Josuke Higashikata (東方 定助, Higashikata Jōsuke) was confirmed to return for All-Star Battle R during the game's initial announcement trailer.[1]
His moveset is fundamentally the same as his from All-Star Battle, with a few tweaks being made to both balance the character and fit him into the overall gameplay tweaks that All-Star Battle R brought.
As Josuke's voice actor since All-Star Battle, Mitsuaki Madono reprises his role in All-Star Battle R as well. As with the majority of the game's roster, voicelines for Josuke were either added or re-recorded.
Josuke has 1000 health and uses the Stand (スタンド, Sutando) Battle Style, fighting foes with Soft & Wet. As Jojolion was not complete at the time of All-Star Battle's release, and All-Star Battle R did not update his moveset to reflect its completion, Josuke can only use moves from his appearance in the first few chapters of JoJolion.
Josuke moves forward slightly and attacks with his knee. If it hits an aerial opponent, it will cause a soft knockdown.
Attack type: High Damage: 14
Standing Medium Attack
ON GROUND
Josuke moves forward slightly and performs a high kick.
Attack type: High Damage: 23
Standing Heavy Attack
ON GROUND
Josuke briefly summons Soft & Wet to perform a left hook.
Attack type: High Damage: 37
Crouching Light Attack
+ ON GROUND
Josuke performs a crouching chop.
Attack type: Low Damage: 13
Crouching Medium Attack
+ ON GROUND
Josuke shifts his weight onto one hand and spins around low to the ground while kicking out with both legs in a two hitting attack. The second kick knocks the opponent to the ground in a hard knockdown if connected.
Attack type: Low Damage: 27
Crouching Heavy Attack
+ ON GROUND
Josuke briefly summons Soft & Wet to perform a crouching uppercut.
Attack type: Low Damage: 40
Jumping Light Attack
IN AIR OK
Josuke attacks outward with both knees while airborne.
Attack type: Middle Damage: 17
Jumping Medium Attack
IN AIR OK
Josuke kicks out with both legs while airborne in a manner similar to a drop kick.
Attack type: Middle Damage: 24
Jumping Heavy Attack
IN AIR OK
Josuke briefly summons Soft & Wet to attack with its heel in an aerial arcing kick.
Attack type: Middle Damage: 38
Style/Specials/Etc. [Stand Off] (スタイル/特殊技/その他)
Stand On/Off (スタンドON/OFF, Sutando ON/OFF)
ON GROUND
Switches between User Mode and Stand Mode. Doing so summons or dismisses Soft & Wet, changing the skills Josuke has access to.
Don't screw with me!
+ ON GROUND WHEN DOWNED
Josuke leans forward and forcibly stomps. This attack can strike downed opponents and is a command normal that can chain into Josuke's skills. (Comboable)
Attack type: Low Damage: 28
Rumble Mode (ゴゴゴモード, Gogogo Mōdo)
Activates when under 30% health
This mode is automatically activated once Josuke falls below 30% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.
Normals [Stand Off] (通常技)
Standing Light Attack
ON GROUND
Soft & Wet jabs outwards.
Attack type: High Damage: 15
Standing Medium Attack
ON GROUND
Soft & Wet twists and kicks downward.
Attack type: Low Damage: 24
Standing Heavy Attack
ON GROUND
Soft & Wet flies forward a small distance and throws a left and right hook.
Attack type: High Damage: 16 + 25 (41)
Crouching Light Attack
+ ON GROUND
Soft & Wet kicks at the opponent's legs while crouching.
Attack type: Low Damage: 14
Crouching Medium Attack
+ ON GROUND
Soft & Wet performs a crouching right hook.
Attack type: Low Damage: 23
Crouching Heavy Attack
+ ON GROUND
Soft & Wet performs a crouching kick, bending its knee to swing its lower leg back in a sweep. If connected, the opponent will be knocked to the ground in a hard knockdown.
Attack type: Low Damage: 37
Jumping Light Attack
IN AIR OK
Soft & Wet performs an aerial jab.
Attack type: Middle Damage: 18
Jumping Medium Attack
IN AIR OK
Soft & Wet performs an aerial high kick, knocking the opponent into the air if hit. However, if it hits an aerial opponent, it will instead cause a soft knockdown.
Attack type: Middle Damage: 25
Jumping Heavy Attack
IN AIR OK
Soft & Wet punches downward twice with both fists while airborne.
Attack type: Middle Damage: 18 + 20 (38)
Style/Specials/Etc. [Stand Off] (スタイル/特殊技/その他)
Stand On/Off (スタンドON/OFF, Sutando ON/OFF)
ON GROUND
Switches between User Mode and Stand Mode. Doing so summons or dismisses Soft & Wet, changing the skills Josuke has access to.
Rumble Mode (ゴゴゴモード, Gogogo Mōdo)
Activates when under 30% health
This mode is automatically activated once Josuke falls below 30% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.
Josuke moves forward a small distance during this attack now. When hitting an aerial opponent, the opponent will no longer recover in the air and will instead be knocked to the ground in a soft knockdown.
Standing Medium Attack
ON GROUND
Josuke moves forward a small distance during this attack now.
Crouching Heavy Attack
+ ON GROUND
This attack now hits twice instead of only once, though the damage remains the same since it has been redistributed across both hits. It also has more pushback on hit and block now than it did in All-Star Battle.
Style/Specials/Etc. [Stand Off] (スタイル/特殊技/その他)
Don't screw with me!
+ ON GROUND WHEN DOWNED
When Josuke steps forward in his animation, he now steps farther forward, so when he steps back after attacking, he will have moved forward slightly instead of stepping back to the same position he was before.
Skills [Stand Off] (コマンド技)
So slippery!
+ // ON GROUND
The duration of the attack is faster.
Don't mess with me.
+ // ON GROUND
The duration of the attack is faster.
Normals [Stand Off] (通常技)
Standing Medium Attack
ON GROUND
This attack is now a Low instead of a High. Josuke also moves forward a small distance during this attack now. Additionally, it has more pushback on hit and block now than it did in All-Star Battle.
Standing Heavy Attack
ON GROUND
Soft & Wet moves forward a farther distance when it attacks now, giving this attack more range. This attack also has less pushback on hit and block than it did in All-Star Battle.
Jumping Light Attack
IN AIR OK
The startup for this attack has been decreased, making it easier to hit grounded opponents now where as, in All-Star Battle, it was only possible to hit taller grounded opponents (the Pillar Men and the tallest human characters).
Jumping Medium Attack
IN AIR OK
This attack know knocks the opponent into the air instead of only dealing normal hitstun. However, when hitting an aerial opponent, the opponent will be knocked to the ground in a soft knockdown instead of recovering in the air.
Jumping Heavy Attack
IN AIR OK
This move executes slightly slower than it did in All-Star Battle, making it a bit more difficult to connect both punches on grounded opponents now. It is also no longer possible to connect one of the two punches while jumping up. Furthermore, when only one punch is connected, the damage dealt will always be the higher damage hit, where as, in All-Star Battle, it was the lesser damage hit. The damage if both punches connect remains unchanged though.
Heart Heat Attack (HHA)
I can steal your vision.
After the attack ends, Josuke is suspended in an animation and has to use Flash Cancel to cancel it.
1. Land a 10-hit combo: 1000 G 2. Attack the opponent's Stand: Jotaro Publicity Artwork 3. Land a Heart Heat Attack: Star Platinum 3D Model 4. Win with a Great Heat Attack: Josuke 8 Special Outfit A
Entrance Dialogue
Jotaro: Good grief, another new Stand user? Josuke 8: I just want to know who I am.
Victory Dialogue
Josuke 8: You... You're a Kujo? What can you tell me about him? About Josefumi?
Defeat Dialogue
Jotaro: Amnesia? Wish I could help, but you'll have to figure that out on your own.
Boss Battle (★★★★)
Unlock Conditions: Clear three panels on the same page.
The player's Heart Heat Gauge does not fill while their Stand is active.
Secret Missions
1. Win without losing a single round: 1000 G 2. Land a counterattack: Ikuro Reference Sketch 3. Set off a Stage Hazard: Ikuro's Theme 4. Win with a Dramatic Finish: Ikuro Special Outfit A
Entrance Dialogue
Ikuro: Barubarubarubaru! Josuke 8: What the hell is this?! He transformed right in front of me!
Victory Dialogue
Josuke 8: Something's different about this guy. It's like he's from another world...
The protagonist of Part 8: JoJolion. He is the user of the StandSoft & Wet. He enjoys being pressed between things, and his catchphrase is "Who, me?". Yasuho Hirose finds him buried beneath the Wall Eyes, but as he is afflicted with amnesia, his real name remains unknown. Norisuke Higashikata takes him in and gives him his current temporary name.
User of the Stand Soft & Wet, he enjoys feeling pressure on his body. He was discovered at the "Wall Eyes," where Yasuho Hirose found him buried, but cannot remember who he is. Norisuke Higashikata takes him in and calls him Josuke Higashikata 8.
Josuke Higashikata (JoJolion)'s Stand. It creates bubbles which, upon bursting, can temporarily plunder something from their target, such as sound, eyesight, or moisture.
Josuke Higashikata 8's Stand that creates bubbles which pop to take sound, eyesight, or the very water that hydrates the body of his adversary.
The place where Josuke Higashikata is buried in Part 8: JoJolion. They rise from beneath the ground one night after an earthquake, and form a wall measuring 10 kilometres (6.2 mi). Some elementary school students in Morioh came up with the name.
Place where Josuke Higashikata 8 is buried. They appear from underground one night after an earthquake, and form a wall some 10 km long. Some school kid in Morioh Town came up with the name.