All-Star Battle R ★ Esidisi

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To hell with you! Burning King Mode![2] (くらってくたばれ『怪焔王』の流法(モード))!
ASBR Esidisi title call.png

Esidisi (エシディシ, Eshidishi) was confirmed for All-Star Battle R during the game's initial announcement trailer.[1]

Although his moveset remains fundamentally the same as his from All-Star Battle, a few tweaks have been made to both balance the character and fit him into the overall gameplay changes that All-Star Battle R brought along.

As Esidisi's one and only voice actor from his Battle Tendency anime adaptation, All-Star Battle, and Eyes of Heaven appearances, Keiji Fujiwara, passed away in April 2020,[3] Esidisi is one of the few characters to not have new or re-recorded voice lines, instead reusing ones from his past appearances.

Gameplay

Esidisi has 800 health and uses the Heat Mode Battle Style. During a fight, he can use various attacks and abilities of his featured in Battle Tendency.

This section requires expansion.

Command List

Expand/Collapse All

Normals (通常技)
Standing Light Attack
ASBL.png ON GROUND
Esidisi stabs outward with his fingers.

Attack type: High
Damage: 13

Standing Medium Attack
ASBM.png ON GROUND
Esidisi slides forward slightly and performs a spinning kick.

Attack type: High
Damage: 23

Standing Heavy Attack
ASBH.png ON GROUND
Esidisi swings his arm out, spinning his upper body when he follows through and unnaturally contorting it.

Attack type: High
Damage: 36

Crouching Light Attack
ASBDPad2.png + ASBL.png ON GROUND
Esidisi twists and attacks behind his back with his elbow.

Attack type: Low
Damage: 12

Crouching Medium Attack
ASBDPad2.png + ASBM.png ON GROUND
Esidisi performs a crouching back kick.

Attack type: Low
Damage: 22

Crouching Heavy Attack
ASBDPad2.png + ASBH.png ON GROUND
Esidisi spins around in place on his elbow while kicking out with his leg in a sweeping kick. If it connects with the opponent, they are knocked into the air.

Attack type: Low
Damage: 35

Jumping Light Attack
ASBL.png IN AIR OK
Esidisi attacks out with both his knees while airborne.

Attack type: Middle
Damage: 16

Jumping Medium Attack
ASBM.png IN AIR OK
Esidisi knees outward with only one knee while airborne.

Attack type: Middle
Damage: 25

Jumping Heavy Attack
ASBH.png IN AIR OK
Esidisi flips and swings his leg downward while airborne.

Attack type: Middle
Damage: 37

Style/Specials/Etc. (スタイル/特殊技/その他)
Heat Control
ASBS.png ON GROUND
Esidisi can activate or deactivate Heat Control. Doing so causes Esidisi to heat up his surroundings, creating a burning aura. Opponents near him will slowly take continual Burn damage, which appears as white health. Additionally, his skills are enhanced, and he gains access to two new skills. While active, attacking, guarding, and taking damage will not build Heart Heat. The mode can be canceled at any time by inputting ASBS.png again. If Esidisi is knocked down, this mode will be forcibly deactivated. It will also be automatically deactivated if Esidisi uses his HHA.
The Burning King
ASBDPad2.pngASBDPad2.png + ASBS.png for 1 HH ON GROUND
Expending one stock of the Heart Heat Gauge causes Esidisi to heat up his surroundings, creating a burning aura. Opponents near him will slowly take continual Burn damage, which appears as white health. It also enhances his skills even further than "Heat Control" and grants access to two new ones. While active, attacking, guarding, and taking damage will not build Heart Heat, but Esidisi can activate his HHA for no cost. However, activating it will automatically cancel this mode. It will also be forcibly canceled if Esidisi is knocked down.
Outta the way!
ASBDPad6.png + ASBH.png ON GROUND
Esidisi slides a short distance forward and delivers a fast upward kick that knocks the opponent off their feet. A command normal that can chain into Esidisi's skills. (Comboable)

Attack type: High
Damage: 25

Rumble Mode (ゴゴゴモード, Gogogo Mōdo)
Activates when under 30% health
This mode is automatically activated once Esidisi falls below 30% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.
Skills (コマンド技)
The Burning King []
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Esidisi launches his veins out of his fingertips forwards, striking the opponent multiple times. The distance Esidisi's veins will reach, number of hits, and damage will increase in ASBL.pngASBM.pngASBH.png order, but the greater the increase, the longer the recovery. (Flash Cancel combable)

While "Heat Control" or "The Burning King" (the install) is active, the attack is changed to Esidisi launching veins from his whole upper body in a forward barrage, massively increasing the attack's general range. "The Burning King" will increase the range more than "Heat Control". The follow-up skill "Simmer like a stew!" also becomes available while either mode is active.

Attack type: High
Damage: ASBL.png 25 / ASBM.png 10 + 25 (35) / ASBH.png 10 × 2 +25 (45)

To hell with you! []
ASBDPad6.pngASBDPad2.pngASBDPad3.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Esidisi launches his veins out of his fingertips at an upward angle. This skill can only be used as an anti-air or in combos as it cannot hit grounded opponents. The damage increases in ASBL.pngASBM.pngASBH.png order, but the greater the increase, the longer the recovery. (Flash Cancel combable)

While "Heat Control" or "The Burning King" (the install) is active, the attack is changed to Esidisi launching veins from his whole upper body in an entanglement, now hitting multiple times and capable of also hitting a standing opponent.

Attack type: High
Damage:
ASBL.png 52 (normal) / 14 × 3 + 24 (67) (Heat Control) / 20.3 × 3 + 24 (85) (The Burning King)
ASBM.png 60 (normal) / 16 × 3 + 26 (75) (Heat Control) / 22.3 × 3 + 26 (93) (The Burning King)
ASBH.png 68 (normal) / 18 × 3 + 28 (83) (Heat Control) / 24.3 × 3 + 28 (101) (The Burning King)

The Burning King: Wheel of Pain
ASBDPad6.pngASBDPad3.pngASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND IN AIR OK
Esidisi somersaults forward into the air before unleashing veins from all over his body. The attack's position and direction changes depending on the attack button inputted.
  • Light (ASBL.png): Esidisi unleashes veins in a forward attack immediately upon leaving the ground, launching the opponent. (Flash Cancel comboable)
  • Medium (ASBM.png): Esidisi jumps high into the air before his somersault and unleashes veins in a downwards attack after reaching the apex of his leap, locking the opponent in place for a moment before they crumple to the ground. (Comboable)
  • Heavy (ASBH.png): Esidisi leaps forward and unleashes veins in a backwards attack as he somersaults, knocking the opponent off their feet. Esidisi doesn't leap as high as he does with the ASBM.png, resulting in him passing through the opponent if they are close enough. This is a cross-up attack meant to suddenly switch to the opponent's other side and strike before they can properly guard. (Flash Cancel comboable)

While "Heat Control" or "The Burning King" (the install) is active, this skill will deal more damage.

Attack type: ASBL.pngASBH.png High / ASBM.png Middle
Damage:
ASBL.pngASBH.png 10 × 3 + 30 (60) (normal) / 10.3 × 3 + 30 (61) (Heat Control and The Burning King)
ASBM.png 10 × 3 + 20 (50) (normal) / 10.3 × 3 + 20 (51) (Heat Control and The Burning King)

Simmer like a stew!
(During skill while "Heat Control" or "The Burning King is active") ASBDPad6.png + ASBS.png ON GROUND
While "Heat Control" or "The Burning King" is active, Esidisi follows up on his attack by pumping the opponent full of his boiling-hot blood, causing them to explode.

Damage: 30

I can read you like a book!
ASBDPad2.pngASBDPad2.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Esidisi sends veins from his feet across the ground. If it connects, the opponent is momentarily bound and then launched towards Esidisi. The damage dealt and distance the opponent is launched increases in ASBL.pngASBM.pngASBH.png order, but the greater the increase, the longer the recovery. (Comboable)

While "Heat Control" or "The Burning King" is active, the opponent will be burned if they are hit, causing them to take damage over time. Damage of the skill overall is also increased with the increase being greater in "The Burning King" mode than "Heat Control" mode.

Attack type: Low
Damage:
ASBL.png 20 × 2 (40) (normal) / 20 + 27 (47) (Heat Control) / 22 + 29 (51) (The Burning King)
ASBM.png 20 + 22 (42) (normal) / 20 + 29 (49) (Heat Control) / 22 + 31 (53) (The Burning King)
ASBH.png 20 + 25 (45) (normal) / 20 + 31 (51) (Heat Control) / 22 + 33 (55) (The Burning King)

Blood like lava
(While "Heat Control" or "The Burning King" is active) ASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBS.png ON GROUND
While either "Heat Control" or "The Burning King" is active, Esidisi fires off his flaming blood in ball-like projectiles forward. The number of projectiles depend on which mode is active.

Attack type: High
Damage: 30 × 3 (90) (Heat Control) / 30 × 7 (210) (The Burning King)

How could youuuuuu!
ASBDPad6.pngASBDPad3.pngASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBS.png ON GROUND
Esidisi begins to quietly weep. If the opponent strikes him with a non-HHA/GHA melee attack, he'll openly and dramatically bawl before suddenly composing himself. This steals a quarter of a bar of the Heart Heat Gauge from the opponent.

This skill cannot be used if either "Heat Control" or "The Burning King" are active.

Attack type: Counter

Throw (投げ技)
How's this!
2 ATK buttons near opponent or ASBT.png (ASBDPad4.png to back-throw) ON GROUND
Esidisi picks his opponent up by the neck and hurls them into the ground in the desired direction.

Attack type: Throw
Damage: 110

Heart Heat Attack / Great Heat Attack (HHA / GHA)
Think fast!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 2 ATK Buttons ON GROUND
Esidisi moves forward and executes the fire-powered kick he used to murder Loggins. If the kick connects, it will hit the opponent in the abdomen, making them go limp as they are lifted off the ground. Using the other leg, Esidisi knocks the opponent off in a roudhouse-style jump kick. The HHA replenishes a small amount of Esidisi's health on success, as he drains the opponent's blood during the initial kick.

Attack type: High
Damage: 170

Burned to a crisp!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 3 ATK Buttons or ASBG.png ON GROUND
Esidisi sends out a large amount of his veins from all over his body in a forward strike. If they connect, the opponent is immobilized as the veins force their way into their body. Gleeful, Esidisi begins slowly pumping his boiling-hot blood into them, incinerating them from the inside-out as a fiery explosion occurs.

This GHA is an enactment of Esidisi's failed attack on Joseph Joestar, before being interrupted by Joseph's winning move. Although the attack was never followed through in the story, the game shows the possible sequence in full.

Attack type: High
Damage: 340 / 408 / 520 (depending on HH gauge)

Assist System (アシストシステム)
Assault Assist (アサルトアシスト, Asaruto Ashisuto)
ON GROUND
A three-stock assist. Esidisi lands in and somersaults forward, unleashing veins in a backwards attack and knocking the opponent off their feet. He then poses before jumping back off-screen.

Attack type: High
Damage: 60

Reversal Assist (リバーサルアシスト, Ribāsaru Ashisuto)
ON GROUND
A one-stock assist. Esidisi flips into the opponent, kicking them away. He then poses before jumping back off-screen.

Attack type: High

Moveset changes from All-Star Battle

Normals (通常技)
Standing Medium Attack
ASBM.png ON GROUND
Esidisi moves a short distance forward when attacking now. This normal also has more pushback than it did in All-Star Battle.
Standing Heavy Attack
ASBH.png ON GROUND
Esidisi moves a farther distance forward than he did in All-Star Battle.
Style/Specials/Etc. (スタイル/特殊技/その他)
Heat Control
ASBS.png ON GROUND
While active, this install will no longer drain the Heart Heat Gauge. Instead, it prevents Esidisi from building Heart Heat while guarding, attacking, or being hit. This also means that Esidisi does not require Heart Heat to activate the install. Esidisi's jump arc is now altered while the install is active as well, and he will not jump as far forward as he did in All-Star Battle. Additionally, the name of this install has changed slightly. Previously it was "Heat Control Mode" in place of "Heat Control".
The Burning King
ASBDPad2.pngASBDPad2.png + ASBS.png for 1 HH ON GROUND
This install will no longer turn the HH gauge into a timer. As such, this install will be active until Esidisi is either knocked down or he uses his HHA. When Esidisi uses his HHA during this install, it will cost him no Heart Heat instead of emptying the rest of his HH gauge, regardless of the number of stocks he has. Esidisi's jump arc is now altered while the install is active as well, and he will not jump as far forward as he did in All-Star Battle. Additionally, the name of this install has changed. Previously it was "Erratic Blaze King Mode" in place of "The Burning King".
Outta the way!
ASBDPad6.png + ASBH.png ON GROUND
Esidisi launches the opponent into a higher arc now, causing the opponent to be the in the air for longer and making this command normal easier to combo off of. It also no longer hard knockdowns, instead causing a soft knockdown when the opponent hits the ground. Furthermore, Esidisi moves a farther distance forward than he did in All-Star Battle.
Skills (コマンド技)
The Burning King []
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
While the animation remains the same, the actual reach of the skill's hitbox now increases in ASBL.pngASBM.pngASBH.png order, resulting in Esidisi's veins passing through opponents without hitting them at longer ranges when using the weaker variants. Also, while "Heat Control" or "The Burning King" (the install) are active, the damage of this skill is no longer increased. When hitting an airborne opponent, this skill now stops the opponent's momentum. Additionally, the translation for this skill has changed. Previously it was ""Erratic Blaze King" Mode" in place of "The Burning King".
To hell with you! []
ASBDPad6.pngASBDPad2.pngASBDPad3.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
When hitting an aerial opponent, this skill now knocks the opponent to the ground in a soft knockdown. This skill also no longer hits multiple times unless Esidisi has one of his installs active. When one of his installs are active, the skill now knocks the opponent a small distance into the air if they are grounded.
The Burning King: Wheel of Pain
ASBDPad6.pngASBDPad3.pngASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND IN AIR OK
The input for this skill has been changed. Previously it was ASBDPad4.pngASBDPad1.pngASBDPad2.pngASBDPad3.pngASBDPad6.png in place of ASBDPad6.pngASBDPad3.pngASBDPad2.pngASBDPad1.pngASBDPad4.png. Also, this skill can now be used while airborne. Each variant of this skill has its own changes as well.
  • Light (ASBL.png: This variant does not launch opponents as far as it did in All-Star Battle.
  • Medium (ASBM.png: Esidisi does not jump as far forward as he did in All-Star Battle. When an opponent is hit, they are now held in place for a moment before suffering a crumple rather than a groundbounce.
  • Heavy (ASBH.png: Esidisi does not jump as far forward or as high as he did in All-Star Battle. This results in Esidisi often passing through the opponent rather than jumping over them if he's close enough. The hitbox has been extended backward, meaning that even if Esidisi does not manage to cross onto the other side of the opponent, they can still be hit by part of the attack (up to three hits) if they're close enough to Esidisi's back. However, they will not be launched.

Additionally, the translation for this skill has changed. Previously it was "Erratic Blaze King: Wheel of Pain" in place of "The Burning King: Wheel of Pain".

I can read you like a book!
ASBDPad2.pngASBDPad2.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
The input for this skill has been changed. Previously it was ASBDPad6.pngASBDPad3.pngASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png in place of ASBDPad2.pngASBDPad2.png. Instead of pulling the opponent across the ground, directly to Esidisi, they are launched into the air towards Esidisi. Because how far the opponent gets launched increases along with the strength of the attack button inputted, this means that the opponent may not reach Esidisi when a weaker variant is used. They can also be launched over Esidisi.
Blood like lava
(While "Heat Control" or "The Burning King" is active) ASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBS.png ON GROUND
This skill is only accessible while either "Heat Control" or "The Burning King" is active now. Because there is only one variant of this attack now, the range is set, though where the projectiles land and how many there are depend on which install is active. The input is also different. Previously, it was ASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png in place of ASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBS.png.
How could youuuuuu!
ASBDPad6.pngASBDPad3.pngASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBS.png ON GROUND
The input for this skill has been changed. Previously it was ASBDPad6.pngASBDPad3.pngASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBP.png in place of ASBDPad6.pngASBDPad3.pngASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBS.png. The translation for the name of this skill has also changed. Previously it was "I can't take it anymore!" in place of "How could youuuuuu!".
Heart Heat Attack / Great Heat Attack (HHA / GHA)
Think fast!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 2 ATK Buttons ON GROUND
Esidisi moves a greater distance forward than he did in All-Star Battle when executing the initial kick.
Burned to a crisp!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 3 ATK Buttons or ASBG.png ON GROUND
The hitbox for the initial hit of this GHA appears later than it did in All-Star Battle, making it easier for the opponent to react to its activation.

Medal List

Costumes & Tints

ASBR Esidisi Default Costume 1-2.png
Medal Costume.png Normal Costume
Unlock Condition

Unlocked by default

Origin

Esidisi's main Battle Tendency attire

ASBR Esidisi Default Costume 1-2.png
Medal Tint A.png Color Tint A
Unlock Condition

Unlocked by default

Origin

Esidisi's Part 2 Anime colors

ASBR Esidisi Default Costume 3-4.png
Medal Tint D.png Color Tint D
Unlock Condition

Buy from Medal List
ASBR Coins.png 2800 G

Origin

All Star Battle original colors

Poses

This section requires expansion.

Dialogue

Quote.png Medal Speech.png Taunt Lines

Quote.png Medal Speech.png Tag Lines
  • You're gonna burn like a candle on a birthday cake! (バースデーケーキのろうそくのようにきれーに火をともして焼いてくれるぜ!)
  • How could youuuuuu! (あァァァんまりだアァアァ)
  • Ripple?! Please, it's all about my Needle Vein Strike! (貧弱な波紋より先におれの血管針(けっかんしん)をブチ込んでくれるわ!)
  • Scared, are we? Aha, you've grown all pale! I called you on it, didn't I? HMMMM?! (おっ、青ざめたな…図星だろう? ズバリ当たってしまったか…なァーッ!?)
  • All war is deception! (「兵は詭道(きどう)なり!」)
  • Gah hah hah hah! C'mon! Take me on! (グシャシャシャシャシャアーッ。こいよ、 きなよッ!!)
  • Aah, that feels good... (フー、スッとしたぜ)
  • Despair! Now let's hear the twisted cries of torment and pain! (絶望のォ~!! ひきつり、にごった叫び声をきかしてみせてくれ~!!)
  • The Burning King: Wheel of Pain! ( 怪 焔 王 大 車 獄 (かいえんのうだいしゃごく)流法(モード))
  • I said MOVE, damn you! If I so much as touch you, you can say goodbye to half your body! (もう一度だけ言う…どけい! おれに触れたら きさまは肉体を 半分以上失うことになる)

Special Interactions

This section requires expansion.

Dialogue

Outside of All-Star Battle Mode, Esidisi has unique interaction dialogue for both his match entrances and victories when facing certain characters.

All-Star Battle Mode

All missions in All-Star Battle Mode starring Esidisi as either the Player or Enemy, in order of appearance.

Battle Tendency

Normal Battle (★)
Unlock Conditions: Unlocked from the start.
JosephAvASBR.png
EsidisiAvASBR.png
BTSymbol.png Esidisi
Stage: Battlefield
Completion Bonus
ASBR Coins.png 500 G
Special Conditions
The opponent's defense is decreased.
Secret Missions
1. Down your opponent: ASBR Coins.png 1000 G
2. Land the "Clacker Boomerang" skill: ASBR 2D Art.png Esidisi Publicity Artwork
Entrance Dialogue
Joseph: So you've figured out that Lisa Lisa has the Red Stone of Aja, huh?
Esidisi: You got spunk. But those who meet me with such an attitude... always die quickly!
Victory Dialogue
Joseph: Go away! And take that rush of power you earned by killing all those thousands with you!
Defeat Dialogue
Esidisi: 2,000 years ago, I ran into lots of Ripple users like you. And I consumed them all!
Extra Battle (★★★)
Unlock Conditions: Unlocked from the start.
EsidisiAvASBR.png
BTSymbol.png Esidisi
AvdolAvASBR.png
Stage: Battlefield
Completion Bonus
ASBR Coins.png 1000 G
Special Conditions
Both the player and opponent's fire damage are decreased.
Secret Missions
1. Use the "Heat Control Mode" style: ASBR Coins.png 1000 G
2. Land the "I can't take it anymore!" skill: ASBR 2D Art.png Esidisi Reference Sketch
3. Land the "Burning King Mode" skill: ASBR Tint.png Esidisi Color Tint C
Entrance Dialogue
Esidisi: You can use flames too? Intriguing...
Avdol: Ggh... I'm being overwhelmed... by heat?
Victory Dialogue
Esidisi: Avdol, was it? Allow me to commend those flames of yours!
Defeat Dialogue
Avdol: I can't believe you can actually make your blood boil... Impressive!


Gallery

Media


Music

Esidisi's theme is ASBR Music.png The Disturbing Esidisi (エシディシの不気味, Eshidisi no Bukimi), and can be unlocked in-game by buying it from the Gallery Shop for ASBR Coins.png 1000 G.

Its name is taken from the original title of Chapter 34 of Battle Tendency in its Weekly Shonen Jump and tankobon releases, The Eerie Esidisi.

JoJo Glossary

ASBR Esidisi TournIcon.png

One of the Pillar Men, a heat user. He can control his rage by crying. Kills Loggs and is defeated by Joseph. He sends the Stone of Aja to Kars in Switzerland.

第2部『戦闘潮流』の登場人物。『柱の男』の一人。熱を操る流法(モード)を使う。直情的な性格だか、号泣することで感情をコントロールする。ロギンズを殺害し、ジョセフを追いつめるが敗北した。しかし、脳だけになりながらも『エイジャの赤石(せきせき)』をカーズの潜伏するスイスへと郵送した。
Unlock Condition: Unlocked by default
Pillarmen.png

The mightiest of all living creatures, susceptible only to sunlight and Ripple. They are: Kars, Esidisi, Wamuu, and Santana (whose real name is unknown). They feed on vampires, using the energy to stay alive for tens of thousands of years.

The mightiest of all living creatures, susceptible only to sunlight and Hamon. They are: Kars, Esidisi, Wamuu, and Santviento (whose real name is not known). They feed on vampires, using the energy to stay alive for tens of thousands of years.

生物界の頂点に立つ生物。『闇の一族』とも呼ばれる。カーズ、エシディシ、ワムウ、サンタナ(本名不明)の四人が存在する。弱点は太陽の光や波紋。吸血鬼を食料とし、そのエネルギーを吸いとることで何万年も生き続けることができる。

Art & Misc. Gameplay Callbacks

Match Entrance

Round Win Pose 1

Round Win Pose 2

Misc

Update History

Balance Changes Comparison
ArrowBuff.png Buffs
ArrowNerf.png Nerfs
ArrowChange.png Neutral
20
2
4

1.3.0

  • "Heat Control Mode" special
    • ArrowBuff.png Sped up move.
  • "To hell with you!" skill
    • ArrowNerf.png Removed invincibility.
    • ArrowBuff.png Sped up start-up.
    • ArrowBuff.png Increased amount of float.
    • ArrowBuff.png Increased damage.
    • These changes are intended to make the move easier to Flash Cancel and combo off of.

1.4.0

  • "To hell with you!" skill
    • ArrowChange.png Adjusted hitbox to fix issue where the move would not hit crouching opponents if they were against a wall.
  • "To hell with you!" skill [Mode]
    • ArrowBuff.png Increased amount of blockstun.
    • ArrowChange.png Adjusted to increase the distance between characters when move is guarded.
    • These changes are meant to make the move safer to use when the attack misses or is guarded.
  • "The Burning King: Wheel of Pain" skill
    • ArrowNerf.png Fixed so that if the same skill hits 3 times or more, the opponent now gets downed. (unintended bug)
  • "Simmer like a stew!" follow up skill
    • ArrowChange.png Fixed bug where the move could still hit even if an opponent had been downed by getting hit by the same move the maximum number of times in a combo (IPS).

1.6.0

  • "Think fast!" HHA
    • ArrowBuff.png Increased amount of health absorbed on hit.

2.0.0

  • Jumping Heavy Attack
    • ArrowBuff.png Sped up when hitbox manifests.
    • ArrowBuff.png Increased duration of hitbox.
  • "The Burning King: Wheel of Pain" skill
    • ArrowBuff.png Made the skill usable in the air.
    • ArrowBuff.png Increased the knockback on the ASBL.png and ASBH.png variants.
    • ArrowBuff.png Decreased the landing recovery when the ASBM.png variant hits.
    • ArrowChange.png Fixed an issue where the hurtbox would extend downwards when using the ASBM.png variant.
    • ArrowBuff.png Decreased the landing recovery of the ASBH.png variant.
    • ArrowBuff.png Removed Esidisi's collision on the ASBH.png variant.
    • The changes to the ASBH.png variant of the skill also apply to the Assault Assist as this is the skill used for it.

2.3.0

  • "Heat Control Mode" special
    • ArrowBuff.png Increased the range that the proximity fire damage starts applying.
    • ArrowBuff.png Increased the range that the maximum proximity fire damage starts applying.
  • "The Burning King" special
    • ArrowBuff.png Increased the range that the proximity fire damage starts applying.
    • ArrowBuff.png Increased the range that the maximum proximity fire damage starts applying.
    • ArrowBuff.png Increased fire damage.
  • "Think fast!" HHA
    • ArrowBuff.png Increased the amount of health this HHA drains.
  • Assault Assist
    • ArrowBuff.png Increased number of stocks from two to three.

References


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