Esidisi (エシディシ, Eshidishi) was confirmed for All-Star Battle R during the game's initial announcement trailer.[1]
Although his moveset remains fundamentally the same as his from All-Star Battle, a few tweaks have been made to both balance the character and fit him into the overall gameplay changes that All-Star Battle R brought along.
Esidisi has 800 health and uses the Heat Mode Battle Style. During a fight, he can use various attacks and abilities of his featured in Battle Tendency.
Esidisi slides forward slightly and performs a spinning kick.
Attack type: High Damage: 23
Standing Heavy Attack
ON GROUND
Esidisi swings his arm out, spinning his upper body when he follows through and unnaturally contorting it.
Attack type: High Damage: 36
Crouching Light Attack
+ ON GROUND
Esidisi twists and attacks behind his back with his elbow.
Attack type: Low Damage: 12
Crouching Medium Attack
+ ON GROUND
Esidisi performs a crouching back kick.
Attack type: Low Damage: 22
Crouching Heavy Attack
+ ON GROUND
Esidisi spins around in place on his elbow while kicking out with his leg in a sweeping kick. If it connects with the opponent, they are knocked into the air.
Attack type: Low Damage: 35
Jumping Light Attack
IN AIR OK
Esidisi attacks out with both his knees while airborne.
Attack type: Middle Damage: 16
Jumping Medium Attack
IN AIR OK
Esidisi knees outward with only one knee while airborne.
Attack type: Middle Damage: 25
Jumping Heavy Attack
IN AIR OK
Esidisi flips and swings his leg downward while airborne.
Attack type: Middle Damage: 37
Style/Specials/Etc. (スタイル/特殊技/その他)
Heat Control
ON GROUND
Esidisi can activate or deactivate Heat Control. Doing so causes Esidisi to heat up his surroundings, creating a burning aura. Opponents near him will slowly take continual Burn damage, which appears as white health. Additionally, his skills are enhanced, and he gains access to two new skills. While active, attacking, guarding, and taking damage will not build Heart Heat. The mode can be canceled at any time by inputting again. If Esidisi is knocked down, this mode will be forcibly deactivated. It will also be automatically deactivated if Esidisi uses his HHA.
The Burning King
+ for 1 HH ON GROUND
Expending one stock of the Heart Heat Gauge causes Esidisi to heat up his surroundings, creating a burning aura. Opponents near him will slowly take continual Burn damage, which appears as white health. It also enhances his skills even further than "Heat Control" and grants access to two new ones. While active, attacking, guarding, and taking damage will not build Heart Heat, but Esidisi can activate his HHA for no cost. However, activating it will automatically cancel this mode. It will also be forcibly canceled if Esidisi is knocked down.
Outta the way!
+ ON GROUND
Esidisi slides a short distance forward and delivers a fast upward kick that knocks the opponent off their feet. A command normal that can chain into Esidisi's skills. (Comboable)
Attack type: High Damage: 25
Rumble Mode (ゴゴゴモード, Gogogo Mōdo)
Activates when under 30% health
This mode is automatically activated once Esidisi falls below 30% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.
Skills (コマンド技)
The Burning King [☆]
+ // ON GROUND
Esidisi launches his veins out of his fingertips forwards, striking the opponent multiple times. The distance Esidisi's veins will reach, number of hits, and damage will increase in order, but the greater the increase, the longer the recovery. (Flash Cancel combable)
While "Heat Control" or "The Burning King" (the install) is active, the attack is changed to Esidisi launching veins from his whole upper body in a forward barrage, massively increasing the attack's general range. "The Burning King" will increase the range more than "Heat Control". The follow-up skill "Simmer like a stew!" also becomes available while either mode is active.
Esidisi launches his veins out of his fingertips at an upward angle. This skill can only be used as an anti-air or in combos as it cannot hit grounded opponents. The damage increases in order, but the greater the increase, the longer the recovery. (Flash Cancel combable)
While "Heat Control" or "The Burning King" (the install) is active, the attack is changed to Esidisi launching veins from his whole upper body in an entanglement, now hitting multiple times and capable of also hitting a standing opponent.
Esidisi moves a short distance forward when attacking now. This normal also has more pushback than it did in All-Star Battle.
Standing Heavy Attack
ON GROUND
Esidisi moves a farther distance forward than he did in All-Star Battle.
Style/Specials/Etc. (スタイル/特殊技/その他)
Heat Control
ON GROUND
While active, this install will no longer drain the Heart Heat Gauge. Instead, it prevents Esidisi from building Heart Heat while guarding, attacking, or being hit. This also means that Esidisi does not require Heart Heat to activate the install. Esidisi's jump arc is now altered while the install is active as well, and he will not jump as far forward as he did in All-Star Battle. Additionally, the name of this install has changed slightly. Previously it was "Heat Control Mode" in place of "Heat Control".
The Burning King
+ for 1 HH ON GROUND
This install will no longer turn the HH gauge into a timer. As such, this install will be active until Esidisi is either knocked down or he uses his HHA. When Esidisi uses his HHA during this install, it will cost him no Heart Heat instead of emptying the rest of his HH gauge, regardless of the number of stocks he has. Esidisi's jump arc is now altered while the install is active as well, and he will not jump as far forward as he did in All-Star Battle. Additionally, the name of this install has changed. Previously it was "Erratic Blaze King Mode" in place of "The Burning King".
Outta the way!
+ ON GROUND
Esidisi launches the opponent into a higher arc now, causing the opponent to be the in the air for longer and making this command normal easier to combo off of. It also no longer hard knockdowns, instead causing a soft knockdown when the opponent hits the ground. Furthermore, Esidisi moves a farther distance forward than he did in All-Star Battle.
Skills (コマンド技)
The Burning King [☆]
+ // ON GROUND
While the animation remains the same, the actual reach of the skill's hitbox now increases in order, resulting in Esidisi's veins passing through opponents without hitting them at longer ranges when using the weaker variants. Also, while "Heat Control" or "The Burning King" (the install) are active, the damage of this skill is no longer increased. When hitting an airborne opponent, this skill now stops the opponent's momentum. Additionally, the translation for this skill has changed. Previously it was ""Erratic Blaze King" Mode" in place of "The Burning King".
To hell with you! [☆]
+ // ON GROUND
When hitting an aerial opponent, this skill now knocks the opponent to the ground in a soft knockdown. This skill also no longer hits multiple times unless Esidisi has one of his installs active. When one of his installs are active, the skill now knocks the opponent a small distance into the air if they are grounded.
1. Down your opponent: 1000 G 2. Land the "Clacker Boomerang" skill: Esidisi Publicity Artwork
Entrance Dialogue
Joseph: So you've figured out that Lisa Lisa has the Red Stone of Aja, huh? Esidisi: You got spunk. But those who meet me with such an attitude... always die quickly!
Victory Dialogue
Joseph: Go away! And take that rush of power you earned by killing all those thousands with you!
Defeat Dialogue
Esidisi: 2,000 years ago, I ran into lots of Ripple users like you. And I consumed them all!
Both the player and opponent's fire damage are decreased.
Secret Missions
1. Use the "Heat Control Mode" style: 1000 G 2. Land the "I can't take it anymore!" skill: Esidisi Reference Sketch 3. Land the "Burning King Mode" skill: Esidisi Color Tint C
Entrance Dialogue
Esidisi: You can use flames too? Intriguing... Avdol: Ggh... I'm being overwhelmed... by heat?
Victory Dialogue
Esidisi: Avdol, was it? Allow me to commend those flames of yours!
Defeat Dialogue
Avdol: I can't believe you can actually make your blood boil... Impressive!
One of the Pillar Men, a heat user. He can control his rage by crying. Kills Loggs and is defeated by Joseph. He sends the Stone of Aja to Kars in Switzerland.
The mightiest of all living creatures, susceptible only to sunlight and Ripple. They are: Kars, Esidisi, Wamuu, and Santana (whose real name is unknown). They feed on vampires, using the energy to stay alive for tens of thousands of years.
The mightiest of all living creatures, susceptible only to sunlight and Hamon. They are: Kars, Esidisi, Wamuu, and Santviento (whose real name is not known). They feed on vampires, using the energy to stay alive for tens of thousands of years.
These changes are intended to make the move easier to Flash Cancel and combo off of.
1.4.0
"To hell with you!" skill
Adjusted hitbox to fix issue where the move would not hit crouching opponents if they were against a wall.
"To hell with you!" skill [Mode]
Increased amount of blockstun.
Adjusted to increase the distance between characters when move is guarded.
These changes are meant to make the move safer to use when the attack misses or is guarded.
"The Burning King: Wheel of Pain" skill
Fixed so that if the same skill hits 3 times or more, the opponent now gets downed. (unintended bug)
"Simmer like a stew!" follow up skill
Fixed bug where the move could still hit even if an opponent had been downed by getting hit by the same move the maximum number of times in a combo (IPS).
1.6.0
"Think fast!" HHA
Increased amount of health absorbed on hit.
2.0.0
Jumping Heavy Attack
Sped up when hitbox manifests.
Increased duration of hitbox.
"The Burning King: Wheel of Pain" skill
Made the skill usable in the air.
Increased the knockback on the and variants.
Decreased the landing recovery when the variant hits.
Fixed an issue where the hurtbox would extend downwards when using the variant.
Decreased the landing recovery of the variant.
Removed Esidisi's collision on the variant.
The changes to the variant of the skill also apply to the Assault Assist as this is the skill used for it.