All-Star Battle R ★ Narancia Ghirga

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Back down? You think I'd back down from something like this?[2] (ひるむ………と! 思うのか…… これしきの……… これしきの事でよオオオォォォ)
ASBR Narancia title call.png

Narancia Ghirga (ナランチャ・ギルガ, Narancha Giruga) was confirmed to return for All-Star Battle R during the game's initical announcement trailer.[1]

His moveset is fundamentally the same as his from All-Star Battle, with a few tweaks being made to both balance the character and fit him into the overall gameplay tweaks that All-Star Battle R brought.

In the English version of All-Star Battle R, Narancia's Stand, Aerosmith, is localized as "Li'l Bomber", carried on from it first official usage in All-Star Battle.

Replacing Yūko Sanpei, Daiki Yamashita reprises his role as Narancia's voice actor from the Golden Wind anime adaptation. As with the majority of the game's roster, voicelines for Narancia were either added or re-recorded.

Gameplay

Narancia has 850 health and uses the Stand (スタンド, Sutando) Battle Style, fighting foes with Aerosmith. During a fight, he can use several different attacks that were featured in Vento Aureo.

This section requires expansion.

Command List

This section requires expansion.

Moveset Changes from All-Star Battle

This section requires expansion.

User Mode (本体)Stand Mode (スタンド)
Normals [Stand Off] (通常技)
Standing Light Attack
ASBL.png ON GROUND
When hitting a jumping opponent, this normal will now cause a soft knockdown rather than basic hitstun that the enemy will automatically recovery out of.
Standing Heavy Attack
ASBH.png ON GROUND
Narancia moves significantly farther than he does in All-Star Battle when kicking.
Crouching Medium Attack
ASBDPad2.png + ASBM.png ON GROUND
Narancia now moves forward before attacking.
Style/Specials/Etc. [Stand Off] (スタイル/特殊技/その他)
You bastard!
ASBDPad3.png + ASBH.png ON GROUND
The input for this command normal has changed. Previously it was ASBDPad6.png in place of ASBDPad3.png. It also launches on hit now rather than only causing basic hitstun.
Skills [Stand Off] (コマンド技)
You're not going anywhere!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Narancia now slides forward a short distance when using the ASBM.png and ASBH.png variants. Additionally, all variants of this skill deal significantly more damage than their All-Star Battle counterparts.
I'll shoot you through!
ASBDPad6.pngASBDPad2.pngASBDPad3.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
This skill no longer pushes the opponent away from Narancia, instead holding them in place in the air while they are hit by the barrage of bullets. This makes it much easier to Flash Cancel and combo off of. However, the ASBM.png and ASBH.png variants can no longer be Flash Canceled. The ASBL.png variant has lost its invincibility as well. Furthermore, all variants deal significantly more hits, resulting in the damage being higher, especially on the ASBH.png variant.
I don't need bullets to kill you!
ASBDPad6.pngASBDPad3.pngASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
The distance Aerosmith flies forward now varies based on which attack button is inputted, which results in the ASBL.png variant's range being significantly shorter and the ASBH.png variant's being longer. This change also affects Aerosmith's travel speed as the duration of the skill is comparable. Additionally, the translation of this skill's name has changed. Previously it was "Don't shoot if you ain't got the stones!" in place of "I don't need bullets to kill you!".
Normals [Stand On] (通常技)
Standing Light Attack
ASBL.png ON GROUND
Aerosmith now quickly moves down before it shoots, leading to the bullets traveling forward at a lower height, though the move still remains a High. This makes it more difficult to hit aerial opponents now. The bullets also do not travel as far as they did in All-Star Battle before disappearing. As a trade-off, the attack does not have as much pushback now.
Standing Medium Attack
ASBM.png ON GROUND
Aerosmith now quickly moves down before it shoots, leading to the bullets traveling forward at a lower height, though the move still remains a High. This makes it more difficult to hit aerial opponents now. The bullets also do not travel as far as they did in All-Star Battle before disappearing. As a trade-off, the attack does not have as much pushback now.
Standing Heavy Attack
ASBH.png ON GROUND
Aerosmith flies a farther distance forward while attacking, giving this attack more range. It also can hit up to six times now instead of only three.
Crouching Light Attack
ASBDPad2.png + ASBL.png ON GROUND
Aerosmith's bullets don't travel quite as far as they did in All-Star Battle before disappearing. As a trade-off, the attack does not have as much pushback now.
Crouching Heavy Attack
ASBDPad2.png + ASBH.png ON GROUND
Aerosmith flies a farther distance forward while attacking, giving this attack more range.
Jumping Heavy Attack
ASBH.png IN AIR OK
This attack can hit up to six times now instead of only three times, though these extra hits can only be connected on aerial opponents.
Skills [Stand On] (コマンド技)
Attack!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
The ASBL.png variant travels a significantly greater distance forward than it did in All-Star Battle. However, the ASBH.png variant now travels a significantly shorter distance. Furthermore, this skill now has a hitbox that deals damage and pushes the opponent back. Also, if the input for a follow-up skill in the loop is held, it will now repeat itself rather than having to be inputted multiple times.
I'll shoot!
(During "Attack!" loop) ASBDPad8.png ON GROUND
The Style button (ASBS.png) no longer needs to be held while this skill is executing to shoot. It is also now a High attack rather than a Middle. Aerosmith's loop is slightly different now as well, as instead of moving forward when it loops upward, it now loops almost straight up. This causes Aerosmith to drop to a position that is farther away from where it started once this skill completes. This isn't too much of an issue if Aerosmith ends up behind the opponent, but if this skill is used when Aerosmith in front of them, then the later skills in the loop after this one are less likely to hit due to the increased distance. Also, this attack is no longer the highest damaging skill in the loop, now being the lowest.
Now's my chance!
(During "Attack!" loop) ASBDPad2.png ON GROUND
The Style button (ASBS.png) no longer needs to be held while this skill is executing to shoot. This skill is also not the lowest damaging skill in the loop, being the middle damaging one of the three.
Gonna send you flying!
(During "Attack!" loop) ASBDPad4.png ON GROUND
The Style button (ASBS.png) no longer needs to be held while this skill is executing to shoot. This skill is also now the most damaging skill in the loop, with its damage being significantly higher than it was in All-Star Battle.
Perfect timing!
(During "Attack!" loop) ASBL.png ON GROUND
This skill is now a finisher for the loop rather than one of the skills that can be looped up to three times. It also now launches opponents if Aerosmith's propeller hits the opponent, allowing this skill to be comboed off of if Flash Canceled.
I know how to waste you!
(During "Attack!" loop) ASBH.png ON GROUND
The input for this skill has been changed. Previously it was ASBM.png in place of ASBH.png.
I'm gonna kill you!
ASBM.png ON GROUND WHEN DOWNED
The input for this skill has been changed. Previously it was ASBH.png in place of ASBM.png. The skill is also now a Middle rather than a High. Futhermore, the bomb can no longer hit the opponent, with only the explosion actually having a hitbox. As for the explosion itself, it now launches opponents into a hard knockdown (the same hit effect the bomb hit used to have) rather than causing a groundbounce. Additionally, this skill can now hit a downed opponent.
I'll make you swiss cheese!
ASBDPad4.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
The bullet pattern for all the variants is different. The ASBL.png variant now shoots at a downward angle rather than straight out. The ASBM.png variant's bullets don't stay as grouped together as they did in All-Star Battle. The ASBH.png is largely the same, but the last couple shots shoot at a more of an upward angle.
Blast off!
ASBDPad6.pngASBDPad2.pngASBDPad3.png + ASBL.png/ASBM.png/ASBH.png ON GROUND WHEN DOWNED
Aerosmith now will drop its bomb farther forward the stronger the attack button inputted. Additionally, the explosion now launches opponents into a hard knockdown (the same hit effect the bomb has) rather than causing a groundbounce. Furthermore, this skill can now hit a downed opponent.
Shoot, shoot, shoot it up!
ASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
This skill is now its own skill rather than being part of the "Attack!" loop, as such its input has changed from ASBL.png to ASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png. This also means that it has three different variants instead of only having one. Additionally, this skill is now a High rather than being Unblockable.
Heart Heat Attack / Great Heat Attack (HHA / GHA)
I'll make it even bigger!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 2 ATK Buttons ON GROUND WHEN DOWNED
This attack is now a Middle rather than a High. It also can hit up to six times rather than five, though Aerosmith still only visually drops five bombs.

General Changes

  • Narancia's run speed in Stand Mode has been greatly decreased.

Medal List

Costumes & Tints

Costumes
Normal
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Medal Costume.png Normal Costume
Unlock Condition

Unlocked by default

Origin

This section requires expansion.

Poses

This section requires expansion.

Dialogue

Taunt LinesVictory LinesTag Lines
Quote.png Medal Speech.png Taunt Lines
  • Ha ha ha! Your name dooms you to an eternity in the lowest hell!
Quote.png Medal Speech.png Victory Lines

Special Interactions

This section requires expansion.

Dialogue

Outside of All-Star Battle Mode, Narancia has unique interaction dialogue for both his match entrances and victories when facing certain characters.

EntranceVictory
Quote.png Match Entrance
  • Who are you, you bastard!
    —Narancia (Player 1)
    Now I got it! So you’re the enemy, huh?!
    —Narancia (Player 2)
  • You’re at least two years younger than I am!
    —Narancia
    That must be the Aerosmith. I’m in trouble if he gets outta my range!
  • Let me see your Aerosmith. Come at me with all you got!
    I don’t like this much, but these are my orders, Bucciarati!
    —Narancia
  • Why don’t we test our stands against each other?
    Ain’t no way a pistol could beat a machine gun, idiot!
    —Narancia

All-Star Battle Mode

All missions in All-Star Battle Mode starring Narancia as either the Player or Enemy, in order of appearance.

Golden Wind

Normal Battle (★★)
Unlock Conditions: Unlocked from the start.
Stage: Rome
Battle DetailsSpecial Dialogue
Completion Bonus
ASBR Coins.png 500 G
Special Conditions
The player's Heart Heat Gauge continuously refills. The player's defense is decreased.
Secret Missions
1. Down your opponent: ASBR Coins.png 1000 G
2. Land a Stylish Evade: ASBR 2D Art.png Pannacotta Fugo Publicity Artwork
3. Use the "Purple Haze Distortion" special: ASBR Music.png Fugo's Theme
Entrance Dialogue
Narancia: Fugo... I thought you said you'd help me study!
Fugo: But you always end up forgetting no matter how many times I teach you...
Victory Dialogue
Fugo: Well then, let's hear you repeat the seven steps I taught you. Go on!
Defeat Dialogue
Narancia: Keep your promises! Once a liar, next a thief, ya know!
Extra Battle (★★★)
Unlock Conditions: Unlocked from the start.
Stage: Naples Train Station
Battle DetailsSpecial Dialogue
Completion Bonus
ASBR Coins.png 1000 G
Special Conditions
Both the player and the opponent's attack power are increased.
Secret Missions
1. Win without losing a single round: ASBR Coins.png 1000 G
2. Execute a Flash Cancel: ASBR 2D Art.png Narancia Ghirga Publicity Artwork
3. Land a Great Heat Attack: ASBR Tint.png Narancia Color Tint C
Entrance Dialogue
Joseph: You think you can beat me with that little toy jet?
Narancia: Aerosmith ain't no toy plane!
Victory Dialogue
Narancia: You know what they call people like you? Cheaters, that's what!
Defeat Dialogue
Joseph: Heh heh! I'm pretty good at shooting planes down!


Gallery

Media


Music

Narancia's theme is ASBR Music.png Volare Via! (ボラーレ・ヴィーア(飛んで行きな), Borāre Vīa (Tonde Iki na)), and can be unlocked in-game by buying it from the Gallery Shop for ASBR Coins.png 1000 G.

Its name is in reference to Narancia saying the line "Volare Via!" at the end of his Stand Rush in Chapter 92 of Vento Aureo while shooting Squalo.

JoJo Glossary

Unlock Condition: Win in the Trish Una vs. Diavolo All-Star Battle Mode Boss Battle
TranslatedLocalized
An ally in Part 5: Vento Aureo, and the user of the Stand Aerosmith. He is childish and naive, but harbors an inferiority complex about his lack of education and flies into a rage when teased about it. In the final battle, he is the first to be targeted and killed by Diavolo, who is wary of his Stand's radar ability.[3]
User of the Stand Li'l Bomber, he is a little childish and naive, with an inferiority complex about his lack of education. He flies into a rage if teased about it. He is Diavolo's first victim in the final battle.
第5部『黄金の風』の登場人物。『エアロスミス』のスタンド使い。無邪気で子どもっぽい性格だが、教育を受けていないことに劣等感を持っており、それを馬鹿にされるとキレる。最終決戦ではスタンドのレーダー能力を警戒したディアボロに最初に狙われ、殺害された。
Unlock Condition: Win in the Trish Una vs. Diavolo All-Star Battle Mode Boss Battle
TranslatedLocalized
Narancia's Stand. It takes the form of a fighter plane, and can attack with machine guns and missiles. It is also equipped with a radar that can detect carbon dioxide.
Narancia's Stand. Shaped like a fighter plane, built to attack with machine guns and missiles. It is also equipped with a radar that's sensitive to carbon dioxide.
ナランチャのスタンド。プロペラ戦闘機の姿をしており、機銃や爆弾で攻撃を行う。二酸化炭素を検知するレーダー能力を持っている。

Art & Misc Moveset Callbacks

Stylish EvadesCut-insMovesetMisc
Stylish Evade 12345
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Stylish Evade Pose 1
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Stylish Evade Pose 2
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Stylish Evade Pose 3
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Stylish Evade Pose 4
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Stylish Evade Pose 5
TalkingTauntedResolve Mode
ASBR Narancia Talking CutIn.png
Talking Cut-in
ASBR Narancia Taunted CutIn.png
Taunted Cut-in
ASBR Narancia Resolve CutIn.png
Resolve Mode Cut-in
Reference SketchStand Ref SketchMatch EntranceRound Win 1Round Win 2
ASB Narancia Reference Sketch.png
ASBR 2D Art.png Reference Sketch
Unlock Condition

Buy from Gallery Shop
ASBR Coins.png 1500 G

Origin

Cover of Volume 51

AerosmithASBConcept.png
ASBR 2D Art.png Aerosmith Reference Sketch
Unlock Condition

Buy from Gallery Shop
ASBR Coins.png 1500 G

Origin

Chapter 471 and Chapter 470

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Match Entrance
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Round Win Pose 1
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Round Win Pose 2

Misc

Update History

Balance Changes Comparison
ArrowBuff.png Buffs
ArrowNerf.png Nerfs
ArrowChange.png Neutral
18
22
12

1.3.0

  • Health
    • ArrowNerf.png Reduced health from 950 to 850.
  • Aerosmith's projectiles
    • ArrowChange.png Fixed issue where combo scaling would not apply. (unintended bug)
  • Standing Heavy Attack [Stand On]
    • ArrowNerf.png Decreased damage.
  • Jumping Heavy Attack [Stand On]
    • ArrowNerf.png Decreased damage.
  • "You're not going anywhere!" skill
    • ArrowNerf.png Decreased damage.
  • "I'll shoot you through!" skill
    • ArrowNerf.png Changed so move can no longer be Flash Canceled.
  • "I don't need bullets to kill you!" skill
    • ArrowBuff.png Sped up start-up.
  • "I'll make it even bigger!" HHA
    • ArrowChange.png Fixed issue where combo scaling would not apply. (unintended bug)

1.4.0

  • Standing Light Attack [Stand On]
    • ArrowChange.png Fixed issue where Aerosmith would not fire bullets if move was used after a Crouching Light Attack. (unintended bug)

1.6.0

  • Stand hurtbox
    • ArrowChange.png Added hurtbox to Aerosmith.
  • Standing Medium Attack [Stand Off]
    • ArrowBuff.png Increased time hitbox is active.
  • Crouching Medium Attack [Stand Off]
    • ArrowBuff.png Increased time hitbox is active.
    • ArrowBuff.png Increased amount of forward launching power when hitting an airborne opponent.
  • Jumping Medium Attack [Stand Off]
    • ArrowBuff.png Increased time hitbox is active.
  • Standing Light Attack [Stand On]
    • ArrowNerf.png Increased recovery time.
  • Standing Medium Attack [Stand On]
    • ArrowNerf.png Delayed activation time.
    • ArrowNerf.png Increased recovery time.
  • Standing Heavy Attack [Stand On]
    • ArrowNerf.png Delayed activation time.
    • ArrowNerf.png Increased recovery time.
  • Couching Light Attack [Stand On]
    • ArrowNerf.png Increased activation time.
    • ArrowNerf.png This attack can no longer be canceled with light attacks.
  • "Attack!" skill
    • ArrowBuff.png Increased Aerosmith's movement speed.
    • ArrowBuff.png Added hitbox to Aerosmith and damage.
    • ArrowBuff.png Decreased recovery time.
      • This results in Aerosmith returning to Narancia at the same time across all versions of the skill.
    • Travel distance has been changed for the different versions.
      • ArrowBuff.png ASBL.png Increased travel distance.
      • ArrowBuff.png ASBM.png Increased travel distance (less than the ASBL.png version).
      • ArrowNerf.png ASBH.png Decreased travel distance.
  • "Perfect timing!" follow-up skill
    • ArrowNerf.png Increased recovery time.
  • "I know how to waste you!" follow-up skill
    • ArrowBuff.png Decreased recovery time.
  • "I'm gonna kill you!" follow-up skill
    • ArrowBuff.png Decreased recovery time.
    • ArrowNerf.png Changed so skill now causes a hard knockdown rather than a groundbounce.
    • ArrowBuff.png Increased launching force.
  • "I'll make you swiss cheese!" skill
    • ArrowChange.png Adjusted the firing angle of the ASBL.png and ASBM.png versions.
    • ArrowNerf.png Increased recovery time of the ASBM.png and ASBH.png versions.
  • "Blast off!" skill
    • ArrowBuff.png Increased launching force.
    • ArrowNerf.png Changed so the hit effect is the same for both the bomb and explosion portions of the attack.
      • The bomb now causes a hard knockdown instead of a launch and the explosion causes a hard knockdown instead of a groundbounce.
  • "Reversal Assist"
    • ArrowNerf.png Decreased stocks from two to one.

2.0.0

  • Aerosmith
    • ArrowChange.png Adjusted Aerosmith's collision box for the following attacks to prevent it from pushing certain characters away during their HHA/GHAs:
      • Standing Heavy Attack [Stand On]
      • Crouching Heavy Attack [Stand On]
      • Jumping Heavy Attack [Stand On]
      • "You're not going anywhere!" skill
      • "Shoot, shoot, shoot it up!" skill
  • Crouching Medium Attack [Stand Off]
    • ArrowNerf.png Reduced damage.
  • Standing Heavy Attack [Stand On]
    • ArrowChange.png Adjusted the hitbox so characters with narrow hurtboxes won't slip through the middle of the attack under certain circumstances.
  • Jumping Heavy Attack [Stand On]
    • ArrowChange.png Adjusted the hitbox so characters with narrow hurtboxes won't slip through the attack midway through under certain circumstances.
    • ArrowBuff.png Increased the number of hits.
    • ArrowBuff.png The damage of each hit has been decreased, but the total damage has been increased.
  • "You're not going anywhere!" skill
    • ArrowNerf.png Changed so that if the same skill hits 3 times or more, the opponent now gets downed.
  • "I'll shoot you through!" skill
    • ArrowNerf.png Changed so that if the same skill hits 3 times or more, the opponent now gets downed.
  • "Attack!" skill
    • ArrowBuff.png This skill will now automatically orient toward the opponent when activated.
    • ArrowChange.png Increased amount of backward movement.
  • "Gonna send you flying!" skill
    • ArrowChange.png Fixed an issue where the attack would shoot extra projectiles if the ASBS.png input was held.
  • "I know how to waste you!" skill
    • ArrowBuff.png Increased launching force.
  • "I'll make you swiss cheese!" skill
    • ArrowNerf.png Changed so that if the same skill hits 3 times or more, the opponent now gets downed.
  • "Shoot, shoot, shoot it up!" skill
    • ArrowChange.png Adjusted the launching force of Aerosmith's projectiles when hitting an airborne opponent.
  • "I'll make it even bigger!" HHA
    • ArrowChange.png Adjusted the attack weight value that determines when a Clash occurs of the first hit so this HHA would no longer Clash against Heavy normal attacks.

References


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