All-Star Battle R ★ Naricso Anasui
Narciso Anasui (ナルシソ・アナスイ, Narushiso Anasui) was confirmed for All-Star Battle R during the game's initial announcement trailer.[1]
His moveset is fundamentally the same as his from All-Star Battle, with a few tweaks being made to both balance the character and fit him into the overall gameplay tweaks that All-Star Battle R brought.
In the English localization of All-Star Battle R, Anasui's name is localized as "Narciso Anastasia", carried on from its first official usage in the Stone Ocean anime adaptation. However, in the French localization of the game, he is localized as "Narcisso Annasui". Additionally, his Stand, Diver Down, is localized as "Diver Drive", which is carried on from its first official usage in All-Star Battle.
Replacing Anasui's previous voice actor, Yuichi Nakamura, is Daisuke Namikawa, who voices Anasui in the Stone Ocean anime. Because of this, and like the majority of the game's roster, voice lines for Anasui were either added or re-recorded.
Gameplay
Anasui has 950 health and uses the Stand (スタンド, Sutando) Battle Style, fighting foes with Diver Down. During a fight, he can use several different attacks that were featured in Stone Ocean.
Command List
Expand/Collapse All
Attack type: High
Damage: 14
Attack type: High
Damage: 24
Attack type: High
Damage: 36
Attack type: Low
Damage: 13
Attack type: Low
Damage: 23
Attack type: Low
Damage: 35
Attack type: Middle
Damage: 18
Attack type: Middle
Damage: 26
It is only possible to hit all three punches on aerial opponents, and because Diver Down punches downward, this attack can whiff on aerial opponents that are higher than Anasui.
Attack type: Middle
Damage: 10 × 2 + 25 (45)
Attack type: Middle
Damage: 38
Attack type: High
Damage:
30 + 1 + 5 × 2 + 10 (51) (normal) / 40 + 5 × 6 + 10 (80) (charged)
40 + 1 + 5 × 2 + 10 (61) (normal) / 50 + 5 × 6 + 10 (90) (charged)
50 + 1 + 5 × 2 + 10 (71) (normal) / 60 + 5 × 6 + 10 (100) (charged)
Attack type: High
Damage: 70 / 35 + 70 (105) / 20 + 3 × 20 + 50 (130)
Attack type: Throw
Damage: 60
Attack type: High
Damage: 8
Attack type: High
Damage: 25
Attack type: High
Damage: 37
Attack type: Low
Damage: 5
Attack type: Low
Damage: 23
Attack type: Low
Damage: 36
Attack type: Middle
Damage: 18
Attack type: Middle
Damage: 28
Attack type: Middle
Damage: 38
Attack type: Throw
Damage: 160 / 184 / 208
- Light (): Diver Down pops its upper body out of the ground to punch the opponent's legs, knocking them to the ground in a hard knockdown.
- Medium (): Diver Down leaps out of the ground to deliver a downward punch that bounces the opponent off the ground. (Comboable)
- Heavy (): Diver Down flies out of the ground a set distance away from Anasui to deliver an advancing barrage of punches, knocking the opponent into the air on the final hit. Diver Down will automatically aim its attack towards the opponent; If they are caught between Anasui and DD's point of reappearance, DD will punch in the other direction and attack from behind, pushing them towards Anasui. DD will not perform its barrage unless the first hit either connects with the opponent or is blocked. (Flash Cancel comboable)
Attack type: Low / Middle / High
Damage: 10 + 55 (65) / 10 + 55 (65) / 10 + 20 + 5 × 10 + 20 (100)
Attack type: Middle
Damage: 50 / 80 / 110
Attack type: Throw
Damage: 130
This HHA can be delayed for a few seconds with a held input.
Attack type: High
Damage: 206
If the attack connects, Diver Down dives into their body, leaving them confused. The opponent is then ruthlessly battered internally with a vicious series of punches and kicks in all directions. They are slowly flung into the air by the force of Diver Down's attacks whilst Anasui expresses his Stand's potential to kill them from the inside-out. As he finishes speaking, Diver Down ends the assault with a powerful kick that is delivered with enough strength to pierce through the target's back and send them flying. It then phases out of their body and returns to Anasui.
Attack type: High
Damage: 356 / 427 / 534 (depending on HH gauge)
Attack type: High
Damage: 71
Moveset Changes from All-Star Battle
Medal List
Costumes & Tints
Taunts & Victory Poses
Unlocked by default
Stone Ocean Chapter 58: Ultra Security House Unit (Anasui)
Buy from Medal List
450 G
Cover B of Stone Ocean Chapter 101: Jail House Lock!, Part 6
Buy from Medal List
450 G
Cover B of Stone Ocean Chapter 151: Made in Heaven, Part 3
Dialogue
Special Interactions
This section requires expansion.
Dialogue
Outside of All-Star Battle Mode, Anasui has unique interaction dialogue for both his match entrances and victories when facing certain characters.
All-Star Battle Mode
All missions in All-Star Battle Mode starring Anasui as either the Player or Enemy, in order of appearance.
Diamond is Unbreakable
2. Do a normal attack with Stand on: Heaven's Door Publicity Artwork
3. Land the "What would I do if I were a manga hero?" skill: Heaven's Door 3D Model
4. Win with a Great Heat Attack: Rohan Special Outfit B
Anasui: You're a real creep, and that's saying something coming from me.
2. Land the "Impact Ignition Bomb" skill: Kosaku Publicity Artwork
3. Land the "Can I ask your name?" throw: Kosaku's Theme
4. Win with a Great Heat Attack: Kosaku Special Outfit A
Kosaku: If you're going to disturb my peace... Then I need you to disappear.
Stone Ocean
2. Do a normal attack with Stand on: Diver Down Publicity Artwork
3. Land the "Meat and Bone Suspension" skill: Anasui's Theme
Jotaro 4: What are you saying...?
2. Land the "Go to hell!" skill: Anasui Publicity Artwork
Pucci (Final): Don't get any closer to me... I'm not fond of you, Anasui.
Gallery
Media
Music
Anasui's theme is His Name is Anasui (その名はアナスイ, Sono Na wa Anasui), and can be unlocked in-game by landing the "Meat and Bone Suspension" skill in All-Star Battle Mode's Anasui vs Jotaro Kujo (Part 4) Extra Battle.
Its name is taken from the name of Chapter 59 of Stone Ocean where Anasui's backstory is detailed, "His Name Is Anasui".
JoJo Glossary
Art & Misc. Gameplay Callbacks
Stone Ocean Chapter 73: Enter the Dragon's Dream, Part 6, page 18
(modified to extend hair and cap)
Stone Ocean Chapter 136: Heavy Weather, Part 12, page 7
(irises edited to face forward, sweat reversed and extended hair)
Stone Ocean Chapter 77: Birth of the "Green", Part 2, page 13
(modified to remove Jolyne's hip from frame)
User Mode
This section requires expansion.
Stand Mode
This section requires expansion.
Buy from Gallery Shop
1500 G
Stone Ocean Chapter 59: His Name is Anasui and Stone Ocean Chapter 83: F.F. - The Witness, Part 1
Buy from Gallery Shop
1500 G
Stone Ocean Chapter 59: His Name is Anasui and Stats Page
Misc.
Update History
1.3.0
- "Dive!" skill
- Changed so that if the same skill hits 3 times or more, the opponent now gets downed.
1.6.0
- Standing Heavy Attack [Stand Off]
- Made hitbox appear sooner.
- Standing Light Attack [Stand On]
- Delayed when hitbox appears.
- Standing Heavy Attack [Stand On]
- Increased recovery time.
- Crouching Light Attack [Stand On]
- This attack has been swapped with the Crouching Medium Attack [Stand On].
- This results in the attack having reduced reach.
- This attack has been swapped with the Crouching Medium Attack [Stand On].
- Couching Medium Attack [Stand On]
- This attack has been swapped with the Crouching Light Attack [Stand On].
- This results in the attack having extended reach.
- Increased startup.
- This attack has been swapped with the Crouching Light Attack [Stand On].
- "Shut yer trap!" special
- Reduced the amount of upward launch power when hitting an airborne opponent.
- "And... RELEASE!" skill
- Decreased recovery time at maximum charge.
- The assault assist also has reduced recovery since this is the skill used for it.
- "You're in range!" skill ( version)
- Decreased damage.
- "Dive!" skill ( version)
- Delayed when hitbox appears.
- The rush part of the attack now only triggers when the initial hit either connects or is guarded.
- "Go to hell!" skill
- This skill now causes a groundbounce.
- Made hitbox appear sooner.
2.0.0
- Standing Heavy Attack [Stand On]
- Reduced knockback.
- Crouching Medium Attack [Stand On]
- Reduced knockback.
- "Dive!" skill ( version)
- Increased number of hits.
- Increased damage.
- Increased size of hitbox on the later additional hits.
- Fixed an issue where Anasui could pass through opponents if he dashed while the opponent was guarding this skill.
2.1.0
- Crouching Medium Attack [Stand Off]
- Decreased pushback on hit to improve usability in combos.
- Jumping Heavy Attack [Stand Off]
- Adjusted the attack weight value to fix a bug where this attack would Clash with normal attacks.
- "And... RELEASE!" skill
- Added ability to hit Downed opponents.
- This change also affects the Assault Assist as this is the skill it uses.
- Made it so when the trap portion of the attack hits a downed opponent, the charged version will also launch them.
- Changed so the normal and charged versions of the skill now count towards the Same Move Limit.
- Updated the Command List to reflect these changes, including adding the icon that indicates this skill can hit a Downed opponent.
- Added ability to hit Downed opponents.
2.2.0
- Jumping Light Attack [Stand On]
- Fixed a bug where if Anasui Stylish Guarded at a certain point when landing after performing this attack, his and Diver Down's animation speed would desync, causing Stylish Guard to not function properly.
- Jumping Heavy Attack [Stand On]
- Fixed a bug where if Anasui Stylish Guarded at a certain point when landing after performing this attack, his and Diver Down's animation speed would desync, causing Stylish Guard to not function properly.
References
- ↑ 1.0 1.1 "JoJo’s Bizarre Adventure: All-Star Battle R – Announcement Trailer", on Youtube, March 9, 2022.
- ↑ ASBR Anasui page