All-Star Battle R ★ DIO
This section requires expansion.
DIO was confirmed for All-Star Battle R during the announcement trailer.[2] He is one of the four characters playable in the game's Early Access Demo alongside Jonathan Joestar, Jotaro Kujo, and Jolyne Cujoh.
Although his moveset remains fundamentally the same as his from All-Star Battle, a few tweaks have been made to both balance the character and fit him into the overall gameplay changes that All-Star Battle R brought.
Costumes
DIO, the rest of the roster currently featured in the anime adaptation of their Part, DIO, by default, sports the outfit that he wears in the Stardust Crusaders anime adaptation. The most significant alteration to his appearance are colors of his clothes and Stand to match the anime.
Moveset Changes
DIO uses the Stand Battle Style, fighting foes with The World.
The following movelist only includes DIO's new and updated moves from All-Star Battle R. For the rest of his moveset, see his All-Star Battle section.
New Moves
A two-stock assist. DIO appears and summons The World to deliver a potent unblockable body blow, stopping time and reappearing a distance forward.
DIO flies in, striking the opponent back with The World's fist before taunting and disappearing again with a snap of his fingers.
Updated Moves
- This special now executes drastically slower, giving DIO's opponent more time to interrupt him and making it more difficult to successfully stop time.
- This command normal can now be performed regardless if the opponent is down or not.
- Rather than delivering a hard knockdown against a standing opponent, the attack now knocks them off their feet in a launching attack.
- The input for this skill has been changed, replacing the input for "He's... gone!".
- The Medium input () now delivers a soft knockdown instead of a hard knockdown, allowing the opponent to Down Evade.
- The input for this skill has been changed, simplifying the execution required to perform it.
- The move is now simply a moving counter, automatically triggering "He's... gone!" upon being struck by a non-Throw/HHA/GHA attack. This change also keeps this Medium version () of this skill from becoming redundant with the new universal Stylish Guard mechanic.
- The duration and travel distance of the attack is now affected by the attack button inputted in descending order, with Heavy () input allowing DIO to act near-instantly.
- DIO can now fully act again the moment he stops to pose, greatly reducing this skill's recovery period.
- This skill is no longer a manual input, and now only activates automatically when "I'll give you one chance" is triggered.
- DIO now teleports to the opponent's other side before delivering the strike.
- The attack now launches the opponent upwards, allowing DIO the ability to begin a combo from it.
- The input for this skill has been changed, and the attack is now an unblockable command throw.
- The distance DIO shifts forward is now determined by the attack button inputted.
- This skill is now special-cancelable, allowing DIO to chain into other skills. This also includes into itself, granting the ability to continuously throw knives at a rapid rate.
- The attack now knocks the opponent off their feet instead of delivering a hard knockdown.
- The attack now launches the opponent higher.
- All versions of this skill are unblockable, which now includes the Light version ().
- The attack no longer sends the opponent flying into the stage wall, now only dealing high knockback.
Trailer
References