All-Star Battle R ★ Iggy

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Grr... I don't have the heart to abandon a kid who likes dogs![2] (やれやれ…犬好きの子もは見殺しには……できねーぜ!)
ASBR Iggy title call.png

Iggy (イギー, Igī) was confirmed to return for All-Star Battle R during the game's initial announcement trailer.[1] He was also 1 of 15 playable characters during the Evo 2022 Demo in August 5.[3]

His moveset is fundamentally the same as his from All-Star Battle, with a few tweaks being made to both balance the character and fit him into the overall gameplay tweaks that All-Star Battle R brought.

Replacing Shigeru Chiba, Misato Fukuen reprises her role as Iggy's voice actress from the Stardust Crusaders anime adaptation. As with the majority of the game's roster, voicelines for Iggy were either added or re-recorded.

Gameplay

Iggy has 800 health and uses the Stand (スタンド, Sutando) Battle Style, fighting foes with The Fool. During a fight, he can use several different attacks that were featured in Stardust Crusaders.

Unlike the rest of the roster, when his stand is not summoned, Iggy takes chip damage from normal attacks and cannot recover his guard gauge. When combined with his small health pool, it can make blocking extremely punishing. Also unique to Iggy is his ability to automatically escape universal throws at the cost of white health.

This section requires expansion.

Command List

This section requires expansion. Expand/Collapse All

User Mode (本体)Stand Mode (スタンド)
Normals [Stand Off] (通常技)
Standing Light Attack
ASBL.png ON GROUND
Iggy jumps forward, attacking out with his front legs.

Attack type: High
Damage: 8

Standing Medium Attack
ASBM.png ON GROUND
Iggy jumps forward, biting at the opponent in a two hitting attack.

Attack type: High
Damage: 10 + 12 (22)

Standing Heavy Attack
ASBH.png ON GROUND
Iggy briefly summons The Fool to perform an upwards swinging swipe with one of its front legs.

Attack type: High
Damage: 25

Crouching Light Attack
ASBDPad2.png + ASBL.png ON GROUND
Iggy swipes out with one of his front paws.

Attack type: Low
Damage: 8

Crouching Medium Attack
ASBDPad2.png + ASBM.png ON GROUND
Iggy twists around and kicks out with his hind legs.

Attack type: Low
Damage: 15

Crouching Heavy Attack
ASBDPad2.png + ASBH.png ON GROUND
Iggy briefly summons The Fool to perform a sweeping swipe that knocks the opponent to the ground in a hard knockdown if hit.

Attack type: Low
Damage: 32

Jumping Light Attack
ASBL.png IN AIR OK
Iggy attacks outward with his shoulder while airborne.

Attack type: Middle
Damage: 15

Jumping Medium Attack
ASBM.png IN AIR OK
Iggy kicks downward with his hind legs while airborne.

Attack type: Middle
Damage: 24

Jumping Heavy Attack
ASBH.png IN AIR OK
Iggy briefly summons The Fool to swipe down with both its legs while airborne.

Attack type: Middle
Damage: 37

Normals [Stand On] (通常技)
Standing Light Attack
ASBL.png ON GROUND
The Fool attacks out with one of its front legs.

Attack type: High
Damage: 10

Standing Medium Attack
ASBM.png ON GROUND
The Fool swings one of its front legs inward while it's straight out.

Attack type: High
Damage: 15

Standing Heavy Attack
ASBH.png ON GROUND
The Fool moves forward and swings both of its front legs down.

Attack type: High
Damage: 32

Crouching Light Attack
ASBDPad2.png + ASBL.png ON GROUND
The Fool swipes out at the opponent's legs.

Attack type: Low
Damage: 10

Crouching Medium Attack
ASBDPad2.png + ASBM.png ON GROUND
The Fool swings one of its front legs upwards, attacking with the back of its paw.

Attack type: High
Damage: 15

Crouching Heavy Attack
ASBDPad2.png + ASBH.png ON GROUND
The Fool swings one of its front legs outward in a sweep, knocking to the opponent to the ground in a hard knockdown if hit.

Attack type: Low
Damage: 34

Jumping Light Attack
ASBL.png IN AIR OK
The Fool performs an aerial jab with one of its front legs.

Attack type: Middle
Damage: 12

Jumping Medium Attack
ASBM.png IN AIR OK
The Fool attacks at a downward angle with its tires, spinning them as it does so in a multi-hitting attack.

Attack type: Middle
Damage: 8 × 4 (32)

Jumping Heavy Attack
ASBH.png IN AIR OK
The Fool swings both of its front legs downward, one after the other, in a two-hitting attack. When The Fool's second front leg swings down, it and Iggy move forward.

Attack type: Middle
Damage: 18 × 2 (36)

Moveset changes from All-Star Battle

This section requires expansion.

Medal List

Costumes & Tints

This section requires expansion.

Poses

This section requires expansion.

Dialogue

Taunt LinesVictory LinesTag Lines
Quote.png Medal Speech.png Taunt Lines
Quote.png Medal Speech.png Victory Lines

Special Interactions

This section requires expansion.

Dialogue

EntranceVictory

All-Star Battle Mode

All missions in All-Star Battle Mode starring Iggy as either the Player or Enemy, in order of appearance.

Stardust Crusaders

Normal Battle (★)
Unlock Conditions: Unlocked from the start.
Stage: Cairo Streets
Battle DetailsSpecial Dialogue
Completion Bonus
ASBR Coins.png 500 G
Special Conditions
The player's defense is increased.
Secret Missions
1. Land a First Attack: ASBR Coins.png 1000 G
2. Down your opponent: ASBR 2D Art.png Polnareff Publicity Artwork
Entrance Dialogue
Iggy: I'm gonna tear out your hair and fart in your face!
Polnareff: You foul beast! Just you wait! I'll teach you to heel!
Victory Dialogue
Polnareff: Dirty dog! Perhaps now you understand!
Defeat Dialogue
Iggy: All right! Time to tear some hair!
Normal Battle (★★)
Unlock Conditions: Unlocked from the start.
IggyAvASBR.png
SCSymbol.png Iggy
PetShopAvASBR.png
Stage: Cairo Streets
Battle DetailsSpecial Dialogue
Completion Bonus
ASBR Coins.png 700 G
Special Conditions
Pet Shop's Flight Gauge does not decrease. The player's Heart Heat Gauge continuously refills. The player's defense is increased.
Secret Missions
1. Use the "Sand Dome" special: ASBR Coins.png 1000 G
2. Land the "A 'nasty' habit" skill: ASBR 2D Art.png The Fool Publicity Artwork
3. Land a Great Heat Attack: ASBR Music.png Pet Shop's Theme
Entrance Dialogue
Iggy: Grr! There's a lot I CAN do, but I CAN'T let a dog-lover just get killed!
Pet Shop: Ca-Caw! Cawww!
Victory Dialogue
Iggy: I'd stay lyin' down if I were you. I'm not interested in you or your master.
Defeat Dialogue
Pet Shop: Caaaaw!
Extra Battle (★★★★)
Unlock Conditions: Unlocked from the start.
Stage: Cairo Streets
Battle DetailsSpecial Dialogue
Completion Bonus
ASBR Coins.png 1500 G
Special Conditions
The player's health is decreased. The opponent's health continuously refills.
Secret Missions
1. Down your opponent: ASBR Coins.png 1000 G
2. Land a Stylish Evade: ASBR 2D Art.png Iggy Publicity Artwork
3. Land the "A 'nasty' habit" skill: ASBR Music.png Iggy's Theme
4. Win with a Great Heat Attack: ASBR Costume.png Iggy Special Outfit A
Entrance Dialogue
Koichi: That's a Stand! Are you telling me a dog can be a Stand user?!
Iggy: I'm on walkies, so get lost or I'll rip your leg off!
Victory Dialogue
Iggy: I can tell you're a dog lover, so I went easy on you.
Defeat Dialogue
Koichi: Wow, that was quite a shock! Maybe Police will develop a Stand next?


Gallery

Media


Music

Iggy's theme is ASBR Music.png The Shape-Shifting Fool of Sand! (変幻自在の砂の「愚者」だぜッ!, Hengenjizai no Suna no 'Gusha' daze!), and can be unlocked in-game by landing the "A 'nasty' habit" skill in All-Star Battle Mode's Iggy vs Koichi Hirose Extra Battle.

Its name is in reference to both the name of his Stand, The Fool, and its shape-shifting ability.

JoJo Glossary

Unlock Condition: Win in the Jotaro Kujo vs. DIO All-Star Battle Mode Boss Battle
TranslatedLocalized
An ally from Part 3: Stardust Crusaders. His Stand is The Fool. A purebred Boston Terrier, he joins the Joestar team in Egypt after being flown in as aid by the Speedwagon Foundation.[4] He loves to tear out people's hair and fart in their faces.
Stand: The Fool. A purebred Boston Terrier, he joins Joestar's team in Egypt after being flown in as aid by the Speedwagon Foundation. He loves to tear out hair and fart in people's faces.
第3部『スターダストクルセイダース』の登場人物。『ザ・フール』のスタンド使い。血統書付きのボストン・テリア。ジョースター一行がエジプトに上陸した直後にスピードワゴン財団に助っ人として連れて来られた。人間の髪の毛をむしり、その顔に屁をこく趣味がある。
Unlock Condition: Win in the Jotaro Kujo vs. DIO All-Star Battle Mode Boss Battle
TranslatedLocalized
Iggy's Stand. It takes the form of a sand monster. By its very nature, it cannot suffer physical damage. It has all kinds of useful functions, such as being able to turn into a glider or a dome, being highly versatile as a result.
Iggy's Stand. Takes the form of a sand monster. By its very nature, it cannot suffer physical damage. It has all kinds of useful functions, such as being able to turn into a glider or a dome.
イギーのスタンド。砂でできた怪物のような姿をしている。その性質上、物理的な攻撃ではダメージを受けない。体をグライダーやドームに変形させることができ、応用度が高い。

Art & Misc Moveset Callbacks

Stylish EvadesCut-insMovesetMisc
Stylish Evade 12345
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Stylish Evade Pose 1
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Stylish Evade Pose 2
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Stylish Evade Pose 3
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Stylish Evade Pose 4
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Stylish Evade Pose 5
TalkingTauntedRumble Mode
ASBR Iggy Talking CutIn.png
Talking Cut-in
Origin

Chapter 224: The Gatekeeper of Hell, Pet Shop, Part 3, page 17
(removed the SFX, and modified the left ear) Chapter 183: "The Fool" Iggy and "Geb" N'Doul, Part 1, page 17

ASBR Iggy Taunted CutIn.png
Taunted Cut-in
ASBR Iggy Rumble CutIn.png
Rumble Mode Cut-in
Reference SketchStand Ref SketchMatch EntranceRound Win 1Round Win 2
IggyASBConcept.png
ASBR 2D Art.png Reference Sketch
Unlock Condition

Buy from Gallery Shop
ASBR Coins.png 1500 G

Origin

This section requires expansion.

TheFoolASBConcept.png
ASBR 2D Art.png The Fool Reference Sketch
Unlock Condition

Buy from Gallery Shop
ASBR Coins.png 1500 G

Origin

Chapter 183: "The Fool" Iggy and "Geb" N'Doul, Part 1

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Match Entrance
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Round Win Pose 1
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Round Win Pose 2

Misc

Update History

Balance Changes Comparison
ArrowBuff.png Buffs
ArrowNerf.png Nerfs
ArrowChange.png Neutral
18
4
6

1.3.0

  • Dodge (Background and Foreground)
    • ArrowChange.png The activation of move has been standardized for all characters.

1.4.0

  • Dash
    • ArrowBuff.png Adjusted timing of when dash jump is executable to make it easier to perform. (standardized)
  • Jumping Heavy Attack [Stand Off]
    • ArrowBuff.png Sped up attack's start-up.
  • Standing Heavy Attack [Stand On]
    • ArrowBuff.png Increased forward movement.
  • Crouching Medium Attack [Stand On]
    • ArrowBuff.png Extended hitbox.
    • ArrowBuff.png Sped up attack's start-up.
    • ArrowBuff.png Increased knockback amount when clashing with airborne opponent.
    • Changes made to make move easier to use in combos and scrambles.
  • Jumping Medium Attack [Stand On]
    • ArrowBuff.png Sped up attack's start-up.
  • Jumping Heavy Attack [Stand On]
    • ArrowBuff.png Sped up attack's start-up.
    • ArrowChange.png Corrected movement behavior during activation.
  • "The Fool" Skill
    • ArrowBuff.png Shortened recovery and accelerated return of Stand to Iggy.
    • ArrowBuff.png Increased damage.
    • ArrowNerf.png Removed groundbounce on ASBL.png and ASBM.png variations to prevent chaining of skill due to faster recovery.
    • ArrowBuff.png Increased knockback.
  • "Serves you right!" GHA
    • ArrowChange.png Fixed bug where certain costumes were behaving differently.

1.4.1

  • Jump [Stand On]
    • ArrowChange.png Standardized the animation lead-in to jumping with other characters to reduce imbalances due to differences in jumping.
  • "Reversal Assist"
    • ArrowNerf.png Decreased number of stocks from two to one.

1.6.0

  • "A nasty habit" skill
    • ArrowNerf.png Removed invincibility.
    • ArrowBuff.png Increased attack duration.
    • ArrowBuff.png Iggy now rebounds away from the opponent if the attack is guarded. The rebound can be canceled into an "Aerial Dash" special.
  • "Ha ha, sucker!" skill
    • ArrowBuff.png Changed so skill can now be Flash Canceled when a move is successfully countered.
    • ArrowBuff.png Successful counters now leave Stand Mode on.

2.0.0

  • Backdash
    • ArrowBuff.png Fixed Iggy's hurtbox so that it matches the animation rather than extending above where he visually is.
  • Thrown Animation
    • ArrowBuff.png Fixed an issue where Iggy was not granted invincibility after automatically performing a throw escape, resulting in situations where he could be attacked during the animation.
  • "Too easy!" skill
    • ArrowNerf.png No longer triggers Counter Hit on a successful activation.
    • ArrowBuff.png Increased damage.
  • "Get outta here! skill
    • ArrowChange.png Fixed a bug where if this skill was activated right as time was stopped, it would continue to reflect projectiles in stopped time.
  • "Sand Dome" skill
    • ArrowChange.png Fixed a bug where when used with the correct timing, Iggy and The Fool would remain separate.

References


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