All-Star Battle R ★ Iggy

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Grr... I don't have the heart to abandon a kid who likes dogs![2] (やれやれ…犬好きの子もは見殺しには……できねーぜ!)
ASBR Iggy title call.png

Iggy (イギー, Igī) was confirmed to return for All-Star Battle R during the game's initial announcement trailer.[1] He was also 1 of 15 playable characters during the Evo 2022 Demo in August 5.[3]

His moveset is fundamentally the same as his from All-Star Battle, with a few tweaks being made to both balance the character and fit him into the overall gameplay tweaks that All-Star Battle R brought.

Replacing Shigeru Chiba, Misato Fukuen reprises her role as Iggy's voice actress from the Stardust Crusaders anime adaptation. As with the majority of the game's roster, voicelines for Iggy were either added or re-recorded.

Gameplay

Iggy has 800 health and uses the Stand (スタンド, Sutando) Battle Style, fighting foes with The Fool. During a fight, he can use several different attacks that were featured in Stardust Crusaders.

Unlike the rest of the roster, when his stand is not summoned, Iggy takes chip damage from normal attacks and cannot recover his guard gauge. When combined with his small health pool, it can make blocking extremely punishing. Also unique to Iggy is his ability to automatically escape universal throws at the cost of white health.

This section requires expansion.

Command List

Expand/Collapse All

User Mode (本体)Stand Mode (スタンド)
Normals [Stand Off] (通常技)
Standing Light Attack
ASBL.png ON GROUND
Iggy jumps forward, attacking out with his front legs.

Attack type: High
Damage: 8

Standing Medium Attack
ASBM.png ON GROUND
Iggy jumps forward, biting at the opponent in a two hitting attack.

Attack type: High
Damage: 10 + 12 (22)

Standing Heavy Attack
ASBH.png ON GROUND
Iggy briefly summons The Fool to perform an upwards swinging swipe with one of its front legs.

Attack type: High
Damage: 25

Crouching Light Attack
ASBDPad2.png + ASBL.png ON GROUND
Iggy swipes out with one of his front paws.

Attack type: Low
Damage: 8

Crouching Medium Attack
ASBDPad2.png + ASBM.png ON GROUND
Iggy twists around and kicks out with his hind legs.

Attack type: Low
Damage: 15

Crouching Heavy Attack
ASBDPad2.png + ASBH.png ON GROUND
Iggy briefly summons The Fool to perform a sweeping swipe that knocks the opponent to the ground in a hard knockdown if hit.

Attack type: Low
Damage: 32

Jumping Light Attack
ASBL.png IN AIR OK
Iggy attacks outward with his shoulder while airborne.

Attack type: Middle
Damage: 15

Jumping Medium Attack
ASBM.png IN AIR OK
Iggy kicks downward with his hind legs while airborne.

Attack type: Middle
Damage: 24

Jumping Heavy Attack
ASBH.png IN AIR OK
Iggy briefly summons The Fool to swipe down with both its legs while airborne.

Attack type: Middle
Damage: 37

Style/Specials/Etc. [Stand Off] (スタイル/特殊技/その他)
Stand On/Off (スタンドON/OFF, Sutando ON/OFF)
ASBS.png ON GROUND
Switches between User Mode and Stand Mode. Doing so summons or dismisses The Fool, changing the skills Iggy has access to.
Sand Dome
ASBDPad4.png + ASBS.png ON GROUND CHARGEABLE
Iggy uses The Fool to instantly block attacks using the Heart Heat Gauge in place of the Guard Gauge by turning it into a hard dome made of sand (similar to how he hid underwater from Pet Shop), lasting as long as the inputted button is held, the opponent attempts to Throw Iggy, or until the HHG empties. Because the directional input and style button must be pressed at the same time for this skill to activate, Iggy cannot summon The Fool's dome while walking backwards. He must stop moving before activating it. However, the dome can be summoned at any point while Iggy is guarding by inputting the Style button. This skill automatically defends against all attack types except Throws, including Unblockables, protecting Iggy from high-low mix-up attempts. No chip damage will be taken while Iggy is in the dome.
Hang Glider
ASBDPad4.pngASBDPad4.png/ASBDPad6.pngASBDPad6.png (Hold to extend duration) IN AIR OK
The Fool sprouts glider wings made of sand, slowly carrying Iggy through the air. They will slowly descend as they travel, and will glide until the input is released, Iggy touches the ground, or inputs an attack.
Way to run!
ASBDPad4.pngASBDPad4.png ON GROUND
Iggy runs away from the opponent. His run speed while running away is slower than it is when he runs towards opponents.
Aerial Chain Beat
ASBL.png/ASBM.png/ASBH.png IN AIR OK
While in mid-air, Iggy can chain his aerial normal attacks together in order of increasing power, much like any other character could on the ground.
You callin' me tiny?!
Passive
An effect exclusive to Iggy as the smallest character in the game: Iggy automatically deflects any attempts to Throw him. However, he will still take the damage from the Throw in the form of white health that can be regained after a certain amount of time if Iggy successfully avoids being hit. He can also still be thrown by character-specific command throws. While in User Mode, Iggy will take chip damage from normal attacks, and his guard gauge will not recover. He also has one of the fastest movement speeds in the game.
Rumble Mode (ゴゴゴモード, Gogogo Mōdo)
Activates below 30% health
This mode is automatically activated once Iggy falls below 30% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.
Skills [Stand Off] (コマンド技)
A "nasty" habit
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND IN AIR OK
Iggy leaps forward in an upwards arc, aimed at the opponent's head. If he connects, he'll chew on their hair and fart in their face before jumping off, dealing damage and leaving them crumpling to the ground. The distance Iggy leaps increases in ASBL.pngASBM.pngASBH.png order, but the greater the increase, the more vulnerable Iggy becomes. This skill can be used while in mid-air, changing its attack type, and can be used to cancel "Hang Glider". (Comboable)

Attack type: High (grounded) / Middle (airborne)
Damage: 50

DIO Doppelganger
ASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Iggy generates a sand clone of Shadow DIO that runs forward to attack with a multi-hitting melee strike before dispersing. The first hit of the strike crumples the opponent while the second one launches them into the air. The distance the doppelganger runs and damage dealt increases in ASBL.pngASBM.pngASBH.png order, but the greater the increase, the more vulnerable Iggy becomes. If the ASBH.png variant is used, the doppelganger will perform two multi-hitting strikes, with the second strike launching the opponent away. The clone can be destroyed if it is hit by the opponent. (Flash Cancel comboable)

Attack type: High
Damage: ASBL.png 10 + 20 (30) / ASBM.png 10 + 30 (40) / ASBH.png 10 + 30 × 2 + 15 × 2 (100)

Normals [Stand On] (通常技)
Standing Light Attack
ASBL.png ON GROUND
The Fool attacks out with one of its front legs.

Attack type: High
Damage: 10

Standing Medium Attack
ASBM.png ON GROUND
The Fool swings one of its front legs inward while it's straight out.

Attack type: High
Damage: 15

Standing Heavy Attack
ASBH.png ON GROUND
The Fool moves forward and swings both of its front legs down.

Attack type: High
Damage: 32

Crouching Light Attack
ASBDPad2.png + ASBL.png ON GROUND
The Fool swipes out at the opponent's legs.

Attack type: Low
Damage: 10

Crouching Medium Attack
ASBDPad2.png + ASBM.png ON GROUND
The Fool swings one of its front legs upwards, attacking with the back of its paw.

Attack type: High
Damage: 15

Crouching Heavy Attack
ASBDPad2.png + ASBH.png ON GROUND
The Fool swings one of its front legs outward in a sweep, knocking to the opponent to the ground in a hard knockdown if hit.

Attack type: Low
Damage: 34

Jumping Light Attack
ASBL.png IN AIR OK
The Fool performs an aerial jab with one of its front legs.

Attack type: Middle
Damage: 12

Jumping Medium Attack
ASBM.png IN AIR OK
The Fool attacks at a downward angle with its tires, spinning them as it does so in a multi-hitting attack.

Attack type: Middle
Damage: 8 × 4 (32)

Jumping Heavy Attack
ASBH.png IN AIR OK
The Fool swings both of its front legs downward, one after the other, in a two-hitting attack. When The Fool's second front leg swings down, it and Iggy move forward.

Attack type: Middle
Damage: 18 × 2 (36)

Style/Specials/Etc. [Stand On] (スタイル/特殊技/その他)
Stand On/Off (スタンドON/OFF, Sutando ON/OFF)
ASBS.png ON GROUND
Switches between User Mode and Stand Mode. Doing so summons or dismisses The Fool, changing the skills Iggy has access to.
Sand Dome
ASBDPad4.png + ASBS.png ON GROUND CHARGEABLE
Iggy uses The Fool to instantly block attacks using the Heart Heat Gauge in place of the Guard Gauge by turning it into a hard dome made of sand (similar to how he hid underwater from Pet Shop), lasting as long as the inputted button is held, the opponent attempts to Throw Iggy, or until the HHG empties. Because the directional input and style button must be pressed at the same time for this skill to activate, Iggy cannot summon The Fool's dome while walking backwards. He must stop moving before activating it. However, the dome can be summoned at any point while Iggy is guarding by inputting the Style button. This skill automatically defends against all attack types except Throws, including Unblockables, protecting Iggy from high-low mix-up attempts. No chip damage will be taken while Iggy is in the dome.
Hang Glider
ASBDPad4.pngASBDPad4.png/ASBDPad6.pngASBDPad6.png (Hold to extend duration) IN AIR OK
The Fool sprouts glider wings made of sand, slowly carrying Iggy through the air. Iggy will glide forward at the height the special was inputted until either the input is released, Iggy reaches the opponent, or an attack is inputted.
You callin' me tiny?!
Passive
An effect exclusive to Iggy as the smallest character in the game: Iggy automatically deflects any attempts to Throw him. However, he will still take the damage from the Throw in the form of white health that can be regained after a certain amount of time if Iggy successfully avoids being hit. He can also still be thrown by character-specific command throws. While in Stand Mode, Iggy can jump cancel most all of his normals, with the only exception being his Crouching Light Attack. He also has one of the fastest movement speeds in the game.
Rumble Mode (ゴゴゴモード, Gogogo Mōdo)
Activates below 30% health
This mode is automatically activated once Iggy falls below 30% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.
Skills [Stand On] (コマンド技)
The Fool
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
The Fool rushes forward in a shoulder charge, knocking the opponent into the air if it lands. The distance the Fool travels and the number of hits, and therefore damage, dealt increase in ASBL.pngASBM.pngASBH.png order, but the greater the increase, the more vulnerable Iggy becomes. The ASBH.png variant causes a groundbounce after launching the opponent into the air. This is a Stand Rush skill that Iggy can disconnect from to attack the opponent while it is executing. (Flash Cancel comboable)

Attack type: High
Damage: ASBL.png 10 + 45 (55) / ASBM.png 10 × 2 + 50 (70) / ASBH.png 10 × 3 + 55 (85)

Get outta here!
ASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
The Fool delivers an upward strike with its two front limbs. This skill knocks the opponent into the air on hit and is capable of reflecting non-HHA/GHA projectiles. The number of hits, and therefore damage, increases in ASBL.pngASBM.pngASBH.png order, but the greater the increase, the more vulnerable Iggy becomes. This is a Stand Rush skill that Iggy can disconnect from to attack the opponent while it is executing. (Comboable)

Attack type: High
Damage: ASBL.png 40 / ASBM.png 25 × 2 (50) / ASBH.png 25 × 3 (75)

Too easy!
ASBDPad2.pngASBDPad2.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
The Fool cloaks itself around Iggy while mimicking his appearance to appear natural and strikes a pose. If it is struck by a non-HHA/GHA melee attack, "Ha ha, sucker!" will automatically be triggered. The startup decreases in ASBL.pngASBM.pngASBH.png order, but the shorter the startup, the longer the recovery. If the counter is not triggered, Iggy will be forced into User Mode.

Attack type: Counter

Ha ha, sucker!
Activates when "Too easy!" is successfully triggered
If the opponent's non-HHA/GHA melee attack hits Iggy while "Too easy!" is in effect, The Fool bursts into sand, protecting Iggy and sending them flying while dealing damage if in-range. (Flash Cancel comboable)
Unlike other counterattacks, if the opponent is quick enough, it is possible for them to Flash Cancel and guard or otherwise be missed by the counterattack, even if they trigger it pointblank, though the timing is tight if they are not prepared.

Attack type: High
Damage: 60

Throw (投げ技)
Get your ass in gear!
2 ATK buttons near opponent or ASBT.png (ASBDPad4.png to back-throw) ON GROUND
If performing a forward-throw, The Fool holds the opponent's legs in place as Iggy jumps off of the Stand to kick them away with all four of his legs.
If back-throwing, The Fool grabs the opponent's legs and Iggy jumps on The Fool's back before it wheels around the opponent, using its momentum to knock them off balance. Iggy then jumps off of the Stand's back to kick them away with all four of his legs.

Attack type: Throw
Damage: 85

Heart Heat Attack / Great Heat Attack (HHA / GHA)
Surround 'em!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 2 ATK Buttons ON GROUND WHEN DOWNED
Snarling, Iggy creates a wave of sand on the ground that rapidly travels forward with him inside. If it connects, The Fool manifests and lifts the opponent high into the air before forcefully piledriving them into the ground as Iggy wakes up from a brief nap. This HHA is capable of hitting a downed opponent.

Attack type: High
Damage: 142

Serves you right!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 3 ATK Buttons or ASBG.png ON GROUND
Iggy gnashes his teeth as The Fool generates a massive sand wave in a large area in front of him. If it connects, The Fool manifests itself and transforms into its glider form to knock the opponent into the air. It then transforms into sand and blasts the airborne opponent with sand spikes, followed by a sharp wheel attack before spiking them towards the ground. The Fool then rushes downward before Iggy himself bursts out of the Stand, diving towards the opponent from above and biting them on the nose (similar to his victory over Pet Shop).

In his alternate costume, Iggy's GHA changes; Instead of biting the opponent's nose, he will clamp onto their head and fart in their face before kicking off (reenacting his initial encounter with Polnareff).

Attack type: High
Damage: 348 / 417 / 522 (depending on HH gauge)

Assist System (アシストシステム)
Assault Assist (アサルトアシスト, Asaruto Ashisuto)
ON GROUND
A two-stock assist. Iggy runs in and summons the Fool to rush forward in a shoulder charge, knocking the opponent into the air and bouncing them off the ground if it lands. He then dismisses his Stand and poses before running back off-screen.

Attack type: High
Damage: 85

Reversal Assist (リバーサルアシスト, Ribāsaru Ashisuto)
ON GROUND
A one-stock assist. Iggy and The Fool jump into the opponent, with The Fool swinging both its front legs down to knock the opponent away. Iggy then dismisses his Stand and poses before running back off-screen.

Attack type: High

Moveset changes from All-Star Battle

User Mode (本体)Stand Mode (スタンド)
Normals [Stand Off] (通常技)
Standing Medium Attack
ASBM.png ON GROUND
Iggy doesn't jump as far forward as he did in All-Star Battle, giving this normal less range.
Style/Specials/Etc. [Stand Off] (スタイル/特殊技/その他)
Sand Dome
ASBDPad4.png + ASBS.png ON GROUND CHARGEABLE
Iggy can no longer activate the dome while walking backwards and must stop moving before inputting the command to successfully execute this special now. However, he can now activate it while guarding by holding the guard and inputting the Style (ASBS.png) button. The Heart Heat Gauge also drains significantly slower than it did in All-Star Battle while this special is activated.
Hang Glider
ASBDPad4.pngASBDPad4.png/ASBDPad6.pngASBDPad6.png (Hold to extend duration) IN AIR OK
Because Iggy jumps higher than he did in All-Star Battle, he can glide slightly longer than he could before, meaning he travels slightly farther.
Aerial Chain Beat
ASBL.png/ASBM.png/ASBH.png IN AIR OK
This special is new to All-Star Battle R.
You callin' me tiny?!
Passive
When Iggy is thrown, he will still automatically deflect it, but he will now take damage in the form of white health.
Skills [Stand Off] (コマンド技)
A "nasty" habit
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND IN AIR OK
Iggy leaps forward a much greater distance than he did in All-Star Battle. When used in the air, the attack now becomes a Middle rather than staying a High. Additionally, the attack now crumples the opponent when it connects, allowing Iggy to combo after successfully landing this skill. However, it no longer has invulnerability on startup, meaning it no longer works well as a reversal.
DIO Doppelganger
ASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
The Fool's DIO Doppelganger will no longer attack twice unless the ASBH.png variant is used, and when it is, the first attack is now a High rather than a Middle. This also means that the first attack now launches opponents, that way, all variants will still launch. However, because of this, the ASBH.png variant launches the opponent twice, with the first attack launching them at a steep upward angle while the second launches them away from Iggy into a hard knockdown. Additionally, the DIO Doppelganger's first attack deals more hits, with it dealing two for the ASBL.png and ASBM.png variants, and three for the ASBH.png variant. All these changes result in the attack dealing varying damage now based on the attack button inputted rather than staying the same across all variants. The Doppelganger's forward travel distance also now varies based on the attack button inputted rather than staying the same.
Normals [Stand On] (通常技)
Standing Heavy Attack
ASBH.png ON GROUND
The Fool now moves forward before swinging its legs down, giving this attack more range.
Style/Specials/Etc. [Stand On] (スタイル/特殊技/その他)
Sand Dome
ASBDPad4.png + ASBS.png ON GROUND CHARGEABLE
Iggy can no longer activate the dome while walking backwards and must stop moving before inputting the command to successfully execute this special now. However, he can now activate it while guarding by holding the guard and inputting the Style (ASBS.png) button. The Heart Heat Gauge also drains significantly slower than it did in All-Star Battle while this special is activated.
Hang Glider
ASBDPad6.pngASBDPad6.png (Hold to extend duration) IN AIR OK
When Iggy cancels a normal attack with this special, he can now use another normal after it.
You callin' me tiny?!
Passive
When Iggy is thrown, he will still automatically deflect it, but he will now take damage in the form of white health.
Skills [Stand On] (コマンド技)
The Fool
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
The Fool does not travel as far as it did in All-Star Battle, but it returns to Iggy much quicker now. It also deals an increasing number of hits and amount of damage based on what attack button is inputted. Furthermore, the ASBH.png variant now causes a groundbounce on hit instead of only a soft knockdown.
Get outta here!
ASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
When hit by this skill, opponents are now knocked into the air instead of to the ground, making it possible to combo off a successful hit. The number of hits also now increases based on what attack button is inputted. Additionally, this skill can now be Stand Rushed.
Too easy!
ASBDPad2.pngASBDPad2.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Instead of being a counter that remains active until it is triggered or otherwise deactivated, it is a counter that stays active for a set amount of time. As such, Iggy is no longer able to act while the skill is active and will instead strike a pose for the duration. It also means that the counter can no longer be triggered while Iggy is airborne.
Ha ha, sucker!
Activates when "Too easy!" is successfully triggered
This counterattack now deals damage and leaves Iggy in Stand Mode rather than User Mode.
Heart Heat Attack / Great Heat Attack (HHA / GHA)
Surround 'em!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 2 ATK Buttons ON GROUND WHEN DOWNED
When the attack is whiffed, Iggy's forward momentum will continue until he hits the stage wall or is otherwise stopped by the opponent instead of stopping once The Fool, along with the hitbox, disappears. His momentum is enough that if the opponent does not hit Iggy to stop his momentum, he will push them to the stage wall. This does not change his recovery time.

General Changes

  • Iggy's run speed in Stand Mode has been decreased.

Medal List

Costumes & Tints

This section requires expansion.

Taunts & Victory Poses

TauntsVictories
Taunt ABCDE
Medal Taunt A.png Taunt A
Unlock Condition

Unlocked by default

Origin

Chapter 183: "The Fool" Iggy and "Geb" N'Doul, Part 1

Medal Taunt B.png Taunt B
Unlock Condition

Unlocked by default

Origin

Chapter 223: The Gatekeeper of Hell, Pet Shop, Part 2

Medal Taunt C.png Taunt C
Unlock Condition

Buy from Medal List
ASBR Coins.png 450 G

Origin

Chapter 188: "The Fool" Iggy and "Geb" N'Doul, Part 6

Medal Taunt D.png Taunt D
Unlock Condition

Buy from Medal List
ASBR Coins.png 450 G

Origin

Chapter 224: The Gatekeeper of Hell, Pet Shop, Part 3

Medal Taunt E.png Taunt E
Unlock Condition

Buy from Medal List
ASBR Coins.png 450 G

Origin

Chapter 225: The Gatekeeper of Hell, Pet Shop, Part 4

Victory ABCDE
Medal Victory A.png Victory A
Unlock Condition

Unlocked by default

Origin

Chapter 224: The Gatekeeper of Hell, Pet Shop, Part 3

Medal Victory B.png Victory B
Unlock Condition

Buy from Medal List
ASBR Coins.png 450 G

Origin

Chapter 223: The Gatekeeper of Hell, Pet Shop, Part 2

Medal Victory C.png Victory C
Unlock Condition

Buy from Medal List
ASBR Coins.png 450 G

Origin

Cover of Chapter 224: The Gatekeeper of Hell, Pet Shop, Part 3

Medal Victory D.png Victory D
Unlock Condition

Buy from Medal List
ASBR Coins.png 450 G

Origin

Cover B of Chapter 225: The Gatekeeper of Hell, Pet Shop, Part 4

Medal Victory E.png Victory E
Unlock Condition

Buy from Medal List
ASBR Coins.png 450 G

Origin

Chapter 188: "The Fool" Iggy and "Geb" N'Doul, Part 6

Dialogue

Taunt LinesVictory LinesTag Lines
Quote.png Medal Speech.png Taunt Lines
Quote.png Medal Speech.png Victory Lines

Special Interactions

This section requires expansion.

Dialogue

EntranceVictory

All-Star Battle Mode

All missions in All-Star Battle Mode starring Iggy as either the Player or Enemy, in order of appearance.

Stardust Crusaders

Normal Battle (★)
Unlock Conditions: Unlocked from the start.
Stage: Cairo Streets
Battle DetailsSpecial Dialogue
Completion Bonus
ASBR Coins.png 500 G
Special Conditions
The player's defense is increased.
Secret Missions
1. Land a First Attack: ASBR Coins.png 1000 G
2. Down your opponent: ASBR 2D Art.png Polnareff Publicity Artwork
Entrance Dialogue
Iggy: I'm gonna tear out your hair and fart in your face!
Polnareff: You foul beast! Just you wait! I'll teach you to heel!
Victory Dialogue
Polnareff: Dirty dog! Perhaps now you understand!
Defeat Dialogue
Iggy: All right! Time to tear some hair!
Normal Battle (★★)
Unlock Conditions: Unlocked from the start.
IggyAvASBR.png
SCSymbol.png Iggy
PetShopAvASBR.png
Stage: Cairo Streets
Battle DetailsSpecial Dialogue
Completion Bonus
ASBR Coins.png 700 G
Special Conditions
Pet Shop's Flight Gauge does not decrease. The player's Heart Heat Gauge continuously refills. The player's defense is increased.
Secret Missions
1. Use the "Sand Dome" special: ASBR Coins.png 1000 G
2. Land the "A 'nasty' habit" skill: ASBR 2D Art.png The Fool Publicity Artwork
3. Land a Great Heat Attack: ASBR Music.png Pet Shop's Theme
Entrance Dialogue
Iggy: Grr! There's a lot I CAN do, but I CAN'T let a dog-lover just get killed!
Pet Shop: Ca-Caw! Cawww!
Victory Dialogue
Iggy: I'd stay lyin' down if I were you. I'm not interested in you or your master.
Defeat Dialogue
Pet Shop: Caaaaw!
Extra Battle (★★★★)
Unlock Conditions: Unlocked from the start.
Stage: Cairo Streets
Battle DetailsSpecial Dialogue
Completion Bonus
ASBR Coins.png 1500 G
Special Conditions
The player's health is decreased. The opponent's health continuously refills.
Secret Missions
1. Down your opponent: ASBR Coins.png 1000 G
2. Land a Stylish Evade: ASBR 2D Art.png Iggy Publicity Artwork
3. Land the "A 'nasty' habit" skill: ASBR Music.png Iggy's Theme
4. Win with a Great Heat Attack: ASBR Costume.png Iggy Special Outfit A
Entrance Dialogue
Koichi: That's a Stand! Are you telling me a dog can be a Stand user?!
Iggy: I'm on walkies, so get lost or I'll rip your leg off!
Victory Dialogue
Iggy: I can tell you're a dog lover, so I went easy on you.
Defeat Dialogue
Koichi: Wow, that was quite a shock! Maybe Police will develop a Stand next?


Gallery

Media


Music

Iggy's theme is ASBR Music.png The Shape-Shifting Fool of Sand! (変幻自在の砂の「愚者」だぜッ!, Hengenjizai no Suna no 'Gusha' daze!), and can be unlocked in-game by landing the "A 'nasty' habit" skill in All-Star Battle Mode's Iggy vs Koichi Hirose Extra Battle.

Its name is in reference to both the name of his Stand, The Fool, and its shape-shifting ability.

JoJo Glossary

Unlock Condition: Win in the Jotaro Kujo vs. DIO All-Star Battle Mode Boss Battle
TranslatedLocalized
An ally from Part 3: Stardust Crusaders. His Stand is The Fool. A purebred Boston Terrier, he joins the Joestar team in Egypt after being flown in as aid by the Speedwagon Foundation.[4] He loves to tear out people's hair and fart in their faces.
Stand: The Fool. A purebred Boston Terrier, he joins Joestar's team in Egypt after being flown in as aid by the Speedwagon Foundation. He loves to tear out hair and fart in people's faces.
第3部『スターダストクルセイダース』の登場人物。『ザ・フール』のスタンド使い。血統書付きのボストン・テリア。ジョースター一行がエジプトに上陸した直後にスピードワゴン財団に助っ人として連れて来られた。人間の髪の毛をむしり、その顔に屁をこく趣味がある。
Unlock Condition: Win in the Jotaro Kujo vs. DIO All-Star Battle Mode Boss Battle
TranslatedLocalized
Iggy's Stand. It takes the form of a sand monster. By its very nature, it cannot suffer physical damage. It has all kinds of useful functions, such as being able to turn into a glider or a dome, being highly versatile as a result.
Iggy's Stand. Takes the form of a sand monster. By its very nature, it cannot suffer physical damage. It has all kinds of useful functions, such as being able to turn into a glider or a dome.
イギーのスタンド。砂でできた怪物のような姿をしている。その性質上、物理的な攻撃ではダメージを受けない。体をグライダーやドームに変形させることができ、応用度が高い。

Art & Misc. Gameplay Callbacks

Stylish EvadesCut-insMisc. GameplayOther
Stylish Evade 12345
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Stylish Evade Pose 1
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Stylish Evade Pose 2
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Stylish Evade Pose 3
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Stylish Evade Pose 4
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Stylish Evade Pose 5
TalkingTauntedRumble Mode
ASBR Iggy Talking CutIn.png
Talking Cut-in
Origin

Chapter 224: The Gatekeeper of Hell, Pet Shop, Part 3, page 17
(removed the SFX, and modified the left ear) Chapter 183: "The Fool" Iggy and "Geb" N'Doul, Part 1, page 17

ASBR Iggy Taunted CutIn.png
Taunted Cut-in
ASBR Iggy Rumble CutIn.png
Rumble Mode Cut-in
Origin

Chapter 222: The Gatekeeper of Hell, Pet Shop, Part 1, Page 10
Chapter 183: "The Fool" Iggy and "Geb" N'Doul, Part 1, Page 13
(edited eye position)

Reference SketchStand Ref SketchMatch EntranceRound Win 1Round Win 2
IggyASBConcept.png
ASBR 2D Art.png Reference Sketch
Unlock Condition

Buy from Gallery Shop
ASBR Coins.png 1500 G

Origin

Chapter 224: The Gatekeeper of Hell, Pet Shop, Part 3

TheFoolASBConcept.png
ASBR 2D Art.png The Fool Reference Sketch
Unlock Condition

Buy from Gallery Shop
ASBR Coins.png 1500 G

Origin

Chapter 183: "The Fool" Iggy and "Geb" N'Doul, Part 1

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Match Entrance
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Round Win Pose 1
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Round Win Pose 2

Misc.

Update History

Balance Changes Comparison
ArrowBuff.png Buffs
ArrowNerf.png Nerfs
ArrowChange.png Neutral
19
5
8

1.3.0

  • Dodge (Background and Foreground)
    • ArrowChange.png The activation of move has been standardized for all characters.

1.4.0

  • Dash
    • ArrowBuff.png Adjusted timing of when dash jump is executable to make it easier to perform. (standardized)
  • Jumping Heavy Attack [Stand Off]
    • ArrowBuff.png Sped up attack's start-up.
  • Standing Heavy Attack [Stand On]
    • ArrowBuff.png Increased forward movement.
  • Crouching Medium Attack [Stand On]
    • ArrowBuff.png Extended hitbox.
    • ArrowBuff.png Sped up attack's start-up.
    • ArrowBuff.png Increased knockback amount when clashing with airborne opponent.
    • Changes made to make move easier to use in combos and scrambles.
  • Jumping Medium Attack [Stand On]
    • ArrowBuff.png Sped up attack's start-up.
  • Jumping Heavy Attack [Stand On]
    • ArrowBuff.png Sped up attack's start-up.
    • ArrowChange.png Corrected movement behavior during activation.
  • "The Fool" Skill
    • ArrowBuff.png Shortened recovery and accelerated return of Stand to Iggy.
    • ArrowBuff.png Increased damage.
    • ArrowNerf.png Removed groundbounce on ASBL.png and ASBM.png variations to prevent chaining of skill due to faster recovery.
    • ArrowBuff.png Increased knockback.
  • "Serves you right!" GHA
    • ArrowChange.png Fixed bug where certain costumes were behaving differently.

1.4.1

  • Jump [Stand On]
    • ArrowChange.png Standardized the animation lead-in to jumping with other characters to reduce imbalances due to differences in jumping.
  • "Reversal Assist"
    • ArrowNerf.png Decreased number of stocks from two to one.

1.6.0

  • "A nasty habit" skill
    • ArrowNerf.png Removed invincibility.
    • ArrowBuff.png Increased attack duration.
    • ArrowBuff.png Iggy now rebounds away from the opponent if the attack is guarded. The rebound can be canceled into an "Aerial Dash" special.
  • "Ha ha, sucker!" skill
    • ArrowBuff.png Changed so skill can now be Flash Canceled when a move is successfully countered.
    • ArrowBuff.png Successful counters now leave Stand Mode on.

2.0.0

  • Backdash
    • ArrowBuff.png Fixed Iggy's hurtbox so that it matches the animation rather than extending above where he visually is.
  • Thrown Animation
    • ArrowBuff.png Fixed an issue where Iggy was not granted invincibility after automatically performing a throw escape, resulting in situations where he could be attacked during the animation.
  • "Too easy!" skill
    • ArrowNerf.png No longer triggers Counter Hit on a successful activation.
    • ArrowBuff.png Increased damage.
  • "Get outta here! skill
    • ArrowChange.png Fixed a bug where if this skill was activated right as time was stopped, it would continue to reflect projectiles in stopped time.
  • "Sand Dome" skill
    • ArrowChange.png Fixed a bug where when used with the correct timing, Iggy and The Fool would remain separate.

2.1.0

  • "Sand Dome" special
    • ArrowChange.png Changed the command input condition so when not guarding, the directional input needs to be returned to neutral before the special's input can be inputted. This means that if holding back and not guarding, the skill will not activate when ASBS.png is pressed until the directional input is released and then reinputted along with the Style button.
      • The command list has been updated to reflect this.
    • ArrowChange.png Added new command input. ASBS.png can now be inputted while guarding to activate.
    • ArrowBuff.png Decreased the rate at which the Heart Heat Gauge drains.

2.3.0

  • Back Throw
    • ArrowNerf.png Fixed an issue where Iggy's back throw would have a shorter recovery when using the Special A costume.

References


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