All-Star Battle R ★ Johnny Joestar
Johnny Joestar (ジョニィ・ジョースター, Joni Jōsutā) was confirmed to return for All-Star Battle R during the game's initial announcement trailer.[1] He was featured as 1 of 15 playable characters during the Evo 2022 Demo on August 5.[3]
His moveset is fundamentally the same as his from All-Star Battle, with a few tweaks being made to both balance the character and fit him into the overall gameplay tweaks that All-Star Battle R brought.
As Johnny's voice actor since All-Star Battle, Yuki Kaji reprises his role in All-Star Battle R as well, notably also voicing Koichi Hirose. As with the majority of the game's roster, voicelines for Johnny were either added or re-recorded.
Gameplay
Johnny has 950 health and uses both the Mounted (騎乗, Kijō) and Stand (スタンド, Sutando) Battle Style, fighting foes with Tusk. During a fight, he can use several different attacks that were featured in Steel Ball Run.
This section requires expansion.
Command List
This section requires expansion.
Moveset Changes from All-Star Battle
This section requires expansion.
Medal List
Costumes & Tints
ASB Mode Steel Ball Run Johnny vs Funny Valentine Boss Battle
Win with a Great Heat Attack
Cover of SBR Volume 12
ASB Mode Steel Ball Run Johnny vs Ghiaccio Extra Battle
Land a Great Heat Attack
Cover of SBR Volume 19
ASB Mode Steel Ball Run Johnny vs Foo Fighters Extra Battle
Land a Great Heat Attack
Poses
This section requires expansion.
Dialogue
Special Interactions
This section requires expansion.
Dialogue
Outside of the All-Star Battle Mode, Johnny has unique interaction dialogue for both his match entrances and victories when facing certain characters.
All-Star Battle Mode
All missions in the All-Star Battle Mode starring Johnny as either the Player or Enemy, in order of appearance.
Diamond is Unbreakable
2. Land a counterattack: Koichi Publicity Artwork
3. Land the "Fwoosh" grab: Koichi Color Tint C
Johnny: I'm done doubting myself. No matter who stands in my way... I'm going to win!
Steel Ball Run
2. Down your opponent: Johnny (Mounted) Publicity Artwork
Gyro: Spin lessons are hard work. Can you keep up?
2. Land the "I'll call them Tusks!" skill: Johnny Publicity Artwork
3. Call 3 Assists in a single round: Diego's Theme
Johnny: He's our enemy! I knew it all along! Dio is one of the terrorists!
2. Land a counterattack: Slow Dancer Reference Sketch
3. Land a Great Heat Attack: Johnny Color Tint D
F.F.: You... You can shoot F.F. Shots too?
2. Land a 30-hit combo: Tusk ACT1 Publicity Artwork
3. Land a Great Heat Attack: Johnny Color Tint C
Johnny: Oh, stop whining. What, did you have a bad experience with a gun?
2. Land a 10-hit combo: Tusk ACT4 Publicity Artwork
3. Land the "I'll call them Tusks!" skill: Johnny's Theme
4. Win with a Great Heat Attack: Johnny Special Outfit A
Johnny: Yee hah!
Jojolion
2. Use a Great Heat Attack: Johnny Reference Sketch
Josuke 8: I'm trying to find out who I am. Anything you can tell me?
Gallery
Media
JoJo Glossary
Misc
Update History
1.3.0
- Dodge [Mounted] (Background and Foreground)
- The activation of the move has been standardized for all characters.
1.4.0
- Standing Heavy Attack [Unmounted]
- Increased forward movement.
- Standing Medium Attack [Mounted]
- Fixed the amount of hitstop.
- Increased forward movement.
- "Care for some herbal tea?" special
- Changed command input from + to +
- "I've got to get there!" special [Front]
- Changed behavior so that move immediately finishes when blocked rather than preforming the full duration.
- Changed so move can now be canceled by skills at any point during the attack.
- Changed so the move now launches opponents.
- Changed movement amount.
- "I've got to get there!" special [Back]
- Changed so move can now be canceled by skills at any point during the attack.
- "Where's the upper half?!" skill
- Sped up attack.
- Adjusted the move so Johnny no longer has invincibility against lows and can now be thrown during the move.
- Adjusted the amount of time Super Armor persists when Johnny is holding 2 or more Holy Corpse parts.
- "I can make it!" skill
- Corrected the activation priority of skills to fix the accidental activation of skills.
- Increased amount of pushback when move is guarded.
- "Send me down the hole!" skill
- Changed command input from + // to + //
- "The hole will attack you!" skill [Unmounted]
- Decreased recovery time.
- "The hole will attack you!" skill [Mounted and Unmounted]
- Sped up hitbox start-up to fix issue where the move was not connecting because the opponent was moving back.
1.5.0
- "The hole will attack you" skill
- Fixed so version's hole projectile disappears when player is hit.
References