Revision as of 10:05, 5 November 2023 by Maelstrom(talk | contribs)(→Poses: Changed name of section and added the template, pose vids, and refs; ref still needed for Taunt B)
Vanilla Ice (ヴァニラ・アイス, Vanira Aisu) was confirmed to return for All-Star Battle R during the game's initial announcement trailer.[1]
His moveset is fundamentally the same as his from All-Star Battle, with a few tweaks being made to both balance the character and fit him into the overall gameplay tweaks that All-Star Battle R brought.
The English localization of the game has Vanilla Ice's name as "Cool Ice", carried on from its All-Star Battle debut.
Replacing Hiroyuki Yoshino, Sho Hayami reprises his role as Vanilla Ice's voice actor from the Stardust Crusaders anime adaptation. As with the majority of the game's roster, voicelines for Vanilla Ice were either added or re-recorded.
Vanilla Ice has 950 health and uses the Stand (スタンド, Sutando) and Vampirism (吸血 Kyūketsu) Battle Styles, fighting foes with Cream. During a fight, he can use several different attacks that were featured in Stardust Crusaders.
Vanilla Ice attacks outward with the back of his fist.
Attack type: High Damage: 14
Standing Medium Attack
ON GROUND
Vanilla Ice moves forward and kicks straight out.
Attack type: High Damage: 23
Standing Heavy Attack
ON GROUND
Vanilla Ice briefly summons Cream to grab at the opponent with both of its arms in a two hitting attack.
Attack type: High Damage: 15 + 20 (35)
Crouching Light Attack
+ ON GROUND
Vanilla Ice performs a crouching chop downwards.
Attack type: Low Damage: 13
Crouching Medium Attack
+ ON GROUND
Vanilla Ice shifts forward slightly and performs an uppercut.
Attack type: Low Damage: 21
Crouching Heavy Attack
+ ON GROUND
Vanilla Ice briefly summons Cream to swipe out with both of its arms. If it hits the opponent, they'll be knocked to the ground in a hard knockdown.
Attack type: Low Damage: 34
Jumping Light Attack
IN AIR OK
Vanilla Ice briefly summons Cream to perform an aerial chop downwards.
Attack type: Middle Damage: 17
Jumping Medium Attack
IN AIR OK
Vanilla Ice briefly summons Cream to slap upwards with the back of its hand.
Attack type: Middle Damage: 26
Jumping Heavy Attack
IN AIR OK
Vanilla Ice briefly summons Cream to chop downward with both of its hands.
Attack type: Middle Damage: 32
Style/Specials/Etc. [Stand Off] (スタイル/特殊技/その他)
Stand On/Off (スタンドON/OFF, Sutando ON/OFF)
ON GROUND
Switches between User Mode and Stand Mode. Doing so will cause Vanilla Ice to summon or dismiss Cream, jumping into or out of its mouth as he does so and altering the attacks available to him. While in Stand Mode, the guard gauge will not regenerate.
You foul creature!
+ ON GROUND WHEN DOWNED
This attack can only be used when the opponent is down. Vanilla Ice viciously kicks the downed opponent repeatedly, recreating his assault on an injured Iggy. If the attack happens to hit a standing opponent, they will be launched away into a hard knockdown by the final kick.
Attack type: Low Damage: 5 × 6 + 10 (40)
Rumble Mode (ゴゴゴモード, Gogogo Mōdo)
Activates when under 30% health
This mode is automatically activated once Vanilla Ice falls below 30% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.
Skills [Stand Off] (コマンド技)
How dare you!
+ // ON GROUND
Vanilla Ice moves forward a distance and delivers a fast rising uppercut in a classic "Shoryuken"-style maneuver. Like one, it knocks the opponent off their feet, and functions as a reversal and anti-air. The height the opponent is launched into the air and the hits, and therefore damage, dealt increases in order, but the greater the increase, the more vulnerable Vanilla Ice becomes. The distance forward he moves decreases in the same order. The and variants have invincibility during startup, with the variant having the longest period of invincibility between the two. (Flash Cancel comboable)
Vanilla Ice summons Cream to deliver a variable number of chopping attacks while advancing forward. The number of chops increases in order, but the higher the number, the more vulnerable Vanilla Ice becomes. If the second chop of the variant hits, it will cause a groundbounce. If the third chop of the variant hits, it will cause the opponent to crumple to the ground. (Flash Cancel Comboable)
Vanilla Ice stabs his fingers into the opponent and drains their blood, dealing damage and healing Vanilla Ice for a small portion of health, before kicking them away. The amount of damage dealt and health regained increases in order, but so does the vulnerability.
Vanilla Ice summons Cream in its void form above him and sends it into the ground. It then comes back up in a moving assault before burrowing into the ground once more. All variants deplete a portion of the Stand Power Gauge (approximately a fifth) meaning that if the gauge is not sufficiently full, Vanilla Ice will be unable to use this skill. As Cream can damage the opponent upon its sudden initial appearance in the air, this skill can double as an anti-air attack. (Flash Cancel comboable) The attack button inputted determines where Cream will appear from when coming back up out of the ground and what flight path it will take during its attack:
Light (): Cream reappears right in front of Vanilla Ice and moves backward towards him before disappearing back into the ground.
Medium (): Cream reappears at mid-range and shoots straight up, functioning as an anti-air before disappearing back into the ground.
Heavy (): Cream reappears at long-range and moves forward before disappearing back into the ground.
2 ATK buttons near opponent or ( to back-throw) ON GROUND
Vanilla Ice lifts the opponent by the neck and holds them still as Cream is summoned in its void form to collide with them, sending them flying. When forward-throwing, Vanilla Ice will hold the opponent in front of him, but while back-throwing, he will hold them behind himself.
Attack type: Throw Damage: 130
Heart Heat Attack / Great Heat Attack (HHA / GHA)
The great void rises!
+ 2 ATK Buttons
ON GROUND
Vanilla Ice enters Cream as it flies forward with its arm outstretched. If it connects, Cream grabs the opponent and violently shoves them into its mouth before spitting them out, reminiscent of Vanilla Ice's devouring of Avdol's severed arms. If successful, Vanilla Ice's Stand Power Gauge will be completely refilled.
Attack type: Unblockable Damage: 190
Miasma of the Void
+ 3 ATK Buttons or
ON GROUND
Vanilla Ice enters Cream as it swallows itself and flies in a vertical circle with its void form. If it connects, Cream will knock the opponent off-balance. When they regain footing, they will have realized too late that the Stand's void form is carving an inescapable closing spiral on them. When the void reaches them, it viciously and mercilessly thrashes them into the air before a final upward hit sends them away (in the exact same fashion Vanilla Ice nearly consumed an injured Polnareff and his earring, as well as in the Capcom game).
Switches between User Mode and Stand Mode. Doing so will cause Vanilla Ice to summon or dismiss Cream, jumping into or out of its mouth as he does so and altering the attacks available to him. While in Stand Mode, the guard gauge will not regenerate.
Stand Power Gauge
Passive
Above Vanilla Ice's Heart Heat Gauge is another gauge with an icon of Cream next to it. This displays how much Stand power Vanilla Ice currently possess, and therefore how much he can use Cream to perform Unblockable attacks. Each Unblockable attack will deplete a portion of the gauge. Vanilla Ice will temporarily lose access to these attacks if he lacks the necessary Stand power to perform them. The gauge will slowly refill while Vanilla Ice is in User Mode. If in Stand Mode, along with portions of the gauge being used by all of Cream's attacks, the gauge will also be reduced when Cream blocks or is hit by the opponent's attacks. When the gauge is completely depleted, Vanilla Ice will be forced back into User Mode, leaving him vulnerable while the animation plays.
Rumble Mode (ゴゴゴモード, Gogogo Mōdo)
Activates when under 30% health
This mode is automatically activated once Vanilla Ice falls below 30% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.
Skills [Stand On] (コマンド技)
Once and for all!
// or / + // ON GROUND IN AIR OK WHEN DOWNED
Spending a one-fourth of the Stand Power Gauge, Cream swallows itself to switch into its moving void form and flies forward, dealing damage on-contact and knocking the opponent into the air. The directional button combined with attack button inputted alters Cream's path and speed. Directional:
Backwards (): Cream travels slower. The grounded and and aerial and variants will cover less distance. The grounded and aerial variants will travel at a steeper angle.
Forwards (): Cream travels faster. The grounded and and aerial and variants will travel farther. The grounded variant will travel forward before curving upwards. The aerial will travel at a less steep angle.
Attack Button:
Light (): Cream moves a short distance forward. This variant can be jumped over, but is more controlled when trying to juggle the opponent or approach with relative caution. It has the most tracking capability. If used in the air, Cream travels at a steep downward angle until it reaches the ground, where it travels forward a short distance.
Medium (): Cream moves upward at an angle, making this variation function as an anti-air. This variant can be avoided if the opponent is distant enough. Its tracking is slightly less than the Light variant. If used in the air, Cream travels downward at a 45° angle.
Heavy (): Cream rapidly moves forward a great distance. This variant is easily jumped over and is less controlled when trying to juggle the opponent, but is otherwise the most aggressive version of the attack. This variant has little to no tracking capabilities. If used in the air, Cream travels straight forward.
The attack can be freely re-inputted multiple times in succession to juggle the opponent or hit them multiple times in a single continuous motion. It grants invincibility while in effect, is unblockable, can be used in the air, and can hit a downed opponent, making it a great round ender as it can be difficult to deal with the attacks.
Attack type: Unblockable Damage: 80
Assist System (アシストシステム)
Assault Assist (アサルトアシスト, Asaruto Ashisuto)
ON GROUND
A one-stock assist. Vanilla Ice lands in and summons Cream, jumping into its mouth as he does so. Cream then swallows itself to turn into its void form and quickly moves a great distance forward, knocking the opponent into the air if hit. It then spits itself back up so Vanilla Ice can pop his head out to look around before swallowing itself again and disappearing.
Attack type: Unblockable Damage: 80
Reversal Assist (リバーサルアシスト, Ribāsaru Ashisuto)
ON GROUND
A two-stock assist. Vanilla Ice jumps into the opponent as Cream chops down at them with both of its arms to knock them away. Vanilla Ice then dismisses his Stand and poses before backflipping back off-screen.
Cream moves forward a greater distance than it did in All-Star Battle when it attacks.
Crouching Medium Attack
+ ON GROUND
Vanilla Ice now shifts forward when uppercutting, giving this normal more range.
Jumping Heavy Attack
IN AIR OK
This attack hits only once now instead of twice.
Skills [Stand Off] (コマンド技)
How dare you!
+ // ON GROUND
The height the opponent gets knocked into the air increases as the strength of the attack button inputted increases now instead of staying the same across all variants. Instead of the distance Vanilla Ice moves forward increasing in order, it decreases, meaning that the variant moves the farthest now instead of the variant as well. Additionally, this skill has lost its ability to be Flash Canceled, but has gained invincibility on the and variants.
This vicious arm!
+ // ON GROUND
The number of chops Cream delivers now increases in order instead of always being three. This means that only the variant causes a crumple now as it is the third chop that does so. However, the variant now causes a groundbounce. To go along with these changes, the skill no longer has an increasing delay before Cream attacks based on the variant used. As such, this skill no longer has a guard point effect on the and variants. Furthermore, Cream now moves forward farther when attacking, but due to the changed number of chops per variant, this is less obvious with the variant.
Lord DIO
+ // ON GROUND
This skill is no longer a follow-up skill to "How dare you!" and "This vicious arm!, now being its own skill, specifically a command throw. Because of this, its input has changed. Previously it was during one of the aforementioned skills in place of + //. This change also means that there are multiple variants of the skill now.
Now I've taken your legs!
+ // ON GROUND WHEN DOWNED
This skill has less options than it did in All-Star Battle. There is no follow-up input required to change how Cream appears out of the ground. Instead, how Cream attacks after disappearing into the ground is now set based on which variant is used. Additionally, this skill now utilizes the Stand Power Gauge meaning that if the gauge is too low, this skill cannot be used. The trade-off is that this skill now deals significantly more damage (more than 1.5 times as much). Furthermore, this skill will no longer trigger counters. The translation of the name of this skill has also changed. Previously it was "Start with the legs!" instead of "Now I've taken your legs!".
Heart Heat Attack / Great Heat Attack (HHA / GHA)
The great void rises!
+ 2 ATK Buttons
ON GROUND
When Cream lunges forward, it moves a greater distance than it did in All-Star Battle. Instead of being considered a Throw, this HHA is now an Unblockable. This serves as a technical difference more than anything as it does not change the HHA's functionality. Also, this HHA is now a part of Vanilla Ice's Easy Beat Combo, though its inclusion is due to changes to "How dare you!" rather than the HHA itself.
Skills [Stand On] (コマンド技)
Once and for all!
// or / + // ON GROUND IN AIR OK WHEN DOWNED
Cream's attacks now use one-fourth of the Stand Power Gauge rather than one-fifth. These attacks will also no longer trigger counters.
Medal List
Costumes & Tints
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Kars starts in Ultimate Thing mode. The opponent cannot guard. The player's defense is decreased.
Secret Missions
1. Win without losing a single round: 1000 G 2. Land the "How dare you!" skill: Cream Reference Sketch 3. Land the "Lord DIO!" skill: Vanilla Ice Color Tint C
Entrance Dialogue
Kars: You're nothing more than food! You dare challenge Kars? Vanilla Ice: "Ultimate Thing"? Sounds ridiculous.
Victory Dialogue
Vanilla Ice: You see? The ultimate being I recognize is Lord DIO and none other!
Defeat Dialogue
Kars: I never thought a vampire could be this strong... I may want to meet your master.
Boss Battle (★★★★)
Unlock Conditions: Clear three panels on the same page.
The player cannot guard. The player's Heart Heat Gauge continuously refills. The opponent's attack power is increased.
Secret Missions
1. Call an Assist: 1000 G 2. Land the "Start packing for hell" skill: Silver Chariot Publicity Artwork 3. Land the "You miserable cur!" skill: Silver Chariot 3D Model 4. Land the "Kiss my sword!" skill: Polnareff Special Outfit A
Entrance Dialogue
Polnareff: Vanilla Ice! Stop and listen! Vanilla Ice: Polnareff! Let's settle this once and for all!
Victory Dialogue
Polnareff: You ain't quick and nimble, Vanilla Ice!
Defeat Dialogue
Vanilla Ice: Mark my words! I'm going to kill Joestar and the rest!
The opponent's health continuously refills. The player's attack power is increased. The player's Heart Heat Gauge continuously refills.
Secret Missions
1. Land the "I'll scrape you away!" skill: 1000 G 2. Use a Great Heat Attack: Cream Publicity Artwork 3. Land the "Gaoohhhn" skill: Okuyasu Color Tint C
Entrance Dialogue
Vanilla Ice: Nothing can stop Cream! Okuyasu: Cream? That's a pretty cute name for a Stand! You going for laughs here?
Victory Dialogue
Okuyasu: Yikes, a power that erases space? Sca-ry!
Defeat Dialogue
Vanilla Ice: You can move whatever you chip away... It seems your ability is a bit different from my void.
An antagonist from Part 3: Stardust Crusaders. His Stand is Cream. A devoted servant of DIO, who is willing to die for his master. In his fight with Polnareff, he kills both Iggy and Avdol before Polnareff realizes that he is a Vampire and exposes him to sunlight, killing him.[3]
Stand: Cream. A devoted servant of DIO who is willing to die for his master. In his fight with Polnareff, he kills both Iggy and Avdol before Polnareff realizes he's a vampire and kills him with sunlight.