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Give me your blessing! I can't get married without it![2] (祝福しろ。結婚にはそれが必要だ, Shukufuku shiro. Kekkon ni wa sore ga hitsuyōda)
ASBR Anasui title call.png

Narciso Anasui (ナルシソ・アナスイ, Narushiso Anasui) was confirmed for All-Star Battle R during the game's initial announcement trailer.[1]

His moveset is fundamentally the same as his from All-Star Battle, with a few tweaks being made to both balance the character and fit him into the overall gameplay tweaks that All-Star Battle R brought.

In the English localization of All-Star Battle R, Anasui's name is localized as "Narciso Anastasia", carried on from its first official usage in the Stone Ocean anime adaptation. However, in the French localization of the game, he is localized as "Narcisso Annasui". Additionally, his Stand, Diver Down, is localized as "Diver Drive", which is carried on from its first official usage in All-Star Battle.

Replacing Anasui's previous voice actor, Yuichi Nakamura, is Daisuke Namikawa, who voices Anasui in the Stone Ocean anime. Because of this, and like the majority of the game's roster, voicelines for Anasui were either added or re-recorded.

Gameplay

Anasui has 950 health and uses the Stand (スタンド, Sutando) Battle Style, fighting foes with Diver Down. During a fight, he can use several different attacks that were featured in Stone Ocean.

Command List

Expand/Collapse All

Normals [Stand Off] (通常技)
Standing Light Attack
ASBL.png ON GROUND
Anasui jabs straight out.

Attack type: High
Damage: 14

Standing Medium Attack
ASBM.png ON GROUND
Anasui stomps his foot down as he steps forward.

Attack type: High
Damage: 24

Standing Heavy Attack
ASBH.png ON GROUND
Anasui briefly summons Diver Down to stab upward with its hand.

Attack type: High
Damage: 36

Crouching Light Attack
ASBDPad2.png + ASBL.png ON GROUND
Anasui performs a crouching chop outwards.

Attack type: Low
Damage: 13

Crouching Medium Attack
ASBDPad2.png + ASBM.png ON GROUND
Anasui performs a crouching hook at a downward angle.

Attack type: Low
Damage: 23

Crouching Heavy Attack
ASBDPad2.png + ASBH.png ON GROUND
Anasui briefly summons Diver Down to perform a low kick as it slides forward along the ground. If it hits the opponent, they'll be knocked to the ground in a hard knockdown.

Attack type: Low
Damage: 35

Jumping Light Attack
ASBL.png IN AIR OK
Anasui performs an aerial jab straight out.

Attack type: Middle
Damage: 18

Jumping Medium Attack
ASBM.png IN AIR OK
Anasui performs an aerial kick at a downward angle.

Attack type: Middle
Damage: 26

Jumping Heavy Attack
ASBH.png IN AIR OK
Anasui briefly summons Diver Down to deliver three quick punches downward while airborne.
It is only possible to hit all three punches on aerial opponents, and because Diver Down punches downward, this attack can whiff on aerial opponents that are higher than Anasui.

Attack type: Middle
Damage: 10 × 2 + 25 (45)

Style/Specials/Etc. [Stand Off] (スタイル/特殊技/その他)
Stand On/Off (スタンドON/OFF, Sutando ON/OFF)
ASBS.png ON GROUND
Switches between User Mode and Stand Mode. Doing so summons or dismisses Diver Down, changing the skills Anasui has access to.
Shut yer trap!
ASBDPad6.png + ASBM.png ON GROUND
Anasui turns and performs a downwards reverse kick. A command normal that can chain into Anasui's skills. (Comboable)

Attack type: Middle
Damage: 38

Rumble Mode (ゴゴゴモード, Gogogo Mōdo)
Activates when under 30% health
This mode is automatically activated once Anasui falls below 30% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.
Skills [Stand Off] (コマンド技)
And... RELEASE!
ASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png for ½ HH ON GROUND TRAP CHARGEABLE WHEN DOWNED
Expending half of a stock of the Heart Heat Gauge, Anasui summons Diver Down to punch the ground, storing the energy in a visible spot as a trap. If the opponent steps on it, they'll be knocked into the air. If they are hit with Diver Down's initial punch, they will crumple to the ground, ensuring that they will activate the trap. If the ASBM.png or ASBH.png variants are used, Diver Down will move forward a short distance to increase the range of this attack. The distance Diver Down moves and amount of damage dealt increases in ASBL.pngASBM.pngASBH.png order, but the greater the increase, the more vulnerable Anasui becomes. The attack can be charged to increase its damage and the upward distance the opponent is launched. It can also hit downed opponents, with the charged version launching them into the air, allowing Anasui to continue his combo. (Comboable)

Attack type: High
Damage:
ASBL.png 30 + 1 + 5 × 2 + 10 (51) (normal) / 40 + 5 × 6 + 10 (80) (charged)
ASBM.png 40 + 1 + 5 × 2 + 10 (61) (normal) / 50 + 5 × 6 + 10 (90) (charged)
ASBH.png 50 + 1 + 5 × 2 + 10 (71) (normal) / 60 + 5 × 6 + 10 (100) (charged)

You're in range!
ASBDPad6.pngASBDPad2.pngASBDPad3.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Anasui summons Diver Down to stab at an upward angle with its hand. This functions as a reversal and anti-air attack. If the ASBL.png or ASBM.png variant hits, the opponent will be launched into the air. If the ASBH.png variant hits and Anasui is close enough, Diver Down will enter the opponent, attack them from the inside, then phases out of their body above them to deliver another punch that knocks them to the ground. Otherwise, they will launched away like with the other variants. The number of hits increases in ASBL.pngASBM.pngASBH.png order, but the greater the increase, the more vulnerable Anasui becomes.

Attack type: High
Damage: ASBL.png 70 / ASBM.png 35 + 70 (105) / ASBH.png 20 + 3 × 20 + 50 (130)

Meat and Bone Suspension
ASBDPad4.pngASBDPad1.pngASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
A command Throw. Anasui summons Diver Down to fly forward with its arm outstretched. If it connects, Diver Down rearranges the structure of the opponent's legs into a spring and delivers a downward punch that sends them bouncing extremely high into the air. The distance Diver Down travels increases in ASBL.pngASBM.pngASBH.png order, but the greater the increase, the more vulnerable Anasui becomes. (Comboable)

Attack type: Throw
Damage: 60

Normals [Stand On] (通常技)
Standing Light Attack
ASBL.png ON GROUND
Diver Down chops outward.

Attack type: High
Damage: 8

Standing Medium Attack
ASBM.png ON GROUND
Diver Down performs a hook.

Attack type: High
Damage: 25

Standing Heavy Attack
ASBH.png ON GROUND
Diver Down moves forward and performs a hook.

Attack type: High
Damage: 37

Crouching Light Attack
ASBDPad2.png + ASBL.png ON GROUND
Diver Down performs a short punch low to the ground.

Attack type: Low
Damage: 5

Crouching Medium Attack
ASBDPad2.png + ASBM.png ON GROUND
Diver Down performs a crouching kick low to the ground.

Attack type: Low
Damage: 23

Crouching Heavy Attack
ASBDPad2.png + ASBH.png ON GROUND
Diver Down moves forward and performs a sweeping chop. If the opponent is hit, they'll be knocked to the ground in a hard knockdown.

Attack type: Low
Damage: 36

Jumping Light Attack
ASBL.png IN AIR OK
Diver Down punches down while airborne.

Attack type: Middle
Damage: 18

Jumping Medium Attack
ASBM.png IN AIR OK
Diver Down performs an aerial hook. If the opponent is hit, they'll be launched into the air.

Attack type: Middle
Damage: 28

Jumping Heavy Attack
ASBH.png IN AIR OK
Diver Down performs an aerial kick at a downward angle.

Attack type: Middle
Damage: 38

Style/Specials/Etc. [Stand On] (スタイル/特殊技/その他)
Stand On/Off (スタンドON/OFF, Sutando ON/OFF)
ASBS.png ON GROUND
Switches between User Mode and Stand Mode. Doing so summons or dismisses Diver Down, changing the skills Anasui has access to.
Rumble Mode (ゴゴゴモード, Gogogo Mōdo)
Activates when under 30% health
This mode is automatically activated once Anasui falls below 30% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.
Skills [Stand On] (コマンド技)
How awful...
ASBDPad6.pngASBDPad3.pngASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
A command Throw. Diver Down moves forward and reaches outward. If it connects, it enters the opponent, attacking them from the inside, before it phases out of their body to kick them to the ground. The damage dealt increases in ASBL.pngASBM.pngASBH.png order, but the greater the increase, the less distance Diver Down will move when it reaches out.

Attack type: Throw
Damage: ASBL.png 160 / ASBM.png 184 / ASBH.png 208

Dive!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Diver Down dives into the ground and resurfaces to assault the opponent. The attack performed is determined by the attack button inputted. A Stand Rush skill that Anasui can disconnect from to freely act while it is executing.
  • Light (ASBL.png): Diver Down pops its upper body out of the ground to punch the opponent's legs, knocking them to the ground in a hard knockdown.
  • Medium (ASBM.png): Diver Down leaps out of the ground to deliver a downward punch that bounces the opponent off the ground. (Comboable)
  • Heavy (ASBH.png): Diver Down flies out of the ground a set distance away from Anasui to deliver an advancing barrage of punches, knocking the opponent into the air on the final hit. Diver Down will automatically aim its attack towards the opponent; If they are caught between Anasui and DD's point of reappearance, DD will punch in the other direction and attack from behind, pushing them towards Anasui. DD will not perform its barrage unless the first hit either connects with the opponent or is blocked. (Flash Cancel comboable)

Attack type: ASBL.png Low / ASBM.png Middle / ASBH.png High
Damage: ASBL.png 10 + 55 (65) / ASBM.png 10 + 55 (65) / ASBH.png 10 + 20 + 5 × 10 + 20 (100)

Go to hell!
ASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png IN AIR OK
While in mid-air, Diver Down moves down at an angle to swing its fist downward, knocking the opponent to the ground hard enough for them to bounce. The distance Diver Down moves and the damage dealt increases in ASBL.pngASBM.pngASBH.png order, but the greater the range, the more vulnerable Anasui becomes. Performing this skill causes Anasui to perform a small hop backwards while Diver Down attacks. This is a Stand Rush skill that Anasui can disconnect from to freely act while it is executing.

Attack type: Middle
Damage: ASBL.png 50 / ASBM.png 80 / ASBH.png 110

Throw (投げ技)
Didn't see it coming!
2 ATK buttons near opponent or ASBT.png (ASBDPad4.png to back-throw) ON GROUND
Anasui yanks the opponent toward him before delivering a back-handed punch to knock them off their feet in the desired direction.

Attack type: Throw
Damage: 130

Heart Heat Attack / Great Heat Attack (HHA / GHA)
Give me your blessing!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 2 ATK Buttons ON GROUND CHARGEABLE
Diver Down rapidly punches the ground before it and Anasui stomp on the same spot. Diver Down then sinks into the ground. The energy stored in that spot on the floor is then released in a barrage of uppercuts. If it connects, it sends the opponent flying backward. Diver Down then reappears behind the airborne opponent and delivers a second rush of punches, knocking them back towards Anasui and leaving them at his feet.

This HHA can be delayed for a few seconds with a held input.

Attack type: High
Damage: 206

Diving in
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 3 ATK Buttons or ASBG.png ON GROUND
Anasui tells the opponent he'll dispose of them as he sends Diver Down sinking into the ground. Diver Down then reappears directly in front of the opponent to lunge at them, homing in on their location regardless of range or orientation.

If the attack connects, Diver Down dives into their body, leaving them confused. The opponent is then ruthlessly battered internally with a vicious series of punches and kicks in all directions. They are slowly flung into the air by the force of Diver Down's attacks whilst Anasui expresses his Stand's potential to kill them from the inside-out. As he finishes speaking, Diver Down ends the assault with a powerful kick that is delivered with enough strength to pierce through the target's back and send them flying. It then phases out of their body and returns to Anasui.

Attack type: High
Damage: 356 / 427 / 534 (depending on HH gauge)

Assist System (アシストシステム)
Assault Assist (アサルトアシスト, Asaruto Ashisuto)
ON GROUND TRAP
A two-stock assist. Anasui lands in and summons Diver Down to punch the ground, storing the energy in a visible spot as a trap. If the opponent steps on it, they'll be knocked into the air. If they are hit with Diver Down's initial punch, they will crumple to the ground, ensuring that they will activate the trap. Anasui will then dismiss his Stand and pose before jumping back off-screen.

Attack type: High
Damage: 71

Reversal Assist (リバーサルアシスト, Ribāsaru Ashisuto)
ON GROUND
A one-stock assist. Anasui jumps into the opponent as Diver Down punches down at them, knocking them away. He then dismisses his Stand and poses before jumping back off-screen.

Moveset Changes from All-Star Battle

Normals [Stand Off] (通常技)
Standing Medium Attack
ASBM.png ON GROUND
Anasui moves a significantly farther distance than he did in All-Star Battle since he no longer actually moves back when he steps back into his neutral position.
Standing Medium Attack
ASBM.png ON GROUND
The vertical hitbox has been extended, making it easier to hit aerial opponents and use this normal in juggles now.
Jumping Heavy Attack
ASBH.png IN AIR OK
This attack no longer stops Anasui's momentum, making it easier to use in combos. However, this makes it impossible to land all three punches on a grounded opponent now.
Style/Specials/Etc. [Stand Off] (スタイル/特殊技/その他)
Shut yer trap!
ASBDPad6.png + ASBM.png ON GROUND
Anasui moves forward a shorter distance than he did in All-Star Battle. Additionally, the attack executes faster now.
Skills [Stand Off] (コマンド技)
And... RELEASE!
ASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png for ½ HH ON GROUND TRAP CHARGEABLE WHEN DOWNED
This attack now costs half a stock of Heart Heat rather than one-eighth. It also deals more hits, increasing from two to either five or eight based on whether or not the skill is charged. The damage is significantly higher as well, with the damage increasing as the strength of the attack button inputted does. Furthermore, the trap now causes a hard knockdown instead of a soft knockdown. It can also now hit downed opponents, with the charged version launching them into the air. Additionally, Diver Down now moves forward a short distance before attacking when the ASBM.png or ASBH.png variants are used.
You're in range!
ASBDPad6.pngASBDPad2.pngASBDPad3.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Only the ASBH.png variant is a hitgrab now, as the ASBL.png and ASBM.png variants only have Diver Down perform its initial attack. This initial attack launches the opponent for those variants now instead. The ASBH.png variant also has the chance to not even activate the grab part of the attack if the attack connects too far away, in which case the opponent will be launched away by the single hit just like with the other variants. The damage of this skill is also significantly higher than it was in All-Star Battle, with the damage increasing as the strength of the button inputted does now rather than staying the same across variants.
Meat and Bone Suspension
ASBDPad4.pngASBDPad1.pngASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
The opponent is not launched quite as high into the air now. Additionally, the skill's damage has been unified across variants instead of varying based on the attack button inputted.

Normals [Stand On] (通常技)
Standing Heavy Attack
ASBH.png ON GROUND
Diver Down moves forward a significantly greater distance than it did in All-Star Battle when attacking.
Crouching Light Attack
ASBDPad2.png + ASBL.png ON GROUND
This normal and Anasui's Stand Mode Crouching Medium Attack have been swapped. As such, it deals less damage and changes Anasui's comboing routes.
Crouching Medium Attack
ASBDPad2.png + ASBM.png ON GROUND
This normal and Anasui's Stand Mode Crouching Light Attack have been swapped. As such, it's startup has been increased as has its damage. However, compared to Anasui's old Crouching Medium Attack, the damage and start up are comparable.
Jumping Medium Attack
ASBM.png IN AIR OK
This attack will now knock opponents into the air on hit rather than causing normal hitstun.
Skills [Stand On] (コマンド技)
How awful...
ASBDPad6.pngASBDPad3.pngASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
The input for this skill has changed. Previously it was ASBDPad4.pngASBDPad1.pngASBDPad2.pngASBDPad3.pngASBDPad6.png in place of ASBDPad6.pngASBDPad3.pngASBDPad2.pngASBDPad1.pngASBDPad4.png. When this command throw completes, the opponent is now knocked to the ground in a hard knockdown rather than being launched high into the air. Diver Down also moves farther forward when it reaches out, with the range varying depending on what attack button is inputted.
Dive!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
The input for this skill has changed. Previously it was ASBDPad2.pngASBDPad1.pngASBDPad4.png in place of ASBDPad2.pngASBDPad3.pngASBDPad6.png. For the ASBH.png variant, Diver Down will no longer perform its barrage unless the first hit connects or is blocked. Additionally, Diver Down can now hit the opponent when it dives into the ground, increasing the damage of the variants slightly.
Go to hell!
ASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png IN AIR OK
Diver Down now moves an increasing (depending on the attack button inputted) distance away from Anasui to deliver its punch, giving this attack much more range. Instead of stopping Anasui's momentum entirely, when using this skill, Anasui performs a small hop back, causing him to fall to the ground while Diver Down attacks. These two things combined result in Diver Down returning to Anasui on the ground rather than in the air. Furthermore, the ASBH.png variant now causes a groundbounce like the other variants instead of basic hitstun.

Medal List

Costumes & Tints

This game reference box is missing an image/video. You can help JoJo's Bizarre Encyclopedia by uploading it.

Medal Costume.png Normal Costume
Unlock Condition

Unlocked by default

Origin

This section requires expansion.

Poses

This section requires expansion.

Dialogue

Quote.png Medal Speech.png Taunt Lines

Special Interactions

This section requires expansion.

Dialogue

Outside of All-Star Battle Mode, Anasui has unique interaction dialogue for both his match entrances and victories when facing certain characters.

All-Star Battle Mode

All missions in All-Star Battle Mode starring Anasui as either the Player or Enemy, in order of appearance.

Diamond is Unbreakable

Extra Battle (★★★★)
Unlock Conditions: Unlocked from the start.
Stage: Morioh
Completion Bonus
ASBR Coins.png 1500 G
Special Conditions
The opponent's Heart Heat Gauge continuously refills. The player's attack power is decreased.
Secret Missions
1. Land a Stylish Evade: ASBR Coins.png 1000 G
2. Do a normal attack with Stand on: ASBR 2D Art.png Heaven's Door Publicity Artwork
3. Land the "What would I do if I were a manga hero?" skill: ASBR 3D Model.png Heaven's Door 3D Model
4. Win with a Great Heat Attack: ASBR Costume.png Rohan Special Outfit B
Entrance Dialogue
Rohan: You're a murderer, right? I'm taking your memories and experiences as material for my manga!
Anasui: You're a real creep, and that's saying something coming from me.
Victory Dialogue
Rohan: Are there different kinds of murderers? I'm going to take my time reading this.
Defeat Dialogue
Anasui: I'm a murderer, and I don't have to hide it. But I won't let you invade my privacy.
Extra Battle (★★★★)
Unlock Conditions: Unlocked from the start.
Stage: Morioh
Completion Bonus
ASBR Coins.png 1500 G
Special Conditions
The opponent's Heart Heat Gauge continuously refills. The opponent's attack power and defense are increased.
Secret Missions
1. Use the "Trajectory Change" skill: ASBR Coins.png 1000 G
2. Land the "Impact Ignition Bomb" skill: ASBR 2D Art.png Kosaku Publicity Artwork
3. Land the "Can I ask your name?" throw: ASBR Music.png Kosaku's Theme
4. Win with a Great Heat Attack: ASBR Costume.png Kosaku Special Outfit A
Entrance Dialogue
Anasui: You remind me of me. You can't hide it by changing your face... You're a murderer, right?
Kosaku: If you're going to disturb my peace... Then I need you to disappear.
Victory Dialogue
Kosaku: I'm attracted to women's hands. I'm not taking them apart for their own sake.
Defeat Dialogue
Anasui: I'm not the man I used to be. Not since I met Jolyne.


Stone Ocean

Extra Battle (★★)
Unlock Conditions: Unlocked from the start.
Stage: Everglades
Completion Bonus
ASBR Coins.png 700 G
Special Conditions
The player's attack power is increased.
Secret Missions
1. Land a Stylish Evade: ASBR Coins.png 1000 G
2. Do a normal attack with Stand on: ASBR 2D Art.png Diver Down Publicity Artwork
3. Land the "Meat and Bone Suspension" skill: ASBR Music.png Anasui's Theme
Entrance Dialogue
Anasui: Please, Jotaro! Give me Jolyne's hand in marriage!
Jotaro 4: What are you saying...?
Victory Dialogue
Anasui: Thank you, Jotaro! I promise to cherish Jolyne with all my heart!
Defeat Dialogue
Jotaro 4: Are you nuts? Jolyne's only 6 years old.
Normal Battle (★)
Unlock Conditions: Unlock Weather Report and Enrico Pucci (Final).
Stage: Kennedy Space Center
Completion Bonus
ASBR Coins.png 500 G
Special Conditions
Pucci starts in C-MOON mode. The opponent can't guard. The opponent's attack power is decreased.
Secret Missions
1. Do a normal attack with Stand on: ASBR Coins.png 1000 G
2. Land the "Go to hell!" skill: ASBR 2D Art.png Anasui Publicity Artwork
Entrance Dialogue
Anasui: I'm here to help Jolyne! I'll take her side over Weather or Jotaro any day!
Pucci (Final): Don't get any closer to me... I'm not fond of you, Anasui.
Victory Dialogue
Anasui: I may be a condemned murderer, but at least I don't cling to some silly god.
Defeat Dialogue
Pucci (Final): The only thing that can stand in my and DIO's way is the Kujo bloodline.


Gallery

Media

Music

Anasui's theme is ASBR Music.png His Name is Anasui (その名はアナスイ, Sono Na wa Anasui), and can be unlocked in-game by landing the "Meat and Bone Suspension" skill in All-Star Battle Mode's Anasui vs Jotaro Kujo (Part 4) Extra Battle.

Its name is taken from the name of Chapter 59 of Stone Ocean where Anasui's backstory is detailed, "His Name Is Anasui".

JoJo Glossary

An ally in Part 6: Stone Ocean. He is the user of the Stand Diver Down. He has eyes only for Jolyne, whom he wishes to marry. At first, he is cruel to everyone besides her, but he softens over time. He and Weather Report follow Jolyne and her friends after they escape.

User of the Stand Diver Drive. He wants to marry Jolyne. At first, he is cruel to everyone but her, but softens over time. Hearing about Jolyne's escape from prison, he forces Weather Forecast to help him find her.

第6部『ストーンオーシャン』の登場人物。『ダイバー・ダウン』のスタンド使い。徐倫に特別な感情を抱き、彼女と結婚したいと願っている。登場当初は徐倫以外の他人に対して冷酷だったが、次第に軟化していった。ウェザー・リポートとともに、脱獄した徐倫たちを追った。
Narciso Anasui's Stand. It can store energy from attacks such as kicks or punches anywhere, allowing it to be unleashed at will. It can also dive inside living or non-living things and alter or disassemble them from the inside.

Narciso Anastasia's Stand. It can store energy for attacks like kicks and punches somewhere and then unleash it at will. It can also dive into living and non-living things and disassemble or change them from the inside out.

ナルシソ・アナスイのスタンド。パンチやキックなどの攻撃エネルギーを任意の場所に蓄積させ、解放することができる。また、生物の体内や物体などに潜行し、自由に分解・変形させることもできる。

Art & Misc Moveset Callbacks

Misc

Update History

Balance Changes Comparison
ArrowBuff.png Buffs
ArrowNerf.png Nerfs
ArrowChange.png Neutral
12
8
6

1.3.0

  • "Dive!" skill
    • ArrowNerf.png Changed so that if the same skill hits 3 times or more, the opponent now gets downed.

1.6.0

  • Standing Heavy Attack [Stand Off]
    • ArrowBuff.png Made hitbox appear sooner.
  • Standing Light Attack [Stand On]
    • ArrowNerf.png Delayed when hitbox appears.
  • Standing Heavy Attack [Stand On]
    • ArrowNerf.png Increased recovery time.
  • Crouching Light Attack [Stand On]
    • ArrowChange.png This attack has been swapped with the Crouching Medium Attack [Stand On].
      • This results in the attack having reduced reach.
  • Couching Medium Attack [Stand On]
    • ArrowChange.png This attack has been swapped with the Crouching Light Attack [Stand On].
      • This results in the attack having extended reach.
    • ArrowNerf.png Increased startup.
  • "Shut yer trap!" special
    • ArrowNerf.png Reduced the amount of upward launch power when hitting an airborne opponent.
  • "And... RELEASE!" skill
    • ArrowBuff.png Decreased recovery time at maximum charge.
    • The assault assist also has reduced recovery since this is the skill used for it.
  • "You're in range!" skill (ASBH.png version)
    • ArrowNerf.png Decreased damage.
  • "Dive!" skill (ASBH.png version)
    • ArrowNerf.png Delayed when hitbox appears.
    • ArrowChange.png The rush part of the attack now only triggers when the initial hit either connects or is guarded.
  • "Go to hell!" skill
    • ArrowBuff.png This skill now causes a groundbounce.
    • ArrowBuff.png Made hitbox appear sooner.

2.0.0

  • Standing Heavy Attack [Stand On]
    • ArrowBuff.png Reduced knockback.
  • Crouching Medium Attack [Stand On]
    • ArrowBuff.png Reduced knockback.
  • "Dive!" skill (ASBH.png version)
    • ArrowBuff.png Increased number of hits.
    • ArrowBuff.png Increased damage.
    • ArrowBuff.png Increased size of hitbox on the later additional hits.
    • ArrowChange.png Fixed an issue where Anasui could pass through opponents if he dashed while the opponent was guarding this skill.

2.1.0

  • Crouching Medium Attack [Stand Off]
    • ArrowBuff.png Decreased pushback on hit to improve usability in combos.
  • Jumping Heavy Attack [Stand Off]
    • ArrowChange.png Adjusted the attack weight value to fix a bug where this attack would Clash with ASBM.png normal attacks.
  • "And... RELEASE!" skill
    • ArrowBuff.png Added ability to hit Downed opponents.
    • ArrowBuff.png Made it so when hitting a downed opponent, the charged version will also launch them.
    • ArrowNerf.png Changed so the normal and charged versions of the skill now count towards the Same Move Limit.
    • ArrowChange.png Updated the Command List to reflect these changes, including adding the icon that indicates this skill can hit a Downed opponent.

References


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