All-Star Battle R ★ Esidisi
Esidisi (エシディシ, Eshidishi) was confirmed for All-Star Battle R during the game's initial announcement trailer.[1]
Although his moveset remains fundamentally the same as his from All-Star Battle, a few tweaks have been made to both balance the character and fit him into the overall gameplay changes that All-Star Battle R brought along.
As Esidisi's one and only voice actor from his Battle Tendency anime adaptation, All-Star Battle, and Eyes of Heaven appearances, Keiji Fujiwara, passed away in April 2020,[3] Esidisi is one of the few characters to not have new or re-recorded voice lines, instead reusing ones from his past appearances.
Gameplay
Esidisi has 800 health and uses the Heat Mode Battle Style. During a fight, he can use various attacks and abilities of his featured in Battle Tendency.
This section requires expansion.
Command List
Expand/Collapse All
Attack type: High
Damage: 13
Attack type: High
Damage: 23
Attack type: High
Damage: 36
Attack type: Low
Damage: 12
Attack type: Low
Damage: 22
Attack type: Low
Damage: 35
Attack type: Middle
Damage: 16
Attack type: Middle
Damage: 25
Attack type: Middle
Damage: 37
Attack type: High
Damage: 25
While "Heat Control" or "The Burning King" (the install) is active, the attack is changed to Esidisi launching veins from his whole upper body in a forward barrage, massively increasing the attack's general range. "The Burning King" will increase the range more than "Heat Control". The follow-up skill "Simmer like a stew!" also becomes available while either mode is active.
Attack type: High
Damage: 25 / 10 + 25 (35) / 10 × 2 +25 (45)
While "Heat Control" or "The Burning King" (the install) is active, the attack is changed to Esidisi launching veins from his whole upper body in an entanglement, now hitting multiple times and capable of also hitting a standing opponent.
Attack type: High
Damage:
52 (normal) / 14 × 3 + 24 (67) (Heat Control) / 20.3 × 3 + 24 (85) (The Burning King)
60 (normal) / 16 × 3 + 26 (75) (Heat Control) / 22.3 × 3 + 26 (93) (The Burning King)
68 (normal) / 18 × 3 + 28 (83) (Heat Control) / 24.3 × 3 + 28 (101) (The Burning King)
- Light (): Esidisi unleashes veins in a forward attack immediately upon leaving the ground, launching the opponent. (Flash Cancel comboable)
- Medium (): Esidisi jumps high into the air before his somersault and unleashes veins in a downwards attack after reaching the apex of his leap, locking the opponent in place for a moment before they crumple to the ground. (Comboable)
- Heavy (): Esidisi leaps forward and unleashes veins in a backwards attack as he somersaults, knocking the opponent off their feet. Esidisi doesn't leap as high as he does with the , resulting in him passing through the opponent if they are close enough. This is a cross-up attack meant to suddenly switch to the opponent's other side and strike before they can properly guard. (Flash Cancel comboable)
While "Heat Control" or "The Burning King" (the install) is active, this skill will deal more damage.
Attack type: High / Middle
Damage:
10 × 3 + 30 (60) (normal) / 10.3 × 3 + 30 (61) (Heat Control and The Burning King)
10 × 3 + 20 (50) (normal) / 10.3 × 3 + 20 (51) (Heat Control and The Burning King)
Damage: 30
While "Heat Control" or "The Burning King" is active, the opponent will be burned if they are hit, causing them to take damage over time. Damage of the skill overall is also increased with the increase being greater in "The Burning King" mode than "Heat Control" mode.
Attack type: Low
Damage:
20 × 2 (40) (normal) / 20 + 27 (47) (Heat Control) / 22 + 29 (51) (The Burning King)
20 + 22 (42) (normal) / 20 + 29 (49) (Heat Control) / 22 + 31 (53) (The Burning King)
20 + 25 (45) (normal) / 20 + 31 (51) (Heat Control) / 22 + 33 (55) (The Burning King)
Attack type: High
Damage: 30 × 3 (90) (Heat Control) / 30 × 7 (210) (The Burning King)
This skill cannot be used if either "Heat Control" or "The Burning King" are active.
Attack type: Counter
Attack type: Throw
Damage: 110
Attack type: High
Damage: 170
This GHA is an enactment of Esidisi's failed attack on Joseph Joestar, before being interrupted by Joseph's winning move. Although the attack was never followed through in the story, the game shows the possible sequence in full.
Attack type: High
Damage: 340 / 408 / 520 (depending on HH gauge)
Attack type: High
Damage: 60
Attack type: High
Moveset changes from All-Star Battle
- Light (: This variant does not launch opponents as far as it did in All-Star Battle.
- Medium (: Esidisi does not jump as far forward as he did in All-Star Battle. When an opponent is hit, they are now held in place for a moment before suffering a crumple rather than a groundbounce.
- Heavy (: Esidisi does not jump as far forward or as high as he did in All-Star Battle. This results in Esidisi often passing through the opponent rather than jumping over them if he's close enough. The hitbox has been extended backward, meaning that even if Esidisi does not manage to cross onto the other side of the opponent, they can still be hit by part of the attack (up to three hits) if they're close enough to Esidisi's back. However, they will not be launched.
Additionally, the translation for this skill has changed. Previously it was "Erratic Blaze King: Wheel of Pain" in place of "The Burning King: Wheel of Pain".
Medal List
Costumes & Tints
ASB Mode Battle Tendency Esidisi vs Muhammad Avdol Extra Battle
Land the "Burning King Mode" skill
Poses
This section requires expansion.
Dialogue
- “You're gonna burn like a candle on a birthday cake! (バースデーケーキのろうそくのようにきれーに火をともして焼いてくれるぜ!)”
- “How could youuuuuu! (あァァァんまりだアァアァ)”
- “Ripple?! Please, it's all about my Needle Vein Strike! (貧弱な波紋より先におれの
血管針 をブチ込んでくれるわ!)” - “Scared, are we? Aha, you've grown all pale! I called you on it, didn't I? HMMMM?! (おっ、青ざめたな…図星だろう? ズバリ当たってしまったか…なァーッ!?)”
- “All war is deception! (「兵は
詭道 なり!」)” - “Gah hah hah hah! C'mon! Take me on! (グシャシャシャシャシャアーッ。こいよ、 きなよッ!!)”
- “Aah, that feels good... (フー、スッとしたぜ)”
- “Despair! Now let's hear the twisted cries of torment and pain! (絶望のォ~!! ひきつり、にごった叫び声をきかしてみせてくれ~!!)”
- “The Burning King: Wheel of Pain! (
怪 焔 王 大 車 獄 の流法 !)” - “I said MOVE, damn you! If I so much as touch you, you can say goodbye to half your body! (もう一度だけ言う…どけい! おれに触れたら きさまは肉体を 半分以上失うことになる)”
Special Interactions
This section requires expansion.
Dialogue
Outside of All-Star Battle Mode, Esidisi has unique interaction dialogue for both his match entrances and victories when facing certain characters.
All-Star Battle Mode
All missions in All-Star Battle Mode starring Esidisi as either the Player or Enemy, in order of appearance.
Battle Tendency
2. Land the "Clacker Boomerang" skill: Esidisi Publicity Artwork
Esidisi: You got spunk. But those who meet me with such an attitude... always die quickly!
2. Land the "I can't take it anymore!" skill: Esidisi Reference Sketch
3. Land the "Burning King Mode" skill: Esidisi Color Tint C
Avdol: Ggh... I'm being overwhelmed... by heat?
Gallery
Media
Music
Esidisi's theme is The Disturbing Esidisi (エシディシの不気味, Eshidisi no Bukimi), and can be unlocked in-game by buying it from the Gallery Shop for 1000 G.
Its name is taken from the original title of Chapter 34 of Battle Tendency in its Weekly Shonen Jump and tankobon releases, The Eerie Esidisi.
JoJo Glossary
Art & Misc Moveset Callbacks
Chapter 67: Ultimate Warriors from Ancient Times, Part 3, page 4
(modified to remove ear rings and changed turban)
Chapter 80: Flame Mode Esidisi, Part 3, page 9
(modified to extend hair and remove string)
Chapter 76: Ripple Teacher Lisa Lisa, Part 6, page 19
(modified to extend hair, remove ear rings, remove stitches on eye lids, change pattern on turban)
ASB Mode Battle Tendency Esidisi vs Muhammad Avdol Extra Battle
Land the "I can't take it anymore!" skill
Chapter 79 and Chapter 78
Misc
Update History
1.3.0
- "Heat Control Mode" special
- Sped up move.
- "To hell with you!" skill
- Removed invincibility.
- Sped up start-up.
- Increased amount of float.
- Increased damage.
- These changes are intended to make the move easier to Flash Cancel and combo off of.
1.4.0
- "To hell with you!" skill
- Adjusted hitbox to fix issue where the move would not hit crouching opponents if they were against a wall.
- "To hell with you!" skill [Mode]
- Increased amount of blockstun.
- Adjusted to increase the distance between characters when move is guarded.
- These changes are meant to make the move safer to use when the attack misses or is guarded.
- "The Burning King: Wheel of Pain" skill
- Fixed so that if the same skill hits 3 times or more, the opponent now gets downed. (unintended bug)
- "Simmer like a stew!" follow up skill
- Fixed bug where the move could still hit even if an opponent had been downed by getting hit by the same move the maximum number of times in a combo (IPS).
1.6.0
- "Think fast!" HHA
- Increased amount of health absorbed on hit.
2.0.0
- Jumping Heavy Attack
- Sped up when hitbox manifests.
- Increased duration of hitbox.
- "The Burning King: Wheel of Pain" skill
- Made the skill usable in the air.
- Increased the knockback on the and variants.
- Decreased the landing recovery when the variant hits.
- Fixed an issue where the hurtbox would extend downwards when using the variant.
- Decreased the landing recovery of the variant.
- Removed Esidisi's collision on the variant.
- The changes to the variant of the skill also apply to the Assault Assist as this is the skill used for it.
References