Yoshikage Kira ★ Video Games

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A summary of Yoshikage Kira's history and movesets in video games.

[edit]

All-Star Battle (PS3)

Yoshikage Kira makes his gaming debut in the PS3 title, playable as two different characters: His original form and face with Killer Queen & Sheer Heart Attack; and his awakened form under the identity of "Kosaku Kawajiri", with Killer Queen, Stray Cat, and access to Bites the Dust. This makes him one of the only three characters with two incarnations, the others being Dio Brando and Joseph Joestar. Both versions of Kira are voiced by Rikiya Koyama, who previously voiced Will Anthonio Zeppeli once in the Phantom Blood game.

Both Kiras are part of the mass majority of playable characters in the game with the "Stand" Style, being able to turn Killer Queen on/off, changing movesets, and having access to the Stand Rush ability returning from the Capcom game, being able to attack in conjunction with their Stand.

If Yoshikage Kira and "Kosaku Kawajiri" are matched against each other, they will have a special dialogue before the fight: The original Kira will remark how 'Kosaku'-Kira's aura is similar to his, while 'Kosaku'-Kira will be shocked to see his past self. If the original Kira wins, he claims that only he should be making bombs. If 'Kosaku'-Kira wins, he wonders if the encounter was an after-effect of "Bites The Dust".

Yoshikage Kira

Yoshikage Kira ASB.png

Kira's original form appears as a DLC character included with pre-orders and first edition prints of the original Japanese release of the game. For the overseas release in the US, pre-ordering the game from Club Namco would also get players a free download code for Kira, whilst for EU players, pre-ordering the game from any retailer in that region would get the player both Kira and Shigekiyo Yangu as well. Yoshikage Kira has 950 HP.

Costumes

Yoshikage Kira's Costume A is taken from his debut in Chapter 69 of Diamond is Unbreakable. His second color scheme for Costume A also originates from the cover of Volume 38.

Moveset

Kira is a rushdown character who utilizes powerful bombs in his offense to deliver tremendous damage. While able to apply constant pressure, he also wields various ranged attacks and counters/reversals to help gain more opportunities to use his Stand's power. Both of Kira's primary bomb abilities launch the opponent and deal high damage, offering very effective combos when Heart Heat is spent. Notably, his HHA has great utility, functioning as a strong anti-air, reversal, and an attack that can catch a Dodging opponent all at once. Due to its unblockable nature, his GHA is a powerful tool that can even be guaranteed when attacking an opponent's guard without leaving them time to recover and dodge.

Kira's effectiveness diminishing greatly when at range as both of his skills able to attack from a distance are easily avoided or interrupted. This requires him to maintain good spacing to both remain at full strength and at the same time keep himself safe from his own explosions. In the absence of his HHA, Kira also lacks an anti-air attack and reversal, making it difficult to break the opponent's own offense unless with a well-placed counter. Because of this, zoners and other characters that can perform well at mid-range, as well as those who approach from the air can cause him much grief.

Yoshikage Kira performs at his best when the opponent is down or on the defensive, giving him time to set up his bombs. Through careful detonation, he leaves the opponent little in the way of defending against his attacks. Wielding Killer Queen's deadly power, Kira unleashes formidable extended combos and devastating explosions. Kira is widely considered one of the highest-damaging characters in the game, able to decisively finish battles in only a few interactions.

Style/Specials/Etc
Only one bomb at a time
Passive

Killer Queen may not have more than one bomb out at a time. If Kira uses any skill that creates a new bomb, any existing bomb is nullified.

Stand On/Off
ASBS.png ON GROUND

Kira can summon or dismiss his Killer Queen, shifting his available abilities.

It's your fate to be defeated
ASBDPad6.png + ASBH.png ON GROUND WHEN DOWNED

Killer Queen appears from above and delivers a downwards stomp. This is a middle attack that cannot be blocked crouching. A command normal that can hit a downed opponent, and can chain into Kira's skills.
Though this move is identical to 'Kosaku'-Kira's "I'll crush you!" skill, its name implies it to be the stomp Killer Queen used on Echoes ACT3 during their confrontation. (Comboable)

Blown to pieces!
ASBDPad2.png + 2 ATK Buttons ON GROUND

Kira immediately detonates whatever bomb may be out at the moment. Any skill marked with a star () produces a new bomb. The explosions of all of Kira's bombs cannot be blocked, but Kira himself is at risk of taking damage if he is too close to the blast.

Special Moves (Stand Off)
Anything can be a bomb []
ASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND

Killer Queen is summoned to flick a small coin primed with the first bomb in an arc as a projectile, bouncing and eventually stopping if it hits the ground. The attack button inputted determines the coin's distance as well as the explosive power of the bomb. The coin will explode as soon as the opponent comes in contact with it, even as it sits on the ground. It can also be manually detonated to catch them in the blast if they are in range. (Comboable)

Ha!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND

Kira summons Killer Queen to rush forward in a barrage of punches, pushing the opponent away and knocking them down. Although this move is a punch rush-style of attack, Kira cannot actually initiate Rush Mode, and a similar move by other opponents will easily overpower Killer Queen. (Flash Cancel comboable)

Special Moves (Stand On)
Here's the first bomb []
ASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND

Killer Queen channels its power into its index finger, before both it and Kira chop downward. If Heavy (ASBH.png) is inputted, the strike is delivered slowly but becomes unblockable. If the opponent is struck, they themselves become a bomb. Kira can then detonate them at any time to deal heavy damage and launch them upwards. However, the explosion will not actually register if the opponent is down, wasting the attack. A Stand Rush skill that Kira can disconnect from to freely act while it is executing. (Flash Cancel comboable)

You bastard!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND

Killer Queen unleashes a barrage of punches on the spot, knocking the opponent off their feet. Although this move is a punch rush-style of attack, Kira cannot actually initiate Rush Mode, and a similar move by other opponents will easily overpower Killer Queen. A Stand Rush skill that Kira can disconnect from to freely act while it is executing. (Flash Cancel comboable)

Calm and cool
ASBDPad4.pngASBDPad2.pngASBDPad1.png + ASBL.png/ASBM.png/ASBH.png ON GROUND

Killer Queen readies a counterattack by striking a defensive stance, rapidly moving its hands around its face. If the opponent strikes Kira with a non-Throw/HHA/GHA physical attack, Killer Queen counters with a punch that knocks them off their feet.

Throw
Show you how it's done
2 ATK buttons at close range or ASBT.png ON GROUND

Kira grabs the opponent by the neck before slamming them to the ground and stomping on their head.

Heart Heat Attack / Great Heat Attack
I'm going to blow you to smithereens!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 2 ATK Buttons ON GROUND

Killer Queen charges the first bomb in its index finger before swinging its arm downward. If it hits, Kira steps back and repeatedly detonates the opponent six times, knocking them into the air and juggling them. After the fifth explosion, he adjusts his tie while looking away shortly before the sixth and largest explosion triggers, sending the opponent flying.

Sheer Heart Attack
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 3 ATK Buttons, or ASBG.png ON GROUND

Kira launches Killer Queen's second bomb, Sheer Heart Attack. SHA cannot be blocked and follows the opponent until it connects, flies off-screen if dodged, Kira's HHG runs out, enough time passes, or Kira is struck. If SHA connects, it will ram and drill into the opponent's abdomen, knock them into the air in an upwards leap, then fall toward them. Yelling at the opponent to look at it, Sheer Heart Attack detonates in their face at point-blank range, while Kira faces away and brags about its lack of weaknesses.
Sheer Heart Attack can be temporarily slowed by Koichi Hirose specifically, if the latter uses ACT3's "S-H-I-T" skill or his HHA on it, which will also subsequently affect Kira himself. SHA continues to be unblockable and able to hit him if Koichi makes contact, but will remain sluggish and unable to leap at him until Koichi gets a certain distance away from it, or hits Kira to nullify the bomb altogether.

"Kosaku Kawajiri"

Kosaku Kira ASB.png

'Kosaku'-Kira is included in the base game as the main antagonist of Part 4. In-game, he is consistently labelled "Kosaku Kawajiri" to differentiate him from his previous form. Kosaku Kira has 1000 HP.

Along with Enrico Pucci, Hol Horse, Johnny Joestar, Koichi Hirose, and Giorno Giovanna, Kosaku is a character who can utilize more than one Stand during a match as part of his moves; He retains Killer Queen, but exchanges some powers like Sheer Heart Attack for access to Stray Cat, who assists him in battle with its air bubbles.

Costumes

Moveset

Kosaku's moveset involves usage of both Killer Queen and Stray Cat. His primary strategy is to unleash air bombs that are both versatile and dangerous, with an individual air bomb triggering large explosions that inflict massive amounts of single damage. Even when threatened by an approaching opponent, he can resort to other forms of Killer Queen's bombs. By using abilities that keep his opponent at bay, including a remote trap and a passive defensive skill, Kosaku gives himself opportunities to unleash his deadly bombs, all while maintaining a good distance to keep himself safe from his own explosions.

Style/Specials/Etc
Only one bomb at a time
Passive

Killer Queen may not have more than one bomb out at a time. If Kosaku uses any skill that creates a new bomb, any existing bomb is nullified.

Stand On/Off
ASBS.png ON GROUND

Kosaku can summon or dismiss Killer Queen, shifting his available abilities.

I'll crush you!
ASBDPad3.png + ASBM.png ON GROUND (Stand On only)

This move can only be used when the opponent is down. Killer Queen appers and stomps on them. Though this move is identical to the original Kira's "It's your fate to be defeated" skill, its name implies it to be the stomp Killer Queen attempted to use on Stray Cat during their first encounter.

Special Move
Ignition
ASBDPad2.png + 2 ATK Buttons ON GROUND

Kosaku immediately detonates whatever bomb may be out at the moment. The explosions of all of Kosaku's bombs cannot be blocked, but Kosaku himself is at risk of taking damage if he is too close to the blast.

Special Moves (Stand Off)
Impact Ignition Bomb
ASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND

Kosaku summons Killer Queen and Stray Cat to fire an air bomb that is manually controlled and detonated. These bombs deal more damage than Contact Bombs, are unaffected by opposing attacks, projectiles, and traps, and produce large explosions that cannot be jumped over. However, Kosaku cannot act while he is controlling the air bomb, and the bomb disappears as soon as he is hit. The size and damage of the air bomb created is determined by the attack button inputted, though its speed is inversely affected.

Trajectory change
(During "Impact Ignition Bomb") ASBDPad6.png + 2 ATK Buttons ON GROUND

With his mental math skills, Kosaku can manually correct the trajectory of an Impact Ignition Bomb should the opponent have moved out of its path in order to once more send it in their direction. Doing so shrinks it by one level, reducing its explosive power but increasing its speed. A Light bomb's trajectory can be changed only once, while a Heavy bomb's trajectory can be changed up to three times.

I'll have to fight it out!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND

Kosaku summons Killer Queen to rush forward in a barrage of punches, pushing the opponent away and knocking them down. Although this move is a punch rush-style of attack, Kosaku cannot actually initiate Rush Mode, and a similar move by other opponents will easily overpower Killer Queen. (Flash Cancel comboable)

Special Moves (Stand On)
Contact Bomb
ASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND

Killer Queen fires an air bomb that will automatically explode on-contact with the opponent, requiring no manual detonation and allowing Kosaku to move after a short period once launched. The bomb is able to disarm traps, but is popped by all other projectiles aside from another Kosaku's own Contact Bomb. The speed of the bomb is also determined by the attack button inputted (Comboable).
A Stand Rush skill that Kosaku can disconnect from to freely act while it is executing, including moving away from the bomb. However, Killer Queen remains at risk of being caught in the explosion if Kosaku uses Stand Rush in an attempt to escape a close-ranged blast. (Flash Cancel comboable)

The First Bomb!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND

Killer Queen channels its power into its index finger before chopping downward. If the opponent is hit, they themselves become a bomb. Kosaku can detonate the opponent at any time, including when they're on the ground, dealing heavy damage. A Stand Rush skill that Kosaku can disconnect from to freely act while it is executing. (Flash Cancel comboable)

This stone is a bomb!
ASBDPad2.pngx2 + ASBL.png/ASBM.png/ASBH.png ON GROUND

Killer Queen places a small stone primed with the first bomb on the ground that must be manually detonated. If the opponent is caught in the explosion, they are sent flying far away from Kosaku, giving him more room to unleash air bombs.

Air Bomb Cushion
ASBDPad4.pngASBDPad2.pngASBDPad1.png + ASBL.png/ASBM.png/ASBH.png ON GROUND

Stray Cat creates an air bubble acting as a passive cushion in Kosaku's suit. This protects him from the next High/Middle attack from the opponent, pushing them away if they trigger it with a melee strike. The air cushion is cancelled if Kosaku dismisses Killer Queen.

Throw
Can I ask your name?
2 ATK buttons at close range or ASBT.png ON GROUND

Kosaku grabs the opponent and explodes them in his hand as he lightly throws them.

Heart Heat Attack / Great Heat Attack
Stray Cat's protecting me now!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 2 ATK Buttons ON GROUND

A counter. Killer Queen exposes Stray Cat and moves in front of Kosaku, resulting in an air bubble cushion being created. If Killer Queen is struck with a non-Throw/HHA/GHA melee attack, the opponent will be repelled and the knocked to the ground. Kosaku will take the opportunity to send out the completely invisible air bubble towards them, now primed as an air bomb. Using his math knowledge, Kosaku correctly predicts where the air bomb is and detonates it at the right moment, blowing his opponent up.

Bites the Dust
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 3 ATK Buttons, or ASBG.png ON GROUND

Kosaku brings out Hayato with Killer Queen's Third Bomb attached to him, who then then runs away from Kosaku in fear. If Hayato bumps into the opponent, they will be stunned by his sudden interference as he begins to panic, only for them to see Killer Queen in their left eye. The Stand promptly detonates its third bomb, initiating a time loop as Kosaku cheerfully celebrates the bomb's success.
This GHA inflicts the lowest damage of any in the game, dealing only ~21% of the opponent's health in damage, and making it inferior even to his HHA in terms of power. Like with Sheer Heart Attack, Bites the Dust is unblockable, but is easily dodged/sidestepped/jumped over, and Hayato will only run a short distance in front of Kosaku before suddenly sprinting the other way and off the battlefield.
However, if successful, this GHA adds 10 counts to the battle timer and restores ~15% of Kosaku's health. Kosaku and his opponent are also reset to their round-start positions. In addition, the time-looping effect uniquely allows Bites the Dust to reverse a number of character-specific effects, including any round- or match-lasting abilities.

  • Jonathan Joestar: If Jonathan has activated his "This is my final Ripple!" comeback ability and recovers, its passive effects will be undone and access to his HHG will be restored to him as well.
  • Kars: If Kars has evolved into the Ultimate Thing using his GHA, his transformation will be undone and the Heart Heat spent will remain lost.
  • Giorno Giovanna: If Giorno has Gold Experience in Requiem Mode using his GHA, the transformation will be undone and the Heart Heat spent will remain lost.
  • Enrico Pucci: If Pucci has evolved his Stand into Made in Heaven using his GHA, it will be reverted all the way back to Whitesnake. The stage will also revert back to what it was previously, and Pucci will be unable to enter Made in Heaven Mode again for the rest of the match as per his own gameplay rules.
  • Johnny Joestar: If Johnny has Tusk evolved into any ACT beyond ACT1, including ACT4, then the Stand will be reverted back to ACT1 and Johnny's available abilities will be reverted accordingly.
  • Funny Valentine: If Valentine has used his "Back from the 'other side'" skill, access to his HHG will be restored to him.

When low on health (Rumble Mode), instead of calling out the bomb's name, Kosaku will fiercely yell "This is the limit! Push it!".

Miscellaneous

If Kosaku is defeated by Okuyasu, he'll whisper to himself that luck was supposed to be on his side.

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Eyes of Heaven (PS3/PS4)

Yoshikage Kira

KiraYoshikage jojoeoh.png

Yoshikage Kira was confirmed for the game alongside Akira Otoishi, Shigekiyo Yangu. As a Stand User, Kira is one of many characters with wildly varied abilities that grant him uniqueness in battle. Most of his animations and moveset were reused from the previous game.

  • Style Action - The First Bomb!: The action performed is determined by whether or not there is a bomb active. If an object or opponent is currently a bomb, Killer Queen detonates them, inflicting moderate damage in a small area, and doing more damage to the primed target. An opponent can even be detonated when downed, provided they are not in an invulnerable state. If there is no bomb active, Killer Queen strikes a pose, and then performs an unblockable downward chop, dealing medium damage to an opponent while also charging them as an unblockable bomb. Only one thing can be charged as a bomb at any given time, so if a bomb is already active, certain attacks that release or charge bombs will not do so. Sheer Heart Attack does not influence this rule. Also, instead of throwing or breaking larger stage objects, Killer Queen is able to charge them as contact bombs that can also be detonated at will; Kira cannot perform this if a bomb is already active.
    • Bomb Transformation Icon: A small Killer Queen skull icon on the right side of Kira's health bar shows whether or not he currently has a bomb charged. If it is darkened, no bomb is active.
  • Trait - Perfect! Nobody can stop me!: If Kira takes no damage within the first 15 counts of the battle timer, he temporarily gains extra defense, as well as increased cooldown speed and stamina regeneration.
  • Sheer Heart Attack: Killer Queen sends out its second bomb, Sheer Heart Attack to blow up enemies. SHA will home in on a target, and deals damage to anything in a small area, including Kira and/or his partner, when it detonates. It leaps at its target when it attacks, and successful or not, it will then be left overturned and lay harmless on the ground for a few seconds. It will detonate as many times as it can before its duration expires and it's forced to return to Killer Queen, which also interrupts Kira. Notably, Sheer Heart Attack homes onto the hottest thing in the area, and its explosion size is proportional to the heat (e.g. characters like Esidisi and Muhammad Avdol have fire-based attacks that will become SHA's priority, causing a larger explosion and dealing more damage). The same applies to the Joestar Mansion map when it begins to burn down, and Echoes ACT2's "sizzle" SFX at Boing-Boing Cape. SHA has unique interactions with other characters.
    • Similar to All-Star Battle, if Koichi's Echoes ACT3 performs any skill that inflicts the 3 Freeze effect ("Heavy"), SHA will be weighed down and temporarily unable to move.
    • If SHA comes into contact with the erased space generated by Okuyasu Nijimura's The Hand, it will be erased itself, and Kira will take a medium amount of damage. SHA can still be reused after this.
  • You bastard!: Killer Queen unleashes a barrage of 12 punches, sending opponents caught flying on the final hit. If no bomb is active, the final hit also charges the target as one. This ability can be overpowered by any other close-ranged Stand.
  • Anything I touch...turns into a bomb.: Killer Queen flicks forward a coin charged with the first bomb, bouncing a few times and indicated by a small shine on the ground. The coin can act as a projectile that deals small damage until it stops moving, and can also only be detonated when it does so. If a bomb is already active, the coin is unable to be detonated and remains a simple, arcing projectile.
  • Killer Queen: Killer Queen strikes a defensive stance by rapidly moving its hands around its face, blocking any non-projectile, non-DHA attack. If an opponent triggers the counter, Kira Sidesteps with invincibility, avoiding damage. This also has the effect of filling the Dual Heat Gauge by a considerable amount.
    • The in-game menu description erroneously describes the skill as being able to turn opponents that trigger the counter into bombs, as well as having an EX version that "activates quicker and uses an enhanced bomb" despite it not being among Kira's two EX skills. This could be describing an earlier version of the skill that was changed to its current form before the game's release, and was mistakenly left in.
  • EX - You Bastard!: This skill executes quicker, and the bomb charged on the final hit creates a larger explosion, dealing more damage and having more range.
  • EX - Anything I touch...turns into a bomb.: Kira can act faster out of the skill, and the bomb charged creates a larger explosion, dealing more damage and having more range.
  • Dual Heat Attack - I'm going to blow you to smithereens!: Killer Queen punches the opponent to the floor, before Kira and it strike a pose. Charging its power, the Stand chops the downed opponent, turning them into a bomb, then Kira takes a step back and annihilates them with a single, massive explosion.

JoJolities

  • I'm going to blow you to smithereens!: Kira must connect his Style Action's attack 3 times. (200 Points)
  • Killer Queen has already touched the door knob...: Kira must charge a stage object as a bomb 3 times. (200 Points)
  • All I want is to live peacefully.: Kira must survive the first 20 counts of the battle timer without taking damage. (300 Points)
  • I never fail to eliminate my targets...: Kira must Retire an opponent with "Sheer Heart Attack". (500 Points)
  • Tonight...I'm going to sleep better than I have in a long time...: Kira must Retire an opponent without losing a single health gauge. (800 Points)

If Kira is matched with Kosaku-Kira, the latter will comment on how he's on Kira's side, only for Kira to wonder how Kosaku-Kira knows his identity. Kira also has special interactions with all the Part 4 protagonists.

In the game's altered timeline the protagonists managed to defeat Kira before he could kill Shigechi, the real Kosaku Kawajiri and presumably Aya.

Tournament

He is paired with Old Joseph Joestar in the Eyes of Heaven tournament, defeating Josuke and Johnny Joestar in the first round. They were eliminated by Bruno Bucciarati and Trish Una in the second round, whom beforehand, won the F Block series of battles that allowed them to be matched against Kira and Old Joseph within the main tournament.

"Kosaku Kawajiri"

KawajiriKosaku jojoeoh.png

"Kosaku" was confirmed for the game along with Rohan and Okuyasu. As a Stand User, Kosaku is one of many characters with wildly varied abilities that grant him uniqueness in battle. Like in All-Star Battle, Kosaku relies much more heavily on ranged attacks than the original Kira, using Killer Queen to turn Stray Cat's air bubbles into projectile bombs.

  • Style Action - The First Bomb!: The action performed is determined by whether or not there is a bomb active. If an object or opponent is currently a bomb, Killer Queen detonates them, inflicting moderate damage in a small area, and doing more damage to the primed target. An opponent can even be detonated when downed, provided they are not in an invulnerable state. If there is no bomb active, Killer Queen strikes a pose, and then performs an unblockable downward chop, dealing medium damage to an opponent while also charging them as an unblockable bomb. Only one thing can be charged as a bomb at any given time, so if a bomb is already active, certain attacks that release or charge bombs will not do so. Also, instead of throwing or breaking stage objects, Killer Queen is able to charge them as contact bombs that can also be detonated at will; Kosaku also cannot perform this if a bomb is already active. Unlike the original Kira, Killer Queen cannot pick up any stage objects, only charge them.
    • Bomb Transformation Icon: A small Killer Queen skull icon on the right side of Kosaku's health bar shows whether or not he currently has a bomb charged. If it is darkened, no bomb is active.
  • Trait - Stray Cat: Stray Cat itself is the source of nearly all of Kosaku's abilities. If Kosaku receives too much damage or if Okuyasu's "I'll chip away at space!" Style Action is used to pull him closer, then Stray Cat falls out of Killer Queen's abdominal compartment, disabling the use of any ability except 'This stone is a bomb!', until Stray Cat is retrieved from the ground. When retrieving Stray Cat, Kosaku receives a phone call from his boss which he answer, and is invincible while Killer Queen places Stray Cat back into its abdomen.
  • Contact Bomb: Killer Queen fires an unblockable air bomb that can automatically explode on touch, requiring no manual detonation and allowing Kosaku to move after a short delay once launched. If the activating input is held, the air bomb can be charged to increase its size as well as the explosion's damage and range, in exchange for speed. The air bomb has homing capabilities, but will explode on contact with anything. Kosaku is even able to fire and even charge this bomb in the air, suspending him in mid-air until the air bomb is released. If a bomb is already active, the bubble cannot be detonated but will instead act as a projectile, dealing small damage on contact then popping. If "The Man in the Photos" is active, the homing capabilities of air bombs are given a large boost.
  • Impact Ignition Bomb: Killer Queen fires an air bomb that must be manually detonated. These bombs deal more damage than Contact Bombs. However, they slowly decrease in size until disappearing, Kosaku cannot move when this bomb is out, and he loses control of the bomb if hit (he may still detonate it afterward). If the activating input is held, the air bomb can be charged to increase its size as well as the explosion's damage and range, in exchange for speed. If the skill is inputted again while Kosaku is controlling the air bomb, he will use his mental math skills to correct its trajectory should his target have avoided its path, in order to once more send it in their direction. The smallest bomb's trajectory can be changed up to only two times, while a full-sized bomb can have its trajectory changed up to six times. After two trajectory changes, the air bomb begins to shrink with each subsequent change, and once it has reached its smallest, any more attempts to alter its trajectory will result in it simply disappearing. If a bomb is already active, the bubble cannot be detonated but will instead act as a projectile, dealing small damage on contact then popping. However, as it cannot be detonated, Kosaku is forced control it until he lands it, is hit, or Flash Cancels. If "The Man in the Photos" is active, the trajectory change of air bombs is supplemented by a temporary speed boost, and the air bombs last longer before disappearing.
    • A glitch exists where attempting to detonate the bomb immediately after it's sent out causes Kosaku to make the activating sound as an explosion can be heard, but the bomb itself stays intact. This allows Kosaku to cancel out of the control animation and act freely while the air bomb itself can still be freely detonated.
  • This stone is a bomb!: Killer Queen charges a small stone as a bomb, and then plants it where Kosaku stands. This can only be detonated manually, and generates a large explosion that sends anyone caught flying. If a bomb is already active, this skill cannot be used.
  • Stray Cat's protecting me now!: Kosaku is protected from the next next non-projectile, non-DHA attack by an air cushion placed in his suit by Stray Cat. If hit, the air bubble will push the opponent back and become a small, stationary bomb where Kosaku stands, exploding on contact with anyone or detonating manually to deal moderate damage. If a bomb is already active, the bubble cannot be detonated and will only deal small damage on contact then pop. Stray Cat cannot be removed from Kosaku while this skill is active.
  • EX - Stray Cat's protecting me!: The skill executes quicker.
  • EX - Contact Bomb: The full-size air bomb is immediately fired. The rule of active bombs still apply.
  • Trait - The Man in the Photos: When Kosaku reaches his last health gauge, Yoshihiro Kira/Atom Heart Father appears and enhances "Contact Bomb" and "Impact Ignition Bomb" for 30 counts of the battle timer, randomly following one of the opponents. Air bombs are not influenced by whomever Yoshihiro targets.
  • Dual Heat Attack - Bites the Dust: Identical to its performance in All-Star Battle, though executes faster for the sake of brevity. It now completely resets the battle timer as well as every character's positions (the battle opening music "Demonstration Before Beginning Battle" even plays when Kosaku gloats over his success, and the battle music starts from the beginning). While still inflicting below-average on the target, it has the power to bring Retired opponents back with a sliver of health and heal Kosaku and his partner for a small amount (even restoring lost health gauges whenever possible). It will also revert any transformations, such as Ulimate Kars or Made in Heaven Pucci.
    • In the first version of the game, this DHA would grant all characters, including the enemy team, a full health gauge, making it very frustrating to use from a strategic standpoint as it did not directly benefit Kosaku's team in any way, and prolonged matches unnecessarily if it was not used wisely.

JoJolities

  • You must die!: Kosaku must connect his Style Action's attack 3 times. (200 Points)
  • A simple tap is enough to blow you away!: Kosaku must connect "Contact Bomb" 3 times. (200 Points)
  • It doesn't just blow up whatever it touches...: Kosaku must use "Impact Ignition Bomb" 5 times. (300 Points)
  • My instinct prevented that attack!: Kosaku must use "Stray Cat's protecting me now!" 3 times. (500 Points)
  • Now I can be free!: Kosaku must connect his Dual Heat Attack. (800 Points)

Tournament

He is paired with Weather Report in the Eyes of Heaven tournament, defeating Akira Otoishi and Enrico Pucci in the first round, but eliminated by Giorno Giovanna and Guido Mista in the second.

[edit]

JoJo's Pitter-Patter Pop! (Android/iOS)

Bomber Lurking in MoriohHeat-Seeking Bomb TankDisguised BomberExploding Air Bombs
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Kira
KiraPPP.png
PinkPPP.png
KiraStandPPP.png
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PPPVerBG.png
Bomber Lurking in Morioh ver.
KiraPPPFull.pngKiraStandPPPFull.png
Rarity: PPPGR.png
Max Power: 1601 (Lvl 50) / 2771 (Lvl 80)
Skill: Killer Queen Primary Bomb
PPPSkill1.png
Replaces random panels with Box panels, then erases all Box panels and their surrounding panels
PPPRangeBox.png
Skill Lv 1
# of Replaced Panels: 2
Cooldown: 60
PPPRangeBox.png
Skill Lv 2
# of Replaced Panels: 3
Cooldown: 60
PPPRangeBox.png
Skill Lv 3
# of Replaced Panels: 3
Cooldown: 55
PPPRangeBox.png
Skill Lv 4
# of Replaced Panels: 4
Cooldown: 55
PPPRangeBox.png
Skill Lv 5
# of Replaced Panels: 4
Cooldown: 50
Kira
Type: EX
Availability: Awakening
Date: August 12, 2020 - September 2, 2021

Bomber Lurking in Morioh ver.
PPPStickerKiraEX.png
Cost: 0
Replaces a random panel in Stand Up, excluding Kira panels, with a Box panel.
Skill: Sheer Heart Attack
PPPSkill4.png
Enhances random panels and then erases x1.5 the amount of panels he enhanced, focusing on random Block panels and Enhanced panels
PPPRangeRandom.png
Skill Lv 1
# of Enhanced Panels: 1
Cooldown: 90
PPPRangeRandom.png
Skill Lv 2
# of Enhanced Panels: 2
Cooldown: 90
PPPRangeRandom.png
Skill Lv 3
# of Enhanced Panels: 2
Cooldown: 85
PPPRangeRandom.png
Skill Lv 4
# of Enhanced Panels: 4
Cooldown: 85
PPPRangeRandom.png
Skill Lv 5
# of Enhanced Panels: 4
Cooldown: 75
Kira
Type: EX
Availability: Awakening
Date: February 15, 2021 - September 2, 2021

Heat-seeking Bomb Tank ver.
PPPKira2EX.png
Cost: 0
After filling his Skill Gauge twice, replaces 2 random Panels with Locked Panels, prioritizing Block panels.
PPPCharNameBG.png
Kawajiri
KawajiriPPP.png
PurplePPP.png
KawajiriStandPPP.png
PurplePPP.png
PPPVerBG.png
Disguised Bomber ver.
KawajiriPPPFull.pngKiraStandPPPFull.png
Rarity: PPPGR.pngPPPFestivalLimited.png
Max Power: 1797 (Lvl 50) / 3087 (Lvl 80)
Skill: It feels so nice, doesn't it? So relaxing
PPPSkill1.png
Erases the top left area
After every skill use, the area erased will rotate in the following order: Top Left, Bottom Left, Bottom Right, Top Left
PPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.png
PPPGridOff.pngPPPGridOff.pngPPPGridOn.pngPPPGridOn.pngPPPGridOff.pngPPPGridOff.png
PPPGridOff.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOff.pngPPPGridOff.png
PPPGridOff.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOff.pngPPPGridOff.png
PPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.png
PPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.png
Skill Lv 1
# of Erased Panels: 8
Cooldown: 60
PPPGridOff.pngPPPGridOff.pngPPPGridOn.pngPPPGridOn.pngPPPGridOff.pngPPPGridOff.png
PPPGridOff.pngPPPGridOff.pngPPPGridOn.pngPPPGridOn.pngPPPGridOff.pngPPPGridOff.png
PPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOff.pngPPPGridOff.png
PPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOff.pngPPPGridOff.png
PPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.png
PPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.png
Skill Lv 2
# of Erased Panels: 12
Cooldown: 60
PPPGridOff.pngPPPGridOff.pngPPPGridOn.pngPPPGridOn.pngPPPGridOff.pngPPPGridOff.png
PPPGridOff.pngPPPGridOff.pngPPPGridOn.pngPPPGridOn.pngPPPGridOff.pngPPPGridOff.png
PPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOff.pngPPPGridOff.png
PPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOff.pngPPPGridOff.png
PPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.png
PPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.png
Skill Lv 3
# of Erased Panels: 12
Cooldown: 55
PPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOff.pngPPPGridOff.png
PPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOff.pngPPPGridOff.png
PPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOff.pngPPPGridOff.png
PPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOff.pngPPPGridOff.png
PPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.png
PPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.png
Skill Lv 4
# of Erased Panels: 16
Cooldown: 55
PPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOff.pngPPPGridOff.png
PPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOff.pngPPPGridOff.png
PPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOff.pngPPPGridOff.png
PPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOff.pngPPPGridOff.png
PPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.png
PPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.png
Skill Lv 5
# of Erased Panels: 16
Cooldown: 50
Kawajiri
Type: EX
Availability: Awakening
Date: January 15, 2021 - September 2, 2021

Disguised Bomber ver.
PPPStickerKawajiriEX.png
Cost: 0
For every 15 Block panels erased, enhances 4 random panels.
Skill: Impact Ignition Bomb
PPPSkill4.png
Erases the center area
Any Block panel or Kira (Kawajiri) panel that got erased is restored as an Intensified Kira (Kawajiri) Bubble panel
PPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.png
PPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.png
PPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.png
PPPGridOff.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOff.png
PPPGridOff.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOff.png
PPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.png
Skill Lv 1
# of Erased Panels: 8
Cooldown: 85
PPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.png
PPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.png
PPPGridOff.pngPPPGridOff.pngPPPGridOn.pngPPPGridOn.pngPPPGridOff.pngPPPGridOff.png
PPPGridOff.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOff.png
PPPGridOff.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOff.png
PPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.png
Skill Lv 2
# of Erased Panels: 10
Cooldown: 85
PPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.png
PPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.png
PPPGridOff.pngPPPGridOff.pngPPPGridOn.pngPPPGridOn.pngPPPGridOff.pngPPPGridOff.png
PPPGridOff.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOff.png
PPPGridOff.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOff.png
PPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.png
Skill Lv 3
# of Erased Panels: 10
Cooldown: 80
PPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.png
PPPGridOff.pngPPPGridOff.pngPPPGridOn.pngPPPGridOn.pngPPPGridOff.pngPPPGridOff.png
PPPGridOff.pngPPPGridOff.pngPPPGridOn.pngPPPGridOn.pngPPPGridOff.pngPPPGridOff.png
PPPGridOff.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOff.png
PPPGridOff.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOff.png
PPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.png
Skill Lv 4
# of Erased Panels: 12
Cooldown: 80
PPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.png
PPPGridOff.pngPPPGridOff.pngPPPGridOn.pngPPPGridOn.pngPPPGridOff.pngPPPGridOff.png
PPPGridOff.pngPPPGridOff.pngPPPGridOn.pngPPPGridOn.pngPPPGridOff.pngPPPGridOff.png
PPPGridOff.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOff.png
PPPGridOff.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOff.png
PPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.png
Skill Lv 5
# of Erased Panels: 12
Cooldown: 75
Kira (Kawajiri)
Type: EX
Availability: Awakening
Date: October 28, 2020 - September 2, 2021

Disguised Bomber ver.
PPPStickerKawajiri2EX.png
Cost: 0
Every time 15 intensified panels are erased, a random cheer panel is replaced with a partner box panel.
[edit]

JoJo's Bizarre Adventure: Last Survivor

Yoshikage Kira is one of the playable characters in "JoJo's Bizarre Adventure: Last Survivor".

Yoshikage Kira
Skill Name
Button
Description
Release Level
N/A
Killer Rush
R2 (Repeat)
Consecutive Normal Punches.
-
Primary Bomb
R1
Turn objects and enemies into bombs. Press and hold R1 to display the destination marker and release to install the bomb on objects. The bomb cannot be seen by enemies and when touched will explode inflicting damage and stun. If planted on an enemy, it will automatically explode over a certain period of time causing massive damage.
-
N/A
Stand ON (Summon Stand)
L2 (Hold)
Stand will remain out. Attack speed increases.
-
N/A
Injury Heat Sensor
-
Enemies who are injured are displayed via thermography.
-
N/A
Sheer Heart Attack
L1
Launches a bomb that automatically tracks targets. Can be used up to two times per game.
Level 4
N/A

Character Difficulty: ★ ★ ☆
Type: Disruption

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