All-Star Battle R ★ Noriaki Kakyoin

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Now it's time for your punishment, baby.[2] (さお仕置きの時間だよ、ベイビー)
ASBR Kakyoin title call.png
—Chapter 173: Death Thirteen, Part 6

Noriaki Kakyoin (花京院 典明, Kakyōin Noriaki) was confirmed to return for All-Star Battle R during the game's initial announcement trailer.[1]

His moveset is fundamentally the same as his from All-Star Battle, with a few tweaks being made to both balance the character and fit him into the overall gameplay tweaks that All-Star Battle R brought.

Replacing Kōji Yusa, Daisuke Hirakawa reprises his role as Kakyoin's voice actor from the Stardust Crusaders anime adaptation. As with the majority of the game's roster, voicelines for Kakyoin were either added or re-recorded.

Gameplay

Kakyoin has 1000 health and uses the Stand (スタンド, Sutando) Battle Style, fighting foes with Hierophant Green. During a fight, he can use several different attacks that were featured in Stardust Crusaders.

This section requires expansion.

Command List

This section requires expansion. Expand/Collapse All

User Mode (本体)Stand Mode (スタンド)
Normals [Stand Off] (通常技)
Standing Light Attack
ASBL.png ON GROUND
Kakyoin attacks outwards with a backward slap.

Attack type: High
Damage: 13

Standing Medium Attack
ASBM.png ON GROUND
Kakyoin summons Hierophant Green, who transforms its right arm into two tentacles and stabs them outwards in a long-range attack.

Attack type: High
Damage: 21

Standing Heavy Attack
ASBH.png ON GROUND
Kakyoin summons Hierophant Green to shoot out a short-ranged shotgun burst of emeralds.

Attack type: High
Damage: 17 + 4 x 9 (41)

Crouching Light Attack
ASBDPad2.png + ASBL.png ON GROUND
Kakyoin performs a crouching backward slap.

Attack type: Low
Damage: 12

Crouching Medium Attack
ASBDPad2.png + ASBM.png ON GROUND
Kakyoin summons Hierophant Green, who transforms its left arm into two tentacles that stab outwards in a long-range crouching attack. This move is slightly faster than the standing variant.

Attack type: Low
Damage: 20

Crouching Heavy Attack
ASBDPad2.png + ASBH.png ON GROUND
Kakyoin summons Hierophant Green, who transforms its lower body into two tentacles that extend outwards low to the ground in a long-range attack, knocking the opponent to the ground if hit. If used in a combo where the opponent is in the air when hit, this move has the ability to hit multiple times and juggle the opponent rather than knocking them to the ground.

Attack type: Low
Damage: 32

Jumping Light Attack
ASBL.png IN AIR OK
Kakyoin performs an aerial kick downwards.

Attack type: Middle
Damage: 16

Jumping Medium Attack
ASBM.png IN AIR OK
Kakyoin summons Hierophant Green, who transforms its left arm into two tentacles that stab outwards in a long-range aerial attack. It is not as long reaching as the standing and crouching variants.

Attack type: Middle
Damage: 24

Jumping Heavy Attack
ASBH.png IN AIR OK
Kakyoin summons Hierophant Green, who transforms its arm into a mass off tentacles and attacks with them at a downward angle. It causes a ground bounce if it connects.

Attack type: Middle
Damage: 35

Style/Specials/Etc. [Stand Off] (スタイル/特殊技/その他)
Stand On/Off (スタンドON/OFF, Sutando ON/OFF)
ASBS.png ON GROUND
Switches between User Mode and Stand Mode. Doing so changes the skills Kakyoin has access to.
Let's shake on it.
ASBDPad6.png + ASBM.png ON GROUND
Kakyoin moves forward slightly and elbows the opponent in the face, launching them into the air. A command normal that can chain into any of Kakyoin's skills. (Comboable)

Attack type: High
Damage: 45

Rumble Mode (ゴゴゴモード, Gogogo Mōdo)
Activates when under 30% health
This mode is automatically activated once Kakyoin falls bellow 30% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.
Skills [Stand Off] (コマンド技)
Emerald Splash
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND IN AIR OK
Kakyoin summons Hierophant Green to launch a number Emeralds. The speed and damage of the Emeralds increase in ASBL.pngASBM.pngASBH.png order, but so does the vulnerability. When used in the air, Hierophant will shoot the Emeralds vertically. The skill is useful for juggling opponents during a combo. (Flash Cancel comboable)

Attack type: High
Damage: ASBL.png 6 x 9 (54) / ASBM.png 6.44 x 9 (58) / ASBH.png 7 x 9 (63)

Hierophant's Barrier
ASBDPad2.pngASBDPad2.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Kakyoin summons Hierophant Green to generate a dense net of tentacles. The distance the net is created at increases ASBL.pngASBM.pngASBH.png order, but so does the vulnerability. If the opponent makes contact with the net, it will fire Emeralds in all directions. The net will unravel and disappear if triggered or after a certain amount of time. (Comboable)

Attack type: High
Damage: 5 per Emerald

How's this!
ASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Hierophant Green flies forward before suddenly and forcibly jutting its tentacles out of the ground. If hit, the opponent will crumple to the ground. The distance the tentacles jut out at increases in ASBL.pngASBM.pngASBH.png order, but so does vulnerability. (Flash Cancel comboable)

Attack type: High
Damage: 100

Normals [Stand On] (通常技)
Standing Light Attack
ASBL.png ON GROUND
Hierophant Green performs a jab.

Attack type: High
Damage: 13

Standing Medium Attack
ASBM.png ON GROUND
Hierophant Green transforms its right arm into two tentacles and stabs outwards with them in a long-ranged attack.

Attack type: High
Damage: 21

Standing Heavy Attack
ASBH.png ON GROUND
Hierophant Green shoots out a short-ranged shotgun burst of emeralds.

Attack type: High
Damage: 5 + 4 x 9 (41)

Crouching Light Attack
ASBDPad2.png + ASBL.png ON GROUND
Hierophant Green performs a crouching jab.

Attack type: Low
Damage: 12

Crouching Medium Attack
ASBDPad2.png + ASBM.png ON GROUND
Hierophant Green transforms its left arm into two tentacles that stab outwards in a long-range crouching attack. This move is slightly faster than the standing variant.

Attack type: High
Damage: 20

Crouching Heavy Attack
ASBDPad2.png + ASBH.png ON GROUND
Hierophant Green transforms the lower half of its body into a mass of tentacles and attacks outward with them in a long-ranged attack, knocking the opponent into the air on hit.

Attack type: High
Damage: 36

Jumping Light Attack
ASBL.png IN AIR OK
Hierophant Green stabs downwards with its hand while airborne.

Attack type: Middle
Damage: 16

Jumping Medium Attack
ASBM.png IN AIR OK
Hierophant Green transforms its left arm into two tentacles that stab outwards in a long-range aerial attack.

Attack type: Middle
Damage: 24

Jumping Heavy Attack
ASBH.png IN AIR OK
Hierophant Green transforms its left arm into a mass of tentacles, attacking with them at a downward angle in a two hit attack.

Attack type: Middle
Damage: 24

Style/Specials/Etc. [Stand On] (スタイル/特殊技/その他)
Stand On/Off (スタンドON/OFF, Sutando ON/OFF)
ASBS.png ON GROUND
Switches between User Mode and Stand Mode. Doing so changes the skills Kakyoin has access to.
Rumble Mode (ゴゴゴモード, Gogogo Mōdo)
Activates when under 30% health
This mode is automatically activated once Kakyoin falls bellow 30% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.
Skills [Stand On] (コマンド技)
Emerald Splash
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND IN AIR OK
Hierophant Green launches a number of Emeralds. While the damage dealt per Emerald and vulnerability afterward increase in ASBL.pngASBM.pngASBH.png order for both versions, only the grounded version increases the number of Emeralds fired as well. When used in the air, Hierophant Green will shoot the Emeralds at a downward angle. The angle they are fired changes based on what button is inputted. This is a Stand Rush skill that Kakyoin can disconnect from to attack the opponent while it is executing. The skill is useful for juggling opponents during a combo and has noticeably more recovery than the Stand Off version. (Flash Cancel comboable)

Semi-uniquely, the aerial version of the skill can be used to continue combos on downed opponents if fired at a downed opponent, Stand Rushed, and then followed up with a taunt that forcibly stands them.

Attack type: High
Damage: ASBL.png 6 x 7 (42) (grounded) 6 x 8 (48) (aerial) / ASBM.png 6.5 x 8 (52) / ASBH.png 7 x 9 (63) (grounded) 7 x 8 (56) (aerial)

Moveset Changes from All-Star Battle

This section requires expansion.

User Mode (本体)Stand Mode (スタンド)
Normals [Stand Off] (通常技)
Jumping Heavy Attack
ASBH.png IN AIR OK
This attack now causes a ground bounce when it connects instead of normal hitstun.
Style/Specials/Etc. [Stand Off] (スタイル/特殊技/その他)
Let's shake on it.
ASBDPad6.png + ASBM.png ON GROUND
This command normal now launches the opponent into the air.
Skills [Stand Off] (コマンド技)
Emerald Splash
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND IN AIR OK
The projectiles no longer have tracking on them. Instead of the tracking changing based on the button inputted, the speed and damage of the Emeralds increase in ASBL.pngASBM.pngASBH.png order.
Hierophant's Barrier
ASBDPad2.pngASBDPad2.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Only one of the traps may be out at one time compared to All-Star Battle where two could be out at the same time. The first hit is also no longer unblockable.
How's this!
ASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
This move is no longer a command throw. Instead, it is a High attack that will cause a crumple if it hits. Because of this, the camera angle no longer changes when the opponent is hit. The animation is also slightly different when it connects. The tentacles will continually stab up from the ground rather than flexing to throw the opponent into the air, and Hierophant Green no longer brings its arms together at the end of the attack's animation. However, Kakyoin's animation remains unchanged. Additionally, the skill can now be Flash Canceled and does noticeably more damage.
Normals [Stand On] (通常技)
Crouching Heavy Attack
ASBDPad2.png + ASBH.png ON GROUND
This attack knocks the opponent into the air later in the animation than it did in All-Star Battle.

General Changes

  • Kakyoin's run speed in Stand On has been noticeably decreased.
  • Kakyoin's aerial normals that involve Hierophant Green are noticeably less floaty than they were in All-Star Battle.

Medal List

Costumes & Tints

CostumesTints
NormalSpecial AStand
ASBR Kakyoin Costume Default 1-2.png
Medal Costume.png Normal Costume
Unlock Condition

Unlocked by default

Origin

Kakyoin's main Stardust Crusaders attire

Kakyoin ASB Special Costume A.png
Medal Costume A.png Special Costume A
Unlock Condition

ASB Mode Stardust Crusaders Kakyoin vs DIO Boss Battle
ASBR Secret Mission.png Win with a Dramatic Finish

Origin

Kakyoin's original appearance in the Noriaki Kakyoin story arc

Hierphant Green Model.png
ASBR 3D Model.png Hierophant Green
Model Unlock Condition

Buy from Gallery Shop
ASBR Coins.png 1500 G

Origin

Hierophant Green's Stardust Crusaders appearance

Tint ATint BTint CTint DSpecial A Tint BStand AStand B
ASBR Kakyoin Costume Default 1-2.png
Medal Tint A.png Color Tint A
Unlock Condition

Unlocked by default

Origin

Kakyoin's Part 3 Anime colors

ASBR Kakyoin Costume Default 1-2.png
Medal Tint B.png Color Tint B
Unlock Condition

Unlocked by default

Origin

Catchphrase Grand Prix image in Weekly Shonen Jump 1990 Issue #25

ASBR Kakyoin Costume Default 3-4.png
Medal Tint C.png Color Tint C
Unlock Condition

ASB Mode Stardust Crusaders Kakyoin vs Bruno Bucciarati Extra Battle
ASBR Secret Mission.png Land a 20-hit combo

Origin

Cover of Weekly Shonen Jump 1990 Issue #9

ASBR Kakyoin Costume Default 3-4.png
Medal Tint D.png Color Tint D
Unlock Condition

Buy from Medal List
ASBR Coins.png 2800 G

Origin

Title Page A of Weekly Shonen Jump 1992 Issue #7

Kakyoin ASB Special Costume A.png
Medal Costume B.png Special Costume A: Color Tint B
Unlock Condition

Unlocked with Special Costume A

Origin

Magazine Cover A of Chapter 253: DIO's World, Part 7

Hierphant Green Model.png
Medal Tint A.png Hierophant Green Color Tint A
Unlock Condition

Unlocked by default

Origin

Hierophant Green's Part 3 Anime colors

Hierphant Green Model.png
Medal Tint B.png Hierophant Green Color Tint B
Unlock Condition

Unlocked by default

Origin

Super Figure Revolution second color

Poses

This section requires expansion.

Dialogue

Taunt LinesVictory LinesTag Lines
Quote.png Medal Speech.png Taunt Lines
Quote.png Medal Speech.png Victory Lines

Special Interactions

This section requires expansion.

Dialogue

Outside of All-Star Battle Mode, Kakyoin has unique interaction dialogue for both his match entrances and victories when facing certain characters.

EntranceVictory

All-Star Battle Mode

All missions in All-Star Battle Mode starring Kakyoin as either the Player or Enemy, in order of appearance.

Stardust Crusaders

Normal Battle (★)
Unlock Conditions: Unlocked from the start.
Stage: Cairo Streets
Battle DetailsSpecial Dialogue
Completion Bonus
ASBR Coins.png 500 G
Special Conditions
The opponent's defense is decreased.
Secret Missions
1. Attack the opponent's Stand: ASBR Coins.png 1000 G
2. Use a Heart Heat Attack: ASBR 2D Art.png Star Platinum Publicity Artwork
Entrance Dialogue
Jotaro: Evil is stomping all over the weak just for your own gain!
Kakyoin: The loser is the evil one, the victor is just. Whoever survives, wins. That's the law of the land.
Victory Dialogue
Jotaro: Evil never wins. And you know what that means.
Defeat Dialogue
Kakyoin: The loser is the evil one. That's all there is to it.
Extra Battle (★★★)
Unlock Conditions: Unlocked from the start.
Stage: Cairo Streets
Battle DetailsSpecial Dialogue
Completion Bonus
ASBR Coins.png 1000 G
Special Conditions
Each round lasts only 60 seconds.
Secret Missions
1. Land a First Attack: ASBR Coins.png 1000 G
2. Land the "Emerald Splash" skill: ASBR 2D Art.png Kakyoin Publicity Artwork
3. Land a 20-hit combo: ASBR Tint.png Kakyoin Color Tint C
Entrance Dialogue
Bucciarati: You're pretty good. I can tell the strength of your resolve.
Kakyoin: I hope so. I used to be so scared I could puke... but not anymore.
Victory Dialogue
Kakyoin: Your resolve to protect your people is strong too, isn't it?
Defeat Dialogue
Bucciarati: You'd put your life on the line for your comrades. I'd be honored to have you on my side.
Boss Battle (★★★★★)
Unlock Conditions: Clear three panels on the same page.
Stage: Cairo Streets
Battle DetailsSpecial Dialogue
Completion Bonus
ASBR Coins.png 2000 G
Special Conditions
The player's defense is increased. The opponent's attack power is increased. The opponent's health continuously refills.
Secret Missions
1. Land a First Attack: ASBR Coins.png 1000 G
2. Land the "Hierophant's Barrier" skill: ASBR 2D Art.png Hierophant Green Publicity Artwork
3. Land a Great Heat Attack: ASBR Music.png Kakyoin's Theme
4. Win with a Dramatic Finish: ASBR Costume.png Kakyoin Special Outfit A
Entrance Dialogue
Kakyoin: I'm gonna unravel the secret of your Stand, DIO!
DIO: You fool. Know this... the power of The World allows you to rule over everything!
Victory Dialogue
Kakyoin: I got it! It's time! He can stop time itself!
Defeat Dialogue
DIO: You haven't even noticed that you're dead. No way you would ever realize it...


Gallery

Media


Music

Kakyoin's theme is ASBR Music.png Hierophant Green (法皇の緑, Hōō no Midori), and can be unlocked in-game by landing a Great Heat Attack in All-Star Battle Mode's Kakyoin vs DIO Boss Battle.

Its name is taken from the name of Kakyion's Stand, Hierophant Green.

JoJo Glossary

Unlock Condition: Win in the Jean Pierre Polnareff vs. Vanilla Ice All-Star Battle Mode Boss Battle
TranslatedLocalized
An ally from Part 3: Stardust Crusaders. User of the Stand Hierophant Green. He has a reserved and honorable personality. He takes the lead in the showdown with DIO and, despite being mortally wounded, manages to warn Joseph about The World's time-stopping abilities before taking his last breath.[3]
Stand: Hierophant Green. Has a reserved and honorable personality. He takes the lead in the showdown with DIO, and despite being mortally wounded, manages to warn Joseph about The World's time-stopping abilities before taking his last breath.
第3部『スターダストクルセイダース』の登場人物。『ハイエロファントグリーン』のスタンド使い。控えめで礼儀正しい性格。DIOとの決戦で先陣を切り、致命傷を負いながらもザ・ワールドの『時を止める能力』を見抜き、ジョセフに伝えて死亡した。
Unlock Condition: Win in the Jean Pierre Polnareff vs. Vanilla Ice All-Star Battle Mode Boss Battle
TranslatedLocalized
Noriaki Kakyoin's long-range humanoid Stand, which can quickly unravel itself into a coil. It can strike at a range of over 100 meters, but with low power. Its Emerald Splash attacks are highly destructive, however. It can also turn itself into string to infiltrate the human body or form barriers.
Noriaki Kakyoin's long-range, humanoid Stand made of a coil that can unravel very fast. It can strike at a range of more than 100m, but with low power. Its Emerald Splash attacks are highly destructible, however.
花京院典明のスタンド。遠隔操作タイプで、人型の体を紐状に分解することができる。射程距離は広く、100メートル以上ある反面、パワーは弱い。しかし、エネルギー弾を発射する『エメラルドスプラッシュ』の破壊力は絶大。また、紐状になって人間の体内に潜り込んだり『結界』をはったりすることもできる。

Art & Misc Moveset Callbacks

Stylish EvadesCut-insMovesetMisc
Stylish Evade 12345
Stylish Evade Pose 1
Origin

Chapter 123: Tower of Gray

Stylish Evade Pose 2
Origin

Cover of WSJ 1898 Issue #36 and Super Figure Revolution

Stylish Evade Pose 3
Origin

Title Page A of Weekly Shonen Jump 1992 Issue #7

Stylish Evade Pose 4
Origin

Chapter 123: Tower of Gray

Stylish Evade Pose 5
Origin

Chapter 143: Emperor and Hanged Man, Part 4

TalkingTauntedRumble Mode
ASBR Kakyoin Talking CutIn.png
Talking Cut-in
ASBR Kakyoin Taunted CutIn.png
Taunted Cut-in
ASBR Kakyoin Rumble CutIn.png
Rumble Mode Cut-in
Reference SketchStand Ref SketchMatch EntranceRound Win 1Round Win 2
ASB Kakyoin Reference Sketch.png
ASBR 2D Art.png Reference Sketch
Unlock Condition

Buy from Gallery Shop
ASBR Coins.png 1500 G

Origin

Chapter 123: Tower of Gray

HierophantGreenASBConcept.png
ASBR 2D Art.png Hierophant Green Reference Sketch
Unlock Condition

Buy from Gallery Shop
ASBR Coins.png 1500 G

Origin

This section requires expansion.

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Match Entrance
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Round Win Pose 1
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Round Win Pose 2

Misc

GameplayGallery Mode

Update History

Balance Changes Comparison
ArrowBuff.png Buffs
ArrowNerf.png Nerfs
ArrowChange.png Neutral
0
0
3

1.3.0

  • "Assault Assist"
    • ArrowChange.png Changed the attack type from a hit throw/grab to a strike
    • This corrects a bug that caused the opponent to become unable to act when performing a move that generates an activation sequence (such as HHA) after being hit.

1.4.0

  • "Emerald Splash" Ground and Aerial versions
    • ArrowChange.png Fixed so that if the same skill hits 3 times or more, the opponent now gets downed (unintended bug)

1.5.0

  • "I'll need to punish you" HHA
    • ArrowChange.png Modified to apply combo scaling up to a maximum of 50% (common rule not previously applied)

References


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