All-Star Battle R ★ Esidisi

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Placeholder[2] (くらってくたばれ「怪焔王」の流法!)
ASBR Esidisi title call.png

Esidisi (エシディシ, Eshidishi) was confirmed for All-Star Battle R during the game's initial announcement trailer.[1]

Although his moveset remains fundamentally the same as his from All-Star Battle, a few tweaks have been made to both balance the character and fit him into the overall gameplay changes that All-Star Battle R brought along.

As Esidisi's one and only voice actor from his Battle Tendency anime adaptation, All-Star Battle, and Eyes of Heaven appearances, Keiji Fujiwara, passed away in April 2020,[3] Esidisi is one of the few characters to not have new or re-recorded voice lines, instead reusing ones from his past appearances.

Gameplay

Esidisi has 800 health and uses the Heat Mode Battle Style. During a fight, he can use various attacks and abilities of his featured in Battle Tendency.

This section requires expansion.

Command List

This section requires expansion. Expand/Collapse All

Normals (通常技)
Standing Light Attack
ASBL.png ON GROUND
Esidisi stabs outward with his fingers.

Attack type: High
Damage: 13

Standing Medium Attack
ASBM.png ON GROUND
Esidisi slides forward slightly and performs a spinning kick.

Attack type: High
Damage: 23

Standing Heavy Attack
ASBH.png ON GROUND
Esidisi swings his arm out, spinning his upper body when he follows through and unnaturally contorting it.

Attack type: High
Damage: 36

Crouching Light Attack
ASBDPad2.png + ASBL.png ON GROUND
Esidisi twists and attacks behind his back with his elbow.

Attack type: Low
Damage: 12

Crouching Medium Attack
ASBDPad2.png + ASBM.png ON GROUND
Esidisi performs a crouching back kick.

Attack type: Low
Damage: 22

Crouching Heavy Attack
ASBDPad2.png + ASBH.png ON GROUND
Esidisi spins around in place on his elbow while kicking out with his leg in a sweeping kick. If it connects with the opponent, they are knocked into the air.

Attack type: Low
Damage: 35

Jumping Light Attack
ASBL.png IN AIR OK
Esidisi attacks out with both his knees while airborne.

Attack type: Middle
Damage: 16

Jumping Medium Attack
ASBM.png IN AIR OK
Esidisi knees outward with only one knee while airborne.

Attack type: Middle
Damage: 25

Jumping Heavy Attack
ASBH.png IN AIR OK
Esidisi flips and swings his leg downward while airborne.

Attack type: Middle
Damage: 37

Style/Specials/Etc. (スタイル/特殊技/その他)
Heat Control
ASBS.png ON GROUND
Esidisi can activate or deactivate Heat Control. Doing so causes Esidisi to heat up his surroundings, creating a burning aura. Opponents near him will slowly take continual Burn damage, which appears as white health. Additionally, his skills are enhanced, and he gains access to two new skills. While active, attacking, guarding, and taking damage will not build Heart Heat. The mode can be canceled at any time by inputting ASBS.png again. If Esidisi is knocked down, this mode will be forcibly deactivated. It will also be automatically deactivated if Esidisi uses his HHA.
The Burning King
ASBDPad2.pngASBDPad2.png + ASBS.png for 1 HH ON GROUND
Expending one stock of the Heart Heat Gauge causes Esidisi to heat up his surroundings, creating a burning aura. Opponents near him will slowly take continual Burn damage, which appears as white health. It also enhances his skills even further than "Heat Control" and grants access to two new ones. While active, attacking, guarding, and taking damage will not build Heart Heat, but Esidisi can activate his HHA for no cost. However, activating it will automatically cancel this mode. It will also be forcibly canceled if Esidisi is knocked down.
Outta the way!
ASBDPad6.png + ASBH.png ON GROUND
Esidisi slides a short distance forward and delivers a fast upward kick that knocks the opponent off their feet. A command normal that can chain into Esidisi's skills. (Comboable)

Attack type: High
Damage: 25

Rumble Mode (ゴゴゴモード, Gogogo Mōdo)
Activates when under 30% health
This mode is automatically activated once Esidisi falls below 30% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.
Skills (コマンド技)
The Burning King []
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Esidisi launches his veins out of his fingertips forwards, striking the opponent multiple times. The distance Esidisi's veins will reach, number of hits, and damage will increase in ASBL.pngASBM.pngASBH.png order, but the greater the increase, the longer the recovery. (Flash Cancel combable)

While "Heat Control" or "The Burning King" (the install) is active, the attack is changed to Esidisi launching veins from his whole upper body in a forward barrage, massively increasing the attack's general range. "The Burning King" will increase the range more than "Heat Control". The follow-up skill "Simmer like a stew!" also becomes available while either mode is active.

Attack type: High
Damage: ASBL.png 25 / ASBM.png 10 + 25 (35) / ASBH.png 10 × 2 +25 (45)

To hell with you! []
ASBDPad6.pngASBDPad2.pngASBDPad3.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Esidisi launches his veins out of his fingertips at an upward angle. This skill can only be used as an anti-air or in combos as it cannot hit grounded opponents. The damage increases in ASBL.pngASBM.pngASBH.png order, but the greater the increase, the longer the recovery. (Flash Cancel combable)

While "Heat Control" or "The Burning King" (the install) is active, the attack is changed to Esidisi launching veins from his whole upper body in an entanglement, now hitting multiple times and capable of also hitting a standing opponent.

Attack type: High
Damage:
ASBL.png 52 (normal) / 14 × 3 + 24 (67) (Heat Control) / 20.3 × 3 + 24 (85) (The Burning King)
ASBM.png 60 (normal) / 16 × 3 + 26 (75) (Heat Control) / 22.3 × 3 + 26 (93) (The Burning King)
ASBH.png 68 (normal) / 18 × 3 + 28 (83) (Heat Control) / 24.3 × 3 + 28 (101) (The Burning King)

Moveset changes from All-Star Battle

This section requires expansion.

Normals (通常技)
Standing Medium Attack
ASBM.png ON GROUND
Esidisi moves a short distance forward when attacking now. This normal also has more pushback than it did in All-Star Battle.
Standing Heavy Attack
ASBH.png ON GROUND
Esidisi moves a farther distance forward than he did in All-Star Battle.
Style/Specials/Etc. (スタイル/特殊技/その他)
Heat Control
ASBS.png ON GROUND
While active, this install will no longer drain the Heart Heat Gauge. Instead, it prevents Esidisi from building Heart Heat while guarding, attacking, or being hit. This also means that Esidisi does not require Heart Heat to activate the install. Esidisi's jump arc is now altered while the install is active as well, and he will not jump as far forward as he did in All-Star Battle. Additionally, the name of this install has changed slightly. Previously it was "Heat Control Mode" in place of "Heat Control".
The Burning King
ASBDPad2.pngASBDPad2.png + ASBS.png for 1 HH ON GROUND
This install will no longer turn the HH gauge into a timer. As such, this install will be active until Esidisi is either knocked down or he uses his HHA. When Esidisi uses his HHA during this install, it will cost him no Heart Heat instead of emptying the rest of his HH gauge, regardless of the number of stocks he has. Esidisi's jump arc is now altered while the install is active as well, and he will not jump as far forward as he did in All-Star Battle. Additionally, the name of this install has changed. Previously it was "Erratic Blaze King Mode" in place of "The Burning King".
Outta the way!
ASBDPad6.png + ASBH.png ON GROUND
Esidisi launches the opponent into a higher arc now, causing the opponent to be the in the air for longer and making this command normal easier to combo off of. It also no longer hard knockdowns, instead causing a soft knockdown when the opponent hits the ground. Furthermore, Esidisi moves a farther distance forward than he did in All-Star Battle.
Skills (コマンド技)
The Burning King []
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
While the animation remains the same, the actual reach of the skill's hitbox now increases in ASBL.pngASBM.pngASBH.png order, resulting in Esidisi's veins passing through opponents without hitting them at longer ranges when using the weaker variants. Also, while "Heat Control" or "The Burning King" (the install) are active, the damage of this skill is no longer increased. When hitting an airborne opponent, this skill now stops the opponent's momentum. Additionally, the translation for this skill has changed. Previously it was ""Erratic Blaze King" Mode" in place of "The Burning King".
To hell with you! []
ASBDPad6.pngASBDPad2.pngASBDPad3.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
When hitting an aerial opponent, this skill now knocks the opponent to the ground in a soft knockdown. This skill also no longer hits multiple times unless Esidisi has one of his installs active. When one of his installs are active, the skill now knocks the opponent a small distance into the air if they are grounded.

Medal List

Costumes & Tints

ASBR Esidisi Default Costume 1-2.png
Medal Costume.png Normal Costume
Unlock Condition

Unlocked by default

Origin

Esidisi's main Battle Tendency attire

ASBR Esidisi Default Costume 1-2.png
Medal Tint A.png Color Tint A
Unlock Condition

Unlocked by default

Origin

Esidisi's Part 2 Anime colors

ASBR Esidisi Default Costume 3-4.png
Medal Tint D.png Color Tint D
Unlock Condition

Buy from Medal List
ASBR Coins.png 2800 G

Origin

All Star Battle original colors

Poses

This section requires expansion.

Dialogue

Quote.png Medal Speech.png Taunt Lines

Special Interactions

This section requires expansion.

Dialogue

Outside of All-Star Battle Mode, Esidisi has unique interaction dialogue for both his match entrances and victories when facing certain characters.

All-Star Battle Mode

All missions in All-Star Battle Mode starring Esidisi as either the Player or Enemy, in order of appearance.

Battle Tendency

Normal Battle (★)
Unlock Conditions: Unlocked from the start.
JosephAvASBR.png
EsidisiAvASBR.png
BTSymbol.png Esidisi
Stage: Battlefield
Completion Bonus
ASBR Coins.png 500 G
Special Conditions
The opponent's defense is decreased.
Secret Missions
1. Down your opponent: ASBR Coins.png 1000 G
2. Land the "Clacker Boomerang" skill: ASBR 2D Art.png Esidisi Publicity Artwork
Entrance Dialogue
Joseph: So you've figured out that Lisa Lisa has the Red Stone of Aja, huh?
Esidisi: You got spunk. But those who meet me with such an attitude... always die quickly!
Victory Dialogue
Joseph: Go away! And take that rush of power you earned by killing all those thousands with you!
Defeat Dialogue
Esidisi: 2,000 years ago, I ran into lots of Ripple users like you. And I consumed them all!
Extra Battle (★★★)
Unlock Conditions: Unlocked from the start.
EsidisiAvASBR.png
BTSymbol.png Esidisi
AvdolAvASBR.png
Stage: Battlefield
Completion Bonus
ASBR Coins.png 1000 G
Special Conditions
Both the player and opponent's fire damage are decreased.
Secret Missions
1. Use the "Heat Control Mode" style: ASBR Coins.png 1000 G
2. Land the "I can't take it anymore!" skill: ASBR 2D Art.png Esidisi Reference Sketch
3. Land the "Burning King Mode" skill: ASBR Tint.png Esidisi Color Tint C
Entrance Dialogue
Esidisi: You can use flames too? Intriguing...
Avdol: Ggh... I'm being overwhelmed... by heat?
Victory Dialogue
Esidisi: Avdol, was it? Allow me to commend those flames of yours!
Defeat Dialogue
Avdol: I can't believe you can actually make your blood boil... Impressive!


Gallery

Media


Music

Esidisi's theme is ASBR Music.png The Disturbing Esidisi (エシディシの不気味, Eshidisi no Bukimi), and can be unlocked in-game by buying it from the Gallery Shop for ASBR Coins.png 1000 G.

Its name is taken from the original title of Chapter 34 of Battle Tendency in its Weekly Shonen Jump and tankobon releases, The Eerie Esidisi.

JoJo Glossary

Unlock Condition: Win in the Joseph Joestar vs. Kars All-Star Battle Mode Boss Battle
ASBR Esidisi TournIcon.png

One of the Pillar Men, a heat user. He can control his rage by crying. Kills Loggs and is defeated by Joseph. He sends the Stone of Aja to Kars in Switzerland.

第2部『戦闘潮流』の登場人物。『柱の男』の一人。熱を操る流法(モード)を使う。直情的な性格だか、号泣することで感情をコントロールする。ロギンズを殺害し、ジョセフを追いつめるが敗北した。しかし、脳だけになりながらも『エイジャの赤石(せきせき)』をカーズの潜伏するスイスへと郵送した。
Unlock Condition: Unlocked by default
Pillarmen.png

The mightiest of all living creatures, susceptible only to sunlight and Ripple. They are: Kars, Esidisi, Wamuu, and Santana (whose real name is unknown). They feed on vampires, using the energy to stay alive for tens of thousands of years.

The mightiest of all living creatures, susceptible only to sunlight and Hamon. They are: Kars, Esidisi, Wamuu, and Santviento (whose real name is not known). They feed on vampires, using the energy to stay alive for tens of thousands of years.

生物界の頂点に立つ生物。『闇の一族』とも呼ばれる。カーズ、エシディシ、ワムウ、サンタナ(本名不明)の四人が存在する。弱点は太陽の光や波紋。吸血鬼を食料とし、そのエネルギーを吸いとることで何万年も生き続けることができる。

Art & Misc Moveset Callbacks

Match Entrance

Round Win Pose 1

Round Win Pose 2

Misc

Update History

Balance Changes Comparison
ArrowBuff.png Buffs
ArrowNerf.png Nerfs
ArrowChange.png Neutral
13
2
4

1.3.0

  • "Heat Control Mode" special
    • ArrowBuff.png Sped up move.
  • "To hell with you!" skill
    • ArrowNerf.png Removed invincibility.
    • ArrowBuff.png Sped up start-up.
    • ArrowBuff.png Increased amount of float.
    • ArrowBuff.png Increased damage.
    • These changes are intended to make the move easier to Flash Cancel and combo off of.

1.4.0

  • "To hell with you!" skill
    • ArrowChange.png Adjusted hitbox to fix issue where the move would not hit crouching opponents if they were against a wall.
  • "To hell with you!" skill [Mode]
    • ArrowBuff.png Increased amount of blockstun.
    • ArrowChange.png Adjusted to increase the distance between characters when move is guarded.
    • These changes are meant to make the move safer to use when the attack misses or is guarded.
  • "The Burning King: Wheel of Pain" skill
    • ArrowNerf.png Fixed so that if the same skill hits 3 times or more, the opponent now gets downed. (unintended bug)
  • "Simmer like a stew!" follow up skill
    • ArrowChange.png Fixed bug where the move could still hit even if an opponent had been downed by getting hit by the same move the maximum number of times in a combo (IPS).

1.6.0

  • "Think fast!" HHA
    • ArrowBuff.png Increased amount of health absorbed on hit.

2.0.0

  • Jumping Heavy Attack
    • ArrowBuff.png Sped up when hitbox manifests.
    • ArrowBuff.png Increased duration of hitbox.
  • "The Burning King: Wheel of Pain" skill
    • ArrowBuff.png Made the skill usable in the air.
    • ArrowBuff.png Increased the knockback on the ASBL.png and ASBH.png variants.
    • ArrowBuff.png Decreased the landing recovery when the ASBM.png variant hits.
    • ArrowChange.png Fixed an issue where the hitbox would extend downwards when using the ASBM.png variant.
    • ArrowBuff.png Decreased the landing recovery of the ASBH.png variant.
    • ArrowBuff.png Removed Esidisi's collision on the ASBH.png variant.
    • The changes to the ASBH.png variant of the skill also apply to the Assault Assist as this is the skill used for it.

References


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