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Back down? You think I'd back down from something like this?[2] (ひるむ………と! 思うのか…… これしきの……… これしきの事でよオオオォォォ, Hirumu……… to! Omou no ka…… koreshiki no……… koreshiki no kotode yo ooo~o~o~o)
ASBR Narancia title call.png

Narancia Ghirga (ナランチャ・ギルガ, Narancha Giruga) was confirmed to return for All-Star Battle R during the game's initical announcement trailer.[1]

His moveset is fundamentally the same as his from All-Star Battle, with a few tweaks being made to both balance the character and fit him into the overall gameplay tweaks that All-Star Battle R brought.

In the English version of All-Star Battle R, Narancia's Stand, Aerosmith, is localized as "Li'l Bomber", carried on from it first official usage in All-Star Battle.

Replacing Yūko Sanpei, Daiki Yamashita reprises his role as Narancia's voice actor from the Golden Wind anime adaptation. As with the majority of the game's roster, voicelines for Narancia were either added or re-recorded.

Gameplay

Narancia has 850 health and uses the Stand (スタンド, Sutando) Battle Style, fighting foes with Aerosmith. During a fight, he can use several different attacks that were featured in Vento Aureo.

This section requires expansion.

Command List

Expand/Collapse All

Normals [Stand Off] (通常技)
Standing Light Attack
ASBL.png ON GROUND
Narancia slaps outward with the back of his hand.

Attack type: High
Damage: 13

Standing Medium Attack
ASBM.png ON GROUND
Narancia slides forward and slashes upward with his knife.

Attack type: High
Damage: 23

Standing Heavy Attack
ASBH.png ON GROUND
Narancia steps forward and kicks straight out.

Attack type: High
Damage: 35

Crouching Light Attack
ASBDPad2.png + ASBL.png ON GROUND
Narancia performs a crouching backhanded slap.

Attack type: Low
Damage: 14

Crouching Medium Attack
ASBDPad2.png + ASBM.png ON GROUND
Narancia moves forward and slashes up and inward with his knife while crouching.

Attack type: Low
Damage: 12

Crouching Heavy Attack
ASBDPad2.png + ASBH.png ON GROUND
Narancia shifts his weight and performs a stationary crouching kick. If it connects, it will knock the opponent to the ground in a hard knockdown.

Attack type: Low
Damage: 37

Jumping Light Attack
ASBL.png IN AIR OK
Narancia kicks at a downward angle while airborne.

Attack type: Middle
Damage: 18

Jumping Medium Attack
ASBM.png IN AIR OK
Narancia stabs directly below himself with his knife while airborne.
Because Narancia stabs straight down, this attack will not hit aerial opponents unless they are below him.

Attack type: Middle
Damage: 28

Jumping Heavy Attack
ASBH.png IN AIR OK
Narancia briefly summons Aerosmith to shoot four bullets at a downward angle.
Because of how disjointed and short-lived the hitbox is, this normal can only hit an aerial opponent four times. Only a maximum of three bullets will hit on grounded ones, with only two hitting being more likely.

Attack type: High
Damage: 10 × 4 (40)

Style/Specials/Etc. [Stand Off] (スタイル/特殊技/その他)
Stand On/Off (スタンドON/OFF, Sutando ON/OFF)
ASBS.png ON GROUND
Switches between User Mode and Stand Mode. Doing so summons or dismisses Aerosmith, changing the skills Narancia has access to.
You bastard!
ASBDPad3.png + ASBH.png ON GROUND
Narancia steps forward and performs a high kick that launches the opponent into the air. A command normal that can chain into Narancia's skills. (Comboable)

Attack type: High
Damage: 50

Rumble Mode (ゴゴゴモード, Gogogo Mōdo)
Activates when under 30% health
This mode is automatically activated once Narancia falls below 30% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.
Skills [Stand Off] (コマンド技)
You're not going anywhere!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Narancia delivers a straight punch while simultaneously using his arm as a runway to summon Aerosmith, which shoots a volley of bullets forward. The bullets fired by this attack only travel a very short distance before expiring. When using the ASBM.png and ASBH.png variants, Narancia will slide forward a small distance. The distance both he and Aerosmith move as well as the number of hits increases in ASBL.pngASBM.pngASBH.png order, but the greater the increase, the more vulnerable Narancia becomes. This skill can activate Rush Mode. (Flash Cancel comboable)

Because of the disjointed hitbox of the bullets, the last two hits of the ASBH.png variant can often miss when used in neutral.

Attack type: High
Damage: ASBL.png 40 + 4 × 8 (72) / ASBM.png 50 + 5 × 10 (100) / ASBH.png 60 + 5 × 10 + 2 × 5 (120)

I'll shoot you through!
ASBDPad6.pngASBDPad2.pngASBDPad3.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Aerosmith is summoned to shoot at an upwards angle, functioning as a reversal and anti-air. If struck, the opponent is lifted into the air and held there by the bullet volley until it ends. Repeatedly tapping the attack button extends Aerosmith's shooting time, increasing the attack's number of hits and total damage. The number of hits possible increase in ASBL.pngASBM.pngASBH.png order, but the greater the increase, the more vulnerable Narancia becomes.
If using the ASBL.png variant, the skill can be Flash Canceled and comboed off of. If using the ASBM.png or ASBH.png variants, the skill will have invulnerability, allowing for it to be a good, but very punishable if whiffed or blocked since they cannot be Flash Canceled, reversal option.

Attack type: High
Damage: ASBL.png 52 ~ 76 / ASBM.png 76 ~ 100 / ASBH.png 100 ~ 124 (depending on number of hits)

I don't need bullets to kill you!
ASBDPad6.pngASBDPad3.pngASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
A command Throw. Narancia summons Aerosmith to fly straight forward a distance. If it connects with the opponent, Aerosmith shreds them with its propeller as Narancia takes the chance to run up to them and jump-kick them high into the air. The distance Aerosmith travels and its travel speed increase in ASBL.pngASBM.pngASBH.png order, but the greater the increase, the more vulnerable Narancia becomes. (Flash Cancel Comboable)

Attack type: Throw
Damage: 87

Normals [Stand On] (通常技)
Standing Light Attack
ASBL.png ON GROUND
Aerosmith moves down and shoots two bullets straight out.

Attack type: High
Damage: 6.5 × 2 (13)

Standing Medium Attack
ASBM.png ON GROUND
Aerosmith moves down and shoots a volley of six bullets straight out.

Attack type: High
Damage: 3.5 × 6 (21)

Standing Heavy Attack
ASBH.png ON GROUND
Aerosmith flies forward to ram the opponent while performing an aileron roll.

Attack type: High
Damage: 5 × 5 + 15 (40)

Crouching Light Attack
ASBDPad2.png + ASBL.png ON GROUND
Aerosmith moves down and shoots two bullets straight out while Narancia is crouching.

Attack type: Low
Damage: 6 × 2 (12)

Crouching Medium Attack
ASBDPad2.png + ASBM.png ON GROUND
Aerosmith moves down slightly and shoots a volley of six bullets straight out while Narancia is crouching.

Attack type: Low
Damage: 3.5 × 6 (21)

Crouching Heavy Attack
ASBDPad2.png + ASBH.png ON GROUND
While Narancia is crouching, Aerosmith flies forward to ram the opponent while performing an aileron roll. If it connects with the opponent, they'll be knocked to the ground in a hard knockdown.

Attack type: Low
Damage: 32

Jumping Light Attack
ASBL.png IN AIR OK
Aerosmith shoots two bullet out while airborne.
While there are two bullets visually, this attack will only hit once.

Attack type: High
Damage: 6

Jumping Medium Attack
ASBM.png IN AIR OK
Aerosmith shoots a barrage of six bullets out while airborne.
The attack does not stop Narancia's momentum, and as such, the bullets will be shot from wherever Aerosmith is at the moment. This results in the bullets not all coming out at the same height. Because of this, it is not possible to hit grounded or crouching opponents with the entire barrage.

Attack type: High
Damage: 3.5 × 6 (21)

Jumping Heavy Attack
ASBH.png IN AIR OK
Aerosmith performs an aileron roll, hitting the opponent multiple times as it does.
While the attack can hit up to six times, it will only hit grounded opponents two or three times.

Attack type: Middle
Damage: 10 × 6 (60)

Style/Specials/Etc. [Stand On] (スタイル/特殊技/その他)
Stand On/Off (スタンドON/OFF, Sutando ON/OFF)
ASBS.png ON GROUND
Switches between User Mode and Stand Mode. Doing so summons or dismisses Aerosmith, changing the skills Narancia has access to.
Rumble Mode (ゴゴゴモード, Gogogo Mōdo)
Activates when under 30% health
This mode is automatically activated once Narancia falls below 30% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.
Skills [Stand On] (コマンド技)
Attack!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Narancia orders Aerosmith to fly a distance forward, placing it into a position ready to attack. The attack button inputted determines how far Aerosmith travels before stopping. If it hits the opponent, it will deal damage and push them back.
This skill has a variety of different follow-up skills that can be chained together up to three times in a looping series of attacks, plus three possible finisher skills to end the series at any time; The follow-up attacks are determined by directional buttons (minus ASBDPad6.png) for standard skills, and attack buttons for finisher skills. This effectively gives the player direct control over Aerosmith until the series ends. However, as Aerosmith is being controlled, Narancia himself is stationary and vulnerable.

Every time a new skill in the series is executed, Aerosmith will always readjust its aim towards the opponent, automatically correcting its orientation should they have Sidestepped/Dodged it in order to once again send the attacks in their direction. This ability and every possible follow-up is a Stand Rush skill that Narancia can disconnect from to freely act while it is executing.

Attack type: High
Damage: 13

I'll shoot!
(During "Attack" loop) ASBDPad8.png ON GROUND
A standard skill that continues the "Attack!" loop. Aerosmith performs an upward loop and shoots downwards from a high angle.

Attack type: High
Damage: 8 × 4 (32)

Now's my chance!
(During "Attack" loop) ASBDPad2.png ON GROUND
A standard skill that continues the "Attack!" loop. Aerosmith loops downwards and shoots straight forward while flying low to the ground.

Attack type: Low
Damage: 10 × 4 (40)

Gonna send you flying!
(During "Attack" loop) ASBDPad4.png ON GROUND
A standard skill that continues the "Attack!" loop. Aerosmith flies overhead in an arc while shooting towards in the inside of the arc. This fires the most bullets in a single volley and functions as an anti-air attack.

Attack type: High
Damage: 15 × 8 (120)

Perfect timing!
(During "Attack" loop) ASBL.png ON GROUND
A finisher skill that ends the "Attack!" loop. Aerosmith advances straight forward while shooting bullets before hitting the opponent with its propeller if close enough. If the propeller attack hits, the opponent will be launched into the air. (Flash Cancel Comboable)

Attack type: High
Damage: 10 × 4 + 12 (52)

I know how to waste you!
(During "Attack" loop) ASBH.png ON GROUND
A finisher skill that ends the "Attack!" loop. Aerosmith swiftly flies backward, positioning itself low to the ground before flying quickly forward, launching the opponent into the air with its propeller if it hits them. It then performs a looping aileron roll before quickly orienting itself back towards the opponent. (Flash Cancel comboable)

Attack type: Low
Damage: 60

I'm gonna kill you!
(During "Attack" loop) ASBM.png ON GROUND WHEN DOWNED
A finisher skill that ends the "Attack!" loop. Aerosmith performs a loop maneuver and drops a bomb towards the ground, generating an explosion that deals damage and launches the opponent. The bomb's fire that lingers for a short moment is still able to damage the opponent if they step in it, launching them. (Flash Cancel comboable)

Attack type: Middle
Damage: 60

I'll make you swiss cheese!
ASBDPad4.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Aerosmith is sent to shoot a volley of bullets outward. The button inputted changes the angle the bullets are shot at. (Flash Cancel comboable)
  • Light (ASBL.png): Aerosmith shoots its volley at a downward angle.
  • Medium (ASBM.png): Aerosmith shoots its volley at a slight downward angle, almost straight out, with the bullets spreading out as they travel.
  • Heavy (ASBH.png): Aerosmith shoots straight out as it performs an aileron roll and travels upward. These bullets will disappear after traveling a moderate distance.

This is a Stand Rush skill that Narancia can disconnect from to freely act while it is executing.

Attack type: High
Damage: ASBL.png 8 × 6 (48) / ASBM.png 8 × 8 (64) / ASBH.png 8 × 10 (80)

Blast off!
ASBDPad6.pngASBDPad2.pngASBDPad3.png + ASBL.png/ASBM.png/ASBH.png ON GROUND WHEN DOWNED
Aerosmith travels forward, performing a loop maneuver and dropping a bomb towards the ground. If it hits the ground it will generate an explosion that deals damage and launches the opponent. The bomb's fire that lingers for a short moment is still able to damage the opponent if they step in it, launching them. Unlike with "I'm gonna kill you", the bomb can hit the opponent as it travels towards the ground, preventing the bomb's fire from lingering on the ground. The distance forward Aerosmith travels to drop the bomb increases in ASBL.pngASBM.pngASBH.png order. A Stand Rush skill that Narancia can disconnect from to freely act while it is executing. (Flash Cancel comboable)

Attack type: Middle
Damage: 60

Shoot, shoot, shoot it up!
ASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Aerosmith loops back around a long distance, crumpling the opponent if it hits them, before firing off a volley of bullets forward, knocking the opponent off their feet upon connecting. The amount of damage dealt increases in ASBL.pngASBM.pngASBH.png order, but the greater the increase, the more vulnerable Narancia becomes. (Flash Cancel comboable)

Attack type: High
Damage: ASBL.png 10 + 3 × 8 + 15 (49) / ASBM.png 10 + 2.8 × 10 + 20 (58) / ASBH.png 10 + 2.66 × 12 + 25 (67)

Throw (投げ技)
Take that! And that!
2 ATK buttons near opponent or ASBT.png (ASBDPad4.png to back-throw) ON GROUND
Narancia relentlessly kicks the opponent multiple times, with the final kick sending them flying. If a back-throw was performed, Narancia will grab the opponent and swing them around to the other side of himself before kicking them away.

Attack type: Throw
Damage: 120

Heart Heat Attack / Great Heat Attack (HHA / GHA)
I'll make it even bigger!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 2 ATK Buttons ON GROUND WHEN DOWNED
Narancia sends out Aerosmith to carpet bomb the whole area in front of him with a series of five dropped bombs. The attack knocks the opponent off their feet, dealing more damage the closer they are (as they are struck by more of the bombs) and knocking them a long distance away from Narancia. This HHA does not require an initial hit to connect in order to work, and will not stop until it finishes. This HHA can also hit a downed opponent.

Attack type: Middle
Damage: 180

Volare Via
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 3 ATK Buttons or ASBG.png ON GROUND
Narancia commands Aerosmith to attack as it swoops low to the ground in an attempt to knock the opponent off their feet. If the attack is successful, Aerosmith will start hailing the opponent with an extended volley of bullets from below, carrying them high into the air. Narancia war cries "VOLAVOLAVOLA!!!" during the assault for a prolonged period, before shouting "Volare via!". On cue, Aerosmith finishes the attack by dropping a bomb on the falling opponent that generates a massive, point-blank explosion.

Attack type: High
Damage: 330 / 395 / 495 (depending on HH gauge)

Assist System (アシストシステム)
Assault Assist (アサルトアシスト, Asaruto Ashisuto)
ON GROUND
A two-stock assist. Narancia lands in and summons Aerosmith to shoot a volley of bullets at an upward angle. If hit, the opponent will be lifted into the air and held there until the volley ends, launching them away after. Narancia then dismisses his Stand and poses before jumping back-off screen.

Attack type: High
Damage: 52

Reversal Assist (リバーサルアシスト, Ribāsaru Ashisuto)
ON GROUND
A one-stock assist. Narancia jumps into the opponent as Aerosmith shoots the opponent away. He then dismisses his Stand and poses before jumping back-off screen.

Attack type: High

Moveset Changes from All-Star Battle

Normals [Stand Off] (通常技)
Standing Light Attack
ASBL.png ON GROUND
When hitting a jumping opponent, this normal will now cause a soft knockdown rather than basic hitstun that the enemy will automatically recovery out of.
Standing Heavy Attack
ASBH.png ON GROUND
Narancia moves significantly farther than he does in All-Star Battle when kicking.
Crouching Medium Attack
ASBDPad2.png + ASBM.png ON GROUND
Narancia now moves forward before attacking.
Style/Specials/Etc. [Stand Off] (スタイル/特殊技/その他)
You bastard!
ASBDPad3.png + ASBH.png ON GROUND
The input for this command normal has changed. Previously it was ASBDPad6.png in place of ASBDPad3.png. It also launches on hit now rather than only causing basic hitstun.
Skills [Stand Off] (コマンド技)
You're not going anywhere!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Narancia now slides forward a short distance when using the ASBM.png and ASBH.png variants. Additionally, all variants of this skill deal significantly more damage than their All-Star Battle counterparts.
I'll shoot you through!
ASBDPad6.pngASBDPad2.pngASBDPad3.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
This skill no longer pushes the opponent away from Narancia, instead holding them in place in the air while they are hit by the barrage of bullets. This makes it much easier to Flash Cancel and combo off of. However, the ASBM.png and ASBH.png variants can no longer be Flash Canceled. The ASBL.png variant has lost its invincibility as well. Furthermore, all variants deal significantly more hits, resulting in the damage being higher, especially on the ASBH.png variant.
I don't need bullets to kill you!
ASBDPad6.pngASBDPad3.pngASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
The distance Aerosmith flies forward now varies based on which attack button is inputted, which results in the ASBL.png variant's range being significantly shorter and the ASBH.png variant's being longer. This change also affects Aerosmith's travel speed as the duration of the skill is comparable. Additionally, the translation of this skill's name has changed. Previously it was "Don't shoot if you ain't got the stones!" in place of "I don't need bullets to kill you!".

Normals [Stand On] (通常技)
Standing Light Attack
ASBL.png ON GROUND
Aerosmith now quickly moves down before it shoots, leading to the bullets traveling forward at a lower height, though the move still remains a High. This makes it more difficult to hit aerial opponents now. The bullets also do not travel as far as they did in All-Star Battle before disappearing. As a trade-off, the attack does not have as much pushback now.
Standing Medium Attack
ASBM.png ON GROUND
Aerosmith now quickly moves down before it shoots, leading to the bullets traveling forward at a lower height, though the move still remains a High. This makes it more difficult to hit aerial opponents now. The bullets also do not travel as far as they did in All-Star Battle before disappearing. As a trade-off, the attack does not have as much pushback now.
Standing Heavy Attack
ASBH.png ON GROUND
Aerosmith flies a farther distance forward while attacking, giving this attack more range. It also can hit up to six times now instead of only three.
Crouching Light Attack
ASBDPad2.png + ASBL.png ON GROUND
Aerosmith's bullets don't travel quite as far as they did in All-Star Battle before disappearing. As a trade-off, the attack does not have as much pushback now.
Crouching Heavy Attack
ASBDPad2.png + ASBH.png ON GROUND
Aerosmith flies a farther distance forward while attacking, giving this attack more range.
Jumping Heavy Attack
ASBH.png IN AIR OK
This attack can hit up to six times now instead of only three times, though these extra hits can only be connected on aerial opponents.
Skills [Stand On] (コマンド技)
Attack!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
The ASBL.png variant travels a significantly greater distance forward than it did in All-Star Battle. However, the ASBH.png variant now travels a significantly shorter distance. Furthermore, this skill now has a hitbox that deals damage and pushes the opponent back. Also, if the input for a follow-up skill in the loop is held, it will now repeat itself rather than having to be inputted multiple times.
I'll shoot!
(During "Attack!" loop) ASBDPad8.png ON GROUND
The Style button (ASBS.png) no longer needs to be held while this skill is executing to shoot. It is also now a High attack rather than a Middle. Aerosmith's loop is slightly different now as well, as instead of moving forward when it loops upward, it now loops almost straight up. This causes Aerosmith to drop to a position that is farther away from where it started once this skill completes. This isn't too much of an issue if Aerosmith ends up behind the opponent, but if this skill is used when Aerosmith in front of them, then the later skills in the loop after this one are less likely to hit due to the increased distance. Also, this attack is no longer the highest damaging skill in the loop, now being the lowest.
Now's my chance!
(During "Attack!" loop) ASBDPad2.png ON GROUND
The Style button (ASBS.png) no longer needs to be held while this skill is executing to shoot. This skill is also no longer the lowest damaging skill in the loop, now being the middle damaging one of the three.
Gonna send you flying!
(During "Attack!" loop) ASBDPad4.png ON GROUND
The Style button (ASBS.png) no longer needs to be held while this skill is executing to shoot. This skill is also now the most damaging skill in the loop, with its damage being significantly higher than it was in All-Star Battle.
Perfect timing!
(During "Attack!" loop) ASBL.png ON GROUND
This skill is now a finisher for the loop rather than one of the skills that can be looped up to three times. It also now launches the opponent if Aerosmith's propeller hits them, allowing this skill to be comboed off of if Flash Canceled.
I know how to waste you!
(During "Attack!" loop) ASBH.png ON GROUND
The input for this skill has been changed. Previously it was ASBM.png in place of ASBH.png.
I'm gonna kill you!
(During "Attack!" loop) ASBM.png ON GROUND WHEN DOWNED
The input for this skill has been changed. Previously it was ASBH.png in place of ASBM.png. The skill is also now a Middle rather than a High. Futhermore, the bomb can no longer hit the opponent, with only the explosion actually having a hitbox. As for the explosion itself, it now launches opponents into a hard knockdown (the same hit effect the bomb hit used to have) rather than causing a groundbounce. Additionally, this skill can now hit a downed opponent.
I'll make you swiss cheese!
ASBDPad4.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
The bullet pattern for all the variants is different. The ASBL.png variant now shoots at a downward angle rather than straight out. The ASBM.png variant's bullets don't stay as grouped together as they did in All-Star Battle. The ASBH.png is largely the same, but the last couple shots shoot at a more of an upward angle.
Blast off!
ASBDPad6.pngASBDPad2.pngASBDPad3.png + ASBL.png/ASBM.png/ASBH.png ON GROUND WHEN DOWNED
Aerosmith now will drop its bomb farther forward the stronger the attack button inputted. Additionally, the explosion now launches opponents into a hard knockdown (the same hit effect the bomb has) rather than causing a groundbounce. Furthermore, this skill can now hit a downed opponent.
Shoot, shoot, shoot it up!
ASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
This skill is now its own skill rather than being part of the "Attack!" loop. As such, its input has changed from ASBL.png to ASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png. This also means that it has three different variants instead of only having one. Additionally, this skill is now a High rather than being Unblockable.

Heart Heat Attack / Great Heat Attack (HHA / GHA)
I'll make it even bigger!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 2 ATK Buttons ON GROUND WHEN DOWNED
This attack is now a Middle rather than a High. It also can hit up to six times rather than five, though Aerosmith still only visually drops five bombs.

General Changes

  • Narancia's run speed in Stand Mode has been greatly decreased.

Medal List

Costumes & Tints

This game reference box is missing an image/video. You can help JoJo's Bizarre Encyclopedia by uploading it.

Medal Costume.png Normal Costume
Unlock Condition

Unlocked by default

Origin

This section requires expansion.

Poses

This section requires expansion.

Dialogue

Quote.png Medal Speech.png Taunt Lines
  • Ha ha ha! Your name dooms you to an eternity in the lowest hell!

Special Interactions

This section requires expansion.

Dialogue

Outside of All-Star Battle Mode, Narancia has unique interaction dialogue for both his match entrances and victories when facing certain characters.

Quote.png Match Entrance
  • Who are you, you bastard!
    —Narancia (Player 1)
    Now I got it! So you’re the enemy, huh?!
    —Narancia (Player 2)
  • You’re at least two years younger than I am!
    —Narancia
    That must be the Aerosmith. I’m in trouble if he gets outta my range!
  • Let me see your Aerosmith. Come at me with all you got!
    I don’t like this much, but these are my orders, Bucciarati!
    —Narancia
  • Why don’t we test our stands against each other?
    Ain’t no way a pistol could beat a machine gun, idiot!
    —Narancia

All-Star Battle Mode

All missions in All-Star Battle Mode starring Narancia as either the Player or Enemy, in order of appearance.

Golden Wind

Normal Battle (★★)
Unlock Conditions: Unlocked from the start.
Stage: Rome
Completion Bonus
ASBR Coins.png 500 G
Special Conditions
The player's Heart Heat Gauge continuously refills. The player's defense is decreased.
Secret Missions
1. Down your opponent: ASBR Coins.png 1000 G
2. Land a Stylish Evade: ASBR 2D Art.png Pannacotta Fugo Publicity Artwork
3. Use the "Purple Haze Distortion" special: ASBR Music.png Fugo's Theme
Entrance Dialogue
Narancia: Fugo... I thought you said you'd help me study!
Fugo: But you always end up forgetting no matter how many times I teach you...
Victory Dialogue
Fugo: Well then, let's hear you repeat the seven steps I taught you. Go on!
Defeat Dialogue
Narancia: Keep your promises! Once a liar, next a thief, ya know!
Extra Battle (★★★)
Unlock Conditions: Unlocked from the start.
Stage: Naples Train Station
Completion Bonus
ASBR Coins.png 1000 G
Special Conditions
Both the player and the opponent's attack power are increased.
Secret Missions
1. Win without losing a single round: ASBR Coins.png 1000 G
2. Execute a Flash Cancel: ASBR 2D Art.png Narancia Ghirga Publicity Artwork
3. Land a Great Heat Attack: ASBR Tint.png Narancia Color Tint C
Entrance Dialogue
Joseph: You think you can beat me with that little toy jet?
Narancia: Aerosmith ain't no toy plane!
Victory Dialogue
Narancia: You know what they call people like you? Cheaters, that's what!
Defeat Dialogue
Joseph: Heh heh! I'm pretty good at shooting planes down!


Gallery

Media


Music

Narancia's theme is ASBR Music.png Volare Via! (ボラーレ・ヴィーア(飛んで行きな), Borāre Vīa (Tonde Iki na)), and can be unlocked in-game by buying it from the Gallery Shop for ASBR Coins.png 1000 G.

Its name is in reference to Narancia saying the line "Volare Via!" at the end of his Stand Rush in Chapter 92 of Vento Aureo while shooting Squalo.

JoJo Glossary

An ally in Part 5: Vento Aureo, and the user of the Stand Aerosmith. He is childish and naive, but harbors an inferiority complex about his lack of education and flies into a rage when teased about it. In the final battle, he is the first to be targeted and killed by Diavolo, who is wary of his Stand's radar ability.[3]

User of the Stand Li'l Bomber, he is a little childish and naive, with an inferiority complex about his lack of education. He flies into a rage if teased about it. He is Diavolo's first victim in the final battle.

第5部『黄金の風』の登場人物。『エアロスミス』のスタンド使い。無邪気で子どもっぽい性格だが、教育を受けていないことに劣等感を持っており、それを馬鹿にされるとキレる。最終決戦ではスタンドのレーダー能力を警戒したディアボロに最初に狙われ、殺害された。
Narancia's Stand. It takes the form of a fighter plane, and can attack with machine guns and missiles. It is also equipped with a radar that can detect carbon dioxide.

Narancia's Stand. Shaped like a fighter plane, built to attack with machine guns and missiles. It is also equipped with a radar that's sensitive to carbon dioxide.

ナランチャのスタンド。プロペラ戦闘機の姿をしており、機銃や爆弾で攻撃を行う。二酸化炭素を検知するレーダー能力を持っている。

Art & Misc Moveset Callbacks

Misc

Update History

Balance Changes Comparison
ArrowBuff.png Buffs
ArrowNerf.png Nerfs
ArrowChange.png Neutral
18
22
12

1.3.0

  • Health
    • ArrowNerf.png Reduced health from 950 to 850.
  • Aerosmith's projectiles
    • ArrowChange.png Fixed issue where combo scaling would not apply. (unintended bug)
  • Standing Heavy Attack [Stand On]
    • ArrowNerf.png Decreased damage.
  • Jumping Heavy Attack [Stand On]
    • ArrowNerf.png Decreased damage.
  • "You're not going anywhere!" skill
    • ArrowNerf.png Decreased damage.
  • "I'll shoot you through!" skill
    • ArrowNerf.png Changed so move can no longer be Flash Canceled.
  • "I don't need bullets to kill you!" skill
    • ArrowBuff.png Sped up start-up.
  • "I'll make it even bigger!" HHA
    • ArrowChange.png Fixed issue where combo scaling would not apply. (unintended bug)

1.4.0

  • Standing Light Attack [Stand On]
    • ArrowChange.png Fixed issue where Aerosmith would not fire bullets if move was used after a Crouching Light Attack. (unintended bug)

1.6.0

  • Stand hurtbox
    • ArrowChange.png Added hurtbox to Aerosmith.
  • Standing Medium Attack [Stand Off]
    • ArrowBuff.png Increased time hitbox is active.
  • Crouching Medium Attack [Stand Off]
    • ArrowBuff.png Increased time hitbox is active.
    • ArrowBuff.png Increased amount of forward launching power when hitting an airborne opponent.
  • Jumping Medium Attack [Stand Off]
    • ArrowBuff.png Increased time hitbox is active.
  • Standing Light Attack [Stand On]
    • ArrowNerf.png Increased recovery time.
  • Standing Medium Attack [Stand On]
    • ArrowNerf.png Delayed activation time.
    • ArrowNerf.png Increased recovery time.
  • Standing Heavy Attack [Stand On]
    • ArrowNerf.png Delayed activation time.
    • ArrowNerf.png Increased recovery time.
  • Couching Light Attack [Stand On]
    • ArrowNerf.png Increased activation time.
    • ArrowNerf.png This attack can no longer be canceled with light attacks.
  • "Attack!" skill
    • ArrowBuff.png Increased Aerosmith's movement speed.
    • ArrowBuff.png Added hitbox to Aerosmith and damage.
    • ArrowBuff.png Decreased recovery time.
      • This results in Aerosmith returning to Narancia at the same time across all versions of the skill.
    • Travel distance has been changed for the different versions.
      • ArrowBuff.png ASBL.png Increased travel distance.
      • ArrowBuff.png ASBM.png Increased travel distance (less than the ASBL.png version).
      • ArrowNerf.png ASBH.png Decreased travel distance.
  • "Perfect timing!" follow-up skill
    • ArrowNerf.png Increased recovery time.
  • "I know how to waste you!" follow-up skill
    • ArrowBuff.png Decreased recovery time.
  • "I'm gonna kill you!" follow-up skill
    • ArrowBuff.png Decreased recovery time.
    • ArrowNerf.png Changed so skill now causes a hard knockdown rather than a groundbounce.
    • ArrowBuff.png Increased launching force.
  • "I'll make you swiss cheese!" skill
    • ArrowChange.png Adjusted the firing angle of the ASBL.png and ASBM.png versions.
    • ArrowNerf.png Increased recovery time of the ASBM.png and ASBH.png versions.
  • "Blast off!" skill
    • ArrowBuff.png Increased launching force.
    • ArrowNerf.png Changed so the hit effect is the same for both the bomb and explosion portions of the attack.
      • The bomb now causes a hard knockdown instead of a launch and the explosion causes a hard knockdown instead of a groundbounce.
  • "Reversal Assist"
    • ArrowNerf.png Decreased stocks from two to one.

2.0.0

  • Aerosmith
    • ArrowChange.png Adjusted Aerosmith's collision box for the following attacks to prevent it from pushing certain characters away during their HHA/GHAs:
      • Standing Heavy Attack [Stand On]
      • Crouching Heavy Attack [Stand On]
      • Jumping Heavy Attack [Stand On]
      • "You're not going anywhere!" skill
      • "Shoot, shoot, shoot it up!" skill
  • Crouching Medium Attack [Stand Off]
    • ArrowNerf.png Reduced damage.
  • Standing Heavy Attack [Stand On]
    • ArrowChange.png Adjusted the hitbox so characters with narrow hurtboxes won't slip through the middle of the attack under certain circumstances.
  • Jumping Heavy Attack [Stand On]
    • ArrowChange.png Adjusted the hitbox so characters with narrow hurtboxes won't slip through the attack midway through under certain circumstances.
    • ArrowBuff.png Increased the number of hits.
    • ArrowBuff.png The damage of each hit has been decreased, but the total damage has been increased.
  • "You're not going anywhere!" skill
    • ArrowNerf.png Changed so that if the same skill hits 3 times or more, the opponent now gets downed.
  • "I'll shoot you through!" skill
    • ArrowNerf.png Changed so that if the same skill hits 3 times or more, the opponent now gets downed.
  • "Attack!" skill
    • ArrowBuff.png This skill will now automatically orient toward the opponent when activated.
    • ArrowChange.png Increased amount of backward movement.
  • "Gonna send you flying!" skill
    • ArrowChange.png Fixed an issue where the attack would shoot extra projectiles if the ASBS.png input was held.
  • "I know how to waste you!" skill
    • ArrowBuff.png Increased launching force.
  • "I'll make you swiss cheese!" skill
    • ArrowNerf.png Changed so that if the same skill hits 3 times or more, the opponent now gets downed.
  • "Shoot, shoot, shoot it up!" skill
    • ArrowChange.png Adjusted the launching force of Aerosmith's projectiles when hitting an airborne opponent.
  • "I'll make it even bigger!" HHA
    • ArrowChange.png Adjusted the attack weight value that determines when a Clash occurs of the first hit so this HHA would no longer Clash against Heavy normal attacks.

References


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