Revision as of 16:43, 28 December 2022 by Chavan(talk | contribs)(Created polish page for the Ripple. Haven't translated all sections of the page yet, but the link to Ripple's page can now be changed on all polish page variants.)
Fala (波紋, Hamon), to energia wykorzystywana w starożytnej formie sztuk walki znanej jako Sendo (仙道, Sendō, dosł. "Styl życia Eremity").
Przez świadomie kontrolowane oddychanie osoba wyszkolona w technice Fali może wytwarzać energię identyczną do energii Słońca, która objawia się za pomocą fal płynących wzdłuż ciała. Ta energia może być wykorzystana w szerokim wachlarzu technik, oraz jest śmiertelna dla Wampirów, Zombie oraz Ludzi Filaru.
Fala jest energią identyczną do promieni słonecznych. Ludzkie ciało może wytwarzać tę energię poprzez kontrolowane oddychanie, tworząc fale energii rozprzestrzeniające się z krwioobiegu do reszty ciała i innych obiektów, które mają z nim kontakt. Fala widoczna jest jako iskry przypominające prąd elektryczny, oraz może być widziana przez zwykłych ludzi.
Obiekt, który zostanie naładowany Falą będzie posiadał co najmniej jeden atrybut wzmocniony jej energią, czyniąc z nieigo znacznie bardziej efektywne narzędzie lub broń. Ciecze takie jak woda czy olej szczególnie dobrze przewodzą Fale, które stają się w nich widoczne. Jednakże, pomimo że wszystkie materiały mogą przewodzić Fale, tylko żywe organizmy takie jak krzewy róży, mogą zachować energię Fali. Joseph Joestar zademonstrował możliwość przeprowadzania Fali przez jego Standa, Hermit Purple; nie jest wiadome czy inne rodzaje Standów mogą robić to samo.
Pomimo że w teorii każdy może wytwarzać niewielkie ilości energii Fali, Will Anthonio Zeppeli tłumaczy, że tylko jeden na dziesięć tysięcy może zostać praktykującym użytkownikiem Fali. Tylko garstka ludzi posiada wystarczającą siłę woli, a co za tym idzie, dyscyplinę, by kontrolować swoje oddychanie, przede wszystkim ci, którzy przeżyli wielkie tragedie i zachowali hart ducha.[1] Jednakże, umiejętność stosowania Fali jesy również talentem, który może zostać odziedziczony przez potomków użytkowników Fali, z tego powodu Joseph Joestar miał naturalny talent do Fali, mimo że nie potrafił jej biegle używać.
Schematy kolorów
Seria znana jest z zmiennych kolorów między mediami, informacje przedstawione poniżej mogą, ale nie muszą być kanoniczne.
Kolorowana mangaHeritage for the FuturePB (PS2)All-Star BattleAnimeEyes of HeavenAll-Star Battle R
Ze względu na jej identyczną naturę z pozytywną energią Słońca, głównymi zastosowaniami Fali są: leczenie dolegliwości oraz walka z nieumarłymi istotami, takimi jak wampiry czy zombie.
Ataki Fali mogą wpływać na żywe organizmy, ale niekoniecznie je ranią. Will Anthonio Zeppeli wykorzystał Falę do uleczenia złamanej ręki Jonathana Joestara, a później jego wnuk Caesar Anthonio Zeppeli wykorzystał falę do przejęcia kontroli nad kobietą podczas bójki z Josephem Joestar. Energia Fali Karsa posiadająca kilkaset razy większą moc od Fali Josepha, niemal natychmiastowo zaczęła stapiać jego ciało. [2] Fala może przenosić się między różnymi ludźmi, co widać gdy zarówno Will A. Zeppeli, jak i jego wnuk Caesar przenieśli swoje Fale do towarzyszącym im Joestarów na krótko przed śmiercią. Użytkownicy Fali mogą pozbyć się szkodliwych substancji ze swojego krwioobiegu poprzez wypuszczenie ich za pomocą energii Fali.
Regularne wytwarzanie Fali zachowuje witalność jej użytkownika, odmładzając ich wygląd oraz dodając im więcej energii nawet w podeszłym wieku, chociaż umiejętność ta ma swoje ograniczenia.[3]
Aby wytworzyć stabilną Falę jej użytkownicy muszą kontrolować energię wytwarzaną podczas oddychania. Zazwyczaj wymaga to skupienia całej energii przez nagłym uwolnieniem jej całej w celu wytworzenia potężnego przypływu Fali.
Narzędzia
Fala może wszystko zmienić w broń
Przez nasycenie obiektu Falą jej użytkownik może wykonać kilka technik, które w połączeniu z własnymi taktykami umożliwiają szeroki zakres stylów walki. Dzięki jej wszechstronnej natury wiele wojowników wykorzystuje różne bronie, poczynając od szalika, przez bańki mydlane, a kończąc na "klik-klakach", czy nawet po prostu winie. Wiele z najpotężniejszych technik Fal klasyfikowane są jako techniki "Overdrive" (波紋疾走, Ōbādoraibu, dosł. "Zryw Fali"), oraz często nazywają się i przybierają kolor czynnika, z którym są wykorzystane, na przykład: Zryw, który wytwarza ogień nazwany jest Zrywem Szkarłatnych Fal, natomiast Zryw przewodzony przez metal nazwany jest Zrywem Srebrnych Fal. Obiekt, który zostanie uderzony za pomocą Zrywu przewodzi przez siebie Fale, stając się śmiertelnym dla nieumarłych.
Nauka Fali
To produce more than a small amount of Ripple energy requires the user to breathe a precise way. Thus, to enhance their ability to produce the Ripple and efficiently wield it in battle, a Ripple user must undergo training.
Ripple users undergo harsh physical training to increase their breathing ability, thus increasing the amount and power of the Ripple energy they produce. Although the training is focused on the rhythm of one's breathing, Ripple masters often use physical exercises as well; these exercises can include prolonged swimming and balancing atop one's finger.[4] Harsh masters have also designed lethal training regimens like the Hell Climb Pillar, which puts students in a life-or-death situation to push them to overcome their limits.[5]
Those who want to fight with the Ripple also typically undergo martial arts training in order to acquire battle experience and fighting skills. Though Will A. Zeppeli and Jonathan Joestar train to use Sendō techniques alongside Ripple energy, some Ripple users like Joseph Joestar prefer to use tools with the Ripple, and others like Caesar Zeppeli utilize unpolished fighting styles rather than traditional martial arts techniques.
Though Ripple users can utilize Ripple energy freely, destroy undead beings in a single strike, and turn even the most mundane of objects into lethal weapons, they are not without significant weaknesses.
A Ripple user must be able to consistently breathe; if this breathing is weakened or made arrhythmic due to injuries or other conditions, they slowly grow weaker and lose the ability to create Ripple energy, to the point where they can be easily defeated by a mere zombie. This weakness is notably exploited by Dio Brando when he mortally injures Jonathan, piercing his trachea and in the process preventing him from using the Ripple. Similarly, Ripple energy requires a strong flow of the user's blood to be used with any great strength. Dio develops a technique that can flash-freeze a Ripple user in seconds, halting their blood's flow and rendering them unable to attack. Additionally, Wamuu remarks during his fight with Caesar Zeppeli that Caesar's heavy blood loss prevents him from using the Ripple.
While Ripple energy is strong enough to smash through rock and brick, it is unable to smash through stronger substances like iron or steel, according to Will Zeppeli.
The Ripple is ineffective at removing an object from the user's body if said object is made of the user's own flesh, as seen by Joseph Joestar when he attempts to remove the Stand Empress from his body.
Note: Due to the versatility of the Ripple and the near-universal ways of deploying it, there are very few shared techniques between Ripple users. Many of the techniques listed here are exclusive to individuals and do not represent the full spectrum available.
The most basic application of the Ripple. The user attacks with either their limbs or an object imbued with the Ripple. When Joseph uses it, he imbues his hand with the Ripple and strikes his opponent with a chop.
Sendō Ripple Overdrive(仙道波紋 疾走Sendō Hamon Ōbādoraibu, lit. Hermit Way Ripple Dash)
The user charges Ripple energy through their arm and releases it into a solid object, such as a wall or partition. The Ripple travels through the object until it reaches the other side, and anything hit by the Ripple is sent flying. If the enemy is an undead being, the Ripple will enter their bloodstream and destroy them from the inside.
By charging the Ripple into one hand, a Ripple user can light their own hand on fire. They are then able to transfer the flame to another part of their body, and anything that touches that body part has a chance of catching fire.
Turquoise Blue Overdrive(青縁波紋疾走Tākoizu Burū Ōbādoraibu, lit. Turquoise Blue Ripple Dash)
A Ripple user can release powerful tempests while underwater with enough force to blast enemies away. In most cases, a good portion of the water is propelled outward as well, to the extent that a lake can be drained to waist-high depth. Strangely, in Heritage for the Future, Joseph performs this technique via an inward chop imbued with Ripple energy, despite not being underwater.
Skilled Ripple users can unleash a devastating Ripple-infused strike with power comparable to the sun itself, with the ability to completely obliterate an undead being. The attack is notable for producing a very clear yellow color akin to sunlight.
Life Magnetism Overdrive(生命磁気への波紋疾走Seimei jiki e no Ōbādoraibu, lit. Existence Magnetism Ripple Dash)
With the aid of another Ripple user, one can draw all the leaves in the immediate area together and magnetize them, forming one giant leaf which can be used as an impromptu hang glider. Human bodies have a faint magnetic field, and can act as a living magnet when that magnetic field's power is increased by the Ripple. That magnetic field is then transferred into the leaves, creating a massive magnetic sheet that holds the leaves together.
The Ripple user leaps into the air and points their legs towards the opponent. From here, they are able to channel the Ripple into their lower half and dive-bomb the opponent in a drill-like spinning motion.
Deep Pass Overdrive(深仙脈疾走Dīpasu Ōbādoraibu, lit. Deep Hermit Pulse Dash)
One of the most powerful Ripple techniques, Deep Pass Overdrive allows a Ripple user to transfer all of their life energy into another Ripple user. The recipient gains the performer's energy, causing their strength, agility, and Ripple technique to increase dramatically. This rapid loss of life energy also changes the performer's physical appearance, causing their skin to wrinkle and their hair to turn white, as if they had aged considerably. This is one of the few Overdrive techniques without the kanji for "Ripple" in its name.
Ripple Beat Overdrive(波紋疾走のビートHamon Ōbādoraibu no Bīto, lit. Ripple Dash Beat)
The user traps the opponent with ropes made of 100% wool, then imbues the ropes with the Ripple. When Joseph uses it, the move has enough force to slice through Esidisi's face.
The user charges Ripple into their fist and hits the ground. The Ripple travels across the floor, creating a circle filled with a complicated pattern. It instantly disintegrates any undead target into ashes.
Sunset Orange Overdrive(茜色波紋疾走Sansetsuto Orenji no Obādoraibu, lit. Madder Red Ripple Dash)
The user holds the Red Stone of Aja in one hand and presses it against the opponent before charging it with the Ripple. The Ripple resembles the color of sunset and creates a red firework, burning the enemy.
Ruchy Sztuk Walki
Seated Jump(座ったままの姿勢で跳躍Suwatta Mama no Shisei de Chōyaku, lit. Jumping in a Seated Pose)
The Ripple user launches their fist forward and strikes their opponent by elongating their arm. The attack uses the Ripple breathing technique to dislocate and stretch the user's arm's joints to extend the arm and give it greater reach, while simultaneously using the same Ripple energy to dull the pain caused by the move. Due to the arm's increased length, the punch seems to be "zoomed in" from the opponent's perspective.
The user channels Ripple energy into their knee and kicks the opponent with it. The Ripple energy tears undead enemies apart upon entering the bloodstream.
The user performs a slow kick at their opponent. If the opponent grabs the user's legs, the user is able to perform a split, preventing the opponent from moving their arms; if the split is quick enough, the user can leave an object on their opponent's shoulder without them noticing. The user then attacks their foe's neck with a double chop imbued with the Ripple. The attack's weakness is that it leaves the user's guard open for a headbutt or another direct attack.
An advanced version of the Thunder Split Attack that allows the user to covers its weakness by forming a cross with their arms. It is described as a perfect technique in both attack and defense, and according to Straizo no fighter has ever defeated it aside from Dio.
The user spits globs of liquid from between their teeth. The Ripple makes the liquid not only sharp and dense enough to cut through solid objects, but also agile and accurate enough to deflect other projectiles.
The user imbues a liquid or object with the Ripple. The Ripple passes through the user's body and the environment, enabling the user to sense their surroundings and detect others even through walls. Jonathan and Zeppeli use this technique through wine, while Lisa Lisa uses it through her scarf.
{{Tech|Part=PB|Part2=BT
|Name = Sticking Ripple & Repelling Ripple
|JPN = くっつく波紋とはじく波紋
|Romaji = Kuttsuku Hamon to Hajiku Hamon
|User = [[Will Anthonio Zeppeli]/pl], Jonathan Joestar/pl, Lisa Lisa/pl, Caesar Anthonio Zeppeli, Joseph Joestar
|Debut = Chapter 24: Ripple Overdrive, Part 2 / JoJo's Bizarre Adventure Episode 5: The Dark Knights
|AImage = RippleRepellent.gif
|Desc = A Ripple user is able to use the Ripple either as a repellent or to adhere either themselves or objects to other objects or liquids. Zeppeli first uses this ability to walk on water, followed shortly afterward by Jonathan. Jonathan also uses this technique to expel the venom from Doobie's snakes, and later Dio's vampiric extract, out of his body. Joseph and Caesar manage to climb a pillar covered in oil with adhesion, and Caesar uses the technique to deflect a high pressured oil jet. Later, Caesar and Joseph force Esidisi out of Suzi Q's body: Joseph sends positive repellent ripple into various points across Suzi Q's body, while Caesar focuses attractant negative ripple on only her heart, forcing Esidisi to leave when he can't handle it anymore.
}}
By using the Ripple on people or animals, a Ripple user can reorganize their cells, indirectly controlling their body. The process requires contact between the user and the target, whether it be a kiss or simply touching one's head with their hands. The target will then carry out the user's will, with the infused Ripple energy rendering them stronger than an ordinary being. A Ripple user can also knock out ordinary people by applying the Ripple to one's head, as a young Joseph does to a pilot while Robert E. O. Speedwagon's plane is being hijacked; furthermore, a Ripple master can use this technique to extract forgotten memories.
Satiporoja Beetle Cloth(サティポロジアビートルの布Satiporojia Bītoru no Nuno)
A Ripple master can use cloth woven from the dried intestinal fibers of Satiporoja beetles, an insect native to Southeast Asia. The cloth is capable of conducting the Ripple at 100%. Straizo/pl and Lisa Lisa/pl use scarves that are made of 30,000 beetles. As it conducts and disperses the Ripple far better than the human body, the scarf acts similarly to a lightning rod, and can completely absorb an opponent's Ripple attack.
The user infuses Ripple into strands of hair to form a barrier that can block incoming projectiles. Joseph uses this technique to block bullets fired by Santana/pl after ripping a fistful of Rudol von Stroheim's hair.
The user fires out a barrage of bubbles, each coated in the Ripple. This increases the density of the bubbles and allows them to hit objects with a greater impact. When hit by the barrage, even a grown man can be completely blown away.
This move is sometimes used in conjunction with Bubble Launcher. The Ripple user conjures a single gigantic bubble capable of absorbing and trapping its target.
The user chucks American Clackers infused with the Ripple into their opponent's direction. This can be done a number of ways; to produce the best and most surprising effect, the user can hide them behind their back, allowing them to slingshot the clackers from behind their back in all directions.
The user throws pairs of Clackers infused with the Ripple into a beam or pillar behind the opponent, fooling the foe into assuming they missed. One of the pairs of Clackers gets stuck onto whatever it was thrown at and starts spinning, latching onto the second pair of Clackers. The second pair then flings back towards the opponent from behind, mimicking the effect of a boomerang.
The user imbues both their fists and feet with the Ripple to use this advanced adhesive technique, allowing them to slide across and propel themselves up liquid, gaining more distance than they could from normally climbing or jumping.
This technique is a direct improvement on the Bubble Launcher. Inspired by the Ripple Cutter technique, the user creates sharp disc-shaped bubbles. These bubbles spin at high speed and use centrifugal force, but are able to stay intact due to the Ripple. The bubbles move at a higher velocity and have higher precision, allowing the user to fire them in any direction with ease.
A more versatile version of Bubble Cutter, this technique sacrifices the quantity of the original attack, instead focusing on effectiveness. By launching only a few bubbles, the user is able to aim them much like homing projectiles. The bubbles are able to go around objects, giving them a higher chance of hitting the opponent.
The user produces Ripple-infused bubbles that have the ability to refract light and focus it into beams, much like a magnifying glass. After they are launched, the bubbles become stationary. Any light source passing through will cause a domino effect, connecting the bubbles together and eventually shooting multiple beams at their target.
The user can transfer Ripple into a Ripple-conducting scarf to harden it, allowing them to balance on the now-rigid scarf to avoid contact with the ground.
The Ripple user gut-punches a potential ally with their pinky finger raised, allowing them to reach the diaphragm. The target will momentarily lose their breath as their diaphragm empties, but will then be able to produce Ripple energy through their breathing. A skilled Ripple user can gauge how much Ripple energy a person can produce in one breath, enabling them to determine their potential. However, the technique itself requires precision and is difficult to perform. Even experienced Ripple users can fail it, as is the case when Will Anthonio Zeppeli/pl attempts to use Forced Ripple Breathing on Robert E. O. Speedwagon/pl.
The Ripple can heal fractured bones as well as lessen one's sense of pain, allowing Ripple users to use techniques without fear of pain. When Zeppeli uses Forced Ripple Breathing on Jonathan, the latter's breathing heals his fractured arm, which normally would have taken another month or two to completely heal. When Jonathan then grabs a tree branch, it revives withered flowers, causing them to bloom again. This ability is used by a certain Ripple user serving as a doctor in India.
Consistent use of the Ripple can slow one's aging process, as Ripple breathing imbues the user with life force. As such, both Straizo/pl and Lisa Lisa appear a lot younger than they actually are. Although Lisa Lisa was 50 years old, Joseph assumed she was in her late 20s. However, the Ripple cannot completely halt the process of aging.
Historia
Tybetyjscy mistrzowie specjalizujący się w szkoleniu Fali
Technika Fali może sięgać zarania ludzkości, gdyż celem jej stworzenia była walka z Ludźmi Filaru. Jednakże, po zdobyciu potęgi Kamiennej MaskiKars oraz Esidisi z łatwością wymordowali większość użytkowników Fali ze Świata w 39 roku n.e., po czym powrócili do hibernacji. Mimo tego technika przetrwała; podczas gdy Kamienne Maski rozprzestrzeniały się po świecie Fala została ofensywną sztuką walki z wampirami oraz zombie stworzonymi przez maski. Użytkownicy Fali zbudowali wiele urządzeń i świątyń na świecie, służących do pomocy w szkoleniu oraz nauce od siebie nawzajem. Dwoje mistrzów Fali Tonpetty/pl oraz Lisa Lisa/pl, pomogli odpowiednio Jonathanowi oraz Josephowi Joestar.
Galeria
Zeppeli using the Ripple to destroy a rock without disturbing the frog resting on it
Jonathan demonstrates his talent in the Ripple
Jonathan after preliminary Ripple training with Will Zeppeli
Jonathan learns to use the Ripple in combat
Turquoise Blue Overdrive
Sunlight Yellow Overdrive
Will and Jonathan performing Life Magnetism Overdrive
Według Arakiego koncepcja "Zasad" i psychicznych mocy w mandze Babel II autorstwa Mitsuteru Yokoyama pomogła mu stworzyć fundament do idei Fali.[6]
Ruchy wykorzystujące Fale, takie jak Zryw służą jako podstawowy element technik Josepha w JoJo's Venture, oraz całkowicie uzupełniają wachlarz ruchów młodego Josepha. W trakcie wykonywania ruchów Fali przez wciskanie przycisku mocnego ataku u obu Josephów widać animację oddychania.