All-Star Battle R ★ Esidisi
Esidisi (エシディシ, Eshidishi) was confirmed for All-Star Battle R during the game's initial announcement trailer.[1]
Although his moveset remains fundamentally the same as his from All-Star Battle, a few tweaks have been made to both balance the character and fit him into the overall gameplay changes that All-Star Battle R brought along.
As Esidisi's one and only voice actor from his Battle Tendency anime adaptation, All-Star Battle, and Eyes of Heaven appearances, Keiji Fujiwara, passed away in April 2020,[3] Esidisi is one of the few characters to not have new or re-recorded voice lines, instead reusing ones from his past appearances.
Gameplay
Esidisi has 800 health and uses the Heat Mode Battle Style. During a fight, he can use various attacks and abilities of his featured in Battle Tendency.
This section requires expansion.
Command List
This section requires expansion.
Expand/Collapse All
Attack type: High
Damage: 13
Attack type: High
Damage: 23
Attack type: High
Damage: 36
Attack type: Low
Damage: 12
Attack type: Low
Damage: 22
Attack type: Low
Damage: 35
Attack type: Middle
Damage: 16
Attack type: Middle
Damage: 25
Attack type: Middle
Damage: 37
Attack type: High
Damage: 25
While "Heat Control" or "The Burning King" (the install) is active, the attack is changed to Esidisi launching veins from his whole upper body in a forward barrage, massively increasing the attack's general range. "The Burning King" will increase the range more than "Heat Control". The follow-up skill "Simmer like a stew!" also becomes available while either mode is active.
Attack type: High
Damage: 25 / 10 + 25 (35) / 10 × 2 +25 (45)
While "Heat Control" or "The Burning King" (the install) is active, the attack is changed to Esidisi launching veins from his whole upper body in an entanglement, now hitting multiple times and capable of also hitting a standing opponent.
Attack type: High
Damage:
52 (normal) / 14 × 3 + 24 (67) (Heat Control) / 20.3 × 3 + 24 (85) (The Burning King)
60 (normal) / 16 × 3 + 26 (75) (Heat Control) / 22.3 × 3 + 26 (93) (The Burning King)
68 (normal) / 18 × 3 + 28 (83) (Heat Control) / 24.3 × 3 + 28 (101) (The Burning King)
Moveset changes from All-Star Battle
- Light (: This variant does not launch opponents as far as it did in All-Star Battle.
- Medium (: Esidisi does not jump as far forward as he did in All-Star Battle. When an opponent is hit, they are now held in place for a moment before suffering a crumple rather than a groundbounce.
- Heavy (: Esidisi does not jump as far forward or as high as he did in All-Star Battle. This results in Esidisi often passing through the opponent rather than jumping over them if he's close enough. The hitbox has been extended backward, meaning that even if Esidisi does not manage to cross onto the other side of the opponent, they can still be hit by part of the attack (up to three hits) if they're close enough to Esidisi's back. However, they will not be launched.
Additionally, the translation for this skill has changed. Previously it was "Erratic Blaze King: Wheel of Pain" in place of "The Burning King: Wheel of Pain".
Medal List
Costumes & Tints
ASB Mode Battle Tendency Esidisi vs Muhammad Avdol Extra Battle
Land the "Burning King Mode" skill
Poses
This section requires expansion.
Dialogue
Special Interactions
This section requires expansion.
Dialogue
Outside of All-Star Battle Mode, Esidisi has unique interaction dialogue for both his match entrances and victories when facing certain characters.
All-Star Battle Mode
All missions in All-Star Battle Mode starring Esidisi as either the Player or Enemy, in order of appearance.
Battle Tendency
2. Land the "Clacker Boomerang" skill: Esidisi Publicity Artwork
Esidisi: You got spunk. But those who meet me with such an attitude... always die quickly!
2. Land the "I can't take it anymore!" skill: Esidisi Reference Sketch
3. Land the "Burning King Mode" skill: Esidisi Color Tint C
Avdol: Ggh... I'm being overwhelmed... by heat?
Gallery
Media
Music
Esidisi's theme is The Disturbing Esidisi (エシディシの不気味, Eshidisi no Bukimi), and can be unlocked in-game by buying it from the Gallery Shop for 1000 G.
Its name is taken from the original title of Chapter 34 of Battle Tendency in its Weekly Shonen Jump and tankobon releases, The Eerie Esidisi.
JoJo Glossary
Art & Misc Moveset Callbacks
Chapter 67: Ultimate Warriors from Ancient Times, Part 3, page 4
(modified to remove ear rings and changed turban)
Chapter 80: Flame Mode Esidisi, Part 3, page 9
(modified to extend hair and remove string)
Chapter 76: Ripple Teacher Lisa Lisa, Part 6, page 19
(modified to extend hair, remove ear rings, remove stitches on eye lids, change pattern on turban)
ASB Mode Battle Tendency Esidisi vs Muhammad Avdol Extra Battle
Land the "I can't take it anymore!" skill
Chapter 79 and Chapter 78
Misc
Update History
1.3.0
- "Heat Control Mode" special
- Sped up move.
- "To hell with you!" skill
- Removed invincibility.
- Sped up start-up.
- Increased amount of float.
- Increased damage.
- These changes are intended to make the move easier to Flash Cancel and combo off of.
1.4.0
- "To hell with you!" skill
- Adjusted hitbox to fix issue where the move would not hit crouching opponents if they were against a wall.
- "To hell with you!" skill [Mode]
- Increased amount of blockstun.
- Adjusted to increase the distance between characters when move is guarded.
- These changes are meant to make the move safer to use when the attack misses or is guarded.
- "The Burning King: Wheel of Pain" skill
- Fixed so that if the same skill hits 3 times or more, the opponent now gets downed. (unintended bug)
- "Simmer like a stew!" follow up skill
- Fixed bug where the move could still hit even if an opponent had been downed by getting hit by the same move the maximum number of times in a combo (IPS).
1.6.0
- "Think fast!" HHA
- Increased amount of health absorbed on hit.
2.0.0
- Jumping Heavy Attack
- Sped up when hitbox manifests.
- Increased duration of hitbox.
- "The Burning King: Wheel of Pain" skill
- Made the skill usable in the air.
- Increased the knockback on the and variants.
- Decreased the landing recovery when the variant hits.
- Fixed an issue where the hurtbox would extend downwards when using the variant.
- Decreased the landing recovery of the variant.
- Removed Esidisi's collision on the variant.
- The changes to the variant of the skill also apply to the Assault Assist as this is the skill used for it.
References