Revision as of 08:39, 22 April 2023 by Maelstrom(talk | contribs)(→Command List: Added, style/specials, skills, and Stand On normals; will resume later)
Noriaki Kakyoin (花京院 典明, Kakyōin Noriaki) was confirmed to return for All-Star Battle R during the game's initial announcement trailer.[1]
His moveset is fundamentally the same as his from All-Star Battle, with a few tweaks being made to both balance the character and fit him into the overall gameplay tweaks that All-Star Battle R brought.
Replacing Kōji Yusa, Daisuke Hirakawa reprises his role as Kakyoin's voice actor from the Stardust Crusaders anime adaptation. As with the majority of the game's roster, voicelines for Kakyoin were either added or re-recorded.
Kakyoin has 1000 health and uses the Stand (スタンド, Sutando) Battle Style, fighting foes with Hierophant Green. During a fight, he can use several different attacks that were featured in Stardust Crusaders.
Kakyoin summons Hierophant Green, who transforms its right arm into two tentacles and stabs them outwards in a long-range attack.
Attack type: High Damage: 21
Standing Heavy Attack
ON GROUND
Kakyoin summons Hierophant Green to shoot out a short-ranged shotgun burst of emeralds.
Attack type: High Damage: 17 + 4 x 9 (41)
Crouching Light Attack
+ ON GROUND
Kakyoin performs a crouching backward slap.
Attack type: Low Damage: 12
Crouching Medium Attack
+ ON GROUND
Kakyoin summons Hierophant Green, who transforms its left arm into two tentacles that stab outwards in a long-range crouching attack. This move is slightly faster than the standing variant.
Attack type: Low Damage: 20
Crouching Heavy Attack
+ ON GROUND
Kakyoin summons Hierophant Green, who transforms its lower body into two tentacles that extend outwards low to the ground in a long-range attack, knocking the opponent to the ground if hit. If used in a combo where the opponent is in the air when hit, this move has the ability to hit multiple times and juggle the opponent rather than knocking them to the ground.
Attack type: Low Damage: 32
Jumping Light Attack
IN AIR OK
Kakyoin performs an aerial kick downwards.
Attack type: Middle Damage: 16
Jumping Medium Attack
IN AIR OK
Kakyoin summons Hierophant Green, who transforms its left arm into two tentacles that stab outwards in a long-range aerial attack. It is not as long reaching as the standing and crouching variants.
Attack type: Middle Damage: 24
Jumping Heavy Attack
IN AIR OK
Kakyoin summons Hierophant Green, who transforms its arm into a mass off tentacles and attacks with them at a downward angle. It causes a ground bounce if it connects.
Attack type: Middle Damage: 35
Style/Specials/Etc. [Stand Off] (スタイル/特殊技/その他)
Stand On/Off (スタンドON/OFF, Sutando ON/OFF)
ON GROUND
Switches between User Mode and Stand Mode. Doing so changes the skills Kakyoin has access to.
Let's shake on it.
+ ON GROUND
Kakyoin moves forward slightly and elbows the opponent in the face, launching them into the air. A command normal that can chain into any of Kakyoin's skills. (Comboable)
Attack type: High Damage: 45
Rumble Mode (ゴゴゴモード, Gogogo Mōdo)
Activates when under 30% health
This mode is automatically activated once Kakyoin falls bellow 30% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.
Skills [Stand Off] (コマンド技)
Emerald Splash
+ // ON GROUND IN AIR OK
Kakyoin summons Hierophant Green to launch a number Emeralds. The speed and damage of the Emeralds increase in order, but so does the vulnerability. When used in the air, Hierophant will shoot the Emeralds vertically. The skill is useful for juggling opponents during a combo. (Flash Cancel comboable)
Attack type: High Damage: 6 x 9 (54) / 6.44 x 9 (58) / 7 x 9 (63)
Hierophant's Barrier
+ // ON GROUND
Kakyoin summons Hierophant Green to generate a dense net of tentacles. The distance the net is created at increases order, but so does the vulnerability. If the opponent makes contact with the net, it will fire Emeralds in all directions. The net will unravel and disappear if triggered or after a certain amount of time. (Comboable)
Attack type: High Damage: 5 per Emerald
How's this!
+ // ON GROUND
Hierophant Green flies forward before suddenly and forcibly jutting its tentacles out of the ground. If hit, the opponent will crumple to the ground. The distance the tentacles jut out at increases in order, but so does vulnerability. (Flash Cancel comboable)
Attack type: High Damage: 100
Normals [Stand On] (通常技)
Standing Light Attack
ON GROUND
Hierophant Green performs a jab.
Attack type: High Damage: 13
Standing Medium Attack
ON GROUND
Hierophant Green transforms its right arm into two tentacles and stabs outwards with them in a long-ranged attack.
Attack type: High Damage: 21
Standing Heavy Attack
ON GROUND
Hierophant Green shoots out a short-ranged shotgun burst of emeralds.
Attack type: High Damage: 5 + 4 x 9 (41)
Crouching Light Attack
+ ON GROUND
Hierophant Green performs a crouching jab.
Attack type: Low Damage: 12
Crouching Medium Attack
+ ON GROUND
Hierophant Green transforms its left arm into two tentacles that stab outwards in a long-range crouching attack. This move is slightly faster than the standing variant.
Attack type: High Damage: 20
Crouching Heavy Attack
+ ON GROUND
Hierophant Green transforms the lower half of its body into a mass of tentacles and attacks outward with them in a long-ranged attack, knocking the opponent into the air on hit.
Attack type: High Damage: 36
Jumping Light Attack
IN AIR OK
Hierophant Green stabs downwards with its hand while airborne.
Attack type: Middle Damage: 16
Jumping Medium Attack
IN AIR OK
Hierophant Green transforms its left arm into two tentacles that stab outwards in a long-range aerial attack.
Attack type: Middle Damage: 24
Jumping Heavy Attack
IN AIR OK
Hierophant Green transforms its left arm into a mass of tentacles, attacking with them at a downward angle in a two hit attack.
Attack type: Middle Damage: 24
Style/Specials/Etc. [Stand On] (スタイル/特殊技/その他)
Stand On/Off (スタンドON/OFF, Sutando ON/OFF)
ON GROUND
Switches between User Mode and Stand Mode. Doing so changes the skills Kakyoin has access to.
Rumble Mode (ゴゴゴモード, Gogogo Mōdo)
Activates when under 30% health
This mode is automatically activated once Kakyoin falls bellow 30% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.
Skills [Stand On] (コマンド技)
Emerald Splash
+ // ON GROUND IN AIR OK
Hierophant Green launches a number of Emeralds. While the damage dealt per Emerald and vulnerability afterward increase in order for both versions, only the grounded version increases the number of Emeralds fired as well. When used in the air, Hierophant Green will shoot the Emeralds at a downward angle. The angle they are fired changes based on what button is inputted. This is a Stand Rush skill that Kakyoin can disconnect from to attack the opponent while it is executing. The skill is useful for juggling opponents during a combo and has noticeably more recovery than the Stand Off version. (Flash Cancel comboable)
Semi-uniquely, the aerial version of the skill can be used to continue combos on downed opponents if fired at a downed opponent, Stand Rushed, and then followed up with a taunt that forcibly stands them.
Attack type: High Damage: 6 x 7 (42) (grounded) 6 x 8 (48) (aerial) / 6.5 x 8 (52) / 7 x 9 (63) (grounded) 7 x 8 (56) (aerial)
1. Attack the opponent's Stand: 1000 G 2. Use a Heart Heat Attack: Star Platinum Publicity Artwork
Entrance Dialogue
Jotaro: Evil is stomping all over the weak just for your own gain! Kakyoin: The loser is the evil one, the victor is just. Whoever survives, wins. That's the law of the land.
Victory Dialogue
Jotaro: Evil never wins. And you know what that means.
Defeat Dialogue
Kakyoin: The loser is the evil one. That's all there is to it.
The player's defense is increased. The opponent's attack power is increased. The opponent's health continuously refills.
Secret Missions
1. Land a First Attack: 1000 G 2. Land the "Hierophant's Barrier" skill: Hierophant Green Publicity Artwork 3. Land a Great Heat Attack: Kakyoin's Theme 4. Win with a Dramatic Finish: Kakyoin Special Outfit A
Entrance Dialogue
Kakyoin: I'm gonna unravel the secret of your Stand, DIO! DIO: You fool. Know this... the power of The World allows you to rule over everything!
Victory Dialogue
Kakyoin: I got it! It's time! He can stop time itself!
Defeat Dialogue
DIO: You haven't even noticed that you're dead. No way you would ever realize it...
Kakyoin's theme is Hierophant Green (法皇の緑, Hōō no Midori), and can be unlocked in-game by landing a Great Heat Attack in All-Star Battle Mode's Kakyoin vs DIO Boss Battle.
An ally from Part 3: Stardust Crusaders. User of the StandHierophant Green. He has a reserved and honorable personality. He takes the lead in the showdown with DIO and, despite being mortally wounded, manages to warn Joseph about The World's time-stopping abilities before taking his last breath.[3]
Stand: Hierophant Green. Has a reserved and honorable personality. He takes the lead in the showdown with DIO, and despite being mortally wounded, manages to warn Joseph about The World's time-stopping abilities before taking his last breath.
Noriaki Kakyoin's long-range humanoid Stand, which can quickly unravel itself into a coil. It can strike at a range of over 100 meters, but with low power. Its Emerald Splash attacks are highly destructive, however. It can also turn itself into string to infiltrate the human body or form barriers.
Noriaki Kakyoin's long-range, humanoid Stand made of a coil that can unravel very fast. It can strike at a range of more than 100m, but with low power. Its Emerald Splash attacks are highly destructible, however.
Changed the attack type from a hit throw/grab to a strike
This corrects a bug that caused the opponent to become unable to act when performing a move that generates an activation sequence (such as HHA) after being hit.
1.4.0
"Emerald Splash" Ground and Aerial versions
Fixed so that if the same skill hits 3 times or more, the opponent now gets downed (unintended bug)
1.5.0
"I'll need to punish you" HHA
Modified to apply combo scaling up to a maximum of 50% (common rule not previously applied)