All-Star Battle R ★ Gyro Zeppeli

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My path to 'understanding' is the ultimate priority!![2] (「納得」は全てに優先するぜッ!!)
ASBR Gyro title call.png

Gyro Zeppeli (ジャイロ・ツェペリ, Jairo Tseperi) was confirmed to return for All-Star Battle R during the game's initial announcement trailer.[1] He was 1 of 15 playable characters during the Evo 2022 Demo on August 5.[3]

His moveset is fundamentally the same as his from All-Star Battle, with a few tweaks being made to both balance the character and fit him into the overall gameplay tweaks that All-Star Battle R brought.

As Gyro's voice actor since All-Star Battle, Shin'ichirō Miki reprises his role in All-Star Battle R as well. As with the majority of the game's roster, voicelines for Gyro were either added or re-recorded.

Gameplay

Gyro has 900 health and uses the Mounted (スタンド, Sutando) Battle Style, fighting foes on his horse, Valkyrie. He also uses his Steel Balls combined with Spin, utlizing his Scan (スキャン, Sukan) Stand ability which he temporarily gains in Steel Ball Run. Additionally, in his Great Heat Attack, he is able to make Ball Breaker manifest. During a fight, he can use several different attacks of his that were featured in Steel Ball Run.

This section requires expansion.

Command List

Expand/Collapse All

User Mode (本体)Mounted Mode (騎乗)
Normals [Unmounted] (通常技)
Standing Light Attack
ASBL.png ON GROUND
Gyro kicks forwards.

Attack type: High
Damage: 13

Standing Medium Attack
ASBM.png ON GROUND
Gyro kicks forwards with more power.

Attack type: High
Damage: 21

Standing Heavy Attack
ASBH.png ON GROUND
Gyro steps forwards and punches.

Attack type: High
Damage: 34

Crouching Light Attack
ASBDPad2.png + ASBL.png ON GROUND
Gyro kicks outwards.

Attack type: Low
Damage: 12

Crouching Medium Attack
ASBDPad2.png + ASBM.png ON GROUND
Gyro sweeps the opponent's legs, causing a hard knockdown.

Attack type: Low
Damage: 20

Crouching Heavy Attack
ASBDPad2.png + ASBH.png ON GROUND
Gyro does an uppercut, launching the opponent in the air.

Attack type: Low
Damage: 37

Jumping Light Attack
ASBL.png IN AIR OK
Gyro sticks his knee outwards, hitting the opponent.

Attack type: Middle
Damage: 16

Jumping Medium Attack
ASBM.png IN AIR OK
Gyro kicks straight forwards.

Attack type: Middle
Damage: 24

Jumping Heavy Attack
ASBH.png IN AIR OK
Gyro swings downwards, hitting the opponent.

Attack type: Middle
Damage: 38

Style/Specials/Etc. [Unmounted] (スタイル/特殊技/その他)
Mounting
ASBS.png ON GROUND
Gyro can summon his horse, Valkyrie, to mount it or dismount and send it away, shifting his movement and available abilities. Valkyrie improves his basic mobility, attack range, and power. However, he loses the ability to Stylish Guard and will be forcibly dismounted if he is hit by a move that hard knockdowns. To note, Gyro's Guard Gauge will not regenerate while he is Mounted unless he is in possession of all three Holy Corpse parts.

If the Style input (ASBS.png) is chained from normals while unmounted, 'Quick Mount' is triggered at the cost of Heart Heat, whereby Gyro mounts Valkyrie much faster, and the act of flipping onto his horse can knock the opponent into the air. This provides an easy and quicker method of mounting as well as transitioning Gyro's unmounted combo into a mounted one.

Spin
ASBDPad2.pngx2 + ASBM.png ON GROUND CHARGEABLE
Adding spin to the Steel Balls charges the Spin Gauge, which will gradually deplete over time. The damage of corresponding skills will be revised in accordance with the Spin Gauge. Charging the Spin Gauge to maximum puts Gyro in Golden Spin Mode, preventing spin power from dropping for a fixed period of time and increasing the performance of skills that use the Steel Balls. However, Gyro will not be able to use Spin while this mode is in effect.
I toughened my skin.
ASBDPad4.png (hold ASBS.png to extend duration) ON GROUND CHARGEABLE
Allows Gyro to perform a special guard. Consumes 0.1 bars of Heart Heat Gauge on activation. By holding the input, Gyro will continue to guard at the cost of the Heart Heat Gauge continuously draining. Prevents chip damage from skills. Guardbreaks are ineffective, and unblockable attacks, aside from throws, become blockable.
Holy Corpse
ASBDPad1.png/ASBDPad2.png/ASBDPad3.png while near Corpse Part ON GROUND
Gyro receives a new blessing for every Holy Corpse Part he holds, but if successfully knocked down, drops the part and loses said blessing.
  1. Gyro can use the move "Scan."
  2. Gyro gains Super Armor when throwing Steel Balls, meaning enemy attacks received while skills that throw Steel Balls are in effect no longer knocks Gyro back.
  3. Keeps Gyro in Golden Spin Mode.
Rumble Mode (ゴゴゴモード, Gogogo Mōdo)
Activates when under 30% health
This mode is automatically activated once Gyro falls below 30% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.
Skills [Unmounted] (コマンド技)
Spin, spin!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png then ASBL.png/ASBM.png/ASBH.png ON GROUND
A projectile attack in which a Steel Ball is spun and thrown at an opponent. The attack button inputted changes the trajectory of the throw. The Steel Ball will hit on its return. However, if Gyro is hit during this attack, the Steel Ball will not do damage on its return. Up to two balls can be thrown by pressing the attack button again in quick succession.
  • Light (ASBL.png): Gyro throws the Steel Ball in a diagonal line upwards.
  • Medium(ASBM.png): Gyro throws the Steel Ball straight ahead.
  • Heavy (ASBH.png): Gyro throws the Steel Ball diagonally towards the ground.

Attack type: High
Damage: 32

Scan
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBS.png (requires at least one corpse part) ON GROUND CHARGEABLE TRAP
Gyro throws a spinning Steel Ball. This projectile cannot be deflected. The Steel Ball will fly as long as the ASBS.png input is held. When ASBS.png is released, the Steel Ball will float in the air for a fixed period of time. While the ball floats there, touching it will cause damage. Inputting the same command a second time while the Steel Ball is in the air can be used to ricochet another Steel Ball off of the original.

Attack type: High
Damage: 56

Raaaaugh!
ASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png (Hold to extend duration) ON GROUND CHARGEABLE
A projectile that rolls Steel Balls along the ground. This projectile cannot be deflected. When the balls returns, it generates a small tornado. Damage from the balls increases in ASBL.pngASBM.pngASBH.png order, but the more damage, the more vulnerable Gyro becomes. Holding the attack button makes the ball continue rolling until released.

Attack type: Low (Steel Ball), High (tornado)
Damage: ASBL.png 17 (Steel Ball) 45 (tornado) / ASBM.png 24 (Steel Ball) 45 (tornado) / ASBH.png 31 (Steel Ball) 45 (tornado)

I'm gonna throw it away!
ASBDPad6.pngASBDPad2.pngASBDPad3.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Gyro drops a spinning Steel Ball to the ground, scattering broken shards around the area. The number of hits increases in ASBL.pngASBM.pngASBH.png order, but the more hits, the more vulnerable Gyro becomes.

Attack type: High
Damage: ASBL.png 44 / ASBM.png 56 / ASBH.png 68

Throw (投げ技)
Can only spin for a bit!
2 ATK buttons at close range or ASBT.png (ASBDPad4.png to back-throw) ON GROUND
Gyro shoves the opponent off balance, before using Spin energy to form a rotating, compressed ball of air in his hands and blasting them with it.

Attack type: Throw
Damage: 130

Normals [Mounted] (通常技)
Standing Light Attack
ASBL.png ON GROUND
Gyro moves on Valkyrie and kicks forwards.

Attack type: High
Damage: 15

Standing Medium Attack
ASBM.png ON GROUND
Valkyrie charges forwards at the opponent.

Attack type: High
Damage: 24

Standing Heavy Attack
ASBH.png ON GROUND
Valkyrie stomps down on the opponent.

Attack type: High
Damage: 38

Crouching Light Attack
ASBDPad2.png + ASBL.png ON GROUND
Valkyrie knees the opponent.

Attack type: Low
Damage: 14

Crouching Medium Attack
ASBDPad2.png + ASBM.png ON GROUND
Valkyrie kicks forwards.

Attack type: Low
Damage: 24

Crouching Heavy Attack
ASBDPad2.png + ASBH.png ON GROUND
Valkyrie turns around and kicks the opponent and then kicks upwards launching the opponent.

Attack type: Low (first hit) High (second hit)
Damage: 18 (first hit) 18 (second hit)

Jumping Light Attack
ASBL.png IN AIR OK
Valkyrie sends both knees forwards hitting the opponent.

Attack type: Middle
Damage: 18

Jumping Medium Attack
ASBM.png IN AIR OK
Gyro slides off of Valkyrie and kicks both legs at the opponent.

Attack type: Middle
Damage: 28

Jumping Heavy Attack
ASBH.png IN AIR OK
Valkyrie sends both legs out forwards hitting the opponent

Attack type: Middle
Damage: 40

Style/Specials/Etc. [Mounted] (スタイル/特殊技/その他)
Mounting
ASBS.png ON GROUND
Gyro can summon his horse, Valkyrie, to mount it or dismount and send it away, shifting his movement and available abilities. Valkyrie improves his basic mobility, attack range, and power. However, he loses the ability to Stylish Guard and will be forcibly dismounted if he is hit by a move that hard knockdowns. To note, Gyro's Guard Gauge will not regenerate while he is Mounted unless he is in possession of all three Holy Corpse parts.

If the Style input (ASBS.png) is chained from normals while unmounted, 'Quick Mount' is triggered at the cost of Heart Heat, whereby Gyro mounts Valkyrie much faster, and the act of flipping onto his horse can knock the opponent into the air. This provides an easy and quicker method of mounting as well as transitioning Gyro's unmounted combo into a mounted one.

Spin
ASBDPad2.pngx2 + ASBM.png ON GROUND CHARGEABLE
Adding spin to the Steel Balls charges the Spin Gauge, which will gradually deplete over time. The damage of corresponding skills will be revised in accordance with the Spin Gauge. Charging the Spin Gauge to maximum puts Gyro in Golden Spin Mode, preventing spin power from dropping for a fixed period of time and increasing the performance of skills that use the Steel Balls. However, Gyro will not be able to use Spin while this mode is in effect.
Rumble Mode (ゴゴゴモード, Gogogo Mōdo)
Activates when under 30% health
This mode is automatically activated once Gyro falls below 30% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.
Skills [Mounted] (コマンド技)
Spin, spin!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png then ASBL.png/ASBM.png/ASBH.png ON GROUND
A projectile attack in which a Steel Ball is spun and thrown at an opponent. The attack button inputted changes the trajectory of the throw. The Steel Ball will hit on its return. However, if Gyro is hit during this attack, the Steel Ball will not do damage on its return. Up to two balls can be thrown by pressing the attack button again in quick succession.
  • Light (ASBL.png): Gyro throws the Steel Ball in a diagonal line upwards.
  • Medium(ASBM.png): Gyro throws the Steel Ball straight ahead.
  • Heavy (ASBH.png): Gyro throws the Steel Ball diagonally towards the ground.

Attack type: High
Damage: 32

Scan
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBS.png (requires at least one corpse part) ON GROUND CHARGEABLE TRAP
Gyro throws a spinning Steel Ball. This projectile cannot be deflected. The Steel Ball will fly as long as the ASBS.png input is held. When ASBS.png is released, the Steel Ball will float in the air for a fixed period of time. While the ball floats there, touching it will cause damage. Inputting the same command a second time while the Steel Ball is in the air can be used to ricochet another Steel Ball off of the original.

Attack type: High
Damage: 56

Run wild, run free!
ASBDPad6.pngASBDPad2.pngASBDPad3.png + ASBL.png/ASBM.png/ASBH.png
Gyro riles up Valkyrie to rampage into the opponent, sending them flying. Valkyrie travels farther in ASBL.pngASBM.pngASBH.png order, but the more distance, the more vulnerable Gyro becomes. Can be used to inflict an additional attack on a downed opponent. Gyro must possess two "Steel Balls" for this command to activate.

Attack type: Low
Damage: 60

Winds from Mexico
ASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png
Gyro charges on horseback. The distance traveled and number of hits increase in ASBL.pngASBM.pngASBH.png order, but the greater the increase, the more vulnerable Gyro becomes. The opponent's attacks will not be able to knock Gyro back. Two "Steel Balls" need to be in Gyro's possession in order for this command to work.

Attack type: High
Damage: ASBL.png 65 / ASBM.png 70 / ASBH.png 75

Heart Heat Attack / Great Heat Attack (HHA / GHA)
One moooore shot!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 2 ATK Buttons ON GROUND
Gyro throws a Steel Ball imbued with a large amount of Spin Energy towards the opponent at high speeds, possessing some homing capabilities. If it connects, he'll then forcefully throw the other one as the two Steel Balls shred the opponent's face and send them flying.

This HHA will automatically retrieve a single Steel Ball for Gyro upon use, and its damage will be increased while in Golden Spin Mode.

Attack type: High
Damage: 179

Ball Breaker
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 3 ATK Buttons, or ASBG.png ON GROUND
Gyro's GHA can only be performed while mounted, and will automatically summon Valkyrie when used while unmounted. Executing it will also instantly fill the Spin Gauge to full, automatically activating Golden Spin Mode afterward.

Gyro, galloping forward on horseback, launches a singularly powerful Steel Ball imbued and cloaked with Complete Golden Spin Energy. If it lands, the Steel Ball will shred into the opponent's torso, before Ball Breaker appears in front of them. The Stand finishes the attack by spinning and funneling itself into the Steel Ball, dramatically increasing its power and rotation speed. The entrance of the Stand into the Steel Ball ripping at the opponent generates a massive green burst.

Gyro's GHA is altered when used against Valentine. Valentine attempts to protect himself with D4C Love Train, only for Ball Breaker to penetrate and fly through the dimensional wall, recreating the scene from the battle in the manga. Ball Breaker will zoom past Valentine and D4C's face, the two bracing themselves, before violently exploding in a blast of Complete Golden Spin Energy.

Attack type: High
Damage: 310 / 372 / 465 (depending on HH gauge)

Assist System (アシストシステム)
Assault Assist (アサルトアシスト, Asaruto Ashisuto)
ON GROUND
A two-stock assist. Gyro jumps in and throws a Steel Ball onto the ground and either hits the opponent, rolls until it hits an opponent, or cannot travel farther. Once one of those three happens, a tornado shoots up from the Steel Ball, launching the opponent upwards. He then poses before jumping back off-screen.

Attack type: Low (Steel Ball) High (tornado)
Damage: 19 (Stell Ball) 51 (tornado)

Reversal Assist (リバーサルアシスト, Ribāsaru Ashisuto)
ON GROUND
A two-stock assist. Gyro jumps into the enemy, striking the opponent with his hand in the same way as his jumping heavy attack. He then poses before jumping back off-screen.

Attack type: High

Moveset Changes from All-Star Battle

This section requires expansion.

Medal List

Costumes & Tints

Costumes
Normal
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Medal Costume.png Normal Costume
Unlock Condition

Unlocked by default

Origin

This section requires expansion.

Poses

This section requires expansion.

Dialogue

Taunt LinesVictory LinesTag Lines
Quote.png Medal Speech.png Taunt Lines
Quote.png Medal Speech.png Victory Lines

Special Interactions

This section requires expansion.

Dialogue

Outside of All-Star Battle Mode, Gyro has unique interaction dialogue for both his match entrances and victories when facing certain characters.

EntranceVictory

All-Star Battle Mode

All missions in All-Star Battle Mode starring Gyro as either the Player or Enemy, in order of appearance.

Battle Tendency

Extra Battle (★★★)
Unlock Conditions: Unlocked from the start.
Stage: Battlefield
Battle DetailsSpecial Dialogue
Completion Bonus
ASBR Coins.png 1000 G
Special Conditions
The player's Heart Heat Gauge continuously refills. The opponent's defense and attack power are increased.
Secret Missions
1. Land a counterattack: ASBR Coins.png 1000 G
2. Land a 10-hit combo: ASBR 2D Art.png Gyro Reference Sketch
3. Land the "Bubble Cutter" skill: ASBR Tint.png Caesar Color Tint C
Entrance Dialogue
Gyro: Say, have we met somewhere? I feel like I haven't met you... but you don't seem like a stranger.
Caesar: A Steel Ball? That's an unusual style. Care for a round?
Victory Dialogue
Caesar: I feel... some sort of connection here. To you, to that Steel Ball...
Defeat Dialogue
Gyro: You're so impatient. Try taking the scenic route sometime. You might find something good that way.


Steel Ball Run

Normal Battle (★)
Unlock Conditions: Unlocked from the start.
JohnnyAvASBR.png
GyroAvASBR.png
SBRSymbol.png Gyro Zeppeli
Stage: Rocky Mountains Village
Battle DetailsSpecial Dialogue
Completion Bonus
ASBR Coins.png 500 G
Special Conditions
The battle only lasts one round.
Secret Missions
1. Land a 5-hit combo: ASBR Coins.png 1000 G
2. Down your opponent: ASBR 2D Art.png Johnny (Mounted) Publicity Artwork
Entrance Dialogue
Johnny: I want to learn how to use the Spin! I have to!
Gyro: Spin lessons are hard work. Can you keep up?
Victory Dialogue
Johnny: Gyro, teach me more Spin techniques!
Defeat Dialogue
Gyro: Listen... The power of the Spin is a weapon itself. Don't forget that.
Normal Battle (★★)
Unlock Conditions: Unlocked from the start.
GyroAvASBR.png
SBRSymbol.png Gyro Zeppeli
ValentineAvASBR.png
Stage: Along the Philadelphia Coastline
Battle DetailsSpecial Dialogue
Completion Bonus
ASBR Coins.png 700 G
Special Conditions
The player's health continuously drains. The player's Heart Heat Gauge continuously refills. The player's attack power is increased.
Secret Missions
1. Land the First Attack: ASBR Coins.png 1000 G
2. Attack the opponent's Stand: ASBR 2D Art.png Ball Breaker Publicity Artwork
3. Land a Heart Heat Attack: ASBR 3D Model.png Ball Breaker 3D Model
Entrance Dialogue
Gyro: I'm gonna settle things with Valentine right here, right now!
Valentine: I think it's time you got off that high horse of yours, Gyro Zeppeli.
Victory Dialogue
Gyro: Johnny! Ready for Lesson 5? I think that's the next one, anyways!
Defeat Dialogue
Valentine: I never knew there was a skill that let you surpass the walls of dimensions.
Extra Battle (★★★★)
Unlock Conditions: Unlocked from the start.
GyroAvASBR.png
SBRSymbol.png Gyro Zeppeli
WillAvASBR.png
Stage: Along the Philadelphia Coastline
Battle DetailsSpecial Dialogue
Completion Bonus
ASBR Coins.png 1500 G
Special Conditions
The opponent's Ripple damage and defense are increased.
Secret Missions
1. Land a counterattack: ASBR Coins.png 1000 G
2. Land a 10-hit combo: ASBR 2D Art.png Gyro (Mounted) Publicity Artwork
3. Land a Heart Heat Attack: ASBR Music.png Gyro's Theme
4. Win with a Great Heat Attack: ASBR Costume.png Gyro Special Outfit A
Entrance Dialogue
Zeppeli: Now that's an interesting technique you've got there. I'd be much obliged for a match.
Gyro: You noticed my Spin? Just who are you?
Victory Dialogue
Gyro: You're out here spitting wine, and you think Steel Balls are a weird weapon?
Defeat Dialogue
Zeppeli: You've certainly got talent, boy. Say, we haven't met before, have we?


Gallery

Media


Music

Gyro's theme is ASBR Music.png GO! GO! ZEPPELI (GO! GO! ZEPPELI, Gō! Gō! Tseperi), and can be unlocked in-game by landing a Heart Heat Attack in All-Star Battle Mode's Gyro vs Will Anthonio Zeppeli Extra Battle.

Its name is taken to the phrase that is printed on Gyro's teeth, shown in Chapter 1 of Steel Ball Run.

JoJo Glossary

Unlock Condition: Win in the Johnny Joestar vs. Funny Valentine All-Star Battle Mode Boss Battle
TranslatedLocalized
One of the main protagonists of Part 7: Steel Ball Run. He is a Neapolitan executioner who is well-versed in the various effects of the Spin technique. His favorite phrase is "Nyo-ho!". Toward the end of the story, he is defeated and shot dead by Valentine. However, thanks to the lesson he leaves behind, Johnny fully manifests the complete Golden Spin within his nail bullets and defeats the President.
A Neapolitan praetor who learns the "Spin" technique, which produces a number of effects. He is killed in battle with Valentine in the end, but teaches Johnny to perfect his nail bullets with Complete Golden Spin Energy to defeat the President.
第7部『スティール・ボール・ラン』に登場する主人公の一人。ネアポリス王国の法務官。『回転』の技術を身につけており、様々な効果を発揮することができる。口癖は「ニョホ」。物語終盤でヴァレンタインと闘うが敗北し、射殺される。しかし彼の遺した助言により、ジョニィは完全なる黄金の回転エネルギーの爪弾に成功し、ヴァレンタインに勝利する。
Unlock Condition: Win in the Johnny Joestar vs. Funny Valentine All-Star Battle Mode Boss Battle
TranslatedLocalized
The Stand of Gyro Zeppeli, drawn out by the Saint's Corpse. By projecting the waves of a spinning Steel Ball's vibration onto an object, Gyro can see inside or beyond the target. He loses the Stand when he gives away his part of the corpse, and it never develops as Johnny's Tusk does.
Gyro Zeppeli's Stand that lets him see inside or beyond things struck by the energy waves of his spinning Steel Balls. However, he loses it when he lets the corpse parts go, and it never develops as Johnny's Tusk Stand does.
『聖なる遺体』によって引き出された、ジャイロ・ツェペリのスタンド。回転する鉄球の振動波を対象に当て、その内部や向こう側を透視することができる。ジャイロが『聖なる遺体』を手放すと失われてしまい、ジョニィのタスクのように成長することはなかった。
Unlock Condition: Unlocked by default
TranslatedLocalized
A tool developed by the Zeppeli Family for their Spin technology. The tool's main function is to pacify criminals during their executions, but it can also used in battle for both attack and defense.
An implement developed by the Zeppeli family for their "Spin" technique, primarily as a means of dispatching criminals on death sentences. However, it is also used in battle for both attack and defense.
ツェペリ一族によって生み出された回転の技術のための道具。本来は死刑囚を穏やかな気持ちにさせるものだが、それ以外にも攻撃や防御などに使用することができる。
Unlock Condition: Win in the Johnny Joestar vs. Funny Valentine All-Star Battle Mode Boss Battle
TranslatedLocalized
A technique that allows one to harness infinite rotation by having their horse create the form of the golden rectangle, as well as the form taken by the energy it creates. The Zeppeli family discovered this Steel Ball throwing technique hundreds of years ago, which was used by knights before being obsoleted. This phenomena can even break through dimensional barriers.
A technique whereby a horse follows a path described by a golden rectangle, developing infinite spin on another golden rectangle's path. The Zeppeli family discovered this hundreds of years ago, along with the Steel Ball throwing technique.
黄金長方形による馬の走行に、さらに黄金長方形による無限の回転を加える技術。そして、そのエネルギーの形。ツェペリ一族が数百年前に騎士のために研究し、そして封印された『鉄球』投球技術。次元の壁を突き抜ける。
Unlock Condition: Win in the Johnny Joestar vs. Funny Valentine All-Star Battle Mode Boss Battle
TranslatedLocalized
A body split into nine parts: its heart, left arm, eyes, head, ears, spinal cord, right arm, torso, and legs. Each part bears miraculous power that allows it to fuse with the body of its holder, awaken Stand abilities, and even restore the use of a paraplegic's legs.
A body in nine parts: heart, left arm, eyes, head, ears, spinal cord, right arm, torso, and legs. By absorbing them, Stand abilities are unleashed which have miraculous effects, such as allowing paraplegics to walk again.
心臓、左腕、両眼、頭、両耳、脊髄、右腕、胴体、両脚の9つの部位に分かれて存在している。手にした者の体内に入り込み、スタンド能力を発現させたり、下半身不随の者の足を動かしたりするなど、奇跡的な力を秘めている。

Art & Misc Moveset Callbacks

Stylish EvadesCut-insMovesetMisc
Stylish Evade 12345
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Stylish Evade Pose 1
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Stylish Evade Pose 2
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Stylish Evade Pose 3
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Stylish Evade Pose 4
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Stylish Evade Pose 5
TalkingTauntedRumble Mode
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Talking Cut-in
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Taunted Cut-in
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Rumble Mode Cut-in
Reference SketchStand Ref SketchHorse Ref SketchMatch EntranceRound Win 1Round Win 2
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ASBR 2D Art.png Reference Sketch
Unlock Condition

ASB Mode Battle Tendency Caesar Anthonio Zeppeli vs Gyro Extra Battle
ASBR Secret Mission.png Land a 10-hit combo

Origin

This section requires expansion.

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ASBR 2D Art.png Ball Breaker Reference Sketch
Unlock Condition

Buy from Gallery Shop
ASBR Coins.png 1500 G

Origin

This section requires expansion.

This game reference box is missing an image/video. You can help JoJo's Bizarre Encyclopedia by uploading it.
ASBR 2D Art.png Valkyrie Reference Sketch
Unlock Condition

Buy from Gallery Shop
ASBR Coins.png 1500 G

Origin

This section requires expansion.

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Match Entrance
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Round Win Pose 1
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Round Win Pose 2

Misc

Update History

Balance Changes Comparison
ArrowBuff.png Buffs
ArrowNerf.png Nerfs
ArrowChange.png Neutral
15
8
7

1.3.0

  • Dodge [Mounted] (Background and Foreground)
    • ArrowChange.png The activation of move has been standardized for all characters.
  • "Run wild, run free!" skill
    • ArrowChange.png Reduced the time it takes for the hurtbox to disappear, fixing the issue where the hurtbox would misalign under certain circumstances.
  • "Scan" skill
    • ArrowNerf.png Trap changed to disappear when Stylish Guarded.

1.4.0

  • Spin Gauge
    • ArrowBuff.png Reduced the speed at which the gauge decreases over time.
    • ArrowBuff.png Reduced the amount of gauge used for each steel ball thrown.
  • Standing Medium Attack [Dismounted]
    • ArrowBuff.png Increased forward movement.
    • ArrowBuff.png Increased knockback.
  • Standing Heavy Attack [Dismounted]
    • ArrowBuff.png Increased forward movement.
    • ArrowBuff.png Increased knockback.
    • ArrowBuff.png Increased the amount of time the hurtbox is present.
  • Crouching Medium Attack [Dismounted]
    • ArrowBuff.png Increased the amount of time the hurtbox is present.
  • Crouching Heavy Attack [Dismounted]
    • ArrowBuff.png Sped up time it takes for hitbox to appear.
  • "Spin, spin!" skill [Dismounted]
    • ArrowBuff.png Increased the duration of Super Armor when Gyro has 2 or more Holy Corpse parts.
  • "Scan" skill
    • ArrowBuff.png Increased size of the projectile-erasing hitbox.
  • "Scan" skill [Follow-up]
    • ArrowBuff.png Eased the combo restrictions.
  • "Run wild, run free!" skill
    • ArrowBuff.png Increased hitstop of the final hit.
  • "Raaaaugh!" skill
    • ArrowBuff.png Increased the duration of Super Armor when Gyro has 2 or more Holy Corpse parts.
    • ArrowNerf.png Reduced the initial travel distance.

1.5.0

  • Standing Medium Attack [Dismounted]
    • ArrowChange.png Fixed camera movement.

1.6.0

  • Crouching Medium Attack [Dismounted]
    • ArrowNerf.png Decreased forward movement.
    • ArrowNerf.png Increased recovery time.
  • Steel Balls
    • ArrowNerf.png Changed so if Gyro is hit while the Steel Ball is returning after a skill, its hitbox will disappear.
    • ArrowNerf.png Changed so if Gyro is hit while the Steel Ball is spinning on the ground, it will lose its hitbox and immediately return.
    • ArrowNerf.png When possessing two or more Holy Corpse parts, the point when Super Armor applies has been delayed.
      • This change is to allow moves that throw Steel Balls to keep their effectiveness in neutral at long and medium ranges while nerfing its effectiveness against opponents attempting to attack on wake-up.
  • "Scan" skill
    • ArrowChange.png Adjusted the firing position to fix the issue where the second hit would not connect with opponents directly in front of Gyro.
  • "Raaaaugh!" skill
    • ArrowChange.png Fixed issue where the tornado portion of the skill would remain even after the move was Stylish Guarded.
    • ArrowNerf.png Increased recovery time.
  • "One moooore shot!" HHA
    • ArrowBuff.png Capped the damage reduction adjustment at 50%.

2.0.0

  • Crouching Medium Attack [Dismounted]
    • ArrowChange.png Adjusted the attack weight value that determines when a Clash occurs to fix an issue where this attack would clash with skills.
  • "Raaaaugh!" skill
    • ArrowChange.png Fixed a bug where the Steel Balls would still have a hitbox when returning to Gyro if he'd been hit or was guarding, a change made in Patch 1.6.0.


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