All-Star Battle R ★ Johnny Joestar

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This page is currently being worked on.
  • 1st ContinuityClick here for the subject from the original continuity (Parts 1-6).
  • JohnnyAvASBR.png

This ability has far surpassed a simple nail… it’s a tusk! From now on I will call this Tusk![2] (これはもう「爪」を超えた………「(きば)」だ!これからは「(タスク)」と呼ぶ!)
ASBR Johnny title call.png

Johnny Joestar (ジョニィ・ジョースター, Joni Jōsutā) was confirmed to return for All-Star Battle R during the game's initial announcement trailer.[1] He was featured as 1 of 15 playable characters during the Evo 2022 Demo on August 5.[3]

His moveset is fundamentally the same as his from All-Star Battle, with a few tweaks being made to both balance the character and fit him into the overall gameplay tweaks that All-Star Battle R brought.

As Johnny's voice actor since All-Star Battle, Yuki Kaji reprises his role in All-Star Battle R as well, notably also voicing Koichi Hirose. Similar to the majority of the game's roster, Johnny was given some new and rerecorded voicelines, although, in some cases, existing voicelines were simply reused from the original All-Star Battle.

Gameplay

Johnny has 950 health and uses both the Mounted (騎乗, Kijō) and Stand (スタンド, Sutando) Battle Style, fighting foes with Tusk. During a fight, he can use several different attacks that were featured in Steel Ball Run.

This section requires expansion.

Command List

This section requires expansion. Expand/Collapse All

User Mode (本体)Mounted Mode (騎乗)
ACT 1ACT 2ACT 3ACT 4
Normals [Unmounted] (通常技)
Standing Light Attack
ASBL.png ON GROUND
Johnny attacks outward with his hand.

Attack type: High
Damage: 13 (normal) / 16 (one Holy Corpse part)

Standing Medium Attack
ASBM.png ON GROUND
Johnny stabs upward with his hand.

Attack type: High
Damage: 21 (normal) / 25 (one Holy Corpse part)

Standing Heavy Attack
ASBH.png ON GROUND
Johnny shifts forward and performs an overhead punch.

Attack type: High
Damage: 34 (normal) / 40 (one Holy Corpse part)

Crouching Light Attack
ASBDPad2.png + ASBL.png ON GROUND
Johnny pokes at the opponent with a finger.

Attack type: Low
Damage: 12 (normal) / 14 (one Holy Corpse part)

Crouching Medium Attack
ASBDPad2.png + ASBM.png ON GROUND
Johnny extends his arm and pokes at the opponent with a finger.

Attack type: Low
Damage: 20 (normal) / 24 (one Holy Corpse part)

Crouching Heavy Attack
ASBDPad2.png + ASBH.png ON GROUND
Johnny tosses a Spin imbued cork a short distance forward, knocking the opponent to the ground if hit.

Attack type: Low
Damage: 32 (normal) / 38 (one Holy Corpse part)

Style/Specials/Etc. [Unmounted] (スタイル/特殊技/その他)
Mounting
ASBS.png ON GROUND
Johnny can summon his horse, Slow Dancer, to mount it, or dismount and send it away, shifting his movement and available abilities. Slow Dancer improves his mobility, attack range, and power. However, he loses the ability to Stylish Guard and will be forcibly dismounted if he is hit by a move that hard knockdowns. To note, Johnny's Guard Gauge will not regenerate while he is Mounted.

If the Style input (ASBS.png) is chained from normals while unmounted, 'Quick Mount' is triggered at the cost of Heart Heat, whereby Johnny mounts Slow Dancer much faster, and the act of flipping onto his horse can knock the opponent into the air. This provides an easy and quicker method of mounting as well as transitioning Johnny's unmounted combo into a mounted one.

I've got to get there!
ASBDPad4.png or ASBDPad6.png + ASBH.png ON GROUND
Johnny spins his nails and forces his lower body off the ground, temporarily 'wheeling' himself forward or backwards. If the opponent is hit, they are knocked into the air. Johnny can cancel this attack into skills, even when whiffed. However, it cannot be canceled into 'Quick Mount'.

Attack type: High
Damage: 12 (normal) / 14 (one Holy Corpse part)

Holy Corpse
ASBDPad1.png/ASBDPad2.png/ASBDPad3.png while near Corpse Part ON GROUND
Johnny receives a new blessing for every Holy Corpse Part he holds, but if successfully knocked down, drops the part and loses said blessing.
  1. The damage of all of Johnny's attacks is increased by ~20%.
  2. All of Johnny's skills that use Nail Bullets gain Super Armor.
  3. The rate at which Johnny's Heart Heat Gauge fills is increased.
Tusk's Growth
Automatically activates when HHA or GHA is used in ACTs 1-3
When Johnny activates his HHA, his Tusk Level (shown by the words above his HH gauge) will increase by one. This changes the moves Johnny has access to. Alternatively, when Johnny activates his GHA, Tusk will automatically be upgraded to Tusk ACT 4, regardless of what his current level is.
Rumble Mode (ゴゴゴモード, Gogogo Mōdo)
Activates when under 30% health
This mode is automatically activated once Johnny falls below 30% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.
Normals [Unmounted] (通常技)
Standing Light Attack
ASBL.png ON GROUND
Johnny attacks outward with his hand.

Attack type: High
Damage: 13 (normal) / 16 (one Holy Corpse part)

Standing Medium Attack
ASBM.png ON GROUND
Johnny stabs upward with his hand.

Attack type: High
Damage: 21 (normal) / 25 (one Holy Corpse part)

Standing Heavy Attack
ASBH.png ON GROUND
Johnny shifts forward and performs an overhead punch.

Attack type: High
Damage: 34 (normal) / 40 (one Holy Corpse part)

Crouching Light Attack
ASBDPad2.png + ASBL.png ON GROUND
Johnny pokes at the opponent with a finger.

Attack type: Low
Damage: 12 (normal) / 14 (one Holy Corpse part)

Crouching Medium Attack
ASBDPad2.png + ASBM.png ON GROUND
Johnny extends his arm and pokes at the opponent with a finger.

Attack type: Low
Damage: 20 (normal) / 24 (one Holy Corpse part)

Crouching Heavy Attack
ASBDPad2.png + ASBH.png ON GROUND
Johnny tosses a Spin imbued cork a short distance forward, knocking the opponent to the ground if hit.

Attack type: Low
Damage: 32 (normal) / 38 (one Holy Corpse part)

Style/Specials/Etc. [Unmounted] (スタイル/特殊技/その他)
Mounting
ASBS.png ON GROUND
Johnny can summon his horse, Slow Dancer, to mount it, or dismount and send it away, shifting his movement and available abilities. Slow Dancer improves his mobility, attack range, and power. However, he loses the ability to Stylish Guard and will be forcibly dismounted if he is hit by a move that hard knockdowns. To note, Johnny's Guard Gauge will not regenerate while he is Mounted. It can, however, be partially restored by the "Care for some herbal tea?" special.

If the Style input (ASBS.png) is chained from normals while unmounted, 'Quick Mount' is triggered at the cost of Heart Heat, whereby Johnny mounts Slow Dancer much faster, and the act of flipping onto his horse can knock the opponent into the air. This provides an easy and quicker method of mounting as well as transitioning Johnny's unmounted combo into a mounted one.

I've got to get there!
ASBDPad4.png or ASBDPad6.png + ASBH.png ON GROUND
Johnny spins his nails and forces his lower body off the ground, temporarily 'wheeling' himself forward or backwards. If the opponent is hit, they are knocked into the air. Johnny can cancel this attack into skills, even when whiffed. However, it cannot be canceled into other specials such as 'Quick Mount' or "Care for some herbal tea?".

Attack type: High
Damage: 12 (normal) / 14 (one Holy Corpse part)

Care for some herbal tea?
ASBDPad2.png + ASBS.png ON GROUND
Johnny quickly drinks a cup of chamomile tea. When he does, his guard gauge is partially restored and the speed at which his nails regrow is temporarily boosted. However, if he is hit before this move completes, these effects do not activate.
Holy Corpse
ASBDPad1.png/ASBDPad2.png/ASBDPad3.png while near Corpse Part ON GROUND
Johnny receives a new blessing for every Holy Corpse Part he holds, but if successfully knocked down, drops the part and loses said blessing.
  1. The damage of all of Johnny's attacks is increased by ~20%.
  2. All of Johnny's skills that use Nail Bullets gain Super Armor.
  3. The rate at which Johnny's Heart Heat Gauge fills is increased.
Tusk's Growth
Automatically activates when HHA or GHA is used in ACTs 1-3
When Johnny activates his HHA, his Tusk Level (shown by the words above his HH gauge) will increase by one. This changes the moves Johnny has access to. Alternatively, when Johnny activates his GHA, Tusk will automatically be upgraded to Tusk ACT 4, regardless of what his current level is.
Tusk Icon
Passive
Above Johnny's Heart Heat gauge are 10 icons that display how many nail bullets Johnny has remaining. When a skill that uses nail bullets is used, one of the icons will darken, regardless of how many actual nail bullets the skill uses. Once all 10 bullets have been fired, they will restore automatically, though it will take a bit of time. Their restoration speed will increase while "Care for some herbal tea?" is in effect. The icon only appears after Tusk has been upgraded to Tusk ACT 2.
Rumble Mode (ゴゴゴモード, Gogogo Mōdo)
Activates when under 30% health
This mode is automatically activated once Johnny falls below 30% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.
Normals [Unmounted] (通常技)
Standing Light Attack
ASBL.png ON GROUND
Johnny attacks outward with his hand.

Attack type: High
Damage: 13 (normal) / 16 (one Holy Corpse part)

Standing Medium Attack
ASBM.png ON GROUND
Johnny stabs upward with his hand.

Attack type: High
Damage: 21 (normal) / 25 (one Holy Corpse part)

Standing Heavy Attack
ASBH.png ON GROUND
Johnny shifts forward and performs an overhead punch.

Attack type: High
Damage: 34 (normal) / 40 (one Holy Corpse part)

Crouching Light Attack
ASBDPad2.png + ASBL.png ON GROUND
Johnny pokes at the opponent with a finger.

Attack type: Low
Damage: 12 (normal) / 14 (one Holy Corpse part)

Crouching Medium Attack
ASBDPad2.png + ASBM.png ON GROUND
Johnny extends his arm and pokes at the opponent with a finger.

Attack type: Low
Damage: 20 (normal) / 24 (one Holy Corpse part)

Crouching Heavy Attack
ASBDPad2.png + ASBH.png ON GROUND
Johnny tosses a Spin imbued cork a short distance forward, knocking the opponent to the ground if hit.

Attack type: Low
Damage: 32 (normal) / 38 (one Holy Corpse part)

Style/Specials/Etc. [Unmounted] (スタイル/特殊技/その他)
Mounting
ASBS.png ON GROUND
Johnny can summon his horse, Slow Dancer, to mount it, or dismount and send it away, shifting his movement and available abilities. Slow Dancer improves his mobility, attack range, and power. However, he loses the ability to Stylish Guard and will be forcibly dismounted if he is hit by a move that hard knockdowns. To note, Johnny's Guard Gauge will not regenerate while he is Mounted. It can, however, be partially restored by the "Care for some herbal tea?" special.

If the Style input (ASBS.png) is chained from normals while unmounted, 'Quick Mount' is triggered at the cost of Heart Heat, whereby Johnny mounts Slow Dancer much faster, and the act of flipping onto his horse can knock the opponent into the air. This provides an easy and quicker method of mounting as well as transitioning Johnny's unmounted combo into a mounted one.

I've got to get there!
ASBDPad4.png or ASBDPad6.png + ASBH.png ON GROUND
Johnny spins his nails and forces his lower body off the ground, temporarily 'wheeling' himself forward or backwards. If the opponent is hit, they are knocked into the air. Johnny can cancel this attack into skills, even when whiffed. However, it cannot be canceled into other specials such as 'Quick Mount' or "Care for some herbal tea?".

Attack type: High
Damage: 12 (normal) / 14 (one Holy Corpse part)

Care for some herbal tea?
ASBDPad2.png + ASBS.png ON GROUND
Johnny quickly drinks a cup of chamomile tea. When he does, his guard gauge is partially restored and the speed at which his nails regrow is temporarily boosted. However, if he is hit before this move completes, these effects do not activate.
Holy Corpse
ASBDPad1.png/ASBDPad2.png/ASBDPad3.png while near Corpse Part ON GROUND
Johnny receives a new blessing for every Holy Corpse Part he holds, but if successfully knocked down, drops the part and loses said blessing.
  1. The damage of all of Johnny's attacks is increased by ~20%.
  2. All of Johnny's skills that use Nail Bullets gain Super Armor.
  3. The rate at which Johnny's Heart Heat Gauge fills is increased.
Tusk's Growth
Automatically activates when HHA or GHA is used in ACTs 1-3
When Johnny activates his HHA, his Tusk Level (shown by the words above his HH gauge) will increase by one. This changes the moves Johnny has access to. Alternatively, when Johnny activates his GHA, Tusk will automatically be upgraded to Tusk ACT 4, regardless of what his current level is.
Tusk Icon
Passive
Above Johnny's Heart Heat gauge are 10 icons that display how many nail bullets Johnny has remaining. When a skill that uses nail bullets is used, one of the icons will darken, regardless of how many actual nail bullets the skill uses. Once all 10 bullets have been fired, they will restore automatically, though it will take a bit of time. Their restoration speed will increase while "Care for some herbal tea?" is in effect. The icon only appears after Tusk has been upgraded to Tusk ACT 2.
Rumble Mode (ゴゴゴモード, Gogogo Mōdo)
Activates when under 30% health
This mode is automatically activated once Johnny falls below 30% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.
Normals [Unmounted] (通常技)
Standing Light Attack
ASBL.png ON GROUND
Johnny attacks outward with his hand.

Attack type: High
Damage: 13 (normal) / 16 (one Holy Corpse part)

Standing Medium Attack
ASBM.png ON GROUND
Johnny stabs upward with his hand.

Attack type: High
Damage: 21 (normal) / 25 (one Holy Corpse part)

Standing Heavy Attack
ASBH.png ON GROUND
Johnny shifts forward and performs an overhead punch.

Attack type: High
Damage: 34 (normal) / 40 (one Holy Corpse part)

Crouching Light Attack
ASBDPad2.png + ASBL.png ON GROUND
Johnny pokes at the opponent with a finger.

Attack type: Low
Damage: 12 (normal) / 14 (one Holy Corpse part)

Crouching Medium Attack
ASBDPad2.png + ASBM.png ON GROUND
Johnny extends his arm and pokes at the opponent with a finger.

Attack type: Low
Damage: 20 (normal) / 24 (one Holy Corpse part)

Crouching Heavy Attack
ASBDPad2.png + ASBH.png ON GROUND
Johnny tosses a Spin imbued cork a short distance forward, knocking the opponent to the ground if hit.

Attack type: Low
Damage: 32 (normal) / 38 (one Holy Corpse part)

Style/Specials/Etc. [Unmounted] (スタイル/特殊技/その他)
Mounting
ASBS.png ON GROUND
Johnny can summon his horse, Slow Dancer, to mount it, or dismount and send it away, shifting his movement and available abilities. Slow Dancer improves his mobility, attack range, and power. However, he loses the ability to Stylish Guard and will be forcibly dismounted if he is hit by a move that hard knockdowns. To note, Johnny's Guard Gauge will not regenerate while he is Mounted. It can, however, be partially restored by the "Care for some herbal tea?" special.

If the Style input (ASBS.png) is chained from normals while unmounted, 'Quick Mount' is triggered at the cost of Heart Heat, whereby Johnny mounts Slow Dancer much faster, and the act of flipping onto his horse can knock the opponent into the air. This provides an easy and quicker method of mounting as well as transitioning Johnny's unmounted combo into a mounted one.

I've got to get there!
ASBDPad4.png or ASBDPad6.png + ASBH.png ON GROUND
Johnny spins his nails and forces his lower body off the ground, temporarily 'wheeling' himself forward or backwards. If the opponent is hit, they are knocked into the air. Johnny can cancel this attack into skills, even when whiffed. However, it cannot be canceled into other specials such as 'Quick Mount' or "Care for some herbal tea?".

Attack type: High
Damage: 12 (normal) / 14 (one Holy Corpse part)

Care for some herbal tea?
ASBDPad2.png + ASBS.png ON GROUND
Johnny quickly drinks a cup of chamomile tea. When he does, his guard gauge is partially restored and the speed at which his nails regrow is temporarily boosted. However, if he is hit before this move completes, these effects do not activate.
Holy Corpse
ASBDPad1.png/ASBDPad2.png/ASBDPad3.png while near Corpse Part ON GROUND
Johnny receives a new blessing for every Holy Corpse Part he holds, but if successfully knocked down, drops the part and loses said blessing.
  1. The damage of all of Johnny's attacks is increased by ~20%.
  2. All of Johnny's skills that use Nail Bullets gain Super Armor.
  3. The rate at which Johnny's Heart Heat Gauge fills is increased.
Tusk's Growth
Automatically activates when HHA or GHA is used in ACTs 1-3
When Johnny activates his HHA, his Tusk Level (shown by the words above his HH gauge) will increase by one. This changes the moves Johnny has access to. Alternatively, when Johnny activates his GHA, Tusk will automatically be upgraded to Tusk ACT 4, regardless of what his current level is.
Tusk Icon
Passive
Above Johnny's Heart Heat gauge are 10 icons that display how many nail bullets Johnny has remaining. When a skill that uses nail bullets is used, one of the icons will darken, regardless of how many actual nail bullets the skill uses. Once all 10 bullets have been fired, they will restore automatically, though it will take a bit of time. Their restoration speed will increase while "Care for some herbal tea?" is in effect. The icon only appears after Tusk has been upgraded to Tusk ACT 2.
Rumble Mode (ゴゴゴモード, Gogogo Mōdo)
Activates when under 30% health
This mode is automatically activated once Johnny falls below 30% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.
ACT 1ACT 2ACT 3ACT 4
Normals [Mounted] (通常技)
Standing Light Attack
ASBL.png ON GROUND
Slow Dancer attacks outward with its head while bending one of its front knees.

Attack type: High
Damage: 8 (normal) / 9 (one Holy Corpse part)

Standing Medium Attack
ASBM.png ON GROUND
Slow Dancer slides forward and Johnny throws a Spin imbued cork at a downward angle. This attack can hit up to three times depending on how close to the opponent Johnny and Slow Dancer are.

Attack type: High
Damage: 7 + 8 + 9 (24) (normal) / 9 + 10 + 10 (29) (one Holy Corpse part)

Standing Heavy Attack
ASBH.png ON GROUND
Slow Dancer kicks out with its hind legs, while shifting its weight onto one leg.

Attack type: High
Damage: 38 (normal) / 42 (one Holy Corpse part)

Crouching Light Attack
ASBDPad2.png + ASBL.png ON GROUND
Slow Dancer attacks outward with its head and neck.

Attack type: Low
Damage: 7 (normal) / 8 (one Holy Corpse part)

Crouching Medium Attack
ASBDPad2.png + ASBM.png ON GROUND
Slow Dancer stomps down with one of its front hooves.

Attack type: Low
Damage: 29 (normal) / 33 (one Holy Corpse part)

Crouching Heavy Attack
ASBDPad2.png + ASBH.png ON GROUND
Slow Dancer sweeps at the opponent's legs with one of its front legs, knocking the opponent to the ground if hit.

Attack type: Low
Damage: 43 (normal) / 48 (one Holy Corpse part)

Jumping Light Attack
ASBL.png IN AIR OK
Slow Dancer attacks with its knees while airborne.

Attack type: Middle
Damage: 12 (normal) / 18 (one Holy Corpse part)

Jumping Medium Attack
ASBM.png IN AIR OK
Slow Dancer kicks outward with its hind legs while airborne.

Attack type: Middle
Damage: 28 (normal) / 32 (one Holy Corpse part)

Jumping Heavy Attack
ASBH.png IN AIR OK
Slow Dancer attacks downward with one of its front legs.

Attack type: Middle
Damage: 40 (normal) / 45 (one Holy Corpse part)

Style/Specials/Etc. [Unmounted] (スタイル/特殊技/その他)
Mounting
ASBS.png ON GROUND
Johnny can summon his horse, Slow Dancer, to mount it, or dismount and send it away, shifting his movement and available abilities. Slow Dancer improves his mobility, attack range, and power. However, he loses the ability to Stylish Guard and will be forcibly dismounted if he is hit by a move that hard knockdowns. To note, Johnny's Guard Gauge will not regenerate while he is Mounted.

If the Style input (ASBS.png) is chained from normals while unmounted, 'Quick Mount' is triggered at the cost of Heart Heat, whereby Johnny mounts Slow Dancer much faster, and the act of flipping onto his horse can knock the opponent into the air. This provides an easy and quicker method of mounting as well as transitioning Johnny's unmounted combo into a mounted one.

Holy Corpse
ASBDPad1.png/ASBDPad2.png/ASBDPad3.png while near Corpse Part ON GROUND
Johnny receives a new blessing for every Holy Corpse Part he holds, but if successfully knocked down, drops the part and loses said blessing.
  1. The damage of all of Johnny's attacks is increased by ~20%.
  2. All of Johnny's skills that use Nail Bullets gain Super Armor.
  3. The rate at which Johnny's Heart Heat Gauge fills is increased.
Tusk's Growth
Automatically activates when HHA or GHA is used in ACTs 1-3
When Johnny activates his HHA, his Tusk Level (shown by the words above his HH gauge) will increase by one. This changes the moves Johnny has access to. Alternatively, when Johnny activates his GHA, Tusk will automatically be upgraded to Tusk ACT 4, regardless of what his current level is.
Rumble Mode (ゴゴゴモード, Gogogo Mōdo)
Activates when under 30% health
This mode is automatically activated once Johnny falls below 30% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.
Normals [Mounted] (通常技)
Standing Light Attack
ASBL.png ON GROUND
Slow Dancer attacks outward with its head while bending one of its front knees.

Attack type: High
Damage: 8 (normal) / 9 (one Holy Corpse part)

Standing Medium Attack
ASBM.png ON GROUND
Slow Dancer slides forward and Johnny throws a Spin imbued cork at a downward angle. This attack can hit up to three times depending on how close to the opponent Johnny and Slow Dancer are.

Attack type: High
Damage: 7 + 8 + 9 (24) (normal) / 9 + 10 + 10 (29) (one Holy Corpse part)

Standing Heavy Attack
ASBH.png ON GROUND
Slow Dancer kicks out with its hind legs, while shifting its weight onto one leg.

Attack type: High
Damage: 38 (normal) / 42 (one Holy Corpse part)

Crouching Light Attack
ASBDPad2.png + ASBL.png ON GROUND
Slow Dancer attacks outward with its head and neck.

Attack type: Low
Damage: 7 (normal) / 8 (one Holy Corpse part)

Crouching Medium Attack
ASBDPad2.png + ASBM.png ON GROUND
Slow Dancer stomps down with one of its front hooves.

Attack type: Low
Damage: 29 (normal) / 33 (one Holy Corpse part)

Crouching Heavy Attack
ASBDPad2.png + ASBH.png ON GROUND
Slow Dancer sweeps at the opponent's legs with one of its front legs, knocking the opponent to the ground if hit.

Attack type: Low
Damage: 43 (normal) / 48 (one Holy Corpse part)

Jumping Light Attack
ASBL.png IN AIR OK
Slow Dancer attacks with its knees while airborne.

Attack type: Middle
Damage: 12 (normal) / 18 (one Holy Corpse part)

Jumping Medium Attack
ASBM.png IN AIR OK
Slow Dancer kicks outward with its hind legs while airborne.

Attack type: Middle
Damage: 28 (normal) / 32 (one Holy Corpse part)

Jumping Heavy Attack
ASBH.png IN AIR OK
Slow Dancer attacks downward with one of its front legs.

Attack type: Middle
Damage: 40 (normal) / 45 (one Holy Corpse part)

Style/Specials/Etc. [Unmounted] (スタイル/特殊技/その他)
Mounting
ASBS.png ON GROUND
Johnny can summon his horse, Slow Dancer, to mount it, or dismount and send it away, shifting his movement and available abilities. Slow Dancer improves his mobility, attack range, and power. However, he loses the ability to Stylish Guard and will be forcibly dismounted if he is hit by a move that hard knockdowns. To note, Johnny's Guard Gauge will not regenerate while he is Mounted. It can, however, be partially restored by the "Care for some herbal tea?" special.

If the Style input (ASBS.png) is chained from normals while unmounted, 'Quick Mount' is triggered at the cost of Heart Heat, whereby Johnny mounts Slow Dancer much faster, and the act of flipping onto his horse can knock the opponent into the air. This provides an easy and quicker method of mounting as well as transitioning Johnny's unmounted combo into a mounted one.

Care for some herbal tea?
ASBDPad2.png + ASBS.png ON GROUND
Johnny quickly drinks a cup of chamomile tea. When he does, his guard gauge is partially restored and the speed at which his nails regrow is temporarily boosted. However, if he is hit before this move completes, these effects do not activate.
Holy Corpse
ASBDPad1.png/ASBDPad2.png/ASBDPad3.png while near Corpse Part ON GROUND
Johnny receives a new blessing for every Holy Corpse Part he holds, but if successfully knocked down, drops the part and loses said blessing.
  1. The damage of all of Johnny's attacks is increased by ~20%.
  2. All of Johnny's skills that use Nail Bullets gain Super Armor.
  3. The rate at which Johnny's Heart Heat Gauge fills is increased.
Tusk's Growth
Automatically activates when HHA or GHA is used in ACTs 1-3
When Johnny activates his HHA, his Tusk Level (shown by the words above his HH gauge) will increase by one. This changes the moves Johnny has access to. Alternatively, when Johnny activates his GHA, Tusk will automatically be upgraded to Tusk ACT 4, regardless of what his current level is.
Tusk Icon
Passive
Above Johnny's Heart Heat gauge are 10 icons that display how many nail bullets Johnny has remaining. When a skill that uses nail bullets is used, one of the icons will darken, regardless of how many actual nail bullets the skill uses. Once all 10 bullets have been fired, they will restore automatically, though it will take a bit of time. Their restoration speed will increase while "Care for some herbal tea?" is in effect. The icon only appears after Tusk has been upgraded to Tusk ACT 2.
Rumble Mode (ゴゴゴモード, Gogogo Mōdo)
Activates when under 30% health
This mode is automatically activated once Johnny falls below 30% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.
Normals [Mounted] (通常技)
Standing Light Attack
ASBL.png ON GROUND
Slow Dancer attacks outward with its head while bending one of its front knees.

Attack type: High
Damage: 8 (normal) / 9 (one Holy Corpse part)

Standing Medium Attack
ASBM.png ON GROUND
Slow Dancer slides forward and Johnny throws a Spin imbued cork at a downward angle. This attack can hit up to three times depending on how close to the opponent Johnny and Slow Dancer are.

Attack type: High
Damage: 7 + 8 + 9 (24) (normal) / 9 + 10 + 10 (29) (one Holy Corpse part)

Standing Heavy Attack
ASBH.png ON GROUND
Slow Dancer kicks out with its hind legs, while shifting its weight onto one leg.

Attack type: High
Damage: 38 (normal) / 42 (one Holy Corpse part)

Crouching Light Attack
ASBDPad2.png + ASBL.png ON GROUND
Slow Dancer attacks outward with its head and neck.

Attack type: Low
Damage: 7 (normal) / 8 (one Holy Corpse part)

Crouching Medium Attack
ASBDPad2.png + ASBM.png ON GROUND
Slow Dancer stomps down with one of its front hooves.

Attack type: Low
Damage: 29 (normal) / 33 (one Holy Corpse part)

Crouching Heavy Attack
ASBDPad2.png + ASBH.png ON GROUND
Slow Dancer sweeps at the opponent's legs with one of its front legs, knocking the opponent to the ground if hit.

Attack type: Low
Damage: 43 (normal) / 48 (one Holy Corpse part)

Jumping Light Attack
ASBL.png IN AIR OK
Slow Dancer attacks with its knees while airborne.

Attack type: Middle
Damage: 12 (normal) / 18 (one Holy Corpse part)

Jumping Medium Attack
ASBM.png IN AIR OK
Slow Dancer kicks outward with its hind legs while airborne.

Attack type: Middle
Damage: 28 (normal) / 32 (one Holy Corpse part)

Jumping Heavy Attack
ASBH.png IN AIR OK
Slow Dancer attacks downward with one of its front legs.

Attack type: Middle
Damage: 40 (normal) / 45 (one Holy Corpse part)

Style/Specials/Etc. [Unmounted] (スタイル/特殊技/その他)
Mounting
ASBS.png ON GROUND
Johnny can summon his horse, Slow Dancer, to mount it, or dismount and send it away, shifting his movement and available abilities. Slow Dancer improves his mobility, attack range, and power. However, he loses the ability to Stylish Guard and will be forcibly dismounted if he is hit by a move that hard knockdowns. To note, Johnny's Guard Gauge will not regenerate while he is Mounted. It can, however, be partially restored by the "Care for some herbal tea?" special.

If the Style input (ASBS.png) is chained from normals while unmounted, 'Quick Mount' is triggered at the cost of Heart Heat, whereby Johnny mounts Slow Dancer much faster, and the act of flipping onto his horse can knock the opponent into the air. This provides an easy and quicker method of mounting as well as transitioning Johnny's unmounted combo into a mounted one.

Care for some herbal tea?
ASBDPad2.png + ASBS.png ON GROUND
Johnny quickly drinks a cup of chamomile tea. When he does, his guard gauge is partially restored and the speed at which his nails regrow is temporarily boosted. However, if he is hit before this move completes, these effects do not activate.
Holy Corpse
ASBDPad1.png/ASBDPad2.png/ASBDPad3.png while near Corpse Part ON GROUND
Johnny receives a new blessing for every Holy Corpse Part he holds, but if successfully knocked down, drops the part and loses said blessing.
  1. The damage of all of Johnny's attacks is increased by ~20%.
  2. All of Johnny's skills that use Nail Bullets gain Super Armor.
  3. The rate at which Johnny's Heart Heat Gauge fills is increased.
Tusk's Growth
Automatically activates when HHA or GHA is used in ACTs 1-3
When Johnny activates his HHA, his Tusk Level (shown by the words above his HH gauge) will increase by one. This changes the moves Johnny has access to. Alternatively, when Johnny activates his GHA, Tusk will automatically be upgraded to Tusk ACT 4, regardless of what his current level is.
Tusk Icon
Passive
Above Johnny's Heart Heat gauge are 10 icons that display how many nail bullets Johnny has remaining. When a skill that uses nail bullets is used, one of the icons will darken, regardless of how many actual nail bullets the skill uses. Once all 10 bullets have been fired, they will restore automatically, though it will take a bit of time. Their restoration speed will increase while "Care for some herbal tea?" is in effect. The icon only appears after Tusk has been upgraded to Tusk ACT 2.
Rumble Mode (ゴゴゴモード, Gogogo Mōdo)
Activates when under 30% health
This mode is automatically activated once Johnny falls below 30% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.
Normals [Mounted] (通常技)
Standing Light Attack
ASBL.png ON GROUND
Slow Dancer attacks outward with its head while bending one of its front knees.

Attack type: High
Damage: 8 (normal) / 9 (one Holy Corpse part)

Standing Medium Attack
ASBM.png ON GROUND
Slow Dancer slides forward and Johnny throws a Spin imbued cork at a downward angle. This attack can hit up to three times depending on how close to the opponent Johnny and Slow Dancer are.

Attack type: High
Damage: 7 + 8 + 9 (24) (normal) / 9 + 10 + 10 (29) (one Holy Corpse part)

Standing Heavy Attack
ASBH.png ON GROUND
Slow Dancer kicks out with its hind legs, while shifting its weight onto one leg.

Attack type: High
Damage: 38 (normal) / 42 (one Holy Corpse part)

Crouching Light Attack
ASBDPad2.png + ASBL.png ON GROUND
Slow Dancer attacks outward with its head and neck.

Attack type: Low
Damage: 7 (normal) / 8 (one Holy Corpse part)

Crouching Medium Attack
ASBDPad2.png + ASBM.png ON GROUND
Slow Dancer stomps down with one of its front hooves.

Attack type: Low
Damage: 29 (normal) / 33 (one Holy Corpse part)

Crouching Heavy Attack
ASBDPad2.png + ASBH.png ON GROUND
Slow Dancer sweeps at the opponent's legs with one of its front legs, knocking the opponent to the ground if hit.

Attack type: Low
Damage: 43 (normal) / 48 (one Holy Corpse part)

Jumping Light Attack
ASBL.png IN AIR OK
Slow Dancer attacks with its knees while airborne.

Attack type: Middle
Damage: 12 (normal) / 18 (one Holy Corpse part)

Jumping Medium Attack
ASBM.png IN AIR OK
Slow Dancer kicks outward with its hind legs while airborne.

Attack type: Middle
Damage: 28 (normal) / 32 (one Holy Corpse part)

Jumping Heavy Attack
ASBH.png IN AIR OK
Slow Dancer attacks downward with one of its front legs.

Attack type: Middle
Damage: 40 (normal) / 45 (one Holy Corpse part)

Style/Specials/Etc. [Unmounted] (スタイル/特殊技/その他)
Mounting
ASBS.png ON GROUND
Johnny can summon his horse, Slow Dancer, to mount it, or dismount and send it away, shifting his movement and available abilities. Slow Dancer improves his mobility, attack range, and power. However, he loses the ability to Stylish Guard and will be forcibly dismounted if he is hit by a move that hard knockdowns. To note, Johnny's Guard Gauge will not regenerate while he is Mounted. It can, however, be partially restored by the "Care for some herbal tea?" special.

If the Style input (ASBS.png) is chained from normals while unmounted, 'Quick Mount' is triggered at the cost of Heart Heat, whereby Johnny mounts Slow Dancer much faster, and the act of flipping onto his horse can knock the opponent into the air. This provides an easy and quicker method of mounting as well as transitioning Johnny's unmounted combo into a mounted one.

Care for some herbal tea?
ASBDPad2.png + ASBS.png ON GROUND
Johnny quickly drinks a cup of chamomile tea. When he does, his guard gauge is partially restored and the speed at which his nails regrow is temporarily boosted. However, if he is hit before this move completes, these effects do not activate.
Holy Corpse
ASBDPad1.png/ASBDPad2.png/ASBDPad3.png while near Corpse Part ON GROUND
Johnny receives a new blessing for every Holy Corpse Part he holds, but if successfully knocked down, drops the part and loses said blessing.
  1. The damage of all of Johnny's attacks is increased by ~20%.
  2. All of Johnny's skills that use Nail Bullets gain Super Armor.
  3. The rate at which Johnny's Heart Heat Gauge fills is increased.
Tusk's Growth
Automatically activates when HHA or GHA is used in ACTs 1-3
When Johnny activates his HHA, his Tusk Level (shown by the words above his HH gauge) will increase by one. This changes the moves Johnny has access to. Alternatively, when Johnny activates his GHA, Tusk will automatically be upgraded to Tusk ACT 4, regardless of what his current level is.
Tusk Icon
Passive
Above Johnny's Heart Heat gauge are 10 icons that display how many nail bullets Johnny has remaining. When a skill that uses nail bullets is used, one of the icons will darken, regardless of how many actual nail bullets the skill uses. Once all 10 bullets have been fired, they will restore automatically, though it will take a bit of time. Their restoration speed will increase while "Care for some herbal tea?" is in effect. The icon only appears after Tusk has been upgraded to Tusk ACT 2.
Rumble Mode (ゴゴゴモード, Gogogo Mōdo)
Activates when under 30% health
This mode is automatically activated once Johnny falls below 30% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.

Moveset Changes from All-Star Battle

This section requires expansion.


User Mode (本体)Mounted Mode (騎乗)
ACT 1ACT 2ACT 3ACT 4
Normals [Unmounted] (通常技)
Standing Heavy Attack
ASBH.png ON GROUND
The entire animation for this move is faster than it was in All-Star Battle, making this move less punishable when whiffed. Johnny also moves slightly farther now.
Crouching Heavy Attack
ASBDPad2.png + ASBH.png ON GROUND
Visually, the cork does not travel as far as it did in All-Star Battle, though the range of the actual attack isn't notably effected.
Normals [Unmounted] (通常技)
Standing Heavy Attack
ASBH.png ON GROUND
The entire animation for this move is faster than it was in All-Star Battle, making this move less punishable when whiffed. Johnny also moves slightly farther now.
Crouching Heavy Attack
ASBDPad2.png + ASBH.png ON GROUND
Visually, the cork does not travel as far as it did in All-Star Battle, though the range of the actual attack isn't notably effected.
Normals [Unmounted] (通常技)
Standing Heavy Attack
ASBH.png ON GROUND
The entire animation for this move is faster than it was in All-Star Battle, making this move less punishable when whiffed. Johnny also moves slightly farther now.
Crouching Heavy Attack
ASBDPad2.png + ASBH.png ON GROUND
Visually, the cork does not travel as far as it did in All-Star Battle, though the range of the actual attack isn't notably effected.
Normals [Unmounted] (通常技)
Standing Heavy Attack
ASBH.png ON GROUND
The entire animation for this move is faster than it was in All-Star Battle, making this move less punishable when whiffed. Johnny also moves slightly farther now.
Crouching Heavy Attack
ASBDPad2.png + ASBH.png ON GROUND
Visually, the cork does not travel as far as it did in All-Star Battle, though the range of the actual attack isn't notably effected.
ACT 1ACT 2ACT 3ACT 4
Normals [Mounted] (通常技)
Standing Light Attack
ASBL.png ON GROUND
This attack no longer hits twice. As such, its damage has been halved. It is also now a High rather than a Low.
Standing Medium Attack
ASBM.png ON GROUND
Slow Dancer moves forward a significantly greater distance than in All-Star Battle.
Standing Heavy Attack
ASBH.png ON GROUND
Slow Dancer does not move forward as much as it did in All-Star Battle while attacking.
Crouching Light Attack
ASBDPad2.png + ASBL.png ON GROUND
This attack no longer hits twice. As such, its damage has been halved. It is also now a Low rather than a High.
Normals [Mounted] (通常技)
Standing Light Attack
ASBL.png ON GROUND
This attack no longer hits twice. As such, its damage has been halved. It is also now a High rather than a Low.
Standing Medium Attack
ASBM.png ON GROUND
Slow Dancer moves forward a significantly greater distance than in All-Star Battle.
Standing Heavy Attack
ASBH.png ON GROUND
Slow Dancer does not move forward as much as it did in All-Star Battle while attacking.
Crouching Light Attack
ASBDPad2.png + ASBL.png ON GROUND
This attack no longer hits twice. As such, its damage has been halved. It is also now a Low rather than a High.
Normals [Mounted] (通常技)
Standing Light Attack
ASBL.png ON GROUND
This attack no longer hits twice. As such, its damage has been halved. It is also now a High rather than a Low.
Standing Medium Attack
ASBM.png ON GROUND
Slow Dancer moves forward a significantly greater distance than in All-Star Battle.
Standing Heavy Attack
ASBH.png ON GROUND
Slow Dancer does not move forward as much as it did in All-Star Battle while attacking.
Crouching Light Attack
ASBDPad2.png + ASBL.png ON GROUND
This attack no longer hits twice. As such, its damage has been halved. It is also now a Low rather than a High.
Normals [Mounted] (通常技)
Standing Light Attack
ASBL.png ON GROUND
This attack no longer hits twice. As such, its damage has been halved. It is also now a High rather than a Low.
Standing Medium Attack
ASBM.png ON GROUND
Slow Dancer moves forward a significantly greater distance than in All-Star Battle.
Standing Heavy Attack
ASBH.png ON GROUND
Slow Dancer does not move forward as much as it did in All-Star Battle while attacking.
Crouching Light Attack
ASBDPad2.png + ASBL.png ON GROUND
This attack no longer hits twice. As such, its damage has been halved. It is also now a Low rather than a High.

Medal List

Costumes & Tints

CostumesTints
NormalSpecial ASpecial BSpecial CSpecial D
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Medal Costume.png Normal Costume
Unlock Condition

Unlocked by default

Origin

Johnny's final Steel Ball Run attire

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Medal Costume A.png Special Costume A
Unlock Condition

ASB Mode Steel Ball Run Johnny vs Funny Valentine Boss Battle
ASBR Secret Mission.png Win with a Great Heat Attack

Origin

Cover of SBR Volume 12

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Medal Costume B.png Special Costume B
Unlock Condition

Buy from Medal List
ASBR Coins.png 8500 G

Origin

Cover of SBR Volume 23

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Medal Costume C.png Special Costume C
Unlock Condition

Buy from Medal List
ASBR Coins.png 8500 G

Origin

Cover of SBR Volume 4 and B SBR Chapter 28

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Medal Costume D.png Special Costume D
Unlock Condition

Buy from Medal List
ASBR Coins.png 8500 G

Origin

Cover B of SBR Chapter 95

Tint ATint BTint CTint D
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Medal Tint A.png Color Tint A
Unlock Condition

Unlocked by default

Origin

Cover of SBR Volume 10

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Medal Tint B.png Color Tint B
Unlock Condition

Unlocked by default

Origin

This section requires expansion.

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Medal Tint C.png Color Tint C
Unlock Condition

ASB Mode Steel Ball Run Johnny vs Ghiaccio Extra Battle
ASBR Secret Mission.png Land a Great Heat Attack

Origin

Cover of SBR Volume 19

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Medal Tint D.png Color Tint D
Unlock Condition

ASB Mode Steel Ball Run Johnny vs Foo Fighters Extra Battle
ASBR Secret Mission.png Land a Great Heat Attack

Origin

This section requires expansion.

Poses

This section requires expansion.

Dialogue

Taunt LinesVictory LinesTag Lines
Quote.png Medal Speech.png Taunt Lines
Quote.png Medal Speech.png Victory Lines

Special Interactions

This section requires expansion.

Dialogue

Outside of All-Star Battle Mode, Johnny has unique interaction dialogue for both his match entrances and victories when facing certain characters.

EntranceVictory

All-Star Battle Mode

All missions in All-Star Battle Mode starring Johnny as either the Player or Enemy, in order of appearance.

Diamond is Unbreakable

Extra Battle (★★★)
Unlock Conditions: Unlocked from the start.
KoichiAvASBR.png
JohnnyAvASBR.png
SBRSymbol.png Johnny Joestar
Stage: Morioh
Battle DetailsSpecial Dialogue
Completion Bonus
ASBR Coins.png 1000 G
Special Conditions
N/A
Secret Missions
1. Use the "Sizzle!" skill: ASBR Coins.png 1000 G
2. Land a counterattack: ASBR 2D Art.png Koichi Publicity Artwork
3. Land the "Fwoosh" grab: ASBR Tint.png Koichi Color Tint C
Entrance Dialogue
Koichi: A Stand that can grow? Just like my Echoes!
Johnny: I'm done doubting myself. No matter who stands in my way... I'm going to win!
Victory Dialogue
Koichi: I felt incredible resolve... but also, in your eyes, the look of someone who could kill in cold blood.
Defeat Dialogue
Johnny: Your strong spirit... I see you're a man who has withstood some harsh trials.


Steel Ball Run

Normal Battle (★)
Unlock Conditions: Unlocked from the start.
JohnnyAvASBR.png
SBRSymbol.png Johnny Joestar
GyroAvASBR.png
Stage: Rocky Mountains Village
Battle DetailsSpecial Dialogue
Completion Bonus
ASBR Coins.png 500 G
Special Conditions
The battle only lasts one round.
Secret Missions
1. Land a 5-hit combo: ASBR Coins.png 1000 G
2. Down your opponent: ASBR 2D Art.png Johnny (Mounted) Publicity Artwork
Entrance Dialogue
Johnny: I want to learn how to use the Spin! I have to!
Gyro: Spin lessons are hard work. Can you keep up?
Victory Dialogue
Johnny: Gyro, teach me more Spin techniques!
Defeat Dialogue
Gyro: Listen... The power of the Spin is a weapon itself. Don't forget that.
Normal Battle (★★)
Unlock Conditions: Unlocked from the start.
JohnnyAvASBR.png
SBRSymbol.png Johnny Joestar
DiegoAvASBR.png
GyroAvASBR.png
SBRSymbol.png Gyro Zeppeli (Assist)
Stage: Rocky Mountains Village
Battle DetailsSpecial Dialogue
Completion Bonus
ASBR Coins.png 700 G
Special Conditions
Diego is always in Scary Monsters state. The player's attack power and Assist attack power are increased.
Secret Missions
1. Win without losing a single round: ASBR Coins.png 1000 G
2. Land the "I'll call them Tusks!" skill: ASBR 2D Art.png Johnny Publicity Artwork
3. Call 3 Assists in a single round: ASBR Music.png Diego's Theme
Entrance Dialogue
Diego: USHAAAAAAAA!
Johnny: He's our enemy! I knew it all along! Dio is one of the terrorists!
Victory Dialogue
Johnny: Dio! I won't let you have the corpse!
Defeat Dialogue
Diego: Tur... BO!
Extra Battle (★★★)
Unlock Conditions: Unlocked from the start.
JohnnyAvASBR.png
SBRSymbol.png Johnny Joestar
FFAvASBR.png
Stage: Along the Philadelphia Coastline
Battle DetailsSpecial Dialogue
Completion Bonus
ASBR Coins.png 1000 G
Special Conditions
The opponent's Heart Heat Gauge continuously refills.
Secret Missions
1. Obtain three Corpse Parts: ASBR Coins.png 1000 G
2. Land a counterattack: ASBR 2D Art.png Slow Dancer Reference Sketch
3. Land a Great Heat Attack: ASBR Tint.png Johnny Color Tint D
Entrance Dialogue
Johnny: Bullets... Similar to my own Stand.
F.F.: You... You can shoot F.F. Shots too?
Victory Dialogue
Johnny: Intelligence, you say... I think fighting you has helped me grow.
Defeat Dialogue
F.F.: How'd you like that, huh? You think you can shoot me without even aiming? Think again!
Extra Battle (★★★)
Unlock Conditions: Unlocked from the start.
JohnnyAvASBR.png
SBRSymbol.png Johnny Joestar
GhiaccioAvASBR.png
Stage: Rocky Mountains Village
Battle DetailsSpecial Dialogue
Completion Bonus
ASBR Coins.png 1000 G
Special Conditions
The player's defense is increased.
Secret Missions
1. Land a Stylish Evade: ASBR Coins.png 1000 G
2. Land a 30-hit combo: ASBR 2D Art.png Tusk ACT1 Publicity Artwork
3. Land a Great Heat Attack: ASBR Tint.png Johnny Color Tint C
Entrance Dialogue
Ghiaccio: God DAMN, you piss me off! All your Stand does is shoot bullets!
Johnny: Oh, stop whining. What, did you have a bad experience with a gun?
Victory Dialogue
Johnny: What if I told you chamomile tea makes my nail bullets grow back faster? Would that make you angrier?
Defeat Dialogue
Ghiaccio: At absolute zero, everything stops! Completely! Bullets don't work on me!
Boss Battle (★★★★)
Unlock Conditions: Clear three panels on the same page.
JohnnyAvASBR.png
SBRSymbol.png Johnny Joestar
ValentineAvASBR.png
Stage: Along the Philadelphia Coastline
Battle DetailsSpecial Dialogue
Completion Bonus
ASBR Coins.png 1500 G
Special Conditions
Valentine starts with three Corpse Parts. The opponent's Heart Heat Gauge continuously refills.
Secret Missions
1. Win without losing a single round: ASBR Coins.png 1000 G
2. Land a 10-hit combo: ASBR 2D Art.png Tusk ACT4 Publicity Artwork
3. Land the "I'll call them Tusks!" skill: ASBR Music.png Johnny's Theme
4. Win with a Great Heat Attack: ASBR Costume.png Johnny Special Outfit A
Entrance Dialogue
Valentine: This will be a sacrifice, Johnny Joestar! It will end with your blood spilled!
Johnny: Yee hah!
Victory Dialogue
Johnny: Wouldn't it be wonderful if I could believe that you were a good person?
Defeat Dialogue
Valentine: Battle is a part of every trial, and is always accompanied by bloodshed! The stronger the foe, the better the fight.


Jojolion

Extra Battle (★)
Unlock Conditions: Unlocked from the start.
Stage: Wall Eyes
Battle DetailsSpecial Dialogue
Completion Bonus
ASBR Coins.png 500 G
Special Conditions
N/A
Secret Missions
1. Win without losing a single round: ASBR Coins.png 1000 G
2. Use a Great Heat Attack: ASBR 2D Art.png Johnny Reference Sketch
Entrance Dialogue
Johnny: You're after the President, huh?
Josuke 8: I'm trying to find out who I am. Anything you can tell me?
Victory Dialogue
Josuke 8: So... who am I?
Defeat Dialogue
Johnny: Go back and tell your master: Johnny Joestar's the only winner here.


Gallery

Media


Music

Johnny's theme is ASBR Music.png Tusk ((タスク), Tasuku), and can be unlocked in-game by land the "I'll call them Tusks!" skill in All-Star Battle Mode's Johnny vs Funny Valentine Boss Battle.

Its name is taken from the name of Johnny's Stand, Tusk.

JoJo Glossary

Unlock Condition: Win in the Johnny Joestar vs. Funny Valentine All-Star Battle Mode Boss Battle
TranslatedLocalized
The main protagonist of Part 7: Steel Ball Run. He is the user of the Stand Tusk, and a paraplegic. Johnny finds hope within the Spin technique and asks Gyro to teach it to him. He beats Valentine in the end, but is unfortunately defeated by a version of Diego from a parallel world and disqualified from the race. Afterward, he returns Gyro's corpse and horse to his hometown.
User of the Stand Tusk. Johnny is a paraplegic who wishes to learn Gyro's "Spin" technique. He beats Valentine in the end, only to be narrowly defeated by a parallel Diego. Eliminated from the race, he returns home with Gyro's corpse and his horse.
第7部『スティール・ボール・ラン』に登場する主人公の一人。『タスク』のスタンド使い。下半身不随。ジャイロの『回転』に希望を見出し、教えを請う。物語終盤でヴァレンタインを倒すが、別の世界からやってきたディエゴに惜しくも敗れ、レース失格となる。その後、ジャイロの遺体と馬を彼の故郷に連れて帰った。
Unlock Condition: Win in the Johnny Joestar vs. Funny Valentine All-Star Battle Mode Boss Battle
TranslatedLocalized
Johnny Joestar's Stand, which manifested due to the Devil's Palm's influence. It evolves in stages as Johnny learns lessons in the Spin from Gyro and grows spiritually, eventually gaining the ability to cross and attack through dimensional barriers.
Johnny Joestar's Stand, enacted due to the effects of Devil's Palm. It evolves at milestones in Johnny's own development, like when he learns the Spin from Gyro. Its final form is unhindered by dimensions when attacking.
悪魔の手のひらの影響で発現した、ジョニィ・ジョースターのスタンド。ジャイロから『回転』のLESSONを受けたり、精神的に成長したりすることで段階を経て進化し、最終的には次元の壁を越えて攻撃できるまでになる。
Unlock Condition: Win in the Johnny Joestar vs. Funny Valentine All-Star Battle Mode Boss Battle
TranslatedLocalized
A body split into nine parts: its heart, left arm, eyes, head, ears, spinal cord, right arm, torso, and legs. Each part bears miraculous power that allows it to fuse with the body of its holder, awaken Stand abilities, and even restore the use of a paraplegic's legs.
A body in nine parts: heart, left arm, eyes, head, ears, spinal cord, right arm, torso, and legs. By absorbing them, Stand abilities are unleashed which have miraculous effects, such as allowing paraplegics to walk again.
心臓、左腕、両眼、頭、両耳、脊髄、右腕、胴体、両脚の9つの部位に分かれて存在している。手にした者の体内に入り込み、スタンド能力を発現させたり、下半身不随の者の足を動かしたりするなど、奇跡的な力を秘めている。

Art & Misc Moveset Callbacks

Stylish EvadesCut-insMovesetMisc
Stylish Evade 12345
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Stylish Evade Pose 1
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Stylish Evade Pose 2
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Stylish Evade Pose 3
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Stylish Evade Pose 4
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Stylish Evade Pose 5
TalkingTauntedRumble Mode
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Talking Cut-in
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Taunted Cut-in
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Rumble Mode Cut-in
Reference SketchStand Ref Sketch 1Stand Ref Sketch 2Stand Ref Sketch 3Stand Ref Sketch 4Horse Ref SketchMatch EntranceRound Win 1Round Win 2
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ASBR 2D Art.png Reference Sketch
Unlock Condition

ASB Mode Jojolion Josuke Higashikata (JoJolion) vs Johnny Extra Battle
ASBR Secret Mission.png Use a Great Heat Attack

Origin

This section requires expansion.

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ASBR 2D Art.png Tusk Act 1 Reference Sketch
Unlock Condition

Buy from Gallery Shop
ASBR Coins.png 1500 G

Origin

This section requires expansion.

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ASBR 2D Art.png Tusk Act 2 Reference Sketch
Unlock Condition

Buy from Gallery Shop
ASBR Coins.png 1500 G

Origin

This section requires expansion.

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ASBR 2D Art.png Tusk Act 3 Reference Sketch
Unlock Condition

Buy from Gallery Shop
ASBR Coins.png 1500 G

Origin

This section requires expansion.

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ASBR 2D Art.png Tusk Act 4 Reference Sketch
Unlock Condition

Buy from Gallery Shop
ASBR Coins.png 1500 G

Origin

This section requires expansion.

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ASBR 2D Art.png Slow Dancer Reference Sketch
Unlock Condition

ASB Mode Steel Ball Run Johnny vs Foo Fighters Extra Battle
ASBR Secret Mission.png Land a counterattack

Origin

This section requires expansion.

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Match Entrance
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Round Win Pose 1
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Round Win Pose 2

Misc

Commemorative Giveaway

ASBR DLC4 Commemorative Giveaway.jpg

In commemoration of the release of Parallel World Diego as the 4th paid DLC character for ASBR, the Japanese ASBR Twitter account hosted a giveaway of 20 sets of 3 ASBR Steel Ball Run badges,[4] although only to be delivered to addresses in Japan.[5] The badges in question contain the ASBR render images of Gyro Zeppeli, Parallel World Diego, and Johnny respectively.

The campaign started on June 16, 2023, and will last until July 2 at 11:59pm JST. To enter the giveaway lottery, users only have to:

  1. Follow the @jojo_games_jp Twitter account.
  2. Retweet the tweet that announced the giveaway in the first place.

However, Twitter accounts set to private are ineligible for the giveaway. Unfollowing the ASBR Twitter account before the end of the giveaway also deems users ineligible. Furthermore, attempting to join the giveaway with multiple accounts will disqualify all of the associated accounts from the giveaway.[5]

The giveaway is directly implemented by Bandai Namco themselves, with no third party involvement, and the winners of the giveaway will be notified via Twitter DMs. Said winners will then be announced sometime towards the end of July 2023. The gifts are only eligible for people in Japan, and are scheduled to be delivered in mid-August 2023.[5]

Update History

Balance Changes Comparison
ArrowBuff.png Buffs
ArrowNerf.png Nerfs
ArrowChange.png Neutral
11
4
10

1.3.0

  • Dodge [Mounted] (Background and Foreground)
    • ArrowChange.png The activation of the move has been standardized for all characters.

1.4.0

  • Standing Heavy Attack [Dismounted]
    • ArrowBuff.png Increased forward movement.
  • Standing Medium Attack [Mounted]
    • ArrowChange.png Fixed the amount of hitstop.
    • ArrowBuff.png Increased forward movement.
  • "Care for some herbal tea?" special
    • ArrowChange.png Changed command input from ASBDPad2.pngASBDPad2.png + ASBM.png to ASBDPad2.png + ASBS.png
  • "I've got to get there!" special [Forward]
    • ArrowBuff.png Changed behavior so that move immediately finishes when blocked rather than preforming the full duration.
    • ArrowBuff.png Changed so move can now be canceled by skills at any point during the attack.
    • ArrowBuff.png Changed so the move now launches opponents.
    • ArrowChange.png Changed movement amount.
  • "I've got to get there!" special [Backward]
    • ArrowBuff.png Changed so move can now be canceled by skills at any point during the attack.
  • "Where's the upper half?!" skill
    • ArrowBuff.png Sped up attack.
    • ArrowNerf.png Adjusted the move so Johnny no longer has invincibility against lows and can now be thrown during the move.
    • ArrowChange.png Adjusted the amount of time Super Armor persists when Johnny is holding 2 or more Holy Corpse parts.
  • "I can make it!" skill
    • ArrowChange.png Corrected the activation priority of skills to fix the accidental activation of ASBDPad2.pngASBDPad3.pngASBDPad6.png skills.
    • ArrowBuff.png Increased amount of pushback when move is guarded.
  • "The hole will attack you." skill [Dismounted]
    • ArrowBuff.png Decreased recovery time.
  • "The hole will attack you." skill [Mounted and Dismounted]
    • ArrowBuff.png Sped up startup to fix issue where the move was not connecting because the opponent was moving back.
  • "Send me down the hole!" skill
    • ArrowChange.png Changed command input from ASBDPad4.pngASBDPad1.pngASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png to ASBDPad2.pngASBDPad2.png + ASBL.png/ASBM.png/ASBH.png

1.5.0

  • "The hole will attack you." skill
    • ArrowNerf.png Changed so ASBM.png and ASBH.png versions' hole projectile disappears when player is hit.

2.0.0

  • "I've got to get there!" special
    • ArrowNerf.png Changed so all versions of the skill count towards the Same Move Limit, meaning this skill can only be used up to three times in a combo.
  • "I can make it!" skill
    • ArrowChange.png Fixed a bug where Johnny would slide backwards if he was effected by a pulling skill while using this skill instead of forward.
  • "Golden Spin Nail Bullets" skill
    • ArrowNerf.png Changed so that if the same skill hits 3 times or more, the opponent now gets downed.
  • "The hole will attack you." skill
    • ArrowChange.png Fixed a bug where the hole would disappear if the projectile hit a wall before touching the ground.
    • ArrowChange.png Fixed a bug where the hole would stop and not track the opponent if it hit the ground at the very edge of the stage.
  • "Even if my Spin falters, I will never die!" HHA [Tusk ACT 1]
    • ArrowBuff.png Fixed a bug where the second hit was not doing the correct amount of damage due to the minimum damage scaling not applying properly.


References

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