Keicho Nijimura (虹村形兆, Nijimura Keichō), along with Bad Company, was confirmed for All-Star Battle R as the third playable DLC character on March 3, 2023, and is set to release on March 24, 2023.[2] Like the rest of the DLC characters, he is included inside the game's season pass, and therefore also the Digital Deluxe Edition.[1]
For the English versions of the game, Keicho's Stand is localized to be "Worse Company" - a name which has been used since the English dub of the Diamond is Unbreakable anime adaptation and VIZ's English translations of the manga.[4]
Keicho uses the Stand (スタンド, Sutando) Battle Style, fighting foes with Bad Company (バッド・カンパニー, Baddo Konpanī). During a fight, he can use several different attacks of his that were featured in Diamond Is Unbreakable.
Switches Bad Company between Infantry and Helicopter/Tank mode, switching the available skills.
Maintain Battle Formation
during ★ skills (costs ½ HH)
Allows Keicho to move independent of his Stand while it keeps executing its current skill. However, it cannot Maintain Battle Formation if both the Infantry and Helicopters/Tanks are on the screen.
It pisses me off!
+ WHEN DOWNED
Performs a trampling attack which can be used to inflict an additional attack on a downed opponent.
Attack type: Low
Rumble Mode (ゴゴゴモード, Gogogo Mōdo)
Activates under 30% health.
Increases Keicho's attack damage by 5%, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.
Skills [Stand Off] (コマンド技)
All units, charge!
+ // ★
Infantry charge forward while firing machine guns. The distance that they charge and the number of hits that they dish out increases in order, but the longer the charge, the more vulnerable Keicho becomes.
Attack type: Low
A bunch of guys are falling...
+ // ★
Infantry descend from the sky, firing their machine guns diagonally downward. The number of infantry increases in order, but the more soldiers than appear, the more vulnerable Keicho becomes.
Attack type: Middle
A l-landmine?!
x2 + // ★
A trap in which an Infantry soldier places a land mine on the ground. If the opponent touches a deployed land mine, it detonates. The distance of which it is deployed increases in order, although making Keicho increasingly vulnerable. The land mines will eventually disappear after a period of time or if they make contact with the opponent.
Attack type: High
Stop spacing out, you dumbass!
+ //
An anti-air leaping uppercut. Its range and number of hits increases in order, also making Keicho more vulnerable.
makes Keicho invincible from a few frames after activation to when the attack begins.
makes this invincibility last for longer.
Attack type: High
Style/Specials/Etc. [Stand On] (スタイル/特殊技/その他)
Bad Company
Switches Bad Company between Infantry and Helicopter/Tank mode, switching the available skills.
Maintain Battle Formation
during ★ skills (costs ½ HH)
Allows Keicho to move independent of his Stand while it keeps executing its current skill. However, it cannot Maintain Battle Formation if both the Infantry and Helicopters/Tanks are on the screen.
It pisses me off!
+ WHEN DOWNED
Performs a trampling attack which can be used to inflict an additional attack on a downed opponent.
Attack type: Low
Rumble Mode (ゴゴゴモード, Gogogo Mōdo)
Activates under 30% health.
Increases Keicho's attack damage by 5%, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.
Skills [Stand On] (コマンド技)
Commence attack!
+ // ★
Fire artillery bombardment from a Tank. The range of flight increases in order, making Keicho more vulnerable in the process.
Attack type: High
Fire missiles!
+ // ★
The Helicopters fire missiles. The missiles fire more slowly and with different trajectories in order.
Attack type: High
All units, halt!
x2 + (costs 1 HH)
Keicho has the Helicopters and Tanks stand by at a fixed location from which they automatically fire 3 times. While the artillery stand by, Keicho can move, but not switch to Infantry mode. normal attacks will also come from Keicho himself. Once the troops fire 3 times or Keicho takes damage, they return back to their User.
Stop spacing out, you dumbass!
+ //
An anti-air leaping uppercut. Its range and number of hits increases in order, also making Keicho more vulnerable.
makes Keicho invincible from a few frames after activation to when the attack begins.
makes this invincibility last for longer.
Attack type: High
Throw (投げ技)
We'll just have to put you in that situation!
2 ATK buttons near opponent or (Rear throw with ) ON GROUND
Heart Heat Attack / Great Heat Attack (HHA / GHA)
My Bad Company has unbreakable defense.
+ 2 ATK Buttons ON GROUND
The Helicopters and Tanks attack all at once.
Attack type: High
Fire!
+ 3 ATK Buttons, or ON GROUND
A projectile in which Infantry fire machine guns. The finishing blow sends the opponent flying far.
Attack type: High
Medal List
Costumes & Tints
CostumesTints
NormalStand
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