All-Star Battle R ★ Leone Abbacchio

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Version 2.1.0 is currently live, along with access to the DLC character, Leone Abbacchio, who will release for everyone else on September 1st.

I can replay all those memories![3] (記録を全て「再生(リプレイ)」する!)
ASBR Abbacchio title call.png

Leone Abbacchio (レオーネ・アバッキオ, Reōne Abakkio), along with Moody Blues, was confirmed for All-Star Battle R as the first DLC character for the game's Season Pass 2, as well as the fifth paid DLC character overall, on August 18, 2023.[1] He released on August 30, 2023 for Season Pass 2 owners and is slated to release for everyone else on September 1.[2] He is included in the game's second season pass, and consequently the Ultimate Edition as well.[1]

Having neither previously appeared in All-Star Battle nor Eyes of Heaven as a playable character, Abbacchio has an original moveset based on his appearance in Vento Aureo.

In the English version of All-Star Battle R, Abbacchio's Stand, Moody Blues, is localized as "Moody Jazz", carried on from its first official usage in All-Star Battle.[4]

As the voice actor of Abbacchio for the Golden Wind anime, Junichi Suwabe reprises his role in All-Star Battle R as well.

Gameplay

Abbacchio has 950 health and uses the Stand (スタンド, Sutando) Battle Style, fighting foes with Moody Blues. During a fight, he can use several different attacks that were featured in Vento Aureo.

This section requires expansion.

Command List

Expand/Collapse All

User Mode (本体)Stand Mode (スタンド)
Normals [Stand Off] (通常技)
Standing Light Attack
ASBL.png ON GROUND
Abbacchio throws a straight punch.

Attack type: High
Damage: 14

Standing Medium Attack
ASBM.png ON GROUND
Abbacchio leans forward and launches a backhand punch.

Attack type: High
Damage: 24

Standing Heavy Attack
ASBH.png ON GROUND
Abbacchio delivers a high side kick.

Attack type: High
Damage: 36

Crouching Light Attack
ASBDPad2.png + ASBL.png ON GROUND
Abbacchio quickly jabs.

Attack type: Low
Damage: 13

Crouching Medium Attack
ASBDPad2.png + ASBM.png ON GROUND
Abbacchio moves slightly forward while throwing a straight punch.

Attack type: Low
Damage: 21

Crouching Heavy Attack
ASBDPad2.png + ASBH.png ON GROUND
Abbacchio moves slightly forward while delivering a low side kick, knocking the opponent down.

Attack type: Low
Damage: 35

Jumping Light Attack
ASBL.png IN AIR OK
Abbacchio knees forward while descending.

Attack type: Middle
Damage: 18

Jumping Medium Attack
ASBM.png IN AIR OK
Abbacchio kicks at a downward angle.

Attack type: Middle
Damage: 26

Jumping Heavy Attack
ASBH.png IN AIR OK
Abbacchio delivers a potent flying kick.

Attack type: Middle
Damage: 36

Style/Specials/Etc. [Stand Off] (スタイル/特殊技/その他)
Stand On/Off (スタンドON/OFF, Sutando ON/OFF)
ASBS.png ON GROUND
Switches between User Mode and Stand Mode. Abbacchio can summon or dismiss Moody Blues, altering his available abilities.
Replay
Passive
DescReferences

While in User Mode, Moody Blues will passively record and store the last User Mode skill Abbacchio performs. When he performs another skill, the Stand is automatically summoned to "replay" the recorded skill immediately after Abbacchio's own attack, taking Abbacchio's form in the process. This results in each inputted skill executing two attacks in succession: the inputted one by Abbacchio followed by the recorded one by Moody Blues, allowing for a variety of different attack combinations. The recorded skill will also copy the exact (ASBL.png/ASBM.png/ASBH.png) variant inputted. In the case of Abbacchio performing a skill for the first time in a round, Moody Blues will simply Replay that same skill as its own follow-up.

However, if Abbacchio is struck before or during Moody Blues performing its attack, the Replayed skill will fail. Replay will also not trigger if Abbacchio Flash Cancels a skill, though said skill will still be recorded and overwrite the previously recorded skill.

Resolve Mode (覚悟モード, Kakugo Mōdo)
Activates when under 20% health
This mode is automatically activated once Abbacchio falls below 20% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises. He also gains super armor during the start up of all his normal attacks and skills.
Skills [Stand Off] (コマンド技)
I was going to beat the shit out of you.
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
A "Replay"-compatible skill. Abbacchio lunges forward a distance and delivers a heavy overhand punch, shoving the opponent back upon connecting. The distance forward Abbacchio travels and the damage dealt increases in ASBL.pngASBM.pngASBH.png order, inversely affecting Abbacchio's recovery. (Flash Cancel comboable)

Attack type: High
Damage: ASBL.png 40 / ASBM.png 45 / ASBH.png 50

Shut your mouth!
ASBDPad6.pngASBDPad2.pngASBDPad3.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
A "Replay"-compatible skill. Abbacchio throws a straight uppercut, sending the opponent flying on-hit. If ASBM.png or ASBH.png is inputted, Abbacchio will slide a distance forward before throwing the uppercut, the ASBH.png variant traveling further and carrying a second hit. However, his recovery speed is inversely affected. Although an anti-air, it lacks any invulnerability that would make it suitable as a reversal. (Flash Cancel comboable)

Attack type: High
Damage: ASBL.png 40 / ASBM.png 45 / ASBH.png 5 + 50 (55)

Arrogant little snot.
ASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
A "Replay"-compatible skill. Abbacchio drops low to the ground while delivering a wide, spinning leg sweep. If it connects, the opponent is knocked off their feet into a hard knockdown. The forward distance traveled and damage dealt increase in ASBL.pngASBM.pngASBH.png order, inversely affecting Abbacchio's recovery speed. (Flash Cancel comboable)

Attack type: Low
Damage: ASBL.png 35 / ASBM.png 40 / ASBH.png 45

Destroy the enemy!
ASBDPad2.pngASBDPad2.png + ASBL.png/ASBM.png/ASBH.png ON GROUND WHEN DOWNED
A "Replay"-compatible skill. Abbacchio hops into the air and comes down in a powerful stomp as he lands, bouncing the opponent off the ground. If Replayed by Moody Blues, the Stand's stomp will simply knock them down. The forward distance Abbacchio jumps and the damage dealt increase in ASBL.pngASBM.pngASBH.png order, inversely affecting his recovery speed. This attack can strike a downed opponent. (Flash Cancel comboable)

Attack type: Middle
Damage: ASBL.png 30 / ASBM.png 35 / ASBH.png 40

Stop talking back to me, you little shit!
ASBDPad4.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
A "Replay"-compatible skill. Abbacchio slides forward with his arm raised before throwing a strong hook punch using the other, causing the opponent to crumple on-hit. The distance he travels increases in ASBL.pngASBM.pngASBH.png order, but the greater the increase, the more vulnerable he becomes. If ASBM.png or ASBH.png is inputted, Abbacchio gains a brief Guard Point effect during the beginning portion of the skill, protecting him from non-Throw/unblockable attacks. (Comboable)

Attack type: High
Damage: ASBL.png 40 / ASBM.png 50 / ASBH.png 60

Normals [Stand On] (通常技)
Standing Light Attack
ASBL.png ON GROUND
Moody Blues jabs forward.

Attack type: High
Damage: 15

Standing Medium Attack
ASBM.png ON GROUND
Moody Blues throws a quick side kick.

Attack type: High
Damage: 25

Standing Heavy Attack
ASBH.png ON GROUND
Moody Blues lurches forward to throw a straight punch.

Attack type: High
Damage: 37

Crouching Light Attack
ASBDPad2.png + ASBL.png ON GROUND
Moodle Blues throws a short kick with its front leg.

Attack type: Low
Damage: 14

Crouching Medium Attack
ASBDPad2.png + ASBM.png ON GROUND
Moody Blues throws a straight punch.

Attack type: Low
Damage: 23

Crouching Heavy Attack
ASBDPad2.png + ASBH.png ON GROUND
Moody Blues delivers an uppercut that hits twice and knocks the opponent into the air.

Attack type: High
Damage: 16 + 20 (36)

Jumping Light Attack
ASBL.png IN AIR OK
Moody Blues quickly kicks downward.

Attack type: Middle
Damage: 18

Jumping Medium Attack
ASBM.png IN AIR OK
Moody Blues shifts to throw a horizontal kick.

Attack type: Middle
Damage: 28

Jumping Heavy Attack
ASBH.png IN AIR OK
Moody Blues delivers an uppercut that hits twice and knocks the opponent into the air. This attack will miss most standing opponents, requiring a jumping opponent or a juggle to connect.

Attack type: Middle
Damage: 19 × 2 (38)

Style/Specials/Etc. [Stand On] (スタイル/特殊技/その他)
Stand On/Off (スタンドON/OFF, Sutando ON/OFF)
ASBS.png ON GROUND
Switches between User Mode and Stand Mode. Abbacchio can summon or dismiss Moody Blues, altering his available abilities.
There it is. That's it.
ASBDPad3.png + ASBM.png ON GROUND
Abbacchio and Moody Blues dash forward while low to the ground, covering moderate distance. During the dash, Abbacchio is invincible to all non-Throw attacks, and if used close enough to the opponent, he can pass through them to their other side.
Resolve Mode (覚悟モード, Kakugo Mōdo)
Activates when under 20% health
This mode is automatically activated once Abbacchio falls below 20% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises. He also gains super armor during the start up of all his normal attacks and skills.
Skills [Stand On] (コマンド技)
Ryaaaah!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
DescReferences

Moody Blues moves forward and unleashes a barrage of punches, sending the opponent flying on the final hit. The amount of hits increases in ASBL.pngASBM.pngASBH.png order, inversely affecting the Stand's recovery speed. Although this is a punch rush-style of attack, Abbacchio cannot actually initiate Rush Mode, and a similar move by other opponents will easily overpower Moody Blues. This is a Stand Rush skill that Abbacchio can disconnect from to freely act while it is executing. (Flash Cancel comboable)

Attack type: High
Damage: ASBL.png 4 × 5 + 25 (45) / ASBM.png 4 × 7 + 35 (63) / ASBH.png 4 × 9 + 45 (81)

I'll get you!
ASBDPad6.pngASBDPad3.pngASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
A command throw. Moody Blues shifts forward and swings its hand. If it successfully grabs the opponent, it will punch them to the ground as Abbacchio kicks them twice while they're down, the second kick sending them flying. The distance Moody Blues moves and the damage dealt increases in ASBL.pngASBM.pngASBH.png order, inversely affecting Abbacchio's recovery speed.

Attack type: Throw
Damage: ASBL.png 110 / ASBM.png 130 / ASBH.png 150

Come, Moody Blues!
ASBDPad6.pngASBDPad2.pngASBDPad3.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
A command throw. Moody Blues spreads its arms out, and after a short delay, rushes a distance forward in a grab. If it connects, it'll knee the opponent in the gut twice before releasing them standing. The distance Moody Blues moves and the damage dealt increases in ASBL.pngASBM.pngASBH.png order, inversely leaving the Stand more vulnerable as it travels farther. This skill has a follow-up.

Attack type: Throw
Damage: ASBL.png 85 / ASBM.png 90 / ASBH.png 95

Move.
(During "Come, Moody Blues!") ASBL.png/ASBM.png/ASBH.png or ASBDPad2.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
After its attack, Moody Blues winds up to deliver a finishing blow. The attack performed is dependent on the input. This is a Stand Rush skill that Abbacchio can disconnect from to freely act while it is executing.
  • ASBL.png/ASBM.png/ASBH.png: Moody Blues finishes with an overhead punch in a middle attack that cannot be blocked crouching, bouncing the opponent off the ground. (Flash Cancel comboable)
  • ASBDPad2.png + ASBL.png/ASBM.png/ASBH.png: Moody Blues finishes with a kick that sweeps the opponent's feet in a low attack that cannot be blocked standing, knocking them down. (Flash Cancel comboable)

Attack type: ASBL.png/ASBM.png/ASBH.png Middle / ASBDPad2.png + ASBL.png/ASBM.png/ASBH.png Low
Damage: 45

Throw (投げ技)
Now just beat the shit out of the asshole!
2 ATK buttons near opponent or ASBT.png (ASBDPad4.png to back-throw) ON GROUND
Abbacchio shoves the opponent off-balance. Moody Blues then appears and delivers two punches to knock them away.

Attack type: Throw
Damage: 120

Heart Heat Attack / Great Heat Attack (HHA / GHA)
I can replay all those memories!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 2 ATK Buttons ON GROUND
Stating that the opponent gets an "exclusive viewing", Abbacchio steps forward and throws a strong hook while he glows with a blueish-green aura. If it connects, he will proceed to kick the opponent in the gut to knock them into the air before uppercutting them. He will then summon Moody Blues to replay his three strikes while he walks away. The final uppercut Moody Blues throws is given extra wind-up and sends the opponent flying into the air.

Attack type: High
Damage: 190

You an enemy?! Huh?! Well, are you? An enemy?!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 3 ATK Buttons or ASBG.png ON GROUND
Abbacchio strikes a pose and turns as Narancia suddenly appears from behind him to throw a punch, asking if they're a bad guy. If the punch connects, it will knock the opponent down and cause them to bump into Mista's leg. Turning around, Mista angrily asks who they are. Narancia threatens to kill them before the two begin stomping on the opponent mercilessly. Seeing this, Abbacchio takes a moment to sigh before suddenly joining in on the beatdown. The three allies stomping the helpless opponent, Abbacchio finishes the assault by letting out a cry and throwing one last kick to send them flying. All three of them look on with varying levels of worry as Abbacchio questions if their attack was excessive. Narancia, who appears the most nervous, comments that the situation is bad before he jumps back off-screen.

When against either Narancia and/or Mista, the Narancia and/or Mista that help Abbacchio will be forced to wear a different color tint, just like in a mirrored battle. If Abbacchio has one of the two as his assist, they will use the tint color the player chose for their assist.

Attack type: High
Damage: 340 / 407 / 510 (depending on HH gauge)

Assist System (アシストシステム)
Assault Assist (アサルトアシスト, Asaruto Ashisuto)
ON GROUND
A two-stock assist. Abbacchio lands in and steps forward to deliver a powerful downward swinging punch, with Moody Blues appearing as him and Replaying the attack in succession. Abbacchio then dismisses his stand and poses before jumping back off-screen.

Attack type: High
Damage: 50 + 46 (96)

Reversal Assist (リバーサルアシスト, Ribāsaru Ashisuto)
ON GROUND
A one-stock assist. Abbacchio jumps into the opponent as Moody Blues uppercuts them, knocking them away. He then dismisses his Stand and poses before jumping back off-screen.

Attack type: High

Medal List

Costumes & Tints

CostumesTints
NormalStandReplay
ASBR Abbacchio Costume Default 1-2.png
Medal Costume.png Normal Costume
Unlock Condition

Unlocked by default

Origin

Abbacchio's Vento Aureo attire

ASBR Moody Blues Models 1-2.png
ASBR 3D Model.png Moody Blues
Model Unlock Condition

Unlocked by default

Origin

Moody Blues's Vento Aureo appearance

ASBR Moody Blues Replay Models 1-2.png
ASBR 3D Model.png Moody Blues (Replay)
Origin

Moody Blues as Abbacchio's Vento Aureo appearance

NormalStandReplay
Tint ATint BTint CTint D
ASBR Abbacchio Costume Default 1-2.png
Medal Tint A.png Color Tint A
Unlock Condition

Unlocked by default

Origin

Abbacchio's Part 5 Anime colors

ASBR Abbacchio Costume Default 1-2.png
Medal Tint B.png Color Tint B
Unlock Condition

Unlocked by default

Origin

Cover of Volume 49

ASBR Abbacchio Costume Default 3-4.png
Medal Tint C.png Color Tint C
Unlock Condition

Unlocked by default

Origin

Cover B of Chapter 475: Narancia's Aerosmith, Part 6

ASBR Abbacchio Costume Default 3-4.png
Medal Tint D.png Color Tint D
Unlock Condition

Unlocked by default

Origin

Cover of Volume 52

Stand AStand B
ASBR Moody Blues Models 1-2.png
Medal Tint A.png Moody Blues Color Tint A
Unlock Condition

Unlocked by default

Origin

Moody Blues's Part 5 Anime colors

ASBR Moody Blues Models 1-2.png
Medal Tint B.png Moody Blues Color Tint B
Unlock Condition

Unlocked by default

Origin

Moody Blues's JOJO-D colors

Replay AReplay BReplay CReplay D
ASBR Moody Blues Replay Models 1-2.png
Medal Tint A.png Moody Blues (Replay) Color Tint A
Unlock Condition

Unlocked by default

Origin

Abbacchio's Part 5 Anime colors

ASBR Moody Blues Replay Models 1-2.png
Medal Tint B.png Moody Blues (Replay) Color Tint B
Unlock Condition

Unlocked by default

Origin

Cover of Volume 49

ASBR Moody Blues Replay Models 3-4.png
Medal Tint C.png Moody Blues (Replay) Color Tint C
Unlock Condition

Unlocked by default

Origin

Cover B of Chapter 475: Narancia's Aerosmith, Part 6

ASBR Moody Blues Replay Models 3-4.png
Medal Tint D.png Moody Blues (Replay) Color Tint D
Unlock Condition

Unlocked by default

Origin

Cover of Volume 52

Taunts & Victory Poses

TauntsVictories
Taunt ABCDE
Medal Taunt A.png Taunt A
Unlock Condition

Unlocked by default

Origin

Cover of Volume 49

Medal Taunt B.png Taunt B
Unlock Condition

Unlocked by default

Origin

Chapter 459: The Mystery of Soft Machine, Part 2 and Golden Wind Episode 6

Medal Taunt C.png Taunt C
Unlock Condition

Unlocked by default

Origin

This section requires expansion.

Medal Taunt D.png Taunt D
Unlock Condition

Unlocked by default

Origin

This section requires expansion.

Medal Taunt E.png Taunt E
Unlock Condition

Unlocked by default

Origin

Chapter 460: Moody Blues Strikes Back, Part 1

Victory ABCDE
Medal Victory A.png Victory A
Unlock Condition

Unlocked by default

Origin

Cover of Chapter 460: Moody Blues Strikes Back, Part 1

Medal Victory B.png Victory B
Unlock Condition

Unlocked by default

Origin

Cover B of Chapter 475: Narancia's Aerosmith, Part 6

Medal Victory C.png Victory C
Unlock Condition

Unlocked by default

Origin

Cover of Volume 52

Medal Victory D.png Victory D
Unlock Condition

Unlocked by default

Origin

This section requires expansion.

Medal Victory E.png Victory E
Unlock Condition

Unlocked by default

Origin

The Part 5 Anime's first ED, Freek'n You

Dialogue

Prior to his release as a DLC fighter, Abbacchio already had a few Tag Lines (プレイヤーカード名言, Pureiyā Kādo Meigen). They can be unlocked by completing ASBR Secret Mission.png 210 Secret Missions in All-Star Battle Mode.

Quote.png Medal Speech.png Original Tag Lines
Show AllEnglishJapaneseRomaji
  • Let's drink some tea and have a nice chat, eh? (お茶でも飲んで…話でもしようや………)
  • My Stand will solve the mystery! (オレのスタンドで『謎』を解くッ!)
  • Get on that bus... Yes, it's coming back to me... That's right! (あのバスに乗るんだ…思いだしてきた…そうだ!!)
  • Yeah, but you know, once upon a time, I had nowhere to live and no place to go, too. (しかしだ…………オレももともとよォ~、行く所や居場所なんてどこにもなかった男だ…)
  • I can replay all those memories! (記録を全て「再生(リプレイ)」する!)

Notably, in the English version of the game, Abbacchio's pre-DLC Tag Lines are under the name "Leone", whereas the ones added in his DLC release are under the name "Abbacchio". The following were added after his release as a DLC character:

Quote.png Medal Speech.png DLC Tag Lines
Show AllEnglishJapaneseRomaji
  • How old are you? (あんた年いくつ?)
  • My Stand replays everything. We'll be able to see everything from Narancia's sweat to his pulse. (俺のスタンドは記録を全て「再生 (リプレイ)」する! ナランチャがかいている「汗」も脈拍までも全て見れるッ!)
  • We figured out the enemy's ability. (『敵の能力』の正体は解けたな……)
  • I'm resuming Moody Blues's replay! (「ムーディー・ブルース」の「再生(リプレイ)」を続行するぜッ!)
  • We can't defeat the enemy if we don't chase him, Bucciarati! (追跡しなきゃあ「敵」は倒せねえんだぜ、ブチャラティ!)
  • Listen up. Our mission is to get the key and safely get that girl to the boss! (いいか。オレたちの任務は「(キー)」を取って娘を安全にボスのところまで護衛する事だ)
  • I want to save Fugo as much as you do, but getting that key is paramount right now! (フーゴを助けたいのはオレもおまえと同じ気持ちだ。だが「(キー)」を取ることが、最も大切な事なんだ)
  • I'm not letting him have that key! I swear on my pride and my dignity that I, Leone Abbacchio, will protect this key! ((キー)は絶対に渡さねぇ…「誇り(プライド)」と「面子」にかけて………「(キー)」だけは………このレオーネ・アバッキオが守る!)
  • The only time I'm ever at ease is when I'm with you, Bucciarati. (オレの落ち着ける所は……………ブチャラティ、あんたといっしょの時だけだ…………)
  • I need to get moving... I have to get back to my team! (もう行かなくては………………オレは仲間のところに戻らなくては……!!!)

Guide Character

Abbacchio appears as the guide character for the Shop & Gallery Mode's Sound Test (サウンドテスト, Saundo Tesuto).

When viewing the BGM List or Voice List sub-modes, Abbacchio is shown with his Stand, Moody Blues. By default, the bar on Moody Blues's head is green, but glows when an audio track is played. Onomatopoeia also surround the duo when audio is playing.

Quote.png Dialogue
Show AllEnglishJapaneseRomaji
  • I'll never show my Stand! Turn away, and I might just let you listen to it. (おれの「スタンド」は見せるつもりはねー。後向いてな。大サービスで「声」だけはきかせてやる)
    —Entering the Sound Test Mode
  • This is the Sound Test, where you can listen to the sounds of the game. (ここではサウンドテストができる)
    —Entering the Sound Test Mode
  • You think I'd reveal my Stand in front of this guy? There's no way I can trust him! (おれはこんな信用できねーヤツの前で自分のスタンド能力を簡単に見せるわけにはいかない)
    —Entering the Sound Test Mode
  • Let's drink some tea and have a nice chat, eh? (お茶でも飲んで…話でもしようや………)
    —Entering the Sound Test Mode
  • I can replay all those memories! (記録を全て「再生(リプレイ)」する)
    —Entering the BGM List or a character's menu in the Voice List
  • Let me play that again! (リプレイしてやるぜ!)
    —Entering the BGM List or a character's menu in the Voice List
  • Come, Moody Blues! (『ムーディー・ブルース!』)
    —Entering the BGM List or a character's menu in the Voice List
  • Let's play it again! (リプレイだ!)
    —Entering the BGM List or a character's menu in the Voice List
  • See ya, then. (じゃあな)
    —Exiting the Sound Test Mode
  • Fine, have it your way. (勝手にしな)
    —Exiting the Sound Test Mode
  • Whatever. (あばよ)
    —Exiting the Sound Test Mode
  • Do whatever you like. (好きにしろ)
    —Exiting the Sound Test Mode

Support Effect

Abbacchio and Moody Blues also appear as a Support Effect (サポート効果, Sapōto Kōka) titled Moody Blues's Replay (ムーディー・ブルースの再生, Mūdī Burūsu no Saisei) (localized as "Moody Jazz's Replay"), costing ASBR Coins.png 1000G to apply a random Support Effect.

Gallery

Media


Music

Abbacchio's theme is ASBR Music.png I Swear on My Pride and My Dignity (誇り(プライド)」と「面子(メンツ)」にかけて…, Puraido to Mentsu ni Kakete...), and is automatically unlocked when purchasing Leone Abbacchio's DLC.

Its name is a reference to a line he says in Chapter 44 of Vento Aureo before sacrificing his hand to deliver a key to Giorno.

JoJo Glossary

Unlock Condition: Win in the Trish Una vs. Diavolo All-Star Battle Mode Boss Battle
TranslatedLocalized
An ally from Part 5: Vento Aureo. He is the Stand user of Moody Blues, and a member of Team Bucciarati. He used to be a police offer, but left the profession after falling victim to corruption, becoming a gangster instead. He is killed by Diavolo on the island of Sardinia, but uses the last of his strength to leave a clue to the boss's identity.[5]
User of the Stand Moody Jazz, and a member of Bucciarati's mob. Formerly a police officer, corruption led him to change his "profession." He is killed by Diavolo in Sardinia, but succeeds in leaving behind a clue to the boss's identity.
第5部『黄金の風』の登場人物。『ムーディー・ブルース』のスタンド使い。ブチャラティチームの一人。元は警察官だったが、汚職により転落し、ギャングとなった。サルディニア島でディアボロに殺害されるが、最期の力をふりしぼってその正体につながる手がかりを遺した。

Art & Misc. Moveset Callbacks

Stylish EvadesCut-insMovesetMisc
Stylish Evade 12345
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Stylish Evade Pose 1
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Stylish Evade Pose 2
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Stylish Evade Pose 3
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Stylish Evade Pose 4
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Stylish Evade Pose 5
TalkingTauntedRumble Mode
ASBR Abbacchio Talking CutIn.png
Talking Cut-in
ASBR Abbacchio Taunted CutIn.png
Taunted Cut-in
ASBR Abbacchio Resolve CutIn.png
Rumble Mode Cut-in
Match EntranceRound Win 1Round Win 2
Match Entrance
Origin

Chapter 459: The Mystery of Soft Machine, Part 2, page 11

Round Win Pose 1
Round Win Pose 2
Origin

Chapter 458: The Mystery of Soft Machine, Part 1, page 19

Misc


Update History

Balance Changes Comparison
ArrowBuff.png Buffs
ArrowNerf.png Nerfs
ArrowChange.png Neutral
0
0
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References

  1. 1.0 1.1 1.2 JoJo's Bizarre Adventure: All-Star Battle R [@jojo_games] (2023, August 18), "Leone Abbacchio Teaser", on Twitter.
  2. 2.0 2.1 JoJo's Bizarre Adventure: All-Star Battle R [@jojo_games] (2023, Aug 27), "Leone Abbacchio Reveal Trailer", on Twitter.
  3. Abbacchio ASBR page
  4. Name Variants
  5. King Crimson vs. Metallica (Story Arc)


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