Narancia Ghirga ★ Video Games

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A summary of Narancia Ghirga's history and movesets in video games.

[edit]

GioGio's Bizarre Adventure (PS2)

Narancia makes his first video game appearance in GioGio's Bizarre Adventure, voiced by Fujiko Takamoto.

Narancia's normal attacks include knife swipes and kicks. "Take that! And that! And that!" can be used consecutively if the previous attack lands; Narancia will injure his foot on the seventh attack, though the injury only stuns him and does not affect the health gauge. Most of Narancia's moveset utilizes his Stand Aerosmith in order to shoot or bomb the enemy. When Narancia enters Stand Mode, the player takes control of Aerosmith and can move freely. Aerosmith's radar appears at the bottom-right corner of the screen, allowing the player to view the relative positions of enemies and other breathing organisms. Though Aerosmith is capable of inflicting heavy damage in Stand Mode, its use renders Narancia immobile and open for attack.

Narancia Ghirga / Aerosmith
Commands
Normal Mode
Stand Mode
PS Square.png
I'll cut you right up! (3x)
Shoot to kill!
PS Square.png (Heavy)
Tackle (while moving)
Shoot to kill!
PS Cross.png
Fire away!
I'll blow you away!
PS Triangle.png
Take that! And that! And that!
You're in the way!
PS R1.png
Aerosmith!
Volare via!

Available Stages: Chapter 3-1
  • Another Story Mode: Chapters 1-2, 4-3, 5-2, 6-2, 8-1, 8-2, 10-2, 10-3, 11-2, 11-3
[edit]

All-Star Battle (PS3)

Narancia ASB.png

Narancia returns in the PS3 title, voiced by Yuuko Sanpei, he was confirmed for the game alongside Bucciarati and Diavolo.

As one of the mass majority of playable characters in the game with the "Stand" Style, Narancia can turn Aerosmith on/off, changing movesets, as well as having access to the Stand Rush ability returning from the Capcom game, being able to attack in conjunction with his Stand. Narancia has 950 HP.

Moveset

During a fight, Narancia can use several different attacks that were featured in Vento Aureo.

Style/Specials/Etc
Stand On/Off
ASBS.png ON GROUND

Narancia can summon or dismiss his Aerosmith, altering his available abilities.

You bastard!
ASBDPad6.png + ASBH.png ON GROUND

Narancia performs a high kick. A command normal that can chain into Narancia's skills.

Special Moves (Stand Off)
You're not going anywhere!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND

Narancia delivers a straight punch while simultaneously using it at a runway to summon Aerosmith, which shoots a volley of bullets flying forward. The bullets fired by this attack only travel a very short distance before expiring. (Flash Cancel comboable)

I'll shoot you through!
ASBDPad6.pngASBDPad2.pngASBDPad3.png + ASBL.png/ASBM.png/ASBH.png ON GROUND

Aerosmith is summoned to shoot while advancing at an upwards angle, functioning as an anti-air with great range. The bullets fired by this attack only travel a very short distance before expiring, and the attack button inputted determines the duration of the skill. If struck, the opponent is knocked into the air and carried away from Narancia by the bullet volley. Repeatedly tapping the attack button extends Aerosmith's shooting time, increasing the attack's range and total damage. (Flash Cancel comboable)

Don't shoot if you ain't got the stones!
ASBDPad6.pngASBDPad3.pngASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND

A command Throw. Narancia summons Aerosmith to fly straight forward a moderate distance. If it connects with the opponent, Aerosmith shreds them with its propeller as Narancia takes the chance to run up to them and jump-kick them high into the air.

Special Moves (Stand On)
I'll make you swiss cheese!
ASBDPad4.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png/ASBS.png ON GROUND

Aerosmith is sent to shoot a volley of projectile bullets while advancing forward. This move can activate Rush Mode. A Stand Rush skill that Narancia can disconnect from to freely act while it is executing. (Flash Cancel comboable)

Blast off!
ASBDPad6.pngASBDPad2.pngASBDPad3.png + ASBL.png/ASBM.png/ASBH.png ON GROUND

Aerosmith performs a loop maneuver and drops a bomb towards the ground, generating an explosion that deals considerable damage. The bomb's fire lingers for a short moment as a low attack that cannot be blocked standing, still able to damage the opponent if they step in it and causing them to bounce off the ground. A Stand Rush skill that Narancia can disconnect from to freely act while it is executing. (Flash Cancel comboable)

Attack!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND

Narancia orders Aerosmith to fly a distance forward, placing it into a position ready it to attack. The attack button inputted determines how far Aerosmith travels before stopping.
This skill does not do anything by itself, but instead gives access to a variety of different follow-up skills that can be chained together up to three times in a looping series of attacks, plus three possible finisher skills to end the series at any time; The follow-up attacks are determined by directional buttons for standard skills, and attack buttons for finisher skills. This effectively gives the player direct control over Aerosmith until the series ends. However, as Aerosmith is being controlled, Narancia himself is stationary and vulnerable.
Every time a new skill in the series is executed, Aerosmith will always readjust its aim towards the opponent, automatically correcting its orientation should they have Sidestepped/Dodged it in order to once again send the attacks in their direction. This ability and every possible follow-up is a Stand Rush skill that Narancia can disconnect from to freely act while it is executing.

I'll shoot!
(during "Attack!" loop) ASBDPad8.png ON GROUND

A standard skill that continues the "Attack!" loop. Aerosmith performs an upward loop and shoots downwards from a high angle. This deals the most damage and is a middle attack that cannot be blocked crouching, but has the longest start-up period.

Perfect timing!
(during "Attack!" loop) ASBDPad6.png ON GROUND

A standard skill that continues the "Attack!" loop. Aerosmith advances straight forward while shooting bullets. This has the shortest start-up period and can cleanly combo from any of the other attacks.

Now's my chance!
(during "Attack!" loop) ASBDPad2.png ON GROUND

A standard skill that continues the "Attack!" loop. Aerosmith loops downwards and shoots straight forward while flying low to the ground. This is a low attack that cannot be blocked standing, but deals the least damage of the four standard moves.

Gonna send you flying!
(during "Attack!" loop) ASBDPad4.png ON GROUND

A standard skill that continues the "Attack!" loop. Aerosmith flies overhead in an arc while shooting downwards. This fires the most bullets in a single volley and functions as an anti-air attack.

Shoot, shoot, shoot it up!
(during "Attack!" loop) ASBL.png ON GROUND

A finisher skill that ends the "Attack!" loop. Aerosmith loops back around a long distance before firing off a volley of large, heavy bullets that are unblockable, knocking the opponent off their feet upon connecting. (Flash Cancel comboable)

I know how to waste you!
(during "Attack!" loop) ASBM.png ON GROUND

A finisher skill that ends the "Attack!" loop. Aerosmith swiftly dives into a barrel roll low to the ground, knocking the opponent into the air with its propeller if they are caught. This is a low attack that cannot be blocked standing. (Flash Cancel comboable)

I'm gonna kill you!
(during "Attack!" loop) ASBH.png ON GROUND

A finisher skill that ends the "Attack!" loop. Aerosmith performs a loop maneuver and drops a bomb towards the ground, generating an explosion that deals considerable damage. The bomb's fire lingers for a short moment as a low attack that cannot be blocked standing, still able to damage the opponent if they step in it and causing them to bounce off the ground. (Flash Cancel comboable)

Throw
Take that! And that! And--
2 ATK buttons at close range or ASBT.png ON GROUND

Narancia relentlessly kicks the opponent multiple times, the final kick sending them flying.

Heart Heat Attack / Great Heat Attack
I'll make it bigger!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 2 ATK Buttons ON GROUND

Narancia sends out Aerosmith to carpet bomb the whole area in front of him with a series of five dropped bombs. The attack knocks the opponent off their feet, dealing more damage the closer they are (as they are struck by more of the bombs) and knocking them a long distance away from Narancia. This HHA does not require an initial hit to connect in order to work, and will not stop until it finishes.
This HHA can also hit a downed opponent. Due to its fast speed, it can also be performed following Narancia's GHA and still successfully hit the opponent before they can recover, with strict input timing, but at drastically scaled-down and reduced damage.

Volare Via
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 3 ATK Buttons, or ASBG.png ON GROUND

Narancia commands Aerosmith to attack as it swoops low to the ground in an attempt to knock the opponent off their feet. If the attack is successful, Aerosmith will start hailing the opponent with an extended volley of bullets from below, carrying them high into the air. Narancia war cries "VOLAVOLAVOLA!!!" during the assault for a prolonged period, before shouting "Volare via!", prompting Aerosmith to finish the attack by dropping a bomb on the falling opponent, generating a massive explosion.

Miscellaneous

Narancia is the only playable member of Team Bucciarati who does not activate Resolve Mode when low on health, instead entering the standard Rumble Mode.

Aside from all the Part 5 characters, Narancia has special dialogue with Polnareff. Before the fight, Narancia will ask if his opponent really is 'Polnareff the turtle', while Polnareff merely threatens to make Aerosmith into a hanging ornament (referencing the nature of Part 3 where Polnareff and company face off against countless Stand users sent to kill them on their journey). This is due to Narancia recognizing Polnareff from the events of Vento Aureo, but Polnareff, who in-game is from his time during Stardust Crusaders, hasn't met Narancia at that point. If Narancia wins, he'll be surprised to see that Polnareff had such strength. If Polnareff wins, he'll angrily question who Narancia is.

Narancia is also one of the few characters (such as Jotaro, Kakyoin, and Old Joseph) that keeps his previous game's color scheme.

[edit]

Eyes of Heaven (PS3/PS4)

Narancia jojoeoh.png

Narancia Ghirga was confirmed for the game alongside Giorno Giovanna, Guido Mista, and Pannacotta Fugo. Narancia is of the Stand User Style, but more specifically is he a Mode User. The player can switch control between Narancia and Aerosmith to alter the character's abilities, with Stand Mode being the more powerful of the two.

  • Style Action - I can suss 'em out with Aerosmith!/Deactivating Aerosmith!: Control is switched between Narancia and Aerosmith. Aerosmith deals the majority of Narancia's damage, has above-average mobility, and can freely ascend and descend to any height as it pleases. Normal Attacks and Powerful Attacks done while in Aerosmith Mode will result in the Stand firing strings of bullets and dropping bombs directly below, respectively. If Aerosmith is attacked while under the player's control, Narancia himself will not take any damage, rendering attacks dealt to the Stand futile. This way, it is also possible for Aerosmith to defend Narancia from projectiles by intercepting them. However, the use of Aerosmith leaves Narancia near defenseless if it is not nearby to defend his body. Narancia's stamina gauge slowly depletes while in Aerosmith Mode, automatically canceling control over the Stand if it empties. Actions such as destroying stage objects and performing Dual Combos and DHAs are only available while in Host Mode.

While in Host Mode:

  • I don't need bullets to kill you!: Narancia summons Aerosmith to fly a considerable distance forward, using its propeller to slice opponents it makes contact with. Aerosmith has some homing capabilities while moving. If his Style Action is inputted during the move, control will seamlessly switch over to Aerosmith Mode from the Stand's current location.
  • There's no way in hell I'm gonna let you escape!: Narancia summons Aerosmith to shoot a volley of 12 bullets while advancing. If the activating button is rapidly pressed, the attack can be extended to add up to 6 more bullets. The final shot will cause opponents to collapse.
  • EX - I don't need bullets to kill you!: Aerosmith's homing capabilities are given a boost, and Narancia is granted super armor until Aerosmith stops moving.
  • EX - There's no way in hell I'm gonna let you escape!: Aerosmith fires 3 more bullets, and Narancia is granted super armor until Aerosmith stops firing.

While in Aerosmith Mode:

  • Now I won't have to set the whole town on fire to find you!: Aerosmith begins flying around, dropping 5 bombs over a wide area in a rough "X" formation. The bombs' explosions knock opponents off their feet if they hit directly. They also create patches of fire that linger for several seconds, igniting opponents and causing them to gradually lose health if they come in contact. If Aerosmith makes contact with a wall or obstacle during the skill's progression, it will immediately cancel its attack and teleport back to its starting point.
  • It's definitely worth a shot!: Aerosmith fires a volley of 6 bullets while advancing, performs a somersault, then fires another 6 bullets for a total of 12. The final shot causes opponents to collapse. The attack can be angled vertically to a slight degree if Narancia is locked on, but the bullets themselves will curve forward if aimed.
  • You little rat!: Aerosmith flies around in a circle, firing bullets in all directions with short range. The individual bullets deal heavy damage and knock opponents off their feet if they connect. If Aerosmith makes contact with a wall or obstacle during the skill's progression, it will immediately cancel its attack and teleport back to its starting point.
  • EX - Now I won't have to set the whole town on fire to find you!: The bombs and fires deal more damage.
  • EX - It's definitely worth a shot!: Aerosmith fires 2 more bullets and deals more damage.

JoJolities

  • All the money and the stuff got burned.: Narancia must connect "Now I won't have to set the whole town on fire to find you!" twice. (200 Points)
  • I'm gonna kick your ass!: Narancia must connect "It's definitely worth a shot!" 3 times. (200 Points)
  • I still have another way to kill you!: Narancia must break an opponent's health gauge while in Aerosmith Mode. (300 Points)
  • VOLA VOLA VOLA VOLA VOLA: Narancia must achieve a total hit count of 200. (500 Points)
  • Volare via!: Narancia must Retire an opponent with a Dual Heat Attack. (800 Points)

Dual Heat Attacks

  • Solo - Volare Via: Identical to its performance in All-Star Battle, though executes faster for the sake of brevity.
  • With Fugo - Two people, two short fuses!: Fugo has Purple Haze assault the opponent, firing its Virus Capsules at them after sending them flying. He then prompts Narancia to attack, with the two watching as Aerosmith shoots both the opponent and the capsules surrounding them, causing the capsules to break open and the target to completely melt.
  • With Mista - I'm gonna send you flying!: Mista unloads his revolver on the opponent, each bullet carried by Sex Pistols and kicked into the foe at different angles; Narancia follows up by having Aerosmith unleash an extended barrage of machine-gun bullets into the opponent, turning upward to spear and carry them into the air as it's ridden by the Pistols. Performing a somersault, Aerosmith ends the attack by firing at the airborne opponent from above and sending them crashing into the ground while Sex Pistols cheer.

Narancia is given an alternate costume. The costume is based on the flashback from when he was tricked into disguising as one of his "friends", wearing a more casual outfit consisting of blond-dyed hair with no accessories, a striped button-up collar shirt, and normal pants with loafers.

Tournament

He is paired with Diego Brando in the Eyes of Heaven Tournament, defeating Robert E.O. Speedwagon and Ermes Costello in the first round, but eliminated by Mariah and Esidisi in the second.

[edit]

JoJo's Pitter-Patter Pop! (Android/iOS)

Wildly Shooting AirplaneBreath Detecting RadarNarancia's SoulFrequently Quarrelling Friendship
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Narancia
NaranciaPPP.png
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PPPVerBG.png
Wildly Shooting Airplane ver.
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Rarity: PPPGR.png
Max Power: 1703 (Lvl 50) / 2963 (Lvl 80)
Skill: Aerosmith
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Skill Lv 1
# of Erased Panels: 4
Cooldown: 30
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Skill Lv 2
# of Erased Panels: 6
Cooldown: 30
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Skill Lv 3
# of Erased Panels: 6
Cooldown: 27
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Skill Lv 4
# of Erased Panels: 8
Cooldown: 27
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Skill Lv 5
# of Erased Panels: 8
Cooldown: 24
Narancia
Type: EX
Availability: Awakening
Date: August 26, 2020 - September 2, 2021

Wildly Shooting Airplanes ver.
PPPStickerNaranciaEX.png
Cost: 0
After using his skill 4 times, fully recharges his Skill Gauge.
Skill: Vola Vola Vola Vola
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Replaces panels on the left side with Narancia panels
Skill LevelsBoost Levels
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Skill Lv 1
Maximum Boost: 3
Cooldown: 70
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Skill Lv 2
Maximum Boost: 4
Cooldown: 70
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Skill Lv 3
Maximum Boost: 4
Cooldown: 65
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Skill Lv 4
Maximum Boost: 5
Cooldown: 65
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Skill Lv 5
Maximum Boost: 5
Cooldown: 60
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Boost Lv 1
# of Replaced Panels: 6
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Boost Lv 2
# of Replaced Panels: 10
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Boost Lv 3
# of Replaced Panels: 12
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Boost Lv 4
# of Replaced Panels: 14
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Boost Lv 5
# of Replaced Panels: 16
Narancia
Type: EX
Availability: Awakening
Date: June 1, 2021 - September 2, 2021

Breath Detecting Radar ver.
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Cost: 0
After making a 3x3 or bigger, recharges 20% of his Skill Gauge after Stand Up (up to 5 times per battle).
Skill: It was so fast I couldn't see it!
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Erases random vertical lines, having priority on lines with enhanced panels. Erasing enhanced panels increases the damage.
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Skill Lv 1
# of Erased Lines: 1
Cooldown: 65
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Skill Lv 2
# of Erased Lines: 2
Cooldown: 65
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Skill Lv 3
# of Erased Lines: 2
Cooldown: 60
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Skill Lv 4
# of Erased Lines: 3
Cooldown: 60
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Skill Lv 5
# of Erased Lines: 3
Cooldown: 50
Giorno (Narancia)
Type: EX
Availability: Awakening
Date: August 26, 2020 - September 2, 2021

Narancia's Soul ver.
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Cost: 0
After erasing 200 Panels, fully recharges his Skill Gauge (up to 3 times per battle).
Skill: Ferocious Virus and Deadly Bombing
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Erases the lower area and then makes enhanced panels randomly appear for a certain period of time.
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Skill Lv 1
# of Erased Panels: 8
Cooldown: 85
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Skill Lv 2
# of Erased Panels: 10
Cooldown: 85
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Skill Lv 3
# of Erased Panels: 10
Cooldown: 80
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Skill Lv 4
# of Erased Panels: 12
Cooldown: 80
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Skill Lv 5
# of Erased Panels: 12
Cooldown: 70
Narancia & Fugo
Type: EX
Availability: Awakening
Date: January 25, 2021 - September 2, 2021

Frequently Quarrelling Friendship ver.
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Cost: 0
After clearing 60 enhanced panels, replaces random cheer panel with enhanced partner box panel.
[edit]

Last Survivor (Arcade)

Narancia was one of the characters first confirmed during the game's announcement.

Narancia Ghirga
Skill Name
Button
Description
Release Level
N/A
Vola Vola Rush
R2 (Hold)
Stand fires consecutive bullets.
-
Long-Distance Operation
L2 (Hold)
Separates the Stand from the User, allowing it to be operated remotely. During this time, the User is defenseless.
-
CO2 Scan
R1
Scans the surrounding area's carbon dioxide to locate enemies.
Level 2
N/A
Volare Bomb
L1
Fires a bomb straight ahead. The place where it explodes will burn for a certain period of time; enemies who touch the flame will be damaged. Can be used up to three times in one game.
Level 3
N/A

Character Difficulty: ★ ★ ☆
Type: Shooter

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