All-Star Battle R ★ Caesar Anthonio Zeppeli

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I shall breathe my last while glorifying the spirit focused toward the future I inherited from my ancestors, the Zeppeli's spirit! A human spirit![2] (おれが最後にみせるのは代代受け継いだ 未来にたくすツェペリ魂だ! 人間の魂だ!)
ASBR Caesar title call.png

Caesar Anthonio Zeppeli (シーザー・アントニオ・ツェペリ, Shīzā Antonio Tseperi) was confirmed for All-Star Battle R during the game's initial announcement trailer.[1]

His moveset is fundamentally the same as his from All-Star Battle, with a few tweaks being made to both balance the character and fit him into the overall gameplay changes that All-Star Battle R brought.

As Caesar's one and only voice actor, debuting in the Battle Tendency anime adaptation and later voicing Caesar again in All-Star Battle, Takuya Sato reprises his role in this game too. As with the majority of the game's roster, voicelines for Caesar were either added or re-recorded.

Gameplay

Caesar has 950 health and uses the Ripple (波紋, Hamon) Battle Style. During a fight, he can use various attacks and abilities of his featured in Battle Tendency.

This section requires expansion.

Command List

Expand/Collapse All

Normals (通常技)
Standing Light Attack
ASBL.png ON GROUND
Caesar performs a short jab.

Attack type: High
Damage: 13
Startup frames: 5

Standing Medium Attack
ASBM.png ON GROUND
Caesar performs an uppercut.

Attack type: High
Damage: 21
Startup frames: 7

Standing Heavy Attack
ASBH.png ON GROUND
Caesar spins around and attacks with the back of his fist, hitting two times.

Attack type: High
Damage: 33
Startup frames: 11 -> (2) -> 1

Crouching Light Attack
ASBDPad2.png + ASBL.png ON GROUND
Caesar performs a crouching jab.

Attack type: Low
Damage: 12
Startup frames: 7

Crouching Light Attack
ASBDPad2.png + ASBM.png ON GROUND
Caesar stabs out with his hand.

Attack type: Low
Damage: 20
Startup frames: 7

Crouching Heavy Attack
ASBDPad2.png + ASBH.png ON GROUND
Caesar kicks out with his leg and moves forward slightly, knocking the opponent to the ground.

Attack type: Low
Damage: 32
Startup frames: 13

Jumping Light Attack
ASBL.png IN AIR OK
Caesar imbues his hands with the Ripple and attacks downwards with them, hitting up to four times.

Attack type: Middle
Damage: 4x4 (16)
Startup frames: 11 -> (2) -> 1x3

Jumping Medium Attack
ASBM.png IN AIR OK
Caesar kicks at a downward angle while in the air.

Attack type: Middle
Damage: 25
Startup frames: 11

Jumping Heavy Attack
ASBH.png IN AIR OK
Caesar performs an aerial kick straight out.

Attack type: Middle
Damage: 33
Startup frames: 13

Style/Specials/Etc. (スタイル/特殊技/その他)
Ripple Breathing
ASBS.png ON GROUND
Caesar breathes out to produce the Ripple, charging his Heart Heat Gauge.

There are 5 different poses Caesar can strike while using this technique, all being the same as his Stylish Evade poses.

Seated Jump
ASBDPad1.png/ASBDPad2.png/ASBDPad3.png then ASBDPad7.png/ASBDPad8.png/ASBDPad9.png ON GROUND
A 'Super Jump' skill. Caesar leaps higher into the air with his legs crossed, covering a greater distance when leaping forward or backwards. This special can be used to better evade attacks, extend time for air-based skills, or quickly cancel normal attacks for both offensive and defensive purposes.
Aerial Chain Beat
ASBL.png or ASBM.png or ASBH.png IN AIR OK
While in mid-air, Caesar can chain his aerial normal attacks together in order of increasing power, much like any other character could on the ground.
Rumble Mode (ゴゴゴモード, Gogogo Mōdo)
Activates when under 30% health
This mode is automatically activated once Caesar falls bellow 30% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.
Skills (コマンド技)
Bubble Launcher
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png ON GROUND IN AIR OK
Caesar rapidly unleashes a small group of projectile bubbles from his hands. If used on the ground, the bubbles are shot forward, while they are shot at a downward angle if used in the air. The bubbles will slowly float a distance forward before popping if they do not connect with an opponent. The distance the projectile travels is greater for the grounded version. Caesar cannot use this move in the air if he jumps backwards. (Flash Cancel comboable)

Attack type: High
Damage: 6x5 (30)
Startup frames: 19 (ground) / 11 (air)

Bubble Cutter
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBM.png/ASBS.png for ½ HH ON GROUND CHARGEABLE
Caesar conjures disc-shaped projectile bubbles that he then launches straight forward, striking the opponent with multiple hits. If the button inputted is held, Caesar will delay launching the Cutters until the button is released. (Flash Cancel comboable)
Using the ASBS.png Ripple variant increases the number of Cutters and the attack's total damage.
This skill is capable of hitting Wamuu while his Vapor Barrier is active, bypassing his projectile immunity.

Attack type: High
Damage: ASBM.png 8x6 (48) / ASBS.png 8x10 (80)
Startup frames: 15 / 41

Gliding Bubble Cutter
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBH.png ON GROUND CHARGEABLE
Caesar conjures disc-shaped projectile bubbles that he then launches low to the ground straight forward, striking the opponent with multiple hits. If the button inputted is held, Caesar will delay launching the Cutters until the button is released. (Flash Cancel comboable)
This skill is capable of hitting Wamuu while his Vapor Barrier is active, bypassing his projectile immunity.

Attack type: Low
Damage: 8x5 (40)
Startup frames: 31

Bubble Lenses
ASBDPad2.pngASBDPad2.png + ASBL.png/ASBM.png/ASBH.png or ASBS.png for ½ HH ON GROUND IN AIR OK
Caesar conjures his Bubble Cutters, but rather than launching them, the Cutters instead remain stationary. After a delay, they suddenly refract solar rays in the form of lasers before popping. The attack button inputted, as well as if Caesar performs this skill on the ground or in the air, determines the possible trajectories of the lasers. If the opponent touches the Cutters before the laser is shot, the individual bubbles touched will instead deal damage and pop while the remaining will still shoot their lasers after the delay. (Comboable)
Using the ASBS.png Ripple variant increases the number of Lenses and the attack's total damage; the Lenses will also aim their lasers at the opponent.

Attack type: High
Damage: ASBL.png 12 (bubble) 40 (laser) / ASBM.png 24 (bubble) 56 (laser) / ASBH.png 36 (bubble) 72 (laser) / ASBS.png 60 (bubble) 75 (laser)
Startup frames: 13

One-Fisted Uppercut
ASBDPad6.pngASBDPad2.pngASBDPad3.png + ASBL.png/ASBM.png/ASBH.png or ASBS.png for ½ HH ON GROUND
Caesar delivers an uppercut imbued with Ripple energy, shocking his opponent and sending them flying. The ASBL.png variant can be Flash Canceled but has no invulnerability, while all other variants of the skill cannot be Flash Canceled but have increasing invulnerability. Damage increases in ASBL.pngASBM.pngASBH.png order, but vulnerability also increases. This skill can function as an anti-air. (Flash Cancel comboable)
If the ASBS.png Ripple variant is used, the attack will deal more damage, execute faster, and have increased invulnerability. Instead of being sent flying, the opponent will be shocked multiple times and crumple to the ground, leaving them vulnerable. (Comboable)

Attack type: High
Damage: ASBL.png 50 / ASBM.png 55 / ASBH.png 60 / ASBS.png 65
Startup frames: ASBL.png 11 / ASBM.png 13 / ASBH.png 15 -> (2) -> 1 / ASBS.png 9 -> (2) -> 1 -> (2) -> 1 -> (6) -> 1

Ripple Kick
ASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png or ASBS.png for ½ HH ON GROUND
Caesar suddenly launches forward in a flying kick, sending the opponent flying. The distance Caesar travels and damage dealt increases in ASBL.pngASBM.pngASBH.png order, but the vulnerability also increases. This skill can function as a reversal. (Flash Cancel comboable)
If the ASBS.png Ripple variant is used, Caesar will deal increased damage and gain invincibility for the duration of the attack. However, this variant cannot be Flash Canceled or canceled into HHA.

Attack type: High
Damage: ASBL.png 80 / ASBM.png 90 / ASBH.png 100 / ASBS.png 120
Startup frames: ASBL.png 17 -> (2) -> 1 / ASBM.png 21 -> (2) -> 1 / ASBH.pngASBS.png 25 -> (2) -> 1

Cat Stance
ASBDPad4.pngASBDPad2.pngASBDPad1.png + ASBL.png/ASBM.png/ASBH.png or ASBS.png for ½ HH ON GROUND
Caesar assumes a special defensive stance for a very brief instance. If struck with a non-Throw/HHA/GHA in that moment, he will automatically perform a Stylish Evade. Activation speed decreases in ASBL.pngASBM.pngASBH.png order, but the recovery afterwards increases. The recovery time can be canceled into a normal attack from the same button used to activate the skill.
The ASBS.png Ripple variant actives faster and has a reduced recovery.

Attack type: Counter

Throw (投げ技)
Ripple Spark
2 ATK buttons at close range or ASBT.png (ASBDPad4.png to back-throw) ON GROUND
Caesar places both of his hands on his opponent's torso and sends them flying with a blast of Ripple energy.

Attack type: Throw
Damage: 110

Heart Heat Attack / Great Heat Attack (HHA / GHA)
Bubble Barrier
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 2 ATK Buttons ON GROUND
Scoffing at his opponent, Caesar rapidly launches a dense group of bubbles that float a short distance. If they connect, Caesar continues creating bubbles that rapidly form into a singular, massive, floating Bubble Barrier that traps the opponent, carrying them into the air. The bubble then explodes with a potent Ripple surge, dealing damage to and knocking the opponent to the ground as Caesar taunts them.

Attack type: High
Damage: 210

Burn Black!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 3 ATK Buttons, or ASBG.png ON GROUND
Caesar conjures a high amount of Bubble Lenses that he then launches forward at high speeds. If the attack connects, the opponent is knocked off-balance as the massive number of Lenses suddenly surround them on all sides and begin to refract light from the sun (regardless if it is daytime or not on the stage). Caesar tells his foe that the light will expose and burn them before jumping into the air as the Lenses focus all their solar beams onto the opponent, causing them to slowly and painfully ignite, eventually bursting into flames.

Attack type: High
Damage: 320 / 384 / 480 (depending on HH gauge)

Assist System (アシストシステム)
Assault Assist (アサルトアシスト, Asaruto Ashisuto)
ON GROUND
A two-stock assist. Caesar lands in and conjures his Bubble Cutters, leaving them floating in the air. After a delay, they suddenly refract solar rays in the form of lasers before popping. The Lenses will aim their lasers at the opponent. If the opponent touches one of the Cutters before the laser is shot, the individual bubble touched will instead deal damage and pop while the remaining will still shoot their lasers after the delay. This assist deals Ripple damage.

Attack type: High
Damage: 12x5 (60) (bubble) 15x5 (75) (laser)

Reversal Assist (リバーサルアシスト, Ribāsaru Ashisuto)
ON GROUND
A two-stock assist. Caesar jumps into the opponent, kicking them and knocking them away. He then poses before jumping back off-screen.

Changes from All-Star Battle

Normals (通常技)
Jumping Light Attack
ASBL.png IN AIR OK
When hitting an aerial opponent, the move no longer immediately knocks the opponent to the ground.
Style/Specials/Etc. (スタイル/特殊技/その他)
Aerial Chain Beat
ASBL.png or ASBM.png or ASBH.png IN AIR OK
This special is new to All-Star Battle R.
Skills (コマンド技)
Bubble Launcher
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png ON GROUND IN AIR OK
The bubble projectiles no longer have tracking. As such, when used in the air, the bubbles are shot downwards now rather than straight out. The bubbles also do not persist on screen as long as they did in All-Star Battle if the skill is used in the air. Additionally, Caesar can no longer use the aerial version of this skill after jumping backwards.
Gliding Bubble Cutter
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBH.png for ½ HH ON GROUND CHARGEABLE
This skill is now a Low instead of a High. The Cutter projectiles also both spawn and travel faster than they do in All-Star Battle.
Bubble Lenses
ASBDPad2.pngASBDPad2.png + ASBL.png/ASBM.png/ASBH.png or ASBS.png for ½ HH ON GROUND IN AIR OK
The attack's input has been changed. Formally, it was ASBDPad2.pngASBDPad1.pngASBDPad4.png in place of ASBDPad2.pngASBDPad2.png.
One-Fisted Uppercut
ASBDPad6.pngASBDPad2.pngASBDPad3.png + ASBL.png/ASBM.png/ASBH.png or ASBS.png for ½ HH ON GROUND
The Ripple-enhanced variant of the skill no longer deals reduced damage, instead dealing the most damage out of all variants of the skill.
Ripple Kick
ASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png or ASBS.png for ½ HH ON GROUND
The attack's input has been changed. Formally, it was ASBDPad4.pngASBDPad6.png in place of ASBDPad2.pngASBDPad1.pngASBDPad4.png. Also, the skill only has invulnerability on the Ripple-enhanced variant of the skill rather than all of them. Additionally, the Ripple-enhanced variant can no longer be Flash Canceled or canceled into HHA.
Cat Stance
ASBDPad4.pngASBDPad2.pngASBDPad1.png + ASBL.png/ASBM.png/ASBH.png or ASBS.png for ½ HH ON GROUND
The skill's recovery can now cancel into normal attacks from the same button used to activate the skill. The Ripple-enhanced version has slightly less recovery than it did in All-Star Battle.

Medal List

Costumes & Tints

CostumesTints
NormalSpecial ASpecial B
ASBR Caesar Costume Default A-B.png
Medal Costume.png Normal Costume
Unlock Condition

Unlocked by default

Origin

Caesar's main Battle Tendency attire

ASBR Caesar Costume Special A.png
Medal Costume A.png Special Costume A
Unlock Condition

This section requires expansion.

Origin

Caesar's outfit in Chapter 62, with colors from Adventure Battle Card J-019

ASBR Caesar Costume Special B.png
Medal Costume B.png Special Costume B
Unlock Condition

This section requires expansion.

Origin

Caesar's outfit in the Ultimate Warriors from Ancient Times arc, with colors from Adventure Battle Card J-111

Tint ATint BTint CTint D
ASBR Caesar Costume Default A-B.png
Medal Tint A.png Color Tint A
Unlock Condition

Unlocked by default

Origin

Caesar's Part 2 Anime colors

ASBR Caesar Costume Default A-B.png
Medal Tint B.png Color Tint B
Unlock Condition

Unlocked by default

Origin

Adventure Battle Card J-020 & J-111

ASBR Caesar Costume Default C-D.png
Medal Tint C.png Color Tint C
ASBR Caesar Costume Default C-D.png
Medal Tint D.png Color Tint D
Unlock Condition

This section requires expansion.

Origin

Super Action Statue; Caesar's default costume in All-Star Battle

Poses

This section requires expansion.

Dialogue

Taunt LinesVictory LinesTag Lines
Quote.png Medal Speech.png Taunt Lines
Quote.png Medal Speech.png Victory Lines

Special Interactions

This section requires expansion.

  • Caesar's Bubble Cutter and Gliding Bubble Cutter skills are the only non-HHA/GHA projectiles in the game able to hit Wamuu while his Vapor Barrier is active.

Dialogue

Outside of All-Star Battle Mode, Caesar has unique interaction dialogue for both his match entrances and victories when facing certain characters.

EntranceVictory

All-Star Battle Mode

All missions in All-Star Battle Mode starring Caesar as either the Player or Enemy, in order of appearance.

Battle Tendency

Normal Battle (★★)
Unlock Conditions: Unlocked from the start.
CaesarAvASBR.png
BTSymbol.png Caesar Anthonio Zeppeli (Assist)
Stage: Battlefield
Battle DetailsSpecial Dialogue
Completion Bonus
ASBR Coins.png 700 G
Special Conditions
The player's defense is decreased. The opponent's Assist attack power is increased.
Secret Missions
1. Win without losing a single round: ASBR Coins.png 1000 G
2. Land a Stylish Evade: ASBR 2D Art.png Caesar Publicity Artwork
3. Land the "Snake Muffler" skill: ASBR Music.png Lisa Lisa's Theme
Entrance Dialogue
Joseph: Now, how should I pick on you? Heh heh heh!
Lisa Lisa: I will not live a life so in vain that it invites pity from children!
Victory Dialogue
Lisa Lisa: I've always wanted to test that amazing talent of yours...
Defeat Dialogue
Joseph: Just how old are you, really?!
Normal Battle (★)
Unlock Conditions: Unlocked from the start.
JosephAvASBR.png
CaesarAvASBR.png
BTSymbol.png Caesar Anthonio Zeppeli
Stage: Battlefield
Battle DetailsSpecial Dialogue
Completion Bonus
ASBR Coins.png 500 G
Special Conditions
The battle only lasts one round.
Secret Missions
1. Execute a taunt: ASBR Coins.png 1000 G
2. Land a 5-hit combo: ASBR 2D Art.png Caesar Reference Sketch
Entrance Dialogue
Caesar: Forget it! Your Ripple could never even beat this girl!
Joseph: Ha ha ha! A guy like you couldn't even beat a pigeon!
Victory Dialogue
Joseph: I'll say it one more time. You still couldn't even beat a pigeon!
Defeat Dialogue
Caesar: I'll say it once more! You can't even beat that girl!
Extra Battle (★★★)
Unlock Conditions: Unlocked from the start.
CaesarAvASBR.png
BTSymbol.png Caesar Anthonio Zeppeli
GyroAvASBR.png
Stage: Battlefield
Battle DetailsSpecial Dialogue
Completion Bonus
ASBR Coins.png 1000 G
Special Conditions
The player's Heart Heat Gauge continuously refills. The opponent's defense and attack power are increased.
Secret Missions
1. Land a counterattack: ASBR Coins.png 1000 G
2. Land a 10-hit combo: ASBR 2D Art.png Gyro Reference Sketch
3. Land the "Bubble Cutter" skill: ASBR Tint.png Caesar Color Tint C
Entrance Dialogue
Gyro: Say, have we met somewhere? I feel like I haven't met you... but you don't seem like a stranger.
Caesar: A Steel Ball? That's an unusual style. Care for a round?
Victory Dialogue
Caesar: I feel... some sort of connection here. To you, to that Steel Ball...
Defeat Dialogue
Gyro: You're so impatient. Try taking the scenic route sometime. You might find something good that way.
Boss Battle (★★★★)
Unlock Conditions: Clear three panels on the same page.
CaesarAvASBR.png
BTSymbol.png Caesar Anthonio Zeppeli
WamuuAvASBR.png
Stage: Battlefield
Battle DetailsSpecial Dialogue
Completion Bonus
ASBR Coins.png 1500 G
Special Conditions
The player's attack power is decreased.
Secret Missions
1. Use the "Ripple Breathing" style: ASBR Coins.png 1000 G
2. Land the "Gliding Bubble Cutter" skill: ASBR 2D Art.png Wamuu Publicity Artwork
3. Land the "Cat Stance" skill: ASBR Music.png Wamuu's Theme
4. Win with a Great Heat Attack: ASBR Costume.png Caesar Special Outfit A
Entrance Dialogue
Wamuu: Very well! You are deemed worthy to be killed by the great Wamuu!
Caesar: I feel so tense! This is just like how it was back in the slums! Your defeat will be cold and cruel!
Victory Dialogue
Caesar: Your Vapor Barrier is like a giant fan, sucking my bubbles right into your body!
Defeat Dialogue
Wamuu: Strength is honor... and a hero deserves respect! You will always have mine, Caesar!


Gallery

Media


Music

Caesar's theme is ASBR Music.png Lonely Youth (孤独の青春, Kodoku no Seishun), and can be unlocked in-game by buying it from the Gallery Shop for ASBR Coins.png 1000 G.

Its name is taken from the title of the story arc where Caesar's past was revealed and he died as a result of his fight against Wamuu, Caesar: A Lonely Youth.

JoJo Glossary

Unlock Condition: Win in the Caesar Anthonio Zeppeli vs. Wamuu All-Star Battle Mode Boss Battle
TranslatedLocalized
A character from Part 2: Battle Tendency. He is a Ripple user and grandson of Will Anthonio Zeppeli. He does not take to the flighty Joseph at first, but warms to him once they fight Wamuu. Lisa Lisa is his mentor. He finally dies when fighting Wamuu, after he creates a blood Ripple bubble.[3]
A Hamon user, and grandson of Will A. Zeppeli. He does not take to the flighty Joseph at first, but warms to him once they fight Wamuu. Lisa Lisa (Elizabeth) is his mentor. He finally dies when fighting Wamuu, after he creates a blood Hamon bubble.
第2部『戦闘潮流』の登場人物。ウィル・A・ツェペリの孫で、波紋使い。いいかげんな性格のジョセフとは当初打ち解けなかったが、ワムウとの初戦をきっかけに彼を見直すようになり、リサリサの下での修行を通して無二の親友となった。後にワムウとの闘いに敗北し、血のシャボンを遺して絶命した。
Unlock Condition: Unlocked by default
TranslatedLocalized
A technique whereby the energy of life is accumulated in the practitioner's blood through special breathing techniques. In the East, it is known as Sendo. This "life energy" is much like waves of sunlight, and harms both Vampires and Pillar Men.
A technique whereby the energy of life is accumulated in the practitioner's blood by breathing in a special way. In the East, it is known as Sendo. This "life energy" is much like rays of sunlight, and harms vampires and Pillar Men.
特別な呼吸法によって血液中に生命エネルギーを蓄積させる技術。東洋では仙道と呼ばれる。生命エネルギーは太陽の光と同じ波動であり、吸血鬼や『柱の男』にダメージを与え、死滅させることができる。

Art & Misc Moveset Callbacks

Stylish EvadesCut-insMovesetMisc
Stylish Evade 12345
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Stylish Evade Pose 1
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Stylish Evade Pose 2
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Stylish Evade Pose 3
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Stylish Evade Pose 4
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Stylish Evade Pose 5
TalkingTauntedRumble Mode
ASBR Caesar Talking CutIn.png
Talking Cut-in
ASBR Caesar Taunted CutIn.png
Taunted Cut-in
ASBR Caesar Rumble CutIn.png
Rumble Mode Cut-in
Reference SketchMatch EntranceRound Win 1Round Win 2
ASB Caesar Reference Sketch.png
ASBR 2D Art.png Reference Sketch
Unlock Condition

ASB Mode Battle Tendency Joseph Joestar vs Caesar Normal Battle
ASBR Secret Mission.png Land a 5-hit combo

Origin

Chapter 63 and Chapter 94

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Match Entrance
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Round Win Pose 1
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Round Win Pose 2

Misc

Update History

Balance Changes Comparison
ArrowBuff.png Buffs
ArrowNerf.png Nerfs
ArrowChange.png Neutral
5
7
3

1.4.0

  • "Bubble Launcher" skill
    • ArrowChange.png Fixed so that if the same skill hits 3 times or more, the opponent now gets downed. (unintended bug)
  • "Bubble Cutter" skill
    • ArrowChange.png Fixed so that if the same skill hits 3 times or more, the opponent now gets downed. (unintended bug)
  • "Bubble Lenses" skill
    • ArrowChange.png Fixed so that if the same skill hits 3 times or more, the opponent now gets downed. (unintended bug)

1.4.1

  • "Ripple Kick" skill
    • ArrowNerf.png Increased recovery when move misses or is guarded.
    • ArrowBuff.png Increased damage.
  • "Ripple Kick" skill [Ripple version]
    • ArrowNerf.png Removed ability to Flash Cancel and cancel with HHA.

1.6.0

  • "Seated Jump" special
    • ArrowNerf.png When using this special to jump backwards, the "Bubble Launcher" skill can no longer be activated.
  • "Bubble Launcher" skill (aerial version)
    • ArrowNerf.png Reduced duration of the projectile.
    • ArrowNerf.png Increased landing recovery time.
  • "Gliding Bubble Cutter" skill
    • ArrowBuff.png Increased spawn speed of projectiles.
    • ArrowBuff.png Reduced recovery time.
  • "Ripple Kick" skill
    • ArrowNerf.png Delayed attack start-up
    • ArrowNerf.png Increased landing recovery time when attack is guarded.
    • ArrowBuff.png Increased number of hits.
    • ArrowBuff.png Increased damage.
    • These changes are meant to increase the risk/reward of this skill while making counter hits punish less.

References


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