Attack type: High
Damage: 8
Attack type: High
Damage: 14
Attack type: High
Damage: 10 + 20 (30) (normal) / 10 + 28 (38) (MAX Electricity)
Attack type: Low
Damage: 10
Attack type: Low
Damage: 17 (normal) / 21 (MAX Electricity)
Attack type: Low
Damage: 30 (normal) / 37 (MAX Electricity)
Attack type: Middle
Damage: 13
Attack type: Middle
Damage: 7 × 2 (14) (MAX Electricity) / 8 × 2 (16) (MAX Electricity)
Attack type: Middle
Damage: 30
If it completely depletes while Otoishi is in Stand Mode, he will be forced into a special animation as Chili Pepper is forcibly dismissed, leaving him vulnerable. While empty, Otoishi is unable to use any skills, moves, even his Throw, or summon Red Hot Chili Pepper, leaving him with only his User Mode normal attacks. After the gauge has been fully drained, it will passively refill to about a quarter of a stock while in User Mode. It will then start passively draining again once reaching this point.
If it is filled past the first meter, Otoishi enters "MAX Electricity", increasing the damage and speed of his attacks involving Chili Pepper as well as altering their properties, with the Stand visually becoming brighter as more sparks and electric crackles come off of it.
If in Stand Mode, Chili Pepper can remain in MAX Electricity even after the gauge drops below the second level, provided Otoishi doesn't dismiss the Stand.
This skill possess its own follow-up. If used, Chili Pepper exits the plane to deliver a drop attack, knocking the opponent down.
When at MAX Electricity, this attack deals more damage and the airplane itself will shock the opponent upon connecting, leaving them bound and then crumpling. The follow-up will also launch the opponent instead of knocking them down. (Comboable)
This skill's recovery is incredibly long, making it extremely punishable when whiffed. When combined with the fact that it cannot hit crouching opponents unless they are Mounted, it is inadvisable to use this attack in neutral.
Attack type: High
Damage:
35 (normal) / 40 (MAX Electricity)
45 (normal) / 50 (MAX Electricity)
55 (normal) / 60 (MAX Electricity)
Follow-Up Damage: 35 (normal) / 38 (MAX Electricity)
- Light (): Chili Pepper jumps from the first spot to the third.
- Medium (): Chili Pepper jumps from the second spot to the third.
- Heavy (): Chili Pepper jumps from the third spot to the first, moving towards Otoishi.
Attack type: High
Damage: 35 (normal) / 60 (MAX Electricity)