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Despite being the first part, the Phantom Blood figures are some of the more recent figures to be produced. They are larger than figures from other parts, being made during the Stone Ocean line where the scale had been increased.
Jonathan JoestarDio BrandoWill Anthonio ZeppeliRobert E. O. Speedwagon
• Removable Hat • Revolver Pistol • Spinning Hat Effect • Several Alternate Hands
Release
Price
Material
May 2022
TBA
PVC, ABS, Nylon
Size
Sculptor
JAN
TBA
PROGRESS
N/A
Battle Tendency Figures
The Battle Tendency figures were released shortly after the Diamond is Unbreakable figures and during the development of the Vento Aureo line. They are larger than most figures from other parts, though they are still smaller than the Phantom Blood figures.
• Red Stone of Aja • Bubble Launcher • Bubble Cutters • Alternate Grimacing Head • Several Alternate Hands • Text Plate translated as "Secret Ripple Bubble Launcher"
• Crossbow • Alternate crossbow Limbs • Divine Sandstorm Arm Effects • Alternate Blinded Head • Several Alternate Hands
Release
Price
Material
First Release Apr 2012 Rereleased Sep 2019
First Release ¥4,500 Latest Release ¥6,800
PVC, ABS, Nylon
Size
Sculptor
JAN
17cm
PROGRESS
4573488966046
Diamond is Unbreakable Figures
The Diamond is Unbreakable figures were released after the Stardust Crusaders figures. Improvements were made for this line, including better joints for all the figures, more proportional heads and a slightly bigger scale proportional to the characters. This part is notable for starting the Wonderfest exclusive figures line, and for Rohan who is currently the character with the most unique sculpts and variations.
• School bag and back attachment • broken Echoes ACT0 egg • Several Alternate Hands for both • Echoes ACT1 sound effects • alternate curled tail for ACT1 • alternate "original haircut" head for Koichi
• School bag and back attachment • broken Echoes ACT0 egg • Several Alternate Hands for both • Echoes ACT1 sound effects • alternate curled tail for ACT1 • alternate "original haircut" head for Koichi
• Plate • Pen • Magnifying glass • Dice • Alternate injured hand • Alternate bandaged hand • Alternate yelling head • Several Alternate Hands
Release
Price
Material
Oct 2016
¥7,800
PVC, ABS, Nylon
Size
Sculptor
JAN
16cm
PROGRESS
4580122810047
Vento Aureo Figures
The Vento Aureo figures were released after the Diamond is Unbreakable figures. Currently, Vento Aureo has the most figures out of all of the parts. This part is notable for being the first to get brand new characters made years after its original run, with Medicos beginning with this part when they started revisiting older parts to add more characters.
• Two Metallica Pieces • Scissors • Gushing Blood • Cut Ankle with Metallica • Alternate "Yelling" Head
Limited Edition Wonderfest Bonuses • Alternate Hair Head • Text Plate
Release
Price
Material
Wonderfest Release Dec 2020 First Release TBA
¥8,800
TBA
Size
Sculptor
JAN
16cm
PROGRESS
N/A
Gallery
Wonderfest Bonuses
Stone Ocean Figures
The Stone Ocean figures were released after the Vento Aureo figures. The scale was altered slightly for this line, noticeably being taller than before. Stone Ocean had a considerable drop-off in quantity of figures from Vento Aureo, receiving half the amount of figures as the previous part, therefore a few of the main cast and stands have not received figures.
• Jotaro Stand and Memory DISCs • Alternate "yelling" head
Release
Price
Material
Jul 2016
¥6,800
PVC, ABS, Nylon
Size
Sculptor
JAN
16cm
PROGRESS N・E
4580122819576
Steel Ball Run Figures
The Steel Ball Run figures were released after the Stone Ocean figures. These figures started a trend of newly sculpted figures first getting a Wonderfest exclusive version with exclusive accessories, before later having a standard release that is identical, except for the accessories. This is why Wonderfest figures that later have full releases have the exclusive items outside their boxes, whereas Wonderfest releases without later releases have the accessories in the box.
They are also one of the few figures which came in bundles, with Johnny 2nd, Gyro 1.5, and Diego 2nd all having bundle options with their respective horses from the Super Figure Art Collection line. These bundles include special pieces similar to Wonderfest releases, with all 3 coming with special riding hands to pair with the horses.
Johnny JoestarGyro ZeppeliDiego BrandoHot PantsFunny ValentineD4C
Swarovski figures are variants of JoJo's Bizarre Adventure Super Action Statues that are covered in Swarovski crystals. They are generally sold exclusively to conventions, and are very expensive and sought after by collectors due to there not being many in circulation.
Phantom BloodBattle TendencyStardust CrusadersDiamond is UnbreakableVento AureoStone OceanJoJolion
• School Bag and Back Attachment • Aalternate "Original Haircut" Head for Koichi • Broken Echoes ACT0 egg • Alternate
"Curled" Tail for ACT1 • Echoes ACT1 Sound Effects • Several Alternate Hands for both
• 2 California King Bed Chess Pieces • Large box of Mochi • Small Box of Mochi • Squirting Mochi • Cellphone • Alternate "Eating Mochi Incorrectly" Head • Several Alternate Hands
• 3 Alternate Heads (Head with Slightly Larger Horns, Head with Horns with Ringed Base, Original Design with shorter Horns and Holes on Face) • Full set of Alternate Hands with "Robotic" Fingers • Several Alternate Hands
Release
Price
Material
First Release Feb 2018
N/A
TBA
Size
Sculptor
JAN
16cm
PROGRESS
N/A
SAS BIG Variants
The Super Action Statue BIG range consists of large-scale variants of the Super Action Statues. Currently, there have only been two released; Jotaro and Star Platinum, with Dio Brando and The World announced to go up for pre-order in 2022.
The clear variants of the Super Action Statue figures are very limited and rare figures that were sold via lottery. There are only currently two clear variants, The World and Killer Queen, which had 100 and 25 manufactured respectively.
Penelope's Wound ability awakens due to her constant fear of Javier Cortes appearing in her dreams dressed as a clown, attempting to manipulate her into creating locked rooms so she can kill her mother. Penelope's Wound activates when she is enraged, distressed, or afraid, causing the creation of locked rooms that entrap anyone in the surrounding area.
Locked Room Suicide
Whenever Penelope is enraged, distressed, or afraid, Penelope's wound automatically activates and begins to form a locked room around whoever is causing her to feel that way. Usually, the Wound closes and locks doors around the target in order to trap them. Other times though, if the target is not in a room, the Wound will create a locked room from the enviornment around her, such as when she uses the dirt and grass outside to trap somone.
Welcome one and all, to hopefully the first of many blogs I will be creating on Powerscaling JoJo's Bizarre Adventure! This blog can hopefully be a point of discussion, friendly debate, and learning for all not just about JoJo, but about Powerscaling and my thoughts with it. Before we get into the fun though, I have a few things to get out of the way.
I won't lie to you, Powerscaling, Vs Debates, anything of the sorts, are weird. Most people really don't get much experience in the community, outside of watching a Death Battle video here or there. Honestly I don't blame anyone for thinking it is weird, especially considering how toxic it can be, and how convoluted it is. So of all things, why would I be interested in it, let alone talk about it with you all. Simply put... I don't know. I guess one of the main things I can pinpoint is just that natural incline many people have to represent the "most powerful character in fiction", and while I don't think any JoJo character is close to that level, I'm happy to represent a series I love and show people their true power among fiction. As well, I know many people will have a similar answer to this idea. How JoJo is more based on how people use their abilities rather than how powerful they are, and how it doesn't matter. That's valid, and I know it doesn't matter all in all, but I think it would be fun to talk about.
Now that that's out of the way, I have a few more things to say. Generally when going into powerscaling, it is important to understand a few concepts. Now, I'm not going to dump a bunch of knowlege onto you, but it is important to getting a quick idea of a few concepts out of the way. More in depth ideas will be discussed individually in certain sections, and I'll clarify many things later.
Destructive Capacity - The ammount of damage a character can produce
Attack Potency - The Destructive Capacity that an attack can be equivalent too. A character with a certain degree of attack potency does not need to cause destructive feats on that level, but can cause damage to characters who can withstand such forces.
Speed - The distance someone, or something can travel over a given time. This is split up into 5 types. Attack Speed (how fast something can attack), Combat Speed (how fast something can move in combat), Reaction Speed (how fast something can react to something), Travel Speed (how fast something can move/travel), and Flight Speed (how fast something can fly if it is able too)
Durability - The amount of force something is able to withstand
Dimensionality - The state of having any number of dimensions.
There are also a few important side concepts/notes:
A character's destructive capacity can be lower or equal to their attack potency, but it can not be higher.
Similarly, a character's attack potency can be lower or equal to their durability, but it can not be higher (this is due to Newton's Third Law).
All stats (attack potency, speed, durability) all have levels that exceed standard numbers
There are things beyond infinity.
Powerscaling is stupid, since the community accepts some laws like Newton's Third Law, but excludes things like the principle of Conservation of Energy.
Finally, just to give a basic rundown, I'll be going over my top 10 for JoJo Stands/Abilities in JoJo. This includes all of the Manga, Light Novels, and Games.
#10 - D4C Love Train
Tier - 2-A
Attack Potency - At least Small City level (just the spine created a massive storm over Kansas)
Speed - MFTL-MFTL+ (reacted to both Johnny's Bullets and Diego's attacks), Passive (Love Train is a passive barrier around Valentine)
Durability - Small City level (Should be relative to Attack Potency), Multiversal + (Love Train is a construct that contains Infinite Worlds/Dimensions
#9 - Ball Breaker
Tier - 2-A
Attack Potency - Multiversal+ (Broke through Love Train)
Speed - MFTL-MFTL+ (blitzed Valentine), Infinite-Inaccessible (Should be comparable to Act4 which can passively move in The World's timestop)
Durability - Multiversal+ (Should be relative to Attack Potency)
#8 - Tusk
Tier - 2-A
Attack Potency - Multiversal+ (Broke through Love Train)
Speed - MFTL-MFTL+ (blitzed Valentine and D4C, hit The World), Infinite-Inaccessible (Can passively move in The World's timestop)
Durability - Multiversal+ (Should be relative to Attack Potency)
#7 - Gold Experience Requiem
Tier - 2-A
Attack Potency - Multiversal+ (Stated to be beyond any Stand by any measuring rod like Stand Stats, GER also reverts deaths infinitely across numerous spacetime continuums)
Speed - MFTL-MFTL+ (should be Superior to Gold Experience, Blitzed King Crimson), Infinite-Immeasurable (Can move in Erased Time)
Durability - Multiversal+ (Should be relative to Attack Potency)
#6 - Gold Experience Requiem (JORGE JOESTAR)
Tier - 2-A
Attack Potency - Multiversal+ (should be relative to cannon self)
Speed - MFTL-MFTL+ (should be relative to cannon self), Infinite-Immeasurable (should be relative to cannon self)
Durability - Multiversal+ (Should be relative to Attack Potency)
Attack Potency - Multi Solar System Level (Created the Over Heaven Area, a Dimension with multiple stars in it), Multiversal+ (Negated both the Infinite Spin, Return to Zero, and the Infinite Death Loop), Durability Negation via Existence Erasure, should be far higher with the Holy Corpse and Souls
Speed - MFTL-MFTL+ (Superior to his canon self, Comparable to Gold Eperience Requiem and Star Platinum, Superior to Stone Free and D4C), At least Infinite, possibly up to Immeasurable (Reacted to and negtated Gold Experience Requiem's Return to Zero)
Durability - Multi Solar System Level to Multiversal+ (Should be relative to Attack Potency)
The World Over Heaven breaks through the bottom of the top 5, and may I say that this Stand is a breath of fresh air for scaling. Simply because we definitely know what it's ability is, but that doesn't mean there isn't a little bit of inconsistency and wiggle room.
The World Over Heaven's primary ability is to overwrite reality. This lets Dio erase the existence of anything he wants, steal/absorb souls and use them as slaves, heal himself, resurrect the dead and completely negate almost any defense that exists in the main series. The only downside to this power is that he has to touch whatever he wants to overwrite. This downside IS crippling, but there is some inconsistency with it. You see, Dio does things in the game which he really shouldn't be able to do since he can't touch them. One main example is that he created the over heaven their, so unless he punched it into existence, there has to be some other explanation for it. The explanation I follow is that The World Over Heaven doesn't technically need to punch something. As long as he can react to something, and has his hands functioning, he can overwrite it.
#4 - Ultimate Lifeform (JORGE JOESTAR)
Tier - 2-A
Attack Potency - multi-City Block to Island Level (should be relative to cannon self), Large Mountain to Country+ Level (Withstood an impact which flipped Britain), Universe level (can withstand the end of the Universe), Multiversal+ (dought on par with Dio)
Speed - FTL (should be relative to cannon self) MFTL+ (activated Killer Queen's bombs Sextillions of times), at least Infinite, up to Inaccessible-Immeasurable (fought on par with Dio)
Durability - Multiversal+ (Should be relative to Attack Potency), Type 1-3 Immortality
#3 - Beyond/Trinity
Tier - At least 2-A
Attack Potency - Undefined
Speed - Passive
Durability - Undefined, type 8 Immortality
#2 - Wonder of U
Tier - Undefined
Attack Potency - Undefined (varies based on attack)
Speed - MFTL-MFTL+ (faster than Soft & Wet) Passive (the Flow of Calamity is passively active for Wonder of U)
Durability - Undefined (Should be relative to Attack Potency), type 8 Immortality
#1 - Soft & Wet: Go Beyond
Tier - 1-A
Attack Potency - Outerversal (by being beyond Logic, Go Beyond has bubbles which chould be beyond logical things like dimensions and even concepts)
Speed - Irrelevant (by nature of being Outerversal Projecticles, they should be above concepts such as distance, space, and time, and would thus be Irrelevant speed)
Durability - Outerversal (the bubbles should have a durability relative to their Attack Potency)
In my personnal opinion, the JoJo light novels are some of the most amazing works of writing and are truly deserving of being apart of the catalogue of JoJo content. While I don't think everyone needs to read them to get more value out of the series, I certainly do. There is one JoJo light novel though that sticks out like a sore thumb, Jorge Joestar
Jorge Joestar has been the poster child of outlandish JoJo work. It goes above and beyond with it's story, incoprating so many different concepts and ideas that it makes for a truly unique experience. Despite the criticism, I believe the novel is utterly amazing when it comes to being a fun and engaging story. Maybe one day I'll fully analyze the novel, but for now I want to focus on a specific gripe I had with the novel, the Ultimate series of Stands
Throughout the novel, we see Kars go and interact with numerous Stand users. Using his Ultimate Life Form abilities he is able to not only copy these Stands, but to make them better, turning them into their Ultimate forms. We see 7 of these ultimate Stands in the novel. In chronological order, U-Boat Ultimate (which I will be calling Das Boot Ultimate as I like that name more), Whitesnake Ultimate, Dune Ultimate, The World Ultimate, C-Moon Ultimate Requiem, D4C Ultimate, and Made in Heaven Ultimate Requiem.
Unlike what most people would have you think, my problem itself isn't these Stands existing, or the fact that they are too powerful. It's quite the opposite actually. My problem actually is the lack of use of these Stands throughout the novel. I've always prided the story on creating extremely fun and inventive Stands. Videodrome, Das Boot, The Passion and even Singing in the Rain have clear and defined Stand abilities that make them extremely interesting. Sadly for every interesting Stand, we get two poorly explained Stands or abilities that never get elaborated on or used beyond a single moment. These would be your Blob, Evil Dead, Iron Ladies, Twister, and Right Stuff. The latter catagorey is also where we find our Ultimate Stands
I've always been annoyed that the author took so much time to introduce a concept for new and improved Stands, yet he never elaborates on what any of these Stands can do beyond "They are the original but better". I always wished that these Stands would have some kind of ability to set them aside from their standard counterpart. So, that is what I'm here to discuss today. What my ideas would be for what powers these ultimat Stands would have.
The World Ultimate
The World Ultimate is probably our first case of an insanely powerful Stand becoming more powerful. Especially when you consider that Kars didn't copy The World Ultimate off of The World that we know. Dio's The World in Jorge Joestar is in it's completed form, able to stop time for almost an hour! So, what ability could we give to the World that would improve it? I don't think giving it more length to it's time stop is what we should do, since at an hour, any more time becomes virtually redundant. So, let me introduce a new concept for it, the "All-Stop"
The All-Stop:
In his confrontation with Dio, Kars realizes the limited scope of Dio's power. Dio could never see the full truth of his Stand, that he could never dominate the will of the universe through controlling time, but dominating the will of all things. With this revalation, he would gain the powers of The All-Stop.
Where Time Stop was a mastery of time, the All-Stop is the mastery of pace and stillness itself. By activating it, all things come to standstill. This includes all physical matter, non-physical particles, and even metaphysical concepts. This can include:
All physical matter freezing in place. Birds would remain frozen in air, cars moving down a busy street would freeze in their tracks, and even the planets and stars all throughout the Universe would halt their movement.
Electrical signals in the brains of living beings would halt in place. All living creatures effected wouldn't even know that all things were stopped as their brains wouldn't be able to process that it is stopped.
Chemical functions ceasing. Creatures wouldn't need to eat, sleep, or even breathe in this stasis as their body would be using all the
All non-physical particles (light & photons, energy, gravitons) freeze. If Kars went to punch something,the energy would build up in the position where his fist impacted until the All-Stop is released. Gravity also has no effect on objects in the All-Stop.
Metaphysical concepts like the barrier between universes freeze in place. It is similar to pulling a paper taut to cut into it. When the paper is loose, its somewhat maleable and can be torn easily. When the paper is pulled tight though, it can be ripped or pierced much easier. Such is the abilty of The World Ultimate as when the All-Stop is active, the barriers between Universes are tight and ridgid, and thus they can be pierced
The only major limitation would be the time constraint on how long this could be active for. I doubt Kars would be able to use it for an infinite ammount of time, but I think giving him at least an hour like standard The World is a good minimum. He'd most likely also be able to freeze and unfreeze single targets. Overall, I feel this Stand would be a true successor to The World.