Attack type: High
Damage: 12
Startup frames: 5
Attack type: High
Damage: 7 + 7 + 9 (23)
Startup frames: 9
Attack type: High
Damage: 32
Startup frames: 13
Attack type: Low
Damage: 11
Startup frames: 7
Attack type: Low (first hit) High (second hit)
Damage: 10 + 10 (20)
Startup frames: 7
Attack type: Low
Damage: 35
Startup frames: 11
Attack type: Middle
Damage: 15
Startup frames: 9
Attack type: Middle
Damage: 25
Startup frames: 9
Attack type: Middle
Damage: 37
Startup frames: 11
If the Style input () is chained from normals while unmounted, 'Quick Mount' is triggered at the cost of Heart Heat, whereby Diego mounts Silver Bullet much faster, and the act of flipping onto his horse can knock the opponent into the air. This provides an easy and quicker method of mounting as well as transitioning Diego's unmounted combo into a mounted one.
Attack type: High
Damage: 30
Startup frames: 15
Attack type: High
Damage: 44
Startup frames: 23
Attack type: Low
Damage: 15
Startup frames: 27
- Diego gains access to the follow-up skill "Are you ready?!"
- All of Diego's skills are enhanced in some form or another, mainly boosting their damage.
- The rate at which Diego's Heart Heat Gauge fills is increased.
If Diego holds two Corpse Parts, he becomes invulnerable during this skill's start-up, allowing the attack to function as a reversal.
Attack type: High
Damage: 30 / 35 / 40
If Diego holds two Corpse Parts, this attack inflicts more damage.
Attack type: High
Damage: 29 (1 part) 47 (2 parts) / 33 (1 part) 61 (2 parts) / 36 (1 part) 75 (2 parts)
If Diego holds two Corpse Parts, his invulnerability during this skill's start-up is extended to right before the tail attack begins.
Against human players, the variation of this attack can easily bypass blocking due to Diego having changed to their other side the instant before the attack is released (known as a "cross-up").
Attack type: Middle
Damage: 50 / 55 / 60
If Diego holds two Corpse Parts, the dinosaurs inflict more damage.
Attack type: High
Damage: 30 per dinosaur (1 part) / 36 per dinosaur (2 parts)
Attack type: Throw
Damage: 110
Dinosaur Diego gains a new set of normal attacks and skills, drastically improving his overall damage output and range. He gains passive Super Armor at all times and cannot be staggered, knocked down, or launched, allowing him to power through any attack. Most prominently, Diego becomes immune to most opposing HHA and GHA; Heat Attacks that only continue upon connecting with a first hit will simply fail against Dinosaur Diego, and he will bypass any counters and counter-type Heat Attacks and strike the opponent without triggering them.
However, Dinosaur Diego is unable to guard, taunt, Flash Cancel, Stylish Evade, or Stylish Guard, leaving him little in the way of defending himself from incoming damage, and he can still be KO'd. Interestingly, when struck by an HHA and GHA, Guard damage (damage that would have been dealt to Diego's Guard Gauge upon blocking) is converted and added to the incoming attack's normal damage. This means Heat Attacks that would deal higher Guard damage, such as Gyro's GHA, still deal significant damage to Dinosaur Diego even if they would technically 'fail'. HHA that continue executing without an initial hit will still deal full damage to him as well, assuming he cannot interrupt the attack.
As HHA can be universally canceled into from most attacks including skills, this gives Diego a means to extend combos by chaining into its activation, instantly canceling an attack not unlike a Flash Cancel and allowing him to continue his offense into Dinosaur Form.
Diego partially transforms, readies his claws, lets out a "WRYYYYYY!", and charges forward in a melee strike. If the attack connects, he sics three small dinosaurs on the opponent that lunge and bite at them. Sprinting in after them, he leaps and delivers a series of relentless claw-handed blows to his opponent's body. Finishing the assault, Diego bears his fangs and screams his murderous intent, before unleashing a superhumanly powerful upwards chop to cleave them up the middle.
Attack type: High
Damage: 360 / 431 / 540 (depending on HH gauge)