Johnny Joestar (ジョニィ・ジョースター, Joni Jōsutā) was confirmed to return for All-Star Battle R during the game's initial announcement trailer.[1] He was featured as 1 of 15 playable characters during the Evo 2022 Demo on August 5.[3]
His moveset is fundamentally the same as his from All-Star Battle, with a few tweaks being made to both balance the character and fit him into the overall gameplay tweaks that All-Star Battle R brought.
As Johnny's voice actor since All-Star Battle, Yuki Kaji reprises his role in All-Star Battle R as well, notably also voicing Koichi Hirose. Similar to the majority of the game's roster, Johnny was given some new and rerecorded voicelines, although, in some cases, existing voicelines were simply reused from the original All-Star Battle.
Johnny has 950 health and uses both the Mounted (騎乗, Kijō) and Stand (スタンド, Sutando) Battle Style, fighting foes with Tusk. During a fight, he can use several different attacks that were featured in Steel Ball Run.
Johnny can summon his horse, Slow Dancer, to mount it, or dismount and send it away, shifting his movement and available abilities. Slow Dancer improves his mobility, attack range, and power. However, he loses the ability to Stylish Guard and will be forcibly dismounted if he is hit by a move that hard knockdowns. To note, Johnny's Guard Gauge will not regenerate while he is Mounted.
If the Style input () is chained from normals while unmounted, 'Quick Mount' is triggered at the cost of Heart Heat, whereby Johnny mounts Slow Dancer much faster, and the act of flipping onto his horse can knock the opponent into the air. This provides an easy and quicker method of mounting as well as transitioning Johnny's unmounted combo into a mounted one.
I've got to get there!
or + ON GROUND
Johnny spins his nails and forces his lower body off the ground, temporarily 'wheeling' himself forward or backwards. If the opponent is hit, they are knocked into the air. Johnny can cancel this attack into skills, even when whiffed. However, it cannot be canceled into 'Quick Mount'.
Attack type: High Damage: 12 (normal) / 14 (one Holy Corpse part)
Holy Corpse
// while near Corpse Part ON GROUND
Johnny receives a new blessing for every Holy Corpse Part he holds, but if successfully knocked down, drops the part and loses said blessing.
The damage of all of Johnny's attacks is increased by ~20%.
All of Johnny's skills that use Nail Bullets gain Super Armor.
The rate at which Johnny's Heart Heat Gauge fills is increased.
Tusk's Growth
Automatically activates when HHA or GHA is used in ACTs 1-3
When Johnny activates his HHA, his Tusk Level (shown by the words above his HH gauge) will increase by one. This changes the moves Johnny has access to. Alternatively, when Johnny activates his GHA, Tusk will automatically be upgraded to Tusk ACT 4, regardless of what his current level is.
Rumble Mode (ゴゴゴモード, Gogogo Mōdo)
Activates when under 30% health
This mode is automatically activated once Johnny falls below 30% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.
Normals [Unmounted] (通常技)
Standing Light Attack
ON GROUND
Johnny attacks outward with his hand.
Attack type: High Damage: 13 (normal) / 16 (one Holy Corpse part)
Standing Medium Attack
ON GROUND
Johnny stabs upward with his hand.
Attack type: High Damage: 21 (normal) / 25 (one Holy Corpse part)
Standing Heavy Attack
ON GROUND
Johnny shifts forward and performs an overhead punch.
Attack type: High Damage: 34 (normal) / 40 (one Holy Corpse part)
Johnny can summon his horse, Slow Dancer, to mount it, or dismount and send it away, shifting his movement and available abilities. Slow Dancer improves his mobility, attack range, and power. However, he loses the ability to Stylish Guard and will be forcibly dismounted if he is hit by a move that hard knockdowns. To note, Johnny's Guard Gauge will not regenerate while he is Mounted. It can, however, be partially restored by the "Care for some herbal tea?" special.
If the Style input () is chained from normals while unmounted, 'Quick Mount' is triggered at the cost of Heart Heat, whereby Johnny mounts Slow Dancer much faster, and the act of flipping onto his horse can knock the opponent into the air. This provides an easy and quicker method of mounting as well as transitioning Johnny's unmounted combo into a mounted one.
I've got to get there!
or + ON GROUND
Johnny spins his nails and forces his lower body off the ground, temporarily 'wheeling' himself forward or backwards. If the opponent is hit, they are knocked into the air. Johnny can cancel this attack into skills, even when whiffed. However, it cannot be canceled into other specials such as 'Quick Mount' or "Care for some herbal tea?".
Attack type: High Damage: 12 (normal) / 14 (one Holy Corpse part)
Care for some herbal tea?
+ ON GROUND
Johnny quickly drinks a cup of chamomile tea. When he does, his guard gauge is partially restored and the speed at which his nails regrow is temporarily boosted. However, if he is hit before this move completes, these effects do not activate.
Holy Corpse
// while near Corpse Part ON GROUND
Johnny receives a new blessing for every Holy Corpse Part he holds, but if successfully knocked down, drops the part and loses said blessing.
The damage of all of Johnny's attacks is increased by ~20%.
All of Johnny's skills that use Nail Bullets gain Super Armor.
The rate at which Johnny's Heart Heat Gauge fills is increased.
Tusk's Growth
Automatically activates when HHA or GHA is used in ACTs 1-3
When Johnny activates his HHA, his Tusk Level (shown by the words above his HH gauge) will increase by one. This changes the moves Johnny has access to. Alternatively, when Johnny activates his GHA, Tusk will automatically be upgraded to Tusk ACT 4, regardless of what his current level is.
Tusk Icon
Passive
Above Johnny's Heart Heat gauge are 10 icons that display how many nail bullets Johnny has remaining. When a skill that uses nail bullets is used, one of the icons will darken, regardless of how many actual nail bullets the skill uses. Once all 10 bullets have been fired, they will restore automatically, though it will take a bit of time. Their restoration speed will increase while "Care for some herbal tea?" is in effect. The icon only appears after Tusk has been upgraded to Tusk ACT 2.
Rumble Mode (ゴゴゴモード, Gogogo Mōdo)
Activates when under 30% health
This mode is automatically activated once Johnny falls below 30% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.
Normals [Unmounted] (通常技)
Standing Light Attack
ON GROUND
Johnny attacks outward with his hand.
Attack type: High Damage: 13 (normal) / 16 (one Holy Corpse part)
Standing Medium Attack
ON GROUND
Johnny stabs upward with his hand.
Attack type: High Damage: 21 (normal) / 25 (one Holy Corpse part)
Standing Heavy Attack
ON GROUND
Johnny shifts forward and performs an overhead punch.
Attack type: High Damage: 34 (normal) / 40 (one Holy Corpse part)
Johnny can summon his horse, Slow Dancer, to mount it, or dismount and send it away, shifting his movement and available abilities. Slow Dancer improves his mobility, attack range, and power. However, he loses the ability to Stylish Guard and will be forcibly dismounted if he is hit by a move that hard knockdowns. To note, Johnny's Guard Gauge will not regenerate while he is Mounted. It can, however, be partially restored by the "Care for some herbal tea?" special.
If the Style input () is chained from normals while unmounted, 'Quick Mount' is triggered at the cost of Heart Heat, whereby Johnny mounts Slow Dancer much faster, and the act of flipping onto his horse can knock the opponent into the air. This provides an easy and quicker method of mounting as well as transitioning Johnny's unmounted combo into a mounted one.
I've got to get there!
or + ON GROUND
Johnny spins his nails and forces his lower body off the ground, temporarily 'wheeling' himself forward or backwards. If the opponent is hit, they are knocked into the air. Johnny can cancel this attack into skills, even when whiffed. However, it cannot be canceled into other specials such as 'Quick Mount' or "Care for some herbal tea?".
Attack type: High Damage: 12 (normal) / 14 (one Holy Corpse part)
Care for some herbal tea?
+ ON GROUND
Johnny quickly drinks a cup of chamomile tea. When he does, his guard gauge is partially restored and the speed at which his nails regrow is temporarily boosted. However, if he is hit before this move completes, these effects do not activate.
Holy Corpse
// while near Corpse Part ON GROUND
Johnny receives a new blessing for every Holy Corpse Part he holds, but if successfully knocked down, drops the part and loses said blessing.
The damage of all of Johnny's attacks is increased by ~20%.
All of Johnny's skills that use Nail Bullets gain Super Armor.
The rate at which Johnny's Heart Heat Gauge fills is increased.
Tusk's Growth
Automatically activates when HHA or GHA is used in ACTs 1-3
When Johnny activates his HHA, his Tusk Level (shown by the words above his HH gauge) will increase by one. This changes the moves Johnny has access to. Alternatively, when Johnny activates his GHA, Tusk will automatically be upgraded to Tusk ACT 4, regardless of what his current level is.
Tusk Icon
Passive
Above Johnny's Heart Heat gauge are 10 icons that display how many nail bullets Johnny has remaining. When a skill that uses nail bullets is used, one of the icons will darken, regardless of how many actual nail bullets the skill uses. Once all 10 bullets have been fired, they will restore automatically, though it will take a bit of time. Their restoration speed will increase while "Care for some herbal tea?" is in effect. The icon only appears after Tusk has been upgraded to Tusk ACT 2.
Rumble Mode (ゴゴゴモード, Gogogo Mōdo)
Activates when under 30% health
This mode is automatically activated once Johnny falls below 30% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.
Normals [Unmounted] (通常技)
Standing Light Attack
ON GROUND
Johnny attacks outward with his hand.
Attack type: High Damage: 13 (normal) / 16 (one Holy Corpse part)
Standing Medium Attack
ON GROUND
Johnny stabs upward with his hand.
Attack type: High Damage: 21 (normal) / 25 (one Holy Corpse part)
Standing Heavy Attack
ON GROUND
Johnny shifts forward and performs an overhead punch.
Attack type: High Damage: 34 (normal) / 40 (one Holy Corpse part)
Johnny can summon his horse, Slow Dancer, to mount it, or dismount and send it away, shifting his movement and available abilities. Slow Dancer improves his mobility, attack range, and power. However, he loses the ability to Stylish Guard and will be forcibly dismounted if he is hit by a move that hard knockdowns. To note, Johnny's Guard Gauge will not regenerate while he is Mounted. It can, however, be partially restored by the "Care for some herbal tea?" special.
If the Style input () is chained from normals while unmounted, 'Quick Mount' is triggered at the cost of Heart Heat, whereby Johnny mounts Slow Dancer much faster, and the act of flipping onto his horse can knock the opponent into the air. This provides an easy and quicker method of mounting as well as transitioning Johnny's unmounted combo into a mounted one.
I've got to get there!
or + ON GROUND
Johnny spins his nails and forces his lower body off the ground, temporarily 'wheeling' himself forward or backwards. If the opponent is hit, they are knocked into the air. Johnny can cancel this attack into skills, even when whiffed. However, it cannot be canceled into other specials such as 'Quick Mount' or "Care for some herbal tea?".
Attack type: High Damage: 12 (normal) / 14 (one Holy Corpse part)
Care for some herbal tea?
+ ON GROUND
Johnny quickly drinks a cup of chamomile tea. When he does, his guard gauge is partially restored and the speed at which his nails regrow is temporarily boosted. However, if he is hit before this move completes, these effects do not activate.
Holy Corpse
// while near Corpse Part ON GROUND
Johnny receives a new blessing for every Holy Corpse Part he holds, but if successfully knocked down, drops the part and loses said blessing.
The damage of all of Johnny's attacks is increased by ~20%.
All of Johnny's skills that use Nail Bullets gain Super Armor.
The rate at which Johnny's Heart Heat Gauge fills is increased.
Tusk's Growth
Automatically activates when HHA or GHA is used in ACTs 1-3
When Johnny activates his HHA, his Tusk Level (shown by the words above his HH gauge) will increase by one. This changes the moves Johnny has access to. Alternatively, when Johnny activates his GHA, Tusk will automatically be upgraded to Tusk ACT 4, regardless of what his current level is.
Tusk Icon
Passive
Above Johnny's Heart Heat gauge are 10 icons that display how many nail bullets Johnny has remaining. When a skill that uses nail bullets is used, one of the icons will darken, regardless of how many actual nail bullets the skill uses. Once all 10 bullets have been fired, they will restore automatically, though it will take a bit of time. Their restoration speed will increase while "Care for some herbal tea?" is in effect. The icon only appears after Tusk has been upgraded to Tusk ACT 2.
Rumble Mode (ゴゴゴモード, Gogogo Mōdo)
Activates when under 30% health
This mode is automatically activated once Johnny falls below 30% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.
ACT 1ACT 2ACT 3ACT 4
Normals [Mounted] (通常技)
Standing Light Attack
ON GROUND
Slow Dancer attacks outward with its head while bending one of its front knees.
Attack type: High Damage: 8 (normal) / 9 (one Holy Corpse part)
Standing Medium Attack
ON GROUND
Slow Dancer slides forward and Johnny throws a Spin imbued cork at a downward angle. This attack can hit up to three times depending on how close to the opponent Johnny and Slow Dancer are.
Johnny can summon his horse, Slow Dancer, to mount it, or dismount and send it away, shifting his movement and available abilities. Slow Dancer improves his mobility, attack range, and power. However, he loses the ability to Stylish Guard and will be forcibly dismounted if he is hit by a move that hard knockdowns. To note, Johnny's Guard Gauge will not regenerate while he is Mounted.
If the Style input () is chained from normals while unmounted, 'Quick Mount' is triggered at the cost of Heart Heat, whereby Johnny mounts Slow Dancer much faster, and the act of flipping onto his horse can knock the opponent into the air. This provides an easy and quicker method of mounting as well as transitioning Johnny's unmounted combo into a mounted one.
Holy Corpse
// while near Corpse Part ON GROUND
Johnny receives a new blessing for every Holy Corpse Part he holds, but if successfully knocked down, drops the part and loses said blessing.
The damage of all of Johnny's attacks is increased by ~20%.
All of Johnny's skills that use Nail Bullets gain Super Armor.
The rate at which Johnny's Heart Heat Gauge fills is increased.
Tusk's Growth
Automatically activates when HHA or GHA is used in ACTs 1-3
When Johnny activates his HHA, his Tusk Level (shown by the words above his HH gauge) will increase by one. This changes the moves Johnny has access to. Alternatively, when Johnny activates his GHA, Tusk will automatically be upgraded to Tusk ACT 4, regardless of what his current level is.
Rumble Mode (ゴゴゴモード, Gogogo Mōdo)
Activates when under 30% health
This mode is automatically activated once Johnny falls below 30% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.
Normals [Mounted] (通常技)
Standing Light Attack
ON GROUND
Slow Dancer attacks outward with its head while bending one of its front knees.
Attack type: High Damage: 8 (normal) / 9 (one Holy Corpse part)
Standing Medium Attack
ON GROUND
Slow Dancer slides forward and Johnny throws a Spin imbued cork at a downward angle. This attack can hit up to three times depending on how close to the opponent Johnny and Slow Dancer are.
Johnny can summon his horse, Slow Dancer, to mount it, or dismount and send it away, shifting his movement and available abilities. Slow Dancer improves his mobility, attack range, and power. However, he loses the ability to Stylish Guard and will be forcibly dismounted if he is hit by a move that hard knockdowns. To note, Johnny's Guard Gauge will not regenerate while he is Mounted. It can, however, be partially restored by the "Care for some herbal tea?" special.
If the Style input () is chained from normals while unmounted, 'Quick Mount' is triggered at the cost of Heart Heat, whereby Johnny mounts Slow Dancer much faster, and the act of flipping onto his horse can knock the opponent into the air. This provides an easy and quicker method of mounting as well as transitioning Johnny's unmounted combo into a mounted one.
Care for some herbal tea?
+ ON GROUND
Johnny quickly drinks a cup of chamomile tea. When he does, his guard gauge is partially restored and the speed at which his nails regrow is temporarily boosted. However, if he is hit before this move completes, these effects do not activate.
Holy Corpse
// while near Corpse Part ON GROUND
Johnny receives a new blessing for every Holy Corpse Part he holds, but if successfully knocked down, drops the part and loses said blessing.
The damage of all of Johnny's attacks is increased by ~20%.
All of Johnny's skills that use Nail Bullets gain Super Armor.
The rate at which Johnny's Heart Heat Gauge fills is increased.
Tusk's Growth
Automatically activates when HHA or GHA is used in ACTs 1-3
When Johnny activates his HHA, his Tusk Level (shown by the words above his HH gauge) will increase by one. This changes the moves Johnny has access to. Alternatively, when Johnny activates his GHA, Tusk will automatically be upgraded to Tusk ACT 4, regardless of what his current level is.
Tusk Icon
Passive
Above Johnny's Heart Heat gauge are 10 icons that display how many nail bullets Johnny has remaining. When a skill that uses nail bullets is used, one of the icons will darken, regardless of how many actual nail bullets the skill uses. Once all 10 bullets have been fired, they will restore automatically, though it will take a bit of time. Their restoration speed will increase while "Care for some herbal tea?" is in effect. The icon only appears after Tusk has been upgraded to Tusk ACT 2.
Rumble Mode (ゴゴゴモード, Gogogo Mōdo)
Activates when under 30% health
This mode is automatically activated once Johnny falls below 30% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.
Normals [Mounted] (通常技)
Standing Light Attack
ON GROUND
Slow Dancer attacks outward with its head while bending one of its front knees.
Attack type: High Damage: 8 (normal) / 9 (one Holy Corpse part)
Standing Medium Attack
ON GROUND
Slow Dancer slides forward and Johnny throws a Spin imbued cork at a downward angle. This attack can hit up to three times depending on how close to the opponent Johnny and Slow Dancer are.
Johnny can summon his horse, Slow Dancer, to mount it, or dismount and send it away, shifting his movement and available abilities. Slow Dancer improves his mobility, attack range, and power. However, he loses the ability to Stylish Guard and will be forcibly dismounted if he is hit by a move that hard knockdowns. To note, Johnny's Guard Gauge will not regenerate while he is Mounted. It can, however, be partially restored by the "Care for some herbal tea?" special.
If the Style input () is chained from normals while unmounted, 'Quick Mount' is triggered at the cost of Heart Heat, whereby Johnny mounts Slow Dancer much faster, and the act of flipping onto his horse can knock the opponent into the air. This provides an easy and quicker method of mounting as well as transitioning Johnny's unmounted combo into a mounted one.
Care for some herbal tea?
+ ON GROUND
Johnny quickly drinks a cup of chamomile tea. When he does, his guard gauge is partially restored and the speed at which his nails regrow is temporarily boosted. However, if he is hit before this move completes, these effects do not activate.
Holy Corpse
// while near Corpse Part ON GROUND
Johnny receives a new blessing for every Holy Corpse Part he holds, but if successfully knocked down, drops the part and loses said blessing.
The damage of all of Johnny's attacks is increased by ~20%.
All of Johnny's skills that use Nail Bullets gain Super Armor.
The rate at which Johnny's Heart Heat Gauge fills is increased.
Tusk's Growth
Automatically activates when HHA or GHA is used in ACTs 1-3
When Johnny activates his HHA, his Tusk Level (shown by the words above his HH gauge) will increase by one. This changes the moves Johnny has access to. Alternatively, when Johnny activates his GHA, Tusk will automatically be upgraded to Tusk ACT 4, regardless of what his current level is.
Tusk Icon
Passive
Above Johnny's Heart Heat gauge are 10 icons that display how many nail bullets Johnny has remaining. When a skill that uses nail bullets is used, one of the icons will darken, regardless of how many actual nail bullets the skill uses. Once all 10 bullets have been fired, they will restore automatically, though it will take a bit of time. Their restoration speed will increase while "Care for some herbal tea?" is in effect. The icon only appears after Tusk has been upgraded to Tusk ACT 2.
Rumble Mode (ゴゴゴモード, Gogogo Mōdo)
Activates when under 30% health
This mode is automatically activated once Johnny falls below 30% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.
Normals [Mounted] (通常技)
Standing Light Attack
ON GROUND
Slow Dancer attacks outward with its head while bending one of its front knees.
Attack type: High Damage: 8 (normal) / 9 (one Holy Corpse part)
Standing Medium Attack
ON GROUND
Slow Dancer slides forward and Johnny throws a Spin imbued cork at a downward angle. This attack can hit up to three times depending on how close to the opponent Johnny and Slow Dancer are.
Johnny can summon his horse, Slow Dancer, to mount it, or dismount and send it away, shifting his movement and available abilities. Slow Dancer improves his mobility, attack range, and power. However, he loses the ability to Stylish Guard and will be forcibly dismounted if he is hit by a move that hard knockdowns. To note, Johnny's Guard Gauge will not regenerate while he is Mounted. It can, however, be partially restored by the "Care for some herbal tea?" special.
If the Style input () is chained from normals while unmounted, 'Quick Mount' is triggered at the cost of Heart Heat, whereby Johnny mounts Slow Dancer much faster, and the act of flipping onto his horse can knock the opponent into the air. This provides an easy and quicker method of mounting as well as transitioning Johnny's unmounted combo into a mounted one.
Care for some herbal tea?
+ ON GROUND
Johnny quickly drinks a cup of chamomile tea. When he does, his guard gauge is partially restored and the speed at which his nails regrow is temporarily boosted. However, if he is hit before this move completes, these effects do not activate.
Holy Corpse
// while near Corpse Part ON GROUND
Johnny receives a new blessing for every Holy Corpse Part he holds, but if successfully knocked down, drops the part and loses said blessing.
The damage of all of Johnny's attacks is increased by ~20%.
All of Johnny's skills that use Nail Bullets gain Super Armor.
The rate at which Johnny's Heart Heat Gauge fills is increased.
Tusk's Growth
Automatically activates when HHA or GHA is used in ACTs 1-3
When Johnny activates his HHA, his Tusk Level (shown by the words above his HH gauge) will increase by one. This changes the moves Johnny has access to. Alternatively, when Johnny activates his GHA, Tusk will automatically be upgraded to Tusk ACT 4, regardless of what his current level is.
Tusk Icon
Passive
Above Johnny's Heart Heat gauge are 10 icons that display how many nail bullets Johnny has remaining. When a skill that uses nail bullets is used, one of the icons will darken, regardless of how many actual nail bullets the skill uses. Once all 10 bullets have been fired, they will restore automatically, though it will take a bit of time. Their restoration speed will increase while "Care for some herbal tea?" is in effect. The icon only appears after Tusk has been upgraded to Tusk ACT 2.
Rumble Mode (ゴゴゴモード, Gogogo Mōdo)
Activates when under 30% health
This mode is automatically activated once Johnny falls below 30% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.
The entire animation for this move is faster than it was in All-Star Battle, making this move less punishable when whiffed. Johnny also moves slightly farther now.
Crouching Heavy Attack
+ ON GROUND
Visually, the cork does not travel as far as it did in All-Star Battle, though the range of the actual attack isn't notably effected.
Normals [Unmounted] (通常技)
Standing Heavy Attack
ON GROUND
The entire animation for this move is faster than it was in All-Star Battle, making this move less punishable when whiffed. Johnny also moves slightly farther now.
Crouching Heavy Attack
+ ON GROUND
Visually, the cork does not travel as far as it did in All-Star Battle, though the range of the actual attack isn't notably effected.
Normals [Unmounted] (通常技)
Standing Heavy Attack
ON GROUND
The entire animation for this move is faster than it was in All-Star Battle, making this move less punishable when whiffed. Johnny also moves slightly farther now.
Crouching Heavy Attack
+ ON GROUND
Visually, the cork does not travel as far as it did in All-Star Battle, though the range of the actual attack isn't notably effected.
Normals [Unmounted] (通常技)
Standing Heavy Attack
ON GROUND
The entire animation for this move is faster than it was in All-Star Battle, making this move less punishable when whiffed. Johnny also moves slightly farther now.
Crouching Heavy Attack
+ ON GROUND
Visually, the cork does not travel as far as it did in All-Star Battle, though the range of the actual attack isn't notably effected.
ACT 1ACT 2ACT 3ACT 4
Normals [Mounted] (通常技)
Standing Light Attack
ON GROUND
This attack no longer hits twice. As such, its damage has been halved. It is also now a High rather than a Low.
Standing Medium Attack
ON GROUND
Slow Dancer moves forward a significantly greater distance than in All-Star Battle.
Standing Heavy Attack
ON GROUND
Slow Dancer does not move forward as much as it did in All-Star Battle while attacking.
Crouching Light Attack
+ ON GROUND
This attack no longer hits twice. As such, its damage has been halved. It is also now a Low rather than a High.
Normals [Mounted] (通常技)
Standing Light Attack
ON GROUND
This attack no longer hits twice. As such, its damage has been halved. It is also now a High rather than a Low.
Standing Medium Attack
ON GROUND
Slow Dancer moves forward a significantly greater distance than in All-Star Battle.
Standing Heavy Attack
ON GROUND
Slow Dancer does not move forward as much as it did in All-Star Battle while attacking.
Crouching Light Attack
+ ON GROUND
This attack no longer hits twice. As such, its damage has been halved. It is also now a Low rather than a High.
Normals [Mounted] (通常技)
Standing Light Attack
ON GROUND
This attack no longer hits twice. As such, its damage has been halved. It is also now a High rather than a Low.
Standing Medium Attack
ON GROUND
Slow Dancer moves forward a significantly greater distance than in All-Star Battle.
Standing Heavy Attack
ON GROUND
Slow Dancer does not move forward as much as it did in All-Star Battle while attacking.
Crouching Light Attack
+ ON GROUND
This attack no longer hits twice. As such, its damage has been halved. It is also now a Low rather than a High.
Normals [Mounted] (通常技)
Standing Light Attack
ON GROUND
This attack no longer hits twice. As such, its damage has been halved. It is also now a High rather than a Low.
Standing Medium Attack
ON GROUND
Slow Dancer moves forward a significantly greater distance than in All-Star Battle.
Standing Heavy Attack
ON GROUND
Slow Dancer does not move forward as much as it did in All-Star Battle while attacking.
Crouching Light Attack
+ ON GROUND
This attack no longer hits twice. As such, its damage has been halved. It is also now a Low rather than a High.
Medal List
Costumes & Tints
CostumesTints
NormalSpecial ASpecial BSpecial CSpecial D
This game reference box is missing an image/video. You can help JoJo's Bizarre Encyclopedia by uploading it.
Diego is always in Scary Monsters state. The player's attack power and Assist attack power are increased.
Secret Missions
1. Win without losing a single round: 1000 G 2. Land the "I'll call them Tusks!" skill: Johnny Publicity Artwork 3. Call 3 Assists in a single round: Diego's Theme
Entrance Dialogue
Diego: USHAAAAAAAA! Johnny: He's our enemy! I knew it all along! Dio is one of the terrorists!
Valentine starts with three Corpse Parts. The opponent's Heart Heat Gauge continuously refills.
Secret Missions
1. Win without losing a single round: 1000 G 2. Land a 10-hit combo: Tusk ACT4 Publicity Artwork 3. Land the "I'll call them Tusks!" skill: Johnny's Theme 4. Win with a Great Heat Attack: Johnny Special Outfit A
Entrance Dialogue
Valentine: This will be a sacrifice, Johnny Joestar! It will end with your blood spilled! Johnny: Yee hah!
Victory Dialogue
Johnny: Wouldn't it be wonderful if I could believe that you were a good person?
Defeat Dialogue
Valentine: Battle is a part of every trial, and is always accompanied by bloodshed! The stronger the foe, the better the fight.
Johnny's theme is Tusk (牙, Tasuku), and can be unlocked in-game by land the "I'll call them Tusks!" skill in All-Star Battle Mode's Johnny vs Funny Valentine Boss Battle.
Its name is taken from the name of Johnny's Stand, Tusk.
The main protagonist of Part 7: Steel Ball Run. He is the user of the StandTusk, and a paraplegic. Johnny finds hope within the Spin technique and asks Gyro to teach it to him. He beats Valentine in the end, but is unfortunately defeated by a version of Diego from a parallel world and disqualified from the race. Afterward, he returns Gyro's corpse and horse to his hometown.
User of the Stand Tusk. Johnny is a paraplegic who wishes to learn Gyro's "Spin" technique. He beats Valentine in the end, only to be narrowly defeated by a parallel Diego. Eliminated from the race, he returns home with Gyro's corpse and his horse.
Johnny Joestar's Stand, which manifested due to the Devil's Palm's influence. It evolves in stages as Johnny learns lessons in the Spin from Gyro and grows spiritually, eventually gaining the ability to cross and attack through dimensional barriers.
Johnny Joestar's Stand, enacted due to the effects of Devil's Palm. It evolves at milestones in Johnny's own development, like when he learns the Spin from Gyro. Its final form is unhindered by dimensions when attacking.
A body split into nine parts: its heart, left arm, eyes, head, ears, spinal cord, right arm, torso, and legs. Each part bears miraculous power that allows it to fuse with the body of its holder, awaken Stand abilities, and even restore the use of a paraplegic's legs.
A body in nine parts: heart, left arm, eyes, head, ears, spinal cord, right arm, torso, and legs. By absorbing them, Stand abilities are unleashed which have miraculous effects, such as allowing paraplegics to walk again.
In commemoration of the release of Parallel World Diego as the 4th paid DLC character for ASBR, the Japanese ASBR Twitter account hosted a giveaway of 20 sets of 3 ASBR Steel Ball Run badges,[4] although only to be delivered to addresses in Japan.[5] The badges in question contain the ASBR render images of Gyro Zeppeli, Parallel World Diego, and Johnny respectively.
The campaign started on June 16, 2023, and will last until July 2 at 11:59pm JST. To enter the giveaway lottery, users only have to:
Retweet the tweet that announced the giveaway in the first place.
However, Twitter accounts set to private are ineligible for the giveaway. Unfollowing the ASBR Twitter account before the end of the giveaway also deems users ineligible. Furthermore, attempting to join the giveaway with multiple accounts will disqualify all of the associated accounts from the giveaway.[5]
The giveaway is directly implemented by Bandai Namco themselves, with no third party involvement, and the winners of the giveaway will be notified via Twitter DMs. Said winners will then be announced sometime towards the end of July 2023. The gifts are only eligible for people in Japan, and are scheduled to be delivered in mid-August 2023.[5]