![ASBL.png](https://static.jojowiki.com/images/e/e8/latest/20201005052622/ASBL.png)
Attack type: High
Damage: 13
![ASBM.png](https://static.jojowiki.com/images/6/65/latest/20201005052622/ASBM.png)
Attack type: High
Damage: 22
![ASBH.png](https://static.jojowiki.com/images/b/be/latest/20201005052622/ASBH.png)
Attack type: High
Damage: 20 + 12 (32)
![ASBDPad2.png](https://static.jojowiki.com/images/1/17/latest/20201005052620/ASBDPad2.png)
![ASBL.png](https://static.jojowiki.com/images/e/e8/latest/20201005052622/ASBL.png)
Attack type: Low
Damage: 12
![ASBDPad2.png](https://static.jojowiki.com/images/1/17/latest/20201005052620/ASBDPad2.png)
![ASBM.png](https://static.jojowiki.com/images/6/65/latest/20201005052622/ASBM.png)
Attack type: Low
Damage: 20
![ASBDPad2.png](https://static.jojowiki.com/images/1/17/latest/20201005052620/ASBDPad2.png)
![ASBH.png](https://static.jojowiki.com/images/b/be/latest/20201005052622/ASBH.png)
Attack type: Low
Damage: 33
![ASBL.png](https://static.jojowiki.com/images/e/e8/latest/20201005052622/ASBL.png)
Attack type: Middle
Damage: 13
![ASBM.png](https://static.jojowiki.com/images/6/65/latest/20201005052622/ASBM.png)
Attack type: Middle
Damage: 24
![ASBH.png](https://static.jojowiki.com/images/b/be/latest/20201005052622/ASBH.png)
Attack type: Middle
Damage: 37
![ASBS.png](https://static.jojowiki.com/images/f/f6/latest/20201005052622/ASBS.png)
![ASBDPad6.png](https://static.jojowiki.com/images/1/1b/latest/20201005052620/ASBDPad6.png)
![ASBH.png](https://static.jojowiki.com/images/b/be/latest/20201005052622/ASBH.png)
Attack type: Middle
Damage: 25
Startup frames: 25
![ASBDPad2.png](https://static.jojowiki.com/images/1/17/latest/20201005052620/ASBDPad2.png)
![ASBS.png](https://static.jojowiki.com/images/f/f6/latest/20201005052622/ASBS.png)
From the moment he initiates the attack, Stroheim becomes immune to Throws. Once he reaches his lying position, he naturally low-profiles most attacks in the game and additionally gains passive Super Armor. As a result, he can no longer be interrupted by attacks aside from command Throws, HHA, and GHA. After a successful detonation, Stroheim's Heart Heat Gauge will be permanently disabled for the rest of the match.
Attack type: Unblockable
Damage: 500
![ASBDPad2.png](https://static.jojowiki.com/images/1/17/latest/20201005052620/ASBDPad2.png)
![ASBDPad3.png](https://static.jojowiki.com/images/e/e8/latest/20201005052620/ASBDPad3.png)
![ASBDPad6.png](https://static.jojowiki.com/images/1/1b/latest/20201005052620/ASBDPad6.png)
![ASBL.png](https://static.jojowiki.com/images/e/e8/latest/20201005052622/ASBL.png)
![ASBM.png](https://static.jojowiki.com/images/6/65/latest/20201005052622/ASBM.png)
![ASBH.png](https://static.jojowiki.com/images/b/be/latest/20201005052622/ASBH.png)
![ASBL.png](https://static.jojowiki.com/images/e/e8/latest/20201005052622/ASBL.png)
![ASBM.png](https://static.jojowiki.com/images/6/65/latest/20201005052622/ASBM.png)
![ASBH.png](https://static.jojowiki.com/images/b/be/latest/20201005052622/ASBH.png)
Attack type: High
Damage: 6 * 3 (18) /
6 * 6 (36) /
6 * 9 (54)
Startup frames: 19
![ASBDPad6.png](https://static.jojowiki.com/images/1/1b/latest/20201005052620/ASBDPad6.png)
![ASBDPad2.png](https://static.jojowiki.com/images/1/17/latest/20201005052620/ASBDPad2.png)
![ASBDPad3.png](https://static.jojowiki.com/images/e/e8/latest/20201005052620/ASBDPad3.png)
![ASBL.png](https://static.jojowiki.com/images/e/e8/latest/20201005052622/ASBL.png)
![ASBM.png](https://static.jojowiki.com/images/6/65/latest/20201005052622/ASBM.png)
![ASBH.png](https://static.jojowiki.com/images/b/be/latest/20201005052622/ASBH.png)
![ASBL.png](https://static.jojowiki.com/images/e/e8/latest/20201005052622/ASBL.png)
![ASBM.png](https://static.jojowiki.com/images/6/65/latest/20201005052622/ASBM.png)
![ASBH.png](https://static.jojowiki.com/images/b/be/latest/20201005052622/ASBH.png)
![ASBL.png](https://static.jojowiki.com/images/e/e8/latest/20201005052622/ASBL.png)
When using the or
versions, Stroheim delivers an initial melee strike and becomes invulnerable until the attack is executed, with
providing longer invulnerability. However, the skill may no longer be Flash-Canceled or chained into Stroheim's HHA.
- If the melee strike connects with the opponent while using the
version, the skill will instead transition into "I'll pluck you one square centimeter at a time!", dealing extra damage while ending the combo.
Attack type: High
Damage: 60 /
40 + 40 (80)
Startup frames: 7 /
9[10]1 /
11
![ASBDPad4.png](https://static.jojowiki.com/images/c/ce/latest/20201005052621/ASBDPad4.png)
![ASBDPad2.png](https://static.jojowiki.com/images/1/17/latest/20201005052620/ASBDPad2.png)
![ASBDPad1.png](https://static.jojowiki.com/images/6/66/latest/20201005052620/ASBDPad1.png)
![ASBL.png](https://static.jojowiki.com/images/e/e8/latest/20201005052622/ASBL.png)
![ASBM.png](https://static.jojowiki.com/images/6/65/latest/20201005052622/ASBM.png)
![ASBH.png](https://static.jojowiki.com/images/b/be/latest/20201005052622/ASBH.png)
![ASBL.png](https://static.jojowiki.com/images/e/e8/latest/20201005052622/ASBL.png)
![ASBM.png](https://static.jojowiki.com/images/6/65/latest/20201005052622/ASBM.png)
![ASBH.png](https://static.jojowiki.com/images/b/be/latest/20201005052622/ASBH.png)
Attack type: High
Damage: 40 + 50 (90)
Startup frames: 27[4]1 /
33[4]1 /
35[4]1
![ASBDPad2.png](https://static.jojowiki.com/images/1/17/latest/20201005052620/ASBDPad2.png)
![ASBDPad1.png](https://static.jojowiki.com/images/6/66/latest/20201005052620/ASBDPad1.png)
![ASBDPad4.png](https://static.jojowiki.com/images/c/ce/latest/20201005052621/ASBDPad4.png)
![ASBL.png](https://static.jojowiki.com/images/e/e8/latest/20201005052622/ASBL.png)
![ASBM.png](https://static.jojowiki.com/images/6/65/latest/20201005052622/ASBM.png)
![ASBH.png](https://static.jojowiki.com/images/b/be/latest/20201005052622/ASBH.png)
![ASBL.png](https://static.jojowiki.com/images/e/e8/latest/20201005052622/ASBL.png)
![ASBM.png](https://static.jojowiki.com/images/6/65/latest/20201005052622/ASBM.png)
![ASBH.png](https://static.jojowiki.com/images/b/be/latest/20201005052622/ASBH.png)
This skill has a follow-up.
Attack type: High
Damage: 34 /
40 /
42
Startup frames: 17 /
21 /
25
![ASBL.png](https://static.jojowiki.com/images/e/e8/latest/20201005052622/ASBL.png)
![ASBM.png](https://static.jojowiki.com/images/6/65/latest/20201005052622/ASBM.png)
![ASBH.png](https://static.jojowiki.com/images/b/be/latest/20201005052622/ASBH.png)
Automatic after
![ASBH.png](https://static.jojowiki.com/images/b/be/latest/20201005052622/ASBH.png)
If triggered from the version of "His hand is metal!", this skill deals more damage but cannot be Flash-Canceled or chained into Stroheim's HHA.
Attack type: High
Damage: 36 / 50 (after "His hand is metal!")
Startup frames: 19
![ASBT.png](https://static.jojowiki.com/images/6/63/latest/20201005052621/ASBT.png)
![ASBDPad4.png](https://static.jojowiki.com/images/c/ce/latest/20201005052621/ASBDPad4.png)
Attack type: Throw
Damage: 130
Startup frames: 7
![ASBDPad2.png](https://static.jojowiki.com/images/1/17/latest/20201005052620/ASBDPad2.png)
![ASBDPad3.png](https://static.jojowiki.com/images/e/e8/latest/20201005052620/ASBDPad3.png)
![ASBDPad6.png](https://static.jojowiki.com/images/1/1b/latest/20201005052620/ASBDPad6.png)
This HHA has the bonus effect of replenishing the UV Laser Gauge to full.
Attack type: High
Damage: 54 + 7*20 + 10 (204)
![ASBDPad2.png](https://static.jojowiki.com/images/1/17/latest/20201005052620/ASBDPad2.png)
![ASBDPad3.png](https://static.jojowiki.com/images/e/e8/latest/20201005052620/ASBDPad3.png)
![ASBDPad6.png](https://static.jojowiki.com/images/1/1b/latest/20201005052620/ASBDPad6.png)
![ASBG.png](https://static.jojowiki.com/images/4/43/latest/20201005052621/ASBG.png)
If used while in UV Laser Mode, this GHA executes faster. Notably, the Mode that Stroheim is left in after the GHA is determined by whether or not the attack connects; If it connects, Stroheim continues in Heavy Machine Gun Mode, while if it fails, Stroheim continues in UV Laser Mode.
Attack type: High
Damage: 66 + 4*42 + 42 + 70 (346)