All-Star Battle R ★ Akira Otoishi
Akira Otoishi (音石 明, Otoishi Akira) was confirmed to return for All-Star Battle R during the game's initial announcement trailer.[1]
His moveset is fundamentally the same as his from All-Star Battle, with a few tweaks being made to both balance the character and fit him into the overall gameplay changes that All-Star Battle R brought.
In the English localization of the game, the name of Otoishi's Stand, Red Hot Chili Pepper, is localized as "Chili Pepper", the same name used in the original All-Star Battle.
Having voiced Otoishi in both All-Star Battle and the Diamond is Unbreakable anime, Showtaro Morikubo reprises his role in this game as well. As with majority of the game's roster, voice lines for Otoishi were either added or re-recorded.
Gameplay
Otoishi has 950 health and uses the Stand (スタンド, Sutando) Battle Style, which allows him to freely summon and withdraw his Stand Red Hot Chili Pepper, dynamically changing his moveset in the process.
This section requires expansion.
Command List
Expand/Collapse All
Attack type: High
Damage: 8
Attack type: High
Damage: 14
Attack type: High
Damage: 10 + 20 (30) (normal) / 10 + 28 (38) (MAX Electricity)
Attack type: Low
Damage: 10
Attack type: Low
Damage: 17 (normal) / 21 (MAX Electricity)
Attack type: Low
Damage: 30 (normal) / 37 (MAX Electricity)
Attack type: Middle
Damage: 13
Attack type: Middle
Damage: 7 × 2 (14) (MAX Electricity) / 8 × 2 (16) (MAX Electricity)
Attack type: Middle
Damage: 30
If it completely depletes while Otoishi is in Stand Mode, he will be forced into a special animation as Chili Pepper is forcibly dismissed, leaving him vulnerable. While empty, Otoishi is unable to use any skills, moves, even his Throw, or summon Red Hot Chili Pepper, leaving him with only his User Mode normal attacks. After the gauge has been fully drained, it will passively refill to about a quarter of a stock while in User Mode. It will then start passively draining again once reaching this point.
If it is filled past the first meter, Otoishi enters "MAX Electricity", increasing the damage and speed of his attacks involving Chili Pepper as well as altering their properties, with the Stand visually becoming brighter as more sparks and electric crackles come off of it.
If in Stand Mode, Chili Pepper can remain in MAX Electricity even after the gauge drops below the second level, provided Otoishi doesn't dismiss the Stand.
This skill possess its own follow-up. If used, Chili Pepper exits the plane to deliver a drop attack, knocking the opponent down.
When at MAX Electricity, this attack deals more damage and the airplane itself will shock the opponent upon connecting, leaving them bound and then crumpling. The follow-up will also launch the opponent instead of knocking them down. (Comboable)
This skill's recovery is incredibly long, making it extremely punishable when whiffed. When combined with the fact that it cannot hit crouching opponents unless they are Mounted, it is inadvisable to use this attack in neutral.
Attack type: High
Damage:
35 (normal) / 40 (MAX Electricity)
45 (normal) / 50 (MAX Electricity)
55 (normal) / 60 (MAX Electricity)
Follow-Up Damage: 35 (normal) / 38 (MAX Electricity)
- Light (): Chili Pepper jumps from the first spot to the third.
- Medium (): Chili Pepper jumps from the second spot to the third.
- Heavy (): Chili Pepper jumps from the third spot to the first, moving towards Otoishi.
Attack type: High
Damage: 35 (normal) / 60 (MAX Electricity)
Attack type: High
Damage: 12 (normal) / 15 (MAX Electricity)
Attack type: High
Damage: 14 × 2 (28) (normal) / 17 × 2 (34) (MAX Electricity)
Attack type: High
Damage: 20 × 2 (40) (normal) / 25 × 2 (5) (MAX Electricity)
Attack type: Low
Damage: 11 (normal) / 13 (MAX Electricity)
Attack type: Low
Damage: 19 (normal) / 23 (MAX Electricity)
Attack type: Low
Damage: 30 (normal) / 38 (MAX Electricity)
Attack type: Middle
Damage: 14 (normal) / 17 (MAX Electricity)
Attack type: Middle
Damage: 21 (normal) / 26 (MAX Electricity)
Attack type: Middle
Damage: 40 (normal) / 50 (MAX Electricity)
If it completely depletes while Otoishi is in Stand Mode, he will be forced into a special animation as Chili Pepper is forcibly dismissed, leaving him vulnerable. While empty, Otoishi is unable to use any skills, moves, even his Throw, or summon Red Hot Chili Pepper, leaving him with only his User Mode normal attacks. After the gauge has been fully drained, it will passively refill to about a quarter of a stock while in User Mode. It will then start passively draining again once reaching this point.
If it is filled past the first meter, Otoishi enters "MAX Electricity", increasing the damage and speed of his attacks involving Chili Pepper as well as altering their properties, with the Stand visually becoming brighter as more sparks and electric crackles come off of it.
If in Stand Mode, Chili Pepper can remain in MAX Electricity even after the gauge drops below the second level, provided Otoishi doesn't dismiss the Stand.
With MAX Electricity, this attack does more damage, the number of hits is increased, and Otoishi is left less vulnerable.
Attack type: High
Damage:
14 × 3 (42) (≥ quarter Electricity Gauge) / 16 × 3 (48) (normal) / 11 × 5 (55) (MAX Electricity)
16 × 3 (48) (≥ quarter Electricity Gauge) / 18 × 3 (54) (normal) / 13 × 5 (65) (MAX Electricity)
20 × 3 (60) (≥ quarter Electricity Gauge) / 22 × 3 (66) (normal) / 15 × 5 (75) (MAX Electricity)
With MAX Electricity, this attack deals more damage and executes faster.
Attack type: High
Damage: 60 (normal) / 75 (MAX Electricity)
With MAX Electricity, this attack deals more damage and executes faster.
While this follow-up skill does not combo directly out of "More power than a jet engine", it can be made to combo by utilizing its ability to be Stand Rushed and using a User Mode normal to keep the opponent in hitstun.
Attack type: Middle
Damage: 40 (normal) / 50 (MAX Electricity)
With MAX Electricity, this executes faster.
Otoishi's HHA can combo off of this skill, but it is a bit character dependent, so it will not work on the entire cast.
Attack type: Throw
Damage: 145 / 155 / 165
With MAX Electricity, Chili Pepper will perform an uppercut after its initial attack, which will launch the opponent, who has been bound by the first hit, into the air. This attack also deals more damage and gains the ability to be jump canceled. However, it can no longer be Flash Canceled.
Attack type: Counter
Damage:
100 (normal) / 120 (MAX Electricity)
120 (normal) / 140 (MAX Electricity)
140 (normal) / 160 (MAX Electricity)
With MAX Electricity, this Throw deals more damage.
Attack type: Throw
Damage: 120 (normal) / 150 (MAX Electricity)
This HHA can restore the Electricity Gauge to the first level if it is not already at it or above, and deals more damage when at MAX Electricity.
Attack type: High
Damage: 168 (normal) / 206 (MAX Electricity)
Chili Pepper knocks the opponent back, before flashing behind and pummeling them with a flurry of blows. After a follow-up kick that sends the opponent forward, Chili Pepper then flashes in front of them and punches them again, before instantly reappearing above to knock them to the ground. The attack finishes with Red Hot Chili Pepper delivering a powerful haymaker to the opponent's face as Otoishi finishes his solo with a sweaty but grinning face as an audience can be heard cheering.
This GHA can restore the Electricity Gauge to the first level if it is not already at it or above, and deals more damage when at MAX Electricity.
Attack type: High
Damage: 309 / 370 / 463 (depending on HH gauge)
Attack type: High
Moveset Changes from All-Star Battle
General Changes
- Otoishi's run speed in User Mode has been decreased.
Medal List
Costumes & Tints
Poses
Unlocked by default
Chapter 310: Red Hot Chili Pepper, Part 4 (Red Hot Chili Pepper)
Dialogue
Otoishi's first ten Taunt and Victory Lines are included in his Taunt and Victory Poses respectively, with two lines per pose; the first two poses of each type are unlocked by default, while the other three of each must be purchased for 450 G each. The remaining lines of both types can be purchased as a single set for 300 G. Otoishi's Tag Lines can be purchased as a set for 140 G.
- “I'll beat you with my pinky! (小指一本でおまえの腕をフッ飛ばすと予告しよう!)”
- “I'm gonna put all the electricity I've used on your meter. Hee hee! (今…使った電気料金は全額てめーん
家 のメーターに つけといてやるよ。ギヒヒヒヒ)” - “Psych! I was only pretending to be worried! (ウソだよぉ~~ん。 実はパニくったフリしただけだったりして……!)”
- “You're way too immature to be my groupie! (精神が未熟なんだよおまえは…)”
- “What's that, your last will and testament? (遺言かい?)”
- “I'm here to rock your world, baby! (楽に『
殺してやり 』に来たのさ!)” - “Heh heh heh heh! (フッフッフッフッフッ)”
- “You see? This kind of crap is nothing to me! (わかった? このぐれェーーノロいんだよッ!)”
- “Bye-bye! (バイバイだ!)”
- “Time to send you to Valhalla! (さっさと決めてやるよ…)”
- “Cut the crap! (ナマ言ってんじゃあねーぞー!)”
- “I don't need any rules to deal with you... (おめーごときにゃ「ルール」なんていらね……)”
- “You're dead! (ブチ殺すッーーーッ)”
- “Get real! (考え
甘 えーんだよ!)” - “You lose again! (オメーの負けだッ!)”
- “Too easy. (チョロイもんだぜ)”
- “You're SO going down! (必ず殺すッ!)”
- “You can't hold a candle to me! (まだ遠いと言ってんだよッ!)”
- “The entire town's electrical system is my rock 'n roll ally! (
つまり 町中のよ~~~、 電力がおれの味方になったってこったぜェ~っ)”
- “Behold what's in my heart: the ultimate rage! Embrace it! Now, I demand thunderous applause from the foolish masses! (表現できたぜ……おれのハートを! 究極の怒りを!…… 表現できたぜェ~~。
万雷 の拍手をおくれ。世の中のボケども)” - “I rock harder than ever! (おれは成長したんだよ!)”
- “Love is in the air! ♥ (うっとり♥)”
- “What a surprise... I'm not the only one that's coming up in the world, I suppose! (…ビックリしたぞ… 成長しているのはオレだけではなかったな…)”
- “Guess I got a little bit too cocky with this guy. (チトイイ気になりすぎてこいつをみくびっていたよ)”
- “I'll kill your mom, too! (テメエノオフクロモコロシデヤルゥ)”
- “I'm not trying to talk down to you. You're so predictable that you make it so easy! (なめちゃあいないよ。 おまえの実力をオレは見切ってるだけなのだよ)”
- “It's been a while, so I just wanted to see how much my Stand's improved. (日にちがたって、おれのスタンドもどのくらい成長したか、 ちょいと「スタンド」の腕だめしがしたくなってねェ~~)”
- “Akira Otoishi, age 19. Pay no special attention to the guitar! (名前は音石明、19歳。 まっ! このギターは気にしないでくれ)”
- “Behold what's in my heart: the ultimate rage! (表現できたぜ……おれのハートを! 究極の怒りを!)”
- “Damn it, I gotta rethink my stupid ideas! (自分のよぉ~~フザけた考えは改めなくっちゃあなぁー)”
- “You see that? The entire town's electric grid is on my side! (見たか…この町の電力全てが……おれの味方だ!)”
- “I'll take the Bow and Arrow for my own, and do what I please with it! (この「弓と矢」はおれがいただくぜ……利用させてもらうよ~~っ)”
- “Didn't realize how much Red Hot Chili Pepper has grown, did you? (我がスタンド「レッド・ホット・チリ・ペッパー」が こんなに成長すると思わなかったかい?)”
- “I've been stopping by your place for a while now! (
以前からちょくちょくおまえの家にゃあ 寄らせてもらってたんだぜ ~)” - “C'mon! Get over here and hit me with your best shot! (もっとそばまで寄って最高におもいっきりの スルドイやつをたのむぞ!)”
- “Guess you got burned by the speed of my Red Hot Chili Pepper! Get it? Because like, chili peppers burn, man. (我が『レッド・ホット・チリ・ペッパー』の 素早さにはとてもついて来れないようだなあ~~~っ)”
- “Alright, too easy! I still have a chance, now! (やった~~。チョロイもんだぜ。まだチャンスはあるッ!)”
- “You're way too immature to be my groupie! (精神が未熟なんだよ、おまえは…)”
- “You see that? The entire town's electric grid is on my side! (見たか…この町の電力全てが……おれの味方だ!)”
- “Psych! I was only pretending to be worried! (ウソだよぉ~~ん。実はパニくったフリしただけだったりして……!)”
- “You wanna get nuts?! Let's get nuts! (必死になるよォ~~~ォ!!)”
- “Oh, what's that? You wanna leave behind a last will and testament? Better be quick about it! (フッフッフッフッフッ、遺言かい? 時間がないからよぉ~~、さっさと決めてやるよ…)”
- “Damn it, I gotta rethink my stupid ideas! (自分のよぉ~~、フザけた考えは改めなくっちゃあなぁー)”
- “I rock harder than ever! (おれは成長したんだよ!)”
- “I'll kill your mom, too! (テメエノオフクロモコロシデヤルゥ)”
- “Behold what's in my heart: the ultimate rage! (表現できたぜ……おれのハートを! 究極の怒りを!)”
- “Love is in the air! ♥ (うっとり♥)”
- “Heh heh! Should I laugh, or should I yawn? It's a tough choice! (ククククク。笑ったものか! アクビしたものか! こいつは迷うッ、迷うッ)”—Round Win 1
- “Now for some victory rock! (これが勝利のロックだぜェー)”—Round Win 2
Special Interactions
- When hit by Giorno Giovanna's Heart Heat Attack, Otoishi's expression mirrors his Stand's when it runs out of power while battling Okuyasu.[3]
- When hit by Enrico Pucci's "It's an illusion." skill, Otoishi slumps over still holding his guitar, as he does when faking his death in front of Josuke and Koichi.[4]
Dialogue
Outside of All-Star Battle Mode, Otoishi has unique dialogue for both his match entrances and victories when facing certain characters.
- “Better be quick about it! (時間がないからよぉ~~、さっさと決めてやるよ…)”—Default dialogue
- “I'm gonna be the savior of rock n' roll! (おれはウルトラ・スーパー・ギタリストを目指す!)”—Akira Otoishi (Player 1)“There's only enough room for one rock 'n roll savior around here! (ウルトラ・スーパー・ギタリストになるのはおれの方だぜ)”—Akira Otoishi (Player 2)
-
“I'll shred your face off! Yours AND Joseph's! (ブチ殺すッーーーッ。 てめーもッ! ジョセフもッ!)”—Akira Otoishi
- “Been waiting on you! (よおー、待ってたぜェー)”—Akira Otoishi
- “Forget rock and roll: Your destiny is to get your ass kicked by me! (おめーはよぉーッ、因縁的によォーーッ!! この虹村億泰が仕留めるッ!)”“I'm gonna show you just how lame your Stand really is! (どのくれェーてめーの『スタンド』が………
ノロイ か……… たっぷりとよぉ~~、味わわせてやる…!)”—Akira Otoishi -
“Can I get your autograph? Write it out to ""My main man, Otoishi!"" (サインしてもらっていいスかあ? 音石くんって書いてください)”—Akira Otoishi
- “Go ahead, try something with your Stand. I'll chase you to the ends of the earth and snuff you out! (『スタンド』で何かやってみろ。 地の果てまで追って息の根を止めるぜ)”“I'd feel safer in jail! (ヒィーーーッ、刑務所が一番安全だ)”—Akira Otoishi
- “You're a Stand user too, but you're nothing like Josuke. You won't get any help from me. (同じスタンド使いでもよー、オメーは仗助たちとは違うなあ…… オメーには協力しねーぜ)”“Better be quick about it! (時間がないからよぉ~~、さっさと決めてやるよ…)”—Akira Otoishi
- “Looks like I'm going to have to put you in your place, huh? (おまえのようなやつは…… キチっと、しつけておかなきゃあならねぇよなあ~~~)”“What's that, your last will and testament? (遺言かい?)”—Akira Otoishi
- “Like I said: I'm the only rock 'n roll savior the world needs! (ウルトラ・スーパー・ギタリストはこのおれだぁぁぁ!)”—Akira Otoishi (Player 1)“Your electricity is mine now! (おまえの電力がおれのものになったぜ…)”—Akira Otoishi (Player 2)
- “Gah hah hah hah hah! (ぎゃはははははははははーーッ)”—Akira Otoishi“Bingo! Do I get a prize for beating you up even more? (大当たり…景品もらえっかよぉ~、もっとブチのめせばよぉ~)”
- “Let's be friends, okay? I think you and I could get along real well. (これからは仲良くしようぜ… なんかさ、おまえとは気が合うと思うんだ…)”—Akira Otoishi
- “Too easy, Okuyasu! Way too easy! (億泰なんてチョロイもんだぜ)”—Akira Otoishi
- “Thanks a lot! I appreciate it! (ありやとっスッ! どーもしたッ!)”—Akira Otoishi“Want my autograph? I already got one for you. Special thanks! (サインならもうすでに
描 いたよ。SPECIAL THANX !)” - “Gah hah hah hah! I got a little panicked back there, but it looks like you were no match for my full power! (ぎゃははははーッ、ちょっぴりあせったがよぉ~、 おれのフルパワーにはかなわなかったみてーだなッ!)”—Akira Otoishi
- “I'll beat you with my pinky! (小指一本でおまえの腕をフッ飛ばすと予告しよう!)”—Akira Otoishi, reacting to Joseph Joestar's prediction
- “Your hairdo isn't rock 'n roll at all. It's got no soul! (オメェーの髪型は
ロック じゃあねぇぜ。 魂を感じねぇ!)”—Akira Otoishi, insulting Josuke Higashikata's hair
All-Star Battle Mode
All missions in All-Star Battle Mode featuring Otoishi as a combatant, in order of appearance.
Diamond is Unbreakable
2. Land the "I'll drag you in!" skill: Otoishi Reference Sketch
3. Use a Great Heat Attack: Otoishi Color Tint C
Speedwagon: Me, a sponsor? What in the world do you mean?
2. Land the "Time to get electric, baby!" throw: Red Hot Chili Pepper Publicity Artwork
3. Land a Great Heat Attack: Red Hot Chili Pepper 3D Model
Otoishi: You think you've cornered me?
Golden Wind
2. Land a 30-hit combo: Trish Publicity Artwork
3. Land a Great Heat Attack: Trish Color Tint C
Trish: I've sung on stage with my mother. What's your deal?
Stone Ocean
2. Land a 5-hit combo: Kiss Publicity Artwork
3. Land a Great Heat Attack: Ermes Color Tint C
Ermes: Where the hell do you get off?
Gallery
Media
Music
Otoishi's theme is Ultra Super Guitarist (ウルトラ・スーパー・ギタリスト, Urutora Sūpā Gitarisuto), and can be unlocked in-game by buying it from the Gallery Shop for 1000 G.
Its name is taken from Otoishi's life goal, as stated in Chapter 46 of Diamond is Unbreakable.
JoJo Glossary
Art & Misc. Gameplay Callbacks
All-Star Battle Mode: Diamond is Unbreakable Otoishi vs. Robert E. O. Speedwagon Extra Battle
Land the "I'll drag you in!" skill
Chapter 311: Red Hot Chili Pepper, Part 5
Misc.
Update History
1.3.0
- "Electricity Gauge"
- Increased speed that gauge fills.
- Standing Middle Attack while Stand Rushing
- Fixed bug where a Standing Light Attack would be performed instead when inputting this attack.
- "Kiss this!" skill
- No longer counter hits on a successful activation.
- Reduced startup of the attack on a successful activation.
- "Assault Assist"
- Changed internal processing to correct an occurrence where the player was not gaining Heart Heat when Otoishi was called while Heart Heat was being used over time.
1.4.0
- "Reversal Assist"
- Fixed animation so only Red Hot Chili Pepper attacks the opponent.
1.4.1
- "Reversal Assist"
- Increased number of stocks from one to two.
1.5.0
- Standing Heavy Attack [Stand Off]
- Changed to two hit attack.
- Attack now launches when landed with MAX Electricity.
- Standing Medium Attack [Stand On]
- Increased move distance.
- "Gonna knock your ass out!" skill
- Increased start up speed.
- Increased speed of Stand animation near end of move.
- Adjusted Stand Rush timing due to increased animation speed.
- "I'll drag you in!" skill
- Increased start up speed.
- "Kiss this!" skill
- Made Red Hot Chili Pepper move forward towards the opponent when successfully activated.
- Changed to four hit attack when Electricity Gauge is full.
- Made flash cancel available when Electricity Gauge is full.
- Altered the animation when successfully activated and Electricity Gauge is full.
- Added cammera effect when successfully activated and Electricity Gauge is full.
1.6.0
- "Spitfire!" skill
- Fixed issue where Otoishi's collision detection would disappear.
2.0.0
- Standing Heavy Attack [Stand Off]
- Enabled the ability to cancel on the first hit.
- Adjusted the upward launching force of the second hit when Electricity Gauge is full.
- Fixed a bug where Red Hot Chili Pepper would attack upward if this attack was used immediately after Stylish Guarding an aerial attack.
- "Whack-A-Mole Champion" skill
- This skill will no longer activate counters.
- "Kiss this!" skill
- Changed cancel properties.
- Not MAX electricity: Enabled ability to Flash Cancel.
- MAX electricity: Enabled ability to Jump Cancel.
- Fixed an issue where the final hit would sometimes not connect against characters with a horizontally narrow hurtbox.
- Changed cancel properties.
2.1.0
- "Kiss this!" skill
- Fixed a bug where the MAX Electricity version of this skill would sometimes whiff when the counter was activated by the and variants of Esidisi's "Burning King's Prison" skill.
- Increased the size of the hitbox.
2.2.0
- "I'll drag you in!" skill
- Fixed a bug where this skill could hit opponents that should be immune to throws.
2.3.0
- Standing Medium Attack [Stand Off]
- Increased forward movement while attacking.
- Standing Heavy Attack [Stand Off]
- Increased launching force of the second hit when at MAX electricity.
- Crouching Medium Attack [Stand Off]
- Increased Red Hot Chili Pepper's forward movement while attacking.
- Decreased knockback on hit.
- Crouching Heavy Attack [Stand Off]
- Increased Red Hot Chili Pepper's forward movement while attacking.
- "Whack-A-Mole Champion" skill
- Adjusted the launch direction and lifting force for more consistency and reward the stronger the variant used.
- "This just makes me stronger!" skill
- Increased size of hitbox.
- Increased Red Hot Chili Pepper's forward movement while attacking.
- "I'll beat you with my pinky!" HHA
- Made it so when this HHA hits, it will set Otoishi's electricity level to MAX.
References
- ↑ 1.0 1.1 "JoJo’s Bizarre Adventure: All-Star Battle R – Announcement Trailer", on Youtube, March 9, 2022.
- ↑ Otoishi ASBR page
- ↑ Chapter 309: Red Hot Chili Pepper, Part 3
- ↑ Chapter 313: Red Hot Chili Pepper, Part 7
- ↑ The Nijimura Brothers (Story Arc)
- ↑ Red Hot Chili Pepper (Story Arc)