All-Star Battle ★ Caesar Anthonio Zeppeli

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Caesar ASB.png

Caesar makes his first playable appearance in the PS3 title. He was confirmed along with Esidisi. As a Ripple-user character (along with Jonathan Joestar, Will A. Zeppeli, Joseph [Both Parts 2 and 3], and Lisa Lisa), Caesar can recharge his Heart Heat Gauge through "Ripple Breath" by holding down the Style button, performing a famous JoJo pose, as well as deliver enhanced versions of skills if Style is inputted in place of normal attack buttons. Caesar has 950 HP.

Caesar won first place in his League Group in the All-Star Battle League, beating Polnareff, Esidisi, and even Jotaro. He also made his way to the semi-finals matches, but ultimately lost to DIO.

Command List

During a fight, Caesar can use several different attacks that were featured in Battle Tendency.

Style/Specials/Etc
Ripple Breathing
ASBS.png ON GROUND

Caesar breathes out to produce the Ripple, charging his Heart Heat Gauge.

Seated Jump
ASBDPad2.png + ASBDPad7.png/ASBDPad8.png/ASBDPad9.png ON GROUND

A 'Super Jump' skill. Caesar leaps higher into the air with his knees alone. This skill can be used to better evade attacks, or even extend time for air-based skills.

Special Moves
Bubble Launcher
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png ON GROUND IN AIR OK

Caesar rapidly unleashes a small group of projectile bubbles from his hands. The bubbles slowly home in on the opponent and deliver multiple hits, but can only travel a certain distance before popping. (Flash Cancel comboable)

Bubble Cutter
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBM.png/ASBS.png (hold to delay launch) ON GROUND CHARGEABLE

Caesar conjures disc-shaped projectile bubbles that he then launches straight forward, striking the opponent with multiple hits. If the button inputted is held, Caesar will delay launching the Cutters. If Ripple-enhanced, the number of Cutters and the attack's total damage is increased. (Flash Cancel comboable)

Bubble Cutter Gliding
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBH.png (hold to delay launch) ON GROUND CHARGEABLE

Caesar conjures disc-shaped projectile bubbles that he then launches low to the ground straight forward, striking the opponent with multiple hits. If the button is held, Caesar will delay launching the Cutters. This attack has slight homing capabilities, but remains as a High-hitting attack that can be blocked standing.
This skill in particular is capable of hitting Wamuu while his Wind Protector is active, bypassing his projectile immunity. (Flash Cancel comboable)

Bubble Lens
ASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png/ASBS.png ON GROUND IN AIR OK

Caesar conjures his Bubble Cutters, but rather than him launching them forward, the Cutters instead remain stationary. After a delay, they suddenly refract solar rays in the form of lasers before popping. The attack button inputted, as well as if Caesar performs this skill on the ground or in the air, determines the possible trajectories of the lasers. (Comboable)
If Ripple-enhanced, the number of Lenses and the attack's total damage is increased; The Lenses will now always aim their lasers at the opponent and immediately fire if they get within range.

One-Fisted Uppercut
ASBDPad6.pngASBDPad2.pngASBDPad3.png + ASBL.png/ASBM.png/ASBH.png/ASBS.png ON GROUND

Caesar delivers a straight uppercut imbued with Ripple energy, shocking his opponent and sending them flying. This skill functions as an anti-air (Flash Cancel comboable).
If Ripple-enhanced, the attack will deal much less damage, but the opponent will instead be shocked multiple times and be left stunned and vulnerable to attack. (Comboable)

Ripple Kick
ASBDPad4.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png/ASBS.png ON GROUND

Caesar suddenly launches a moderate distance forward in a flying kick, sending the opponent flying while becoming invulnerable to basic strike attacks during the attack; He may only be interrupted by Throws and HHA/GHA. This skill functions as a reversal. If Ripple-enhanced, Caesar will travel much farther, and the amount of time in which he is strike-invulnerable is increased. (Flash Cancel comboable)

Cat Stance
ASBDPad4.pngASBDPad2.pngASBDPad1.png + ASBL.png/ASBM.png/ASBH.png/ASBS.png ON GROUND

Caesar assumes a special defensive stance for a very brief instance. If struck with a non-Throw/HHA/GHA in that moment, he will automatically perform a Stylish Evade without consuming the Guard Gauge. If Ripple-enhanced, the active period of the stance lasts slightly longer.

Throw
Ripple Spark
2 ATK buttons at close range or ASBT.png ON GROUND

Caesar places both of his hands on his opponent's torso, and sends them flying with a blast of Ripple energy.

Heart Heat Attack / Great Heat Attack
Bubble Barrier
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 2 ATK Buttons ON GROUND

Scoffing at his opponent, Caesar rapidly launches a dense group of bubbles that float a short distance. If they connect, Caesar continues creating bubbles that rapidly form into a singular, massive, floating Bubble Barrier that traps the opponent, carrying them into the air. The bubble then explodes with a potent Ripple surge, dealing damage to and knocking the opponent to the ground as Caesar taunts them.

Burn Black!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 3 ATK Buttons, or ASBG.png ON GROUND

Caesar conjures a high amount of Bubble Lenses that he then launches forward at high speeds. If the attack connects, the opponent is knocked off-balance as the massive number of Lenses suddenly surround them on all sides, and begin to refract light from the sun (regardless if it is daytime or not on the stage). Caesar tells his foe that the light will expose and burn them before jumping into the air as the Lenses focus all their solar beams onto the opponent, causing them to slowly, painfully ignite and eventually burst into flames.

Gameplay Overview

Caesar is a technical, well-rounded character with an emphasis on projectile abilities, giving him zoner-like qualities. Of the projectile skills in the game, his Bubble Cutters are highly effective as he can quickly launch multiple, large Cutters repeatedly. He is also capable of handling himself well in close-quarters combat with several reversal/anti-air skills, and a parry that triggers Stylish Evade.

Most importantly, much of his potential in battle lies within his Bubble Lenses, stationary Cutters that unleash solar beams after a delay; Because of said delay, different possible angles and timings, and good range, Caesar is able to take great advantage of their versatility for a wealth of purposes. He can use the Lenses to assist in an offensive approach or defensively deter his foe from approaching in kind. Most dangerously, however, he may use them to help pressure an opponent recovering from being downed ("okizeme") with their modular timing and ability to cover Caesar's own attack.

However, Caesar tends to deal lower-than-average combo damage compared to most characters, even amongst Ripple Users in the absence of Heart Heat to enhance his various abilities. As he also generates less Heart Heat naturally, he is more inclined to use Ripple Breathing at times, forcibly creating ebb and flow in his momentum. With both major weaknesses in mind, he must win more interactions and manage Heart Heat to a greater degree than other Ripple Users.

Caesar's potential and utility is highly formidable, and utilizing his plethora of Bubble projectiles affords him impressive ranged ability. His greatest strength arises at the moment he delivers a knockdown, where his Bubble Lenses work in tandem with other possible attacks to heavily assault a disadvantaged opponent getting up.


References

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