Noriaki Kakyoin (花京院 典明, Kakyōin Noriaki) was confirmed to return for All-Star Battle R during the game's initial announcement trailer.[1]
His moveset is fundamentally the same as his from All-Star Battle, with a few tweaks being made to both balance the character and fit him into the overall gameplay tweaks that All-Star Battle R brought.
Replacing Kōji Yusa, Daisuke Hirakawa reprises his role as Kakyoin's voice actor from the Stardust Crusaders anime adaptation. As with the majority of the game's roster, voicelines for Kakyoin were either added or re-recorded.
Kakyoin has 900 health and uses the Stand (スタンド, Sutando) Battle Style, fighting foes with Hierophant Green. During a fight, he can use several different attacks that were featured in Stardust Crusaders.
Kakyoin briefly summons Hierophant Green, who transforms its right arm into two tentacles and stabs them outwards in a long-range attack.
Attack type: High Damage: 21
Standing Heavy Attack
ON GROUND
Kakyoin briefly summons Hierophant Green to shoot out a short-ranged shotgun burst of emeralds.
Attack type: High Damage: 17 + 4 x 9 (41)
Crouching Light Attack
+ ON GROUND
Kakyoin performs a crouching backward slap.
Attack type: Low Damage: 12
Crouching Medium Attack
+ ON GROUND
Kakyoin briefly summons Hierophant Green, who transforms its left arm into two tentacles that stab outwards in a long-range crouching attack. This move is slightly faster than the standing variant.
Attack type: Low Damage: 20
Crouching Heavy Attack
+ ON GROUND
Kakyoin briefly summons Hierophant Green, who transforms its lower body into two tentacles that extend outwards low to the ground in a long-range attack, knocking the opponent to the ground if hit. If used in a combo where the opponent is in the air when hit, this move has the ability to hit multiple times and juggle the opponent rather than knocking them to the ground.
Attack type: Low Damage: 32
Jumping Light Attack
IN AIR OK
Kakyoin performs an aerial kick at a downward angle.
Attack type: Middle Damage: 16
Jumping Medium Attack
IN AIR OK
Kakyoin briefly summons Hierophant Green, who transforms its left arm into two tentacles that stab outwards in a long-range aerial attack. It is not as long reaching as the standing and crouching variants.
Attack type: Middle Damage: 24
Jumping Heavy Attack
IN AIR OK
Kakyoin briefly summons Hierophant Green, who transforms its left arm into a mass off tentacles and attacks with them at a downward angle. It causes a ground bounce if it connects.
Attack type: Middle Damage: 35
Style/Specials/Etc. [Stand Off] (スタイル/特殊技/その他)
Stand On/Off (スタンドON/OFF, Sutando ON/OFF)
ON GROUND
Switches between User Mode and Stand Mode. Doing so summons or dismisses Hierophant Green, changing the skills Kakyoin has access to.
Let's shake on it.
+ ON GROUND
Kakyoin moves forward slightly and elbows the opponent in the face, launching them into the air. A command normal that can chain into any of Kakyoin's skills. (Comboable)
Attack type: High Damage: 45
Rumble Mode (ゴゴゴモード, Gogogo Mōdo)
Activates when under 30% health
This mode is automatically activated once Kakyoin falls below 30% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.
Skills [Stand Off] (コマンド技)
Emerald Splash
+ // ON GROUND IN AIR OK
Kakyoin briefly summons Hierophant Green to launch a number Emeralds. The speed and damage of the Emeralds increase in order, but so does the vulnerability. When used in the air, Hierophant will shoot the Emeralds horizontally. (Flash Cancel comboable)
Attack type: High Damage: 6 x 9 (54) / 6.44 x 9 (58) / 7 x 9 (63)
Hierophant's Barrier
+ // ON GROUND
Kakyoin briefly summons Hierophant Green to generate a dense net of tentacles. The distance the net is created at increases order, but so does the vulnerability. If the opponent makes contact with the net, it will fire Emeralds in all directions. The net will unravel and disappear if triggered or after a certain amount of time. (Comboable)
Attack type: High Damage: 5 per Emerald
How's this!
+ // ON GROUND
Hierophant Green flies forward before suddenly and forcibly jutting its tentacles out of the ground. If hit, the opponent will crumple to the ground. The distance the tentacles jut out at increases in order, but so does vulnerability. (Flash Cancel comboable)
Attack type: High Damage: 100
Normals [Stand On] (通常技)
Standing Light Attack
ON GROUND
Hierophant Green performs a jab.
Attack type: High Damage: 13
Standing Medium Attack
ON GROUND
Hierophant Green shoots a burst of five emeralds in a straight line that travel forward for a brief time before shattering. As they travel, they space out, making it possible for this normal to stagger enemies twice. Because of this and the fact that the emeralds do not travel the same distance before shattering, it causes the number of hits, and therefore damage, to vary based on how far away the opponent is when the attack connects.
Attack type: High Damage: 4 x 5 (20)
Standing Heavy Attack
ON GROUND
Hierophant Green transforms its right arm into two tentacles and stabs outwards with them in a long-ranged attack. This attack can hit up to three times depending on how far away the opponent is, with the last hit knocking the opponent into the air.
Attack type: High Damage: 5 + 10 + 15 (30)
Crouching Light Attack
+ ON GROUND
Hierophant Green performs a crouching jab.
Attack type: High Damage: 12
Crouching Medium Attack
+ ON GROUND
Hierophant Green transforms its left arm into two tentacles that stab outwards in a long-range crouching attack. This move is faster than the Standing Heavy Attack.
Attack type: High Damage: 20
Crouching Heavy Attack
+ ON GROUND
Hierophant Green transforms the lower half of its body into a mass of tentacles and attacks outward with them in a long-ranged attack, knocking the opponent into the air when hit.
Attack type: Low Damage: 36
Jumping Light Attack
IN AIR OK
Hierophant Green stabs downwards with its hand while airborne.
Attack type: Middle Damage: 16
Jumping Medium Attack
IN AIR OK
Hierophant Green transforms its left arm into two tentacles that stab outwards in a long-range aerial attack.
Attack type: Middle Damage: 24
Jumping Heavy Attack
IN AIR OK
Hierophant Green transforms its left arm into a mass of tentacles, attacking with them at a downward angle in a two hit attack.
Attack type: Middle Damage: 24
Style/Specials/Etc. [Stand On] (スタイル/特殊技/その他)
Stand On/Off (スタンドON/OFF, Sutando ON/OFF)
ON GROUND
Switches between User Mode and Stand Mode. Doing so summons or dismisses Hierophant Green, changing the skills Kakyoin has access to.
Rumble Mode (ゴゴゴモード, Gogogo Mōdo)
Activates when under 30% health
This mode is automatically activated once Kakyoin falls below 30% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.
Skills [Stand On] (コマンド技)
Emerald Splash
+ // ON GROUND IN AIR OK
Hierophant Green launches a number of Emeralds. The speed and damage of the Emeralds increase in order, but so does the vulnerability. When used in the air, Hierophant Green will shoot the Emeralds at a downward angle before performing a short jump backwards. The angle they are fired changes based on what button is inputted. This is a Stand Rush skill that Kakyoin can disconnect from to attack the opponent while it is executing. If Kakyoin Stand Rushes the aerial version of the skill, he will not perform the small backwards jump, instead falling straight to the ground. The Emeralds travel at a much higher speed than the User Mode version. (Flash Cancel comboable)
Semi-uniquely, the aerial version of the skill can be used to continue combos on downed opponents if fired at a downed opponent, Stand Rushed, and then followed up with a taunt that forcibly stands them.
Attack type: High Damage: 6 x 9 (54) (grounded) 6 x 8 (48) (aerial) / 6.5 x 9 (58) (grounded) 6.5 x 8 (52) (aerial) / 7 x 9 (63) (grounded) 7 x 8 (56) (aerial)
Didn't you notice?
+ // ON GROUND
Hierophant Green sends tendrils along the ground an extremely long distance. If it comes in contact with the opponent, it wraps around them before Hierophant Green flies in and fires a point-blank Emerald Splash that sends them flying. The damage dealt increases in order, but so does the start-up. Due to how long reaching this skill is and its low hitbox, the opponent must either jump or rotate to evade it if they cannot interrupt the start-up. (Comboable if hit point blank)
Attack type: Throw Damage: 100 / 130 / 160
You're already in my grasp!
+ // ON GROUND
Hierophant Green's tendrils quickly spike out of the ground at specific distances depending on the attack button inputted. If the tendrils hit the opponent, they will whip them before flinging them high into the air. The distance increases in order, but so does vulnerability. If blocked, only the first hit activates. (Flash Cancel comboable)
Attack type: High Damage: 55
Throw (投げ技)
No match for my Stand!
2 ATK buttons near opponent or ( to back-throw)
Kakyoin hits the opponent away before Hierophant Green's tentacles come out of the ground to whip and trip them into the air. The back version throws the opponent farther away from Kakyoin than the forward version does.
Attack type: Throw Damage: 130
Heart Heat Attack / Great Heat Attack (HHA / GHA)
Time for your punishment!
+ 2 ATK Buttons ON GROUND
A hitgrab. Hierophant Green shoots out its tentacles from above at a downward angle. If it connects, Hierophant Green will enter the opponent's mouth and damage them internally with enough strength to force them into the air (similar to his assault on Death Thirteen).
Attack type: High Damage: 168
20m Radius Emerald Splash
+ 3 ATK Buttons, or ON GROUND
Kakyoin has Hierophant Green fire a large number of high-speed Emeralds that travel fullscreen. If they hit the opponent, he deploys a 20-meter radius barrier field around them made of Hierophant Green's tentacles. The opponent is sent bouncing around the field in all directions by Hierophant Green's tentacles' slingshot properties while getting hit by multiple Emerald Splashes before being strung up. Hierophant Green then takes the chance to charge an immensely powerful Emerald Splash and fires it at point-blank range. At longer ranges, there's a chance that an extra Emerald may connect before the cutscene is triggered, adding 20 extra damage that is not taken into account by the cutscene, though it is rare.
Attack type: High Damage: 315 / 378 / 473 (depending on HH gauge)
Assist System (アシストシステム)
Assault Assist (アサルトアシスト, Asaruto Ashisuto)
ON GROUND
A two-stock assist. Kakyoin lands in and summons Hierophant Green to transform its leg into tendrils that quickly shoot into and spike out of the ground a distance away. If hit, the opponent will be flung into the air. If blocked, only the first hit activates. Kakyoin then dismisses Hierophant Green before posing and jumping back off-screen.
Attack type: High Damage: 55
Reversal Assist (リバーサルアシスト, Ribāsaru Ashisuto)
ON GROUND
A two-stock assist. Kakyoin jumps into the opponent with Hierophant Green, hitting them with a mass of tentacles and knocking them back. He then dismisses his Stand before posing and jumping back off-screen.
This attack now causes a ground bounce when it connects instead of normal hitstun.
Style/Specials/Etc. [Stand Off] (スタイル/特殊技/その他)
Let's shake on it.
+ ON GROUND
This command normal now launches the opponent into the air.
Skills [Stand Off] (コマンド技)
Emerald Splash
+ // ON GROUND IN AIR OK
The projectiles no longer have tracking on them. Instead of the tracking changing based on the button inputted, the speed and damage of the Emeralds increase in order.
Hierophant's Barrier
+ // ON GROUND
Only one of the traps may be out simultaneously compared to All-Star Battle where two could be out at the same time. The first hit is also no longer unblockable.
How's this!
+ // ON GROUND
This move is no longer a command throw. Instead, it is a High attack that will cause a crumple if it hits. Because of this, the camera angle no longer changes when the opponent is hit. The animation is also slightly different when it connects. The tentacles will continually stab up from the ground rather than flexing to throw the opponent into the air, and Hierophant Green no longer brings its arms together at the end of the attack's animation. However, Kakyoin's animation remains unchanged. Additionally, the skill can now be Flash Canceled and does noticeably more damage.
Normals [Stand On] (通常技)
Standing Medium Attack
ON GROUND
This attack has been swapped with the Stand On Standing Heavy Attack and has been further altered. Instead of shooting out emeralds in a shotgun burst, Hierophant Green now shoots out a burst of emeralds in a straight line that travel for a short period of time before disappearing. The emeralds spread out as they travel and not all of them travel the same distance as they disappear simultaneously.
Standing Heavy Attack
ON GROUND
This attack has been swapped with the Stand On Standing Medium Attack. Instead of only hitting once, this attack can now hit up to three times based on distance with the last hit now knocking the opponent into the air.
Crouching Heavy Attack
+ ON GROUND
This attack knocks the opponent into the air later in the animation than it did in All-Star Battle.
Skills [Stand On] (コマンド技)
Emerald Splash
+ // ON GROUND IN AIR OK
The number of projectiles no longer vary based on the button inputted. The speed of the projectiles is also much faster than it was in All-Star Battle, with the recovery being noticeably faster as well. When performing the aerial version, Kakyoin now performs a short jump backward after executing the skill, though he will still fall immediately to the ground if the skill is Stand Rushed.
Didn't you notice?
+ // ON GROUND
The input button no longer has to be held to extend the tendrils to their full length. Instead, they always travel the full distance. As a trade off, the start-up is much longer than it was in All-Star Battle, especially on the variant. The skill deals significantly more damage as well.
Heart Heat Attack / Great Heat Attack (HHA / GHA)
20m Radius Emerald Splash
+ 3 ATK Buttons, or ON GROUND
The Emeralds Hierophant Green shoot now travel significantly farther (just short the full distance of the stage) and are much faster than they were in All-Star Battle.
General Changes
Kakyoin's run speed in Stand Mode has been greatly decreased.
Kakyoin's aerial normals that involve Hierophant Green are less floaty than they were in All-Star Battle.
1. Attack the opponent's Stand: 1000 G 2. Use a Heart Heat Attack: Star Platinum Publicity Artwork
Entrance Dialogue
Jotaro: Evil is stomping all over the weak just for your own gain! Kakyoin: The loser is the evil one, the victor is just. Whoever survives, wins. That's the law of the land.
Victory Dialogue
Jotaro: Evil never wins. And you know what that means.
Defeat Dialogue
Kakyoin: The loser is the evil one. That's all there is to it.
The player's defense is increased. The opponent's attack power is increased. The opponent's health continuously refills.
Secret Missions
1. Land a First Attack: 1000 G 2. Land the "Hierophant's Barrier" skill: Hierophant Green Publicity Artwork 3. Land a Great Heat Attack: Kakyoin's Theme 4. Win with a Dramatic Finish: Kakyoin Special Outfit A
Entrance Dialogue
Kakyoin: I'm gonna unravel the secret of your Stand, DIO! DIO: You fool. Know this... the power of The World allows you to rule over everything!
Victory Dialogue
Kakyoin: I got it! It's time! He can stop time itself!
Defeat Dialogue
DIO: You haven't even noticed that you're dead. No way you would ever realize it...
Kakyoin's theme is Hierophant Green (法皇の緑, Hōō no Midori), and can be unlocked in-game by landing a Great Heat Attack in All-Star Battle Mode's Kakyoin vs DIO Boss Battle.
An ally from Part 3: Stardust Crusaders. User of the StandHierophant Green. He has a reserved and honorable personality. He takes the lead in the showdown with DIO and, despite being mortally wounded, manages to warn Joseph about The World's time-stopping abilities before taking his last breath.[3]
Stand: Hierophant Green. Has a reserved and honorable personality. He takes the lead in the showdown with DIO, and despite being mortally wounded, manages to warn Joseph about The World's time-stopping abilities before taking his last breath.
Noriaki Kakyoin's long-range humanoid Stand, which can quickly unravel itself into a coil. It can strike at a range of over 100 meters, but with low power. Its Emerald Splash attacks are highly destructive, however. It can also turn itself into string to infiltrate the human body or form barriers.
Noriaki Kakyoin's long-range, humanoid Stand made of a coil that can unravel very fast. It can strike at a range of more than 100m, but with low power. Its Emerald Splash attacks are highly destructible, however.
Changed the attack type from a hit throw/grab to a strike.
This corrects a bug that caused the opponent to become unable to act if they were hit with a move that played a cutscene (such as an HHA) while being hit with this assist.
1.4.0
"Emerald Splash" Ground and Aerial versions
Fixed so that if the same skill hits 3 times or more, the opponent now gets downed (unintended bug)
1.5.0
"I'll need to punish you" HHA
Modified to apply combo scaling up to a maximum of 50% (common rule not previously applied)
2.0.0
Health
Reduced health from 1000 to 900.
Jumping Heavy Attack [Stand Off]
Changed so the hurtbox will also extend when Hierophant Green extends out.
Reduced amount of time hitbox is active.
Increased amount of time hurtbox is active.
Standing Medium Attack [Stand On]
This attack has been swapped with the Standing Heavy Attack [Stand On].
This results in the attack having reduced range.
Reduced number of hits.
Reduced damage.
Standing Heavy Attack [Stand On]
This attack has been swapped with the Standing Medium Attack [Stand On].
This results in the attack having increased range.
Increased number of hits.
Increased damage.
This attack will now launch opponents.
"Hierophant's Barrier" skill
The trap will now trigger and disappear when it is Stylish Guarded.
"Emerald Splash" skill [Stand On]
The number of emeralds fired has been standardized between all variants of the grounded version of the skill to match the variant.
Adjusted the pattern of the fired emeralds of the grounded version of the skill.
Increased the speed difference between the variants of the grounded version of the skill.
Increased damage of the grounded and variants.
Kakyoin will now jump diagonally backward after using the aerial version of this skill.