All-Star Battle R ★ Narancia Ghirga
Narancia Ghirga (ナランチャ・ギルガ, Narancha Giruga) was confirmed to return for All-Star Battle R during the game's initical announcement trailer.[1]
His moveset is fundamentally the same as his from All-Star Battle, with a few tweaks being made to both balance the character and fit him into the overall gameplay tweaks that All-Star Battle R brought.
In the English version of All-Star Battle R, Narancia's Stand, Aerosmith, is localized as "Li'l Bomber", carried on from it first official usage in All-Star Battle.
Replacing Yūko Sanpei, Daiki Yamashita reprises his role as Narancia's voice actor from the Golden Wind anime adaptation. As with the majority of the game's roster, voicelines for Narancia were either added or re-recorded.
Gameplay
Narancia has 845 health and uses the Stand (スタンド, Sutando) Battle Style, fighting foes with Aerosmith. During a fight, he can use several different attacks that were featured in Vento Aureo.
This section requires expansion.
Command List
This section requires expansion.
Moveset Changes from All-Star Battle
This section requires expansion.
Medal List
Costumes & Tints
Poses
This section requires expansion.
Dialogue
Special Interactions
This section requires expansion.
Dialogue
Outside of the All-Star Battle Mode, Narancia has unique interaction dialogue for both his match entrances and victories when facing certain characters.
All-Star Battle Mode
All missions in the All-Star Battle Mode starring Narancia as either the Player or Enemy, in order of appearance.
Golden Wind
2. Land a Stylish Evade: Pannacotta Fugo Publicity Artwork
3. Use the "Purple Haze Distortion" special: Fugo's Theme
Fugo: But you always end up forgetting no matter how many times I teach you...
2. Execute a Flash Cancel: Narancia Ghirga Publicity Artwork
3. Land a Great Heat Attack: Narancia Color Tint C
Narancia: Aerosmith ain't no toy plane!
Gallery
Media
JoJo Glossary
Misc
Update History
1.3.0
- Health
- Reduced health from 950 to 845.
- Aerosmith's projectiles
- Fixed issue where combo scaling would not apply. (unintended bug)
- Standing Heavy Attack [Stand On]
- Decreased damage.
- Jumping Heavy Attack [Stand On]
- Decreased damage.
- "You're not going anywhere!" skill
- Decreased damage.
- "I'll shoot you through!" skill
- Changed so move can no longer be Flash Canceled.
- "I don't need bullets to kill you!" skill
- Sped up start-up.
- "I'll make it even bigger!" HHA
- Fixed issue where combo scaling would not apply. (unintended bug)
1.4.0
- Standing Light Attack [Stand On]
- Fixed issue where Aerosmith would not fire bullets if move was used after a Crouching Light Attack. (unintended bug)
1.6.0
- Stand hurtbox
- Added hurtbox to Aerosmith.
- Standing Medium Attack [Stand Off]
- Increased time hitbox is active.
- Crouching Medium Attack [Stand Off]
- Increased time hitbox is active.
- Increased amount of forward launching power when hitting an airborne opponent.
- Jumping Medium Attack [Stand Off]
- Increased time hitbox is active.
- Standing Light Attack [Stand On]
- Increased recovery time.
- Standing Medium Attack [Stand On]
- Delayed activation time.
- Increased recovery time.
- Standing Heavy Attack [Stand On]
- Delayed activation time.
- Increased recovery time.
- Couching Light Attack [Stand On]
- Increased activation time.
- This attack can no longer be canceled with light attacks.
- "I'll make you swiss cheese!" skill
- Adjusted the firing angle.
- Increased recovery time of the and versions.
- "Attack!" skill
- Increased Aerosmith's movement speed.
- Added hitbox.
- Decreased recovery time.
- "Yes! Right on time!" follow-up skill
- Increased recovery time.
- Increased number of hits.
- Increased damage.
- "I know how to waste you!" follow-up skill
- Decreased recovery time.
- "I'm gonna kill you!" follow-up skill
- Decreased recovery time.
- "Blast off!" skill
- Increased launching force.
- "Reversal Assist"
- Decreased stocks from two to one.
References