All-Star Battle R ★ Jean Pierre Polnareff

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His death's not gonna be in vain. I'm gonna fight for my life![2] (奴の気持ちを無駄にはしない。生きるために闘う…!)
ASBR Polnareff title call.png

Jean Pierre Polnareff (ジャン・ピエール・ポルナレフ, Jan Piēru Porunarefu) was confirmed to return for All-Star Battle R during the game's initial announcement trailer.[1]

His moveset is fundamentally the same as his from All-Star Battle, with a few tweaks being made to both balance the character and fit him into the overall gameplay tweaks that All-Star Battle R brought.

Replacing Hiroaki Hirata, Fuminori Komatsu reprises his role as Polnareff's voice actor from the Stardust Crusaders anime adaptation. As with the majority of the game's roster, voicelines for Polnareff were either added or re-recorded.

Gameplay

Polnareff has 930 HP and uses the Stand (スタンド, Sutando) Battle Style, fighting foes with Silver Chariot. During a fight, he can use several different attacks that were featured in Stardust Crusaders.

This section requires expansion.

Command List

This section requires expansion. Expand/Collapse All

User Mode (本体)Stand Mode (スタンド)
Normals [Stand Off] (通常技)
Standing Light Attack
ASBL.png ON GROUND
Polnareff jabs outward.

Attack type: High
Damage: 10

Standing Medium Attack
ASBM.png ON GROUND
Polnareff steps forward and performs a hook at a downward angle.

Attack type: High
Damage: 18

Standing Heavy Attack
ASBH.png ON GROUND
Polnareff briefly summons Silver Chariot to slash outward at a downward angle with its rapier. This attack does more damage while Polnareff's HHA is active.

Attack type: High
Damage: 29 (normal) / 29 + 7 × 2 (43) (Off comes the armor!)

Crouching Light Attack
ASBDPad2.png + ASBL.png ON GROUND
Polnareff performs a crouching jab.

Attack type: Low
Damage: 9

Crouching Medium Attack
ASBDPad2.png + ASBM.png ON GROUND
Polnareff pivots to perform a crouching kick.

Attack type: Low
Damage: 16

Crouching Heavy Attack
ASBDPad2.png + ASBH.png ON GROUND
Polnareff briefly summons Silver Chariot to slash outward at a downward angle with its rapier while crouching. If the opponent is hit, they will be knocked to the ground in a hard knockdown. This attack does more damage while Polnareff's HHA is active.

Attack type: Low
Damage: 27 (normal) / 27 + 6 × 2 (39) (Off comes the armor!)

Jumping Light Attack
ASBL.png IN AIR OK
Polnareff jabs outward at a slight downward angle while airborne.

Attack type: Middle
Damage: 13

Jumping Medium Attack
ASBM.png IN AIR OK
Polnareff performs an aerial kick at a downward angle.

Attack type: Middle
Damage: 21

Jumping Heavy Attack
ASBH.png IN AIR OK
Polnareff briefly summons Silver Chariot to swing its rapier downward in front of them in a two-hitting attack while airborne. While the hitbox on this normal is quite large, it has a dead zone directly in front of him. This attack does more damage while Polnareff's HHA is active.

Attack type: Middle
Damage: 10 + 17 (27) (normal) / 10 + 17 + 6 × 2 (39) (Off comes the armor!)

Style/Specials/Etc. [Stand Off] (スタイル/特殊技/その他)
Stand On/Off (スタンドON/OFF, Sutando ON/OFF)
ASBS.png ON GROUND
Switches between User Mode and Stand Mode. Doing so summons or dismisses Silver Chariot, changing the skills Polnareff has access to.
Sand Kick
ASBDPad3.png + ASBM.png ON GROUND
Polnareff steps forward and delivers a forceful high kick, knocking the opponent into the air if it hits. A command normal that can chain into Polnareff's skills. (Comboable)

Attack type: High
Damage: 25

Rumble Mode (ゴゴゴモード, Gogogo Mōdo)
Activates when under 30% health
This mode is automatically activated once Polnareff falls below 30% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.
Skills [Stand Off] (コマンド技)
Start packing for hell!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Polnareff summons Silver Chariot to fly at the opponent and cut them with a single swing of its sword. The distance Silver Chariot flies increases in ASBL.pngASBM.pngASBH.png order, but the greater the increase, the longer the recovery. This special has two follow-ups. (Flash Cancel comboable)

Attack type: High
Damage: 20 (normal) / 20 + 4 × 2 (28) (Off comes the armor)

You have good sense!
(During "Start packing for hell!") ASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Silver Chariot instantly pulls away from the opponent by flying back to Polnareff while Polnareff himself hops backward to create distance from the opponent. This skill has a follow-up.
This skill can be used when an opponent is about to retaliate against Silver Chariot or a defenseless Polnareff in order to grant him the time needed to defend, or otherwise fool them into letting their guard down.
You miserable cur!
(During "Start packing for hell!" or "You have good sense!") ASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Silver Chariot moves a short distance forward and repeatedly stabs at the opponent. The distance Silver Chariot moves and the amount of hits, and therefore damage, dealt increases in ASBL.pngASBM.pngASBH.png order. If the ASBH.png variant is used, the opponent will be knocked away into a soft knockdown. This skill can initiate Rush Mode. (Flash Cancel comboable)
If used after the ASBL.png variant of "Start packing for hell!", it will not combo. If Polnareff's HHA is active, this skill will deal more hits and damage.

Attack type: High
Damage:
ASBL.png 5 × 5 + 10 (35) (normal) / 49 (Off comes the armor!)
ASBM.png 5 × 7 + 10 (45) (normal) / 63 (Off comes the armor!)
ASBH.png 5 × 8 + 15 (55) (normal) / 79 (Off comes the armor!)

Kiss my sword!
ASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png IN AIR OK
While in mid-air, Polnareff summons Silver Chariot as they dive at a downwards angle, skewering the opponent and knocking them into the air if hit. The distance Polnareff and Silver Chariot travel and the damage dealt increase in ASBL.pngASBM.pngASBH.png order, but the greater the increase, the longer the recovery. However, the landing recovery of this skill can be canceled with a normal, with the point at which the cancel can happen being earlier the stronger the variant. (Comboable)
All variants of this skill can be naturally comboed off of, but the weaker the variant used, the harder it is as, the weaker the variant, the later in the dive Polnareff has to hit the skill. If Polnareff's HHA is active, this skill will deal more hits and damage. It will also be easier to combo off of.

Attack type: Middle
Damage:
ASBL.png 30 (normal) / 30 + 7 × 2 (44) (Off comes the armor!)
ASBM.png 40 (normal) / 40 + 9 × 2 (58) (Off comes the armor!)
ASBH.png 50 (normal) / 50 + 12 × 2 (74) (Off comes the armor!)

Slices and dices!
ASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Polnareff summons Silver Chariot to move forward and deliver a large downward swing of its rapier, knocking the opponent down hard enough for them to bounce. The distance Silver Chariot moves and damage dealt increases in ASBL.pngASBM.pngASBH.png order, but the greater the increase, the longer the recovery. (Comboable)

Attack type: Middle
Damage:
ASBL.png 40 (normal) / 40 + 9 × 2 (58) (Off comes the armor!)
ASBM.png 50 (normal) / 50 + 12 × 2 (74) (Off comes the armor!)
ASBH.png 60 (normal) / 60 + 14 × 2 (88) (Off comes the armor!)

My secret weapon!
ASBDPad4.pngASBDPad2.pngASBDPad1.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Polnareff summons Silver Chariot to fire off its rapier's blade as a projectile, launching the opponent into the air if it hits. The blade will also ricochet off the ground, sending it upwards and allowing it to function as an anti-air. The attack button inputted alters Silver Chariot's aim.
  • Light (ASBL.png): Silver Chariot shoots the rapier directly in front of itself, nearly directly down.
  • Medium (ASBM.png): Silver Chariot shoots the rapier a short distance in front of itself, at about a 45° angle.
  • Heavy (ASBH.png): Silver Chariot shoots the rapier at a great distance in front of itself, almost straight out.

If timed with a taunt on a downed opponent, this skill can allow Polnareff to do a taunt combo as the rapier can hit the opponent right as they are forcibly restood.

Attack type: High
Damage: 80

Normals [Stand On] (通常技)
Standing Light Attack
ASBL.png ON GROUND
Silver Chariot pokes outward with its rapier. This attack deals more damage while Polnareff's HHA is active.

Attack type: High
Damage: 9 (normal) / 9 + 2 × 2 (13) (Off comes the armor!)

Standing Medium Attack
ASBM.png ON GROUND
Silver Chariot swings its rapier downward. This attack deals more damage while Polnareff's HHA is active.

Attack type: High
Damage: 17 (normal) / 17 + 4 × 2 (25) (Off comes the armor!)

Standing Heavy Attack
ASBH.png ON GROUND
Silver Chariot slashes outward at an upward angle with its rapier. This attack deals more damage while Polnareff's HHA is active.

Attack type: High
Damage: 28 (normal) / 28 + 6 × 2 (40) (Off comes the armor!)

Crouching Light Attack
ASBDPad2.png + ASBL.png ON GROUND
Silver Chariot thrusts its rapier out at a downward angle. This attack deals more damage while Polnareff's HHA is active.

Attack type: High
Damage: 8 (normal) / 8 + 1 × 2 (10) (Off comes the armor!)

Crouching Medium Attack
ASBDPad2.png + ASBM.png ON GROUND
Silver Chariot performs an inward swinging slash at the opponent's feet. This attack deals more damage while Polnareff's HHA is active.

Attack type: Low
Damage: 15 (normal) / 15 + 3 × 2 (21) (Off comes the armor!)

Crouching Heavy Attack
ASBDPad2.png + ASBH.png ON GROUND
Silver Chariot moves forward and slashes at the opponent's feet with its rapier. If it hits, it will knock the opponent to the ground in a hard knockdown. This attack deals more damage while Polnareff's HHA is active.

Attack type: Low
Damage: 26 (normal) / 26 + 6 × 2 (38) (Off comes the armor!)

Jumping Light Attack
ASBL.png IN AIR OK
Silver Chariot stabs outward with its rapier while airborne. The attack will miss short opponents while they are standing and crouching opponents unless they are on a horse entirely. This attack deals more damage while Polnareff's HHA is active.

Attack type: Middle
Damage: 13 (normal) / 13 + 3 × 2 (19) (Off comes the armor!)

Jumping Medium Attack
ASBM.png IN AIR OK
Silver Chariot stabs at a downward angle with its rapier while airborne. This attack deals more damage while Polnareff's HHA is active.

Attack type: Middle
Damage: 12 (normal) / 12 + 2 × 2 (16) (Off comes the armor!)

Jumping Heavy Attack
ASBH.png IN AIR OK
Silver Chariot spins around and swings its rapier downward in a large arc while airborne, covering a large area in front of and below it. Despite its animation being one continuous attack with a large slash effect following the rapier, there are several dead zones throughout the attack. This attack deals more damage while Polnareff's HHA is active.

Attack type: Middle
Damage: 31 (normal) / 31 + 7 × 2 (45) (Off comes the armor!)

Style/Specials/Etc. [Stand On] (スタイル/特殊技/その他)
Stand On/Off (スタンドON/OFF, Sutando ON/OFF)
ASBS.png ON GROUND
Switches between User Mode and Stand Mode. Doing so summons or dismisses Silver Chariot, changing the skills Polnareff has access to.
I'll cut you up!
ASBDPad3.png + ASBH.png ON GROUND
Silver Chariot swings its rapier downward in a delayed attack that bounces opponents off the ground if it connects. A command normal that can chain into Polnareff's skills. The attack deals more damage if Polnareff's HHA is active. (Comboable)

Attack type: Middle
Damage: 40 (normal) / 40 + 9 × 2 (58) (Off comes the armor!)

Rumble Mode (ゴゴゴモード, Gogogo Mōdo)
Activates when under 30% health
This mode is automatically activated once Polnareff falls below 30% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.
Assist System (アシストシステム)
Assault Assist (アサルトアシスト, Asaruto Ashisuto)
ON GROUND
* The attached media is outdated and displays an older version of the game.

A two-stock assist. Polnareff lands in and summons Silver Chariot to shoot its blade into the ground so that it deflects onto the opponent. If hit, the opponent will be launched into the air. Because of the angle the blade is shot at and the fact that it launches on hit, this assist can be used for taunt combos if a taunt on a downed opponent is timed properly.
Reversal Assist (リバーサルアシスト, Ribāsaru Ashisuto)
ON GROUND
A two-stock assist. Polnareff jumps into the enemy, punching them with Silver Chariot, knocking them back. He then de-summons his Stand and poses before jumping back off-screen.

Moveset Changes from All-Star Battle

User Mode (本体)Stand Mode (スタンド)
Normals [Stand Off] (通常技)
Standing Medium Attack
ASBM.png ON GROUND
Polnareff steps farther forward than he does in All-Star Battle, giving this normal more range.
Standing Heavy Attack
ASBH.png ON GROUND
Silver Chariot's rapier has a shorter hitbox now, leading to this normal having less range than it did in All-Star Battle.
Crouching Medium Attack
ASBDPad2.png + ASBM.png ON GROUND
Polnareff moves forward while he twists now, giving this normal more range.
Jumping Heavy Attack
ASBH.png IN AIR OK
This normal hits twice now, with its damage redistributed across the two hits. Because it can be difficult to connect both the hits against grounded opponents, this normal sometimes does lower damage against them.
Style/Specials/Etc. [Stand Off] (スタイル/特殊技/その他)
Sand Kick
ASBDPad3.png + ASBM.png ON GROUND
This command normal's input has changed. It now uses ASBDPad6.png instead of ASBDPad3.png. The kick also now knocks opponents into the air rather than causing normal hitstun. Additionally, Polnareff moves a much greater distance forward when he steps forward than he did in All-Star Battle.
Skills [Stand Off] (コマンド技)
Start packing for hell!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Silver Chariot does not move as far forward as it did in All-Star Battle. This is especially apparent with the weaker variants of the skill as the ASBH.png variant is comparable. Additionally, while it can still happen against walls, Silver Chariot does not pass through the opponent and whiff its attack while using the ASBH.png variant when the opponent is pointblank now as often now.
You have good sense!
(During "Start packing for hell!") ASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Silver Chariot now fully returns to Polnareff, regardless of how far away it is when this skill is used. Polnareff also jumps back a farther distance than he did in All-Star Battle.
You miserable cur!
(During "Start packing for hell!" or "You have good sense!") ASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
The delay between Polnareff's initial skill and this one has been increased. This leads to the ASBL.png variant of "Start packing for hell!" to not combo into this follow-up.
Kiss my sword!
ASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png IN AIR OK
Polnareff dives forward a farther distance than he did in All-Star Battle. Because the distance he travels now increases with button strength, this becomes even more apparent with the stronger strength variants. Additionally, instead of crumpling the opponent, this skill now knocks the opponent into the air and causes a hard knockdown. This makes the skill more difficult to combo off of. However, because the landing recovery of the skill can be canceled with a normal now, it no longer needs to be Flash Canceled to combo off of. The combo potential now depends more on how close Polnareff was to landing when the skill connects and what variant was used than it does available HH.
Slices and dices!
ASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Silver Chariot now moves forward a varying distance based on what attack button is inputted rather than staying in place for all the variants. The recovery of the skill is also significantly shorter as Silver Chariot does not linger after delivering its attack. Furthermore, this skill is now a Middle rather than a High.
My secret weapon!
ASBDPad4.pngASBDPad2.pngASBDPad1.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Instead of causing a hard knockdown on hit, this skill now launches the opponent into a soft knockdown. When fired, the rapier now travels slower than it did in All-Star Battle, but as a trade off, the startup is now much shorter, leading to the skill activating sooner.
Normals [Stand On] (通常技)
Standing Heavy Attack
ASBH.png ON GROUND
Silver Chariot moves farther forward than it did in All-Star Battle, giving this normal more range.
Crouching Heavy Attack
ASBDPad2.png + ASBH.png ON GROUND
Silver Chariot slides farther forward than it did in All-Star Battle, giving this normal more range.
Jumping Medium Attack
ASBM.png IN AIR OK
The hitbox for Silver Chariot's rapier extends farther inward than it did in All-Star Battle, meaning that this normal will no longer miss opponents when they are directly in front of Polnareff.
Jumping Heavy Attack
ASBH.png IN AIR OK
While Silver Chariot's animation remains unchanged, it has been slowed down, and the hitbox now appears earlier in it. Because of this, the slash effect that follows Silver Chariot's rapier covers a different area, leading to this normal looking different than its All-Star Battle counterpart. It also causes the hitbox to cover a larger area directly in front of Polnareff, meaning that it will no longer miss against airborne opponents that are higher in the air than he is.
Style/Specials/Etc. [Stand On] (スタイル/特殊技/その他)
I'll cut you up!
ASBDPad3.png + ASBH.png ON GROUND
This command normal's input has changed. It now uses ASBDPad6.png instead of ASBDPad3.png. It also now causes a groundbounce rather than normal hitstun.
Skills [Stand On] (コマンド技)
You shall be shish kabob!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Silver Chariot moves farther forward than it did in All-Star Battle. However, this move now has longer startup, and Silver Chariot's movement speed is slightly slower, making this attack last longer overall. This is more apparent the stronger the variant of the skill.
Cuts everywhere else!
ASBDPad6.pngASBDPad2.pngASBDPad3.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Silver Chariot now moves forward a varying amount based on what attack button is inputted. This results in the ASBL.png variant moving forward less, the ASBM.png variant a similar distance, and the ASBH.png variant a greater distance. Additionally, the attack no longer pushes opponents away. Instead, it will pull opponents in until the attack finishes. When it does, Polnareff and Silver Chariot are now pushed back (ASBL.png and ASBM.png variants only), resulting in the distance between Polnareff and the opponent being greater now than it was in All-Star Battle, though it's more apparent with the ASBL.png variant than the ASBM.png one.
Hurry up and die!
ASBDPad4.pngASBDPad2.pngASBDPad1.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Polnareff and Silver Chariot move forward a greater distance, when using the ASBH.png variant. While Polnareff's HHA is in effect, the skill no longer causes a hard knockdown, instead keeping it's crumple property, which is canceled by the extra hits the HHA causes, resulting in the effect being more akin to normal hitstun. Additionally, this skill's landing recovery can be canceled with a normal attack, making this move safer to use overall and easier to combo off of.
Reap as you sow!
ASBDPad6.pngASBDPad3.pngASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
This skill now launches the opponent on hit rather than causing normal hitstun. This causes it to knock the opponent to the ground in a soft knockdown when it hits an aerial opponent now too. The attack's duration also depends on the strength of the button inputted now rather than being the same for all variants. Additionally, it has lost its ability to be Flash Canceled.
Heart Heat Attack / Great Heat Attack (HHA / GHA)
Off comes the armor!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 2 ATK Buttons ON GROUND
Silver Chariot's after images' attacks will no longer copy the attack type of the attack Silver Chariot executes, instead always being High attacks, meaning that if Silver Chariot executes a Middle or a Low, the after image's attacks will be Highs. When the HHA times out, the same animation plays, but it no longer plays as a cinematic that interrupts combat. This makes him much more vulnerable to being attacked while it is playing, though it now has the benefit of being able to be Flash Canceled. It will now also force him into User Mode once it times out.
Seems I intimidate you, non?
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 3 ATK Buttons or ASBG.png ON GROUND
This GHA's startup is a bit longer than it was in All-Star Battle. Silver Chariot's lunging stab is also slower. When combined, it makes it much easier for the opponent to react to its activation if not in hitstun now.

General Changes

  • Polnareff's run speed in User Mode has been decreased.

Medal List

Costumes & Tints

This section requires expansion.

Polnareff has two special costumes in the game, Special Outfit A and Special Outfit B. His default costume includes one color tint by default, and two more can be purchased through the Gallery Shop. It should be noted that the fourth color for the costume is the original color from All-Star Battle.

Poses

This section requires expansion.

Dialogue

Taunt LinesVictory LinesTag Lines
Quote.png Medal Speech.png Taunt Lines
Quote.png Medal Speech.png Victory Lines
Quote.png Medal Speech.png Tag Lines
  • They are hope... When they and this arrow come together...
  • The one who can fully control this arrow... will control this world!
  • The arrow is not an enemy... but nor is it an ally!
  • There is something beyond the power of a Stand! Something beyond even this!
  • This is the duty of a survivor...

Special Interactions

This section requires expansion.

Dialogue

Outside of All-Star Battle Mode, Polnareff has unique interaction dialogue for both his match entrances and victories when facing certain characters.

EntranceVictory

All-Star Battle Mode

All missions in All-Star Battle Mode starring Polnareff as either the Player or Enemy, in order of appearance.

Stardust Crusaders

Normal Battle (★)
Unlock Conditions: Unlocked from the start.
PolnareffAvASBR.png
SCSymbol.png Jean Pierre Polnareff
IggyAvASBR.png
Stage: Cairo Streets
Battle DetailsSpecial Dialogue
Completion Bonus
ASBR Coins.png 500 G
Special Conditions
The player's defense is increased.
Secret Missions
1. Land a First Attack: ASBR Coins.png 1000 G
2. Down your opponent: ASBR 2D Art.png Polnareff Publicity Artwork
Entrance Dialogue
Iggy: I'm gonna tear out your hair and fart in your face!
Polnareff: You foul beast! Just you wait! I'll teach you to heel!
Victory Dialogue
Polnareff: Dirty dog! Perhaps now you understand!
Defeat Dialogue
Iggy: All right! Time to tear some hair!
Boss Battle (★★★★)
Unlock Conditions: Clear three panels on the same page.
IggyAvASBR.png
SCSymbol.png Iggy (Assist)
Stage: DIO's Mansion
Battle DetailsSpecial Dialogue
Completion Bonus
ASBR Coins.png 1500 G
Special Conditions
The player cannot guard. The player's Heart Heat Gauge continuously refills. The opponent's attack power is increased.
Secret Missions
1. Call an Assist: ASBR Coins.png 1000 G
2. Land the "Start packing for hell" skill: ASBR 2D Art.png Silver Chariot Publicity Artwork
3. Land the "You miserable cur!" skill: ASBR 3D Model.png Silver Chariot 3D Model
4. Land the "Kiss my sword!" skill: ASBR Costume.png Polnareff Special Outfit A
Entrance Dialogue
Polnareff: Vanilla Ice! Stop and listen!
Vanilla Ice: Polnareff! Let's settle this once and for all!
Victory Dialogue
Polnareff: You ain't quick and nimble, Vanilla Ice!
Defeat Dialogue
Vanilla Ice: Mark my words! I'm going to kill Joestar and the rest!
Normal Battle (★)
Unlock Conditions: Unlocked from the start.
Stage: Cairo Streets
Battle DetailsSpecial Dialogue
Completion Bonus
ASBR Coins.png 500 G
Special Conditions
The player's fire damage is decreased.
Secret Missions
1. Turn your Stand on: ASBR Coins.png 1000 G
2. Attack the opponent's Stand: ASBR 2D Art.png Polnareff Reference Sketch
Entrance Dialogue
Polnareff: I got a prediction, Avdol. You're gonna be done in by your own Stand's power!
Avdol: Such amazing swordsmanship... But you think you can beat me? That's your ego talking!
Victory Dialogue
Avdol: You've gotta put in more effort than that to out-prophet me! You're way out of your league!
Defeat Dialogue
Polnareff: Ha ha! Just as predicted. You're burned to death by your own fire.
Normal Battle (★★)
Unlock Conditions: Unlocked from the start.
KakyoinAvASBR.png
SCSymbol.png Noriaki Kakyoin (Assist)
Stage: Cairo Streets
Battle DetailsSpecial Dialogue
Completion Bonus
ASBR Coins.png 700 G
Special Conditions
Hol Horse can't use J. Geil moves. The player's defense is decreased.
Secret Missions
1. Call 3 Assists in a single round: ASBR Coins.png 1000 G
2. Land the "You shall be shish kabob!" skill: ASBR 2D Art.png Emperor Publicity Artwork
3. Block shots with the "Reap as you sow!" skill: ASBR Music.png Hol Horse's Theme
Entrance Dialogue
Polnareff: Your buddy J. Geil's corpse is 200 or 300 meters ahead. Wanna go see it?
Hol Horse: I... I can't beat this guy! I can't do a thing all by myself!
Victory Dialogue
Polnareff: I hereby sentence you... to death!
Defeat Dialogue
Hol Horse: Don't be No. 1, be No. 2! That's Hol Horse's credo. Any questions?!


Stone Ocean

Extra Battle (★★★★)
Unlock Conditions: Unlocked from the start.
Stage: Green Dolphin Street Prison
Battle DetailsSpecial Dialogue
Completion Bonus
ASBR Coins.png 1500 G
Special Conditions
The player's Heart Heat Gauge does not fill while their Stand is active.
Secret Missions
1. Use the "Here's where ya stick it!" skill: ASBR Coins.png 1000 G
2. Land a counterattack: ASBR 2D Art.png Ermes Publicity Artwork
3. Land a Great Heat Attack: ASBR 3D Model.png Kiss 3D Model
4. Win with a Heart Heat Attack: ASBR Costume.png Ermes Special Outfit A
Entrance Dialogue
Polnareff: What's a girl like you doing in a prison like this? There must be a reason. I can see the determination in your eyes.
Ermes: Butt out. That's none of your business.
Victory Dialogue
Ermes: So it wasn't just me... You smell just like me.
Defeat Dialogue
Polnareff: I'm not going to lecture you. If it'll do you good, then go get it done.


Guide Character

Gallery

Media


Music

Polnareff's theme is ASBR Music.png Aggression and Victory (〝侵略と勝利〟, "Shinryaku to Shōri"), and can be unlocked in-game by buying it from the Gallery Shop for ASBR Coins.png 1000 G.

Its name is in reference to what Polnareff describes his Tarot Card, The Chariot, as representing in Chapter 12 of Stardust Crusaders.

JoJo Glossary

Unlock Condition: Win in the Jean Pierre Polnareff vs. Vanilla Ice All-Star Battle Mode Boss Battle
TranslatedLocalized
An ally from Part 3: Stardust Crusaders. He is the user of the Stand Silver Chariot. He is a chivalrous knight and a chirpy ladies' man. On his travels, he defeats J. Geil and avenges his sister.[3] Later, he fights a fierce battle with Vanilla Ice in DIO's Mansion. After his hard journey, he finally returns to France.
User of the Stand Silver Chariot, at once a chivalrous knight and a chirpy ladies' man. On his travels he defeats Centerfold and avenges his sister. After a fierce battle with Cool Ice, he finally settles back in France.
第3部『スターダストクルセイダース』の登場人物。『シルバーチャリオッツ』のスタンド使い。女好きの明るい面と誇り高き騎士の面、ふたつの性格を併せ持つ。旅の途中でJ・ガイルを倒し、妹のかたき討ちに成功する。その後、DIOの館では、ヴァニラ・アイスと死闘を繰り広げる。激闘の旅を生き延びた後はフランスへ帰国した。
Unlock Condition: Win in the Jean Pierre Polnareff vs. Vanilla Ice All-Star Battle Mode Boss Battle
TranslatedLocalized
Jean Pierre Polnareff's Stand, with a sword and armor similar to those of a cavalier from the Middle Ages. Its power is unremarkable, but the rapier is amazingly keen, and it can shed its armor to increase its speed. As a last resort, it can also launch its blade very accurately as a secret technique.
Jean Pierre Polnareff's Stand, with a sword and armor like a cavalier from the Middle Ages. Its power is unremarkable, but the rapier is awesomely keen, and it can shed its armor to increase its speed. It can also hurl its blade very accurately.
ジャン・ピエール・ポルナレフのスタンド。中世騎士のような防御甲冑とレイピアで武装している。スタンド自体のパワーは低いが、レイピアの切れ味は凄まじい。防御甲冑を外すことでさらなるスピードアップが可能。また奥の手として、剣針を飛ばす隠し技を持っている。

Art & Misc Moveset Callbacks

Stylish EvadesCut-insMovesetMisc
Stylish Evade 12345
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Stylish Evade Pose 1
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Stylish Evade Pose 2
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Stylish Evade Pose 3
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Stylish Evade Pose 4
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Stylish Evade Pose 5
TalkingTauntedRumble Mode
ASBR Polnareff Talking CutIn.png
Talking Cut-in
Origin

Chapter 127: Dark Blue Moon, Part 1, page 12
(modified to extend head and change detail on hair)

ASBR Polnareff Taunted CutIn.png
Taunted Cut-in
ASBR Polnareff Rumble CutIn.png
Rumble Mode Cut-in
Reference SketchStand Ref SketchMatch EntranceRound Win 1Round Win 2
PolnareffASBConcept.png
ASBR 2D Art.png Reference Sketch
Unlock Condition

ASB Mode Stardust Crusaders Muhammad Avdol vs Polnareff Normal Battle
ASBR Secret Mission.png Attack the opponent's Stand

Origin

Chapter 135: Devil, Part 3

SilverChariotASBConcept.png
ASBR 2D Art.png Silver Chariot Reference Sketch
Unlock Condition

Buy from Gallery Shop
ASBR Coins.png 1500 G

Origin

Chapter 144: Emperor and Hanged Man, Part 5

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Match Entrance
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Round Win Pose 1
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Round Win Pose 2

Misc

GameplayGallery Mode

Update History

Balance Changes Comparison
ArrowBuff.png Buffs
ArrowNerf.png Nerfs
ArrowChange.png Neutral
5
1
3

1.3.0

  • Dash
    • ArrowChange.png Fixed dash momentum.
  • Standing Medium Attack [Stand On]
    • ArrowBuff.png Extended hitbox to prevent attacks from not hitting under certain circumstances.

1.6.0

  • "My secret weapon!" skill
    • ArrowBuff.png Changed so that the move now launches the opponent.
    • ArrowBuff.png Increased damage.
    • These changes also apply to the Assault Assist since this is the skill used for it.
  • "Reap as you sow!" skill
    • ArrowBuff.png Sped up activation, standardizing the start-up of the ASBL.png, ASBM.png, and ASBH.png versions.
    • ArrowBuff.png Reduced all animation lead-ins while maintaining the reflect duration increase that occurs in ASBL.pngASBM.pngASBH.png order.
  • "Off comes the armor!" HHA
    • ArrowNerf.png Changed so all afterimage attacks are now Highs instead of copying Middles and Lows.
    • This change is intended to make it easier for opponents to guard against difficult to block mix-ups.

2.0.0

  • Standing Medium Attack [Stand On]
    • ArrowChange.png Fixed an issue where this attack would sometimes not hit an opponent if they were near a wall.
  • "Reap as you sow!" skill
    • ArrowChange.png Fixed a bug where if this skill was activated right as time was stopped, it would continue to reflect projectiles in stopped time.

References


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