Giorno Giovanna ★ Video Games

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A summary of Giorno Giovanna's history and movesets in video games.

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GioGio's Bizarre Adventure (PS2)

NormalRequiem
Giorno makes his video game debut with the rest of Team Bucciarati as one of the main playable characters in GioGio's Bizarre Adventure. He is voiced by Romi Park.

Giorno's special attacks utilize his ability to create life: he can create a tree to knock down an enemy, a snake to bite them, or a frog to reflect an incoming attack. While his Stand is active, Giorno's Stand Shoot takes the form of Gold Experience's signature "Muda-muda!" barrage of punches.

Giorno Giovanna / Gold Experience
Commands
Normal Mode
Stand Mode
PS Square.png
Normal Combo (3x)
Stand Rush (4x)
PS Square.png (Heavy)
Tackle (while moving)
Heavy Punch
PS Cross.png
New life, spring forth!
Life, spring forth!
PS Triangle.png
I can tell you apart!
The attack will be reflected back!
PS R1.png
Gold Experience!
Muda-muda!

Available Stages: Chapters 1-1, 1-2, 2-1, 10-2
  • Another Story Mode: Chapters 4-3, 5-1, 6-2, 7-2, 8-1, 8-2, 10-1, 11-2
In the final battle of Super Story Mode, Giorno wields Gold Experience Requiem. Gold Experience Requiem shares most of its attacks with Gold Experience, but foregoes the tree and vine attacks in favor of a long-range scorpion flick attack. Gold Experience Requiem is the only being immune to King Crimson's time erasure: if Diavolo erases time while Giorno is in Stand Mode, Gold Experience Requiem can attack at full speed even as Giorno continues to be slowed down.
Giorno Giovanna / Gold Experience Requiem
Commands
Normal Mode
Stand Mode
PS Square.png
Normal Combo (3x)
Stand Rush (4x)
PS Square.png (Heavy)
Tackle (while moving)
Heavy Punch
PS Cross.png
Can you escape destruction?
Can you escape destruction?
PS Triangle.png
I can tell you apart!
The attack will be reflected back!
PS R1.png
Gold Experience!
Muda-muda!

Available Stages: Chapter 11-3
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All Star Battle (PS3)

Giorno appears as one of the playable characters in the game. He is voiced by Daisuke Namikawa this time around, with his previous voice actress, Romi Park, instead voicing Koichi Hirose. He was confirmed for the game alongside Mista, Polnareff and Kakyoin. Giorno has 950 HP.

Costumes

Moveset

Along with Enrico Pucci, Kosaku-Kira, Johnny Joestar, Hol Horse, and Koichi Hirose, Giorno is a character who can utilize more than one Stand during a match as part of his moveset. As one of the mass majority of playable characters in the game with the "Stand" Style, Giorno can turn Gold Experience on/off, changing movesets, as well as having access to the Stand Rush ability returning from the Capcom game, being able to attack in conjunction with his Stand.

Style/Specials/Etc
Stand On/Off
ASBS.png ON GROUND

Giorno can summon or recall his Gold Experience, changing the way he plays.

MUDADA!
ASBDPad3.png + ASBH.png (Stand Off only) ON GROUND

Giorno summons Gold Experience to kick the opponent's feet in a low attack, tripping them.

This doesn't feel good...
ASBDPad3.pngx2 + ASBH.png (Stand On only) ON GROUND WHEN DOWNED

This ability can only be used when the opponent is down. Gold Experience stomps on them.

Special Moves (Stand Off)
Now, it lives.
ASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND

Giorno brings one of his ladybug brooches to life to attack the opponent. The resulting animal is dependent on the attack button inputted.

  • Light - A flying fish that suddenly leaps forward momentarily. (Comboable through Puttsun Cancel)
  • Medium - A snake that crawls slowly on the ground and chases the opponent, knocking them down if they touch it. This version is a low attack that cannot be blocked if the opponent is not crouching. (Comboable)
  • Heavy - A piranha that leaps in an upward arc. The opponent is stunned and left vulnerable if they touch it. This moves doubles as an anti-air. (Comboable)
Life, spring forth!
ASBDPad6.pngASBDPad2.pngASBDPad3.png + ASBL.png/ASBM.png/ASBH.png ON GROUND

Giorno immediately sprouts a tree from under his feet, instantly carrying him into the air. This skill can assist in evasion or setting up air attacks.

This is our true path!
ASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png IN AIR OK

This move can only be used in mid-air. Gold Experience is summoned and sent down to rapidly kick the opponent. This move can be used instantly following "Life, spring forth!".

It's useless
ASBDPad4.pngASBDPad1.pngASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND

A counter. Giorno turns one of the ladybug brooches on his chest into a frog as he stands ready for an attack. Any attack by the opponent that is not a Throw/HHA/GHA will cause them to be sent flying into the stage wall, and the ability's damage is proportional to that of the opponent's own attack.

Now this is a part of me!
ASBDPad2.pngx2 + ASBS.png (requires 1/2 a stock of HHG) ON GROUND

Expending half a bar of the HHG, Giorno attempts to use his life-giving ability to heal himself using one of his ladybug brooches. While the health regained is considerable, this ability takes time to perform, and can be interrupted. Even after it is successfully performed, Giorno must not take any damage for a set period of time in order for the health to begin regenerating.

Special Moves (Stand On)
MUDA MUDA MUDA MUDA!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND

Gold Experience rapidly punches as Giorno walks forward, knocking the opponent off their feet on the final hit. This ability can initiate Rush Mode. A Stand Rush skill that Giorno can disconnect from to attack the opponent while it is executing. (Comboable through Puttsun Cancel)

WRYYYYYYYYYY!
ASBDPad6.pngASBDPad2.pngASBDPad3.png + ASBL.png/ASBM.png/ASBH.png ON GROUND

Giorno leaps into the air as Gold Experience punches upward. This move acts as an anti-air and has a follow-up.

MUDAAAAA!
(During "WRYYYY!") ASBDPad3.png + ASBL.png/ASBM.png/ASBH.png ON GROUND

Gold Experience delivers a powerful downward hook to send the opponent into the ground.

A path opens on dark plains
(When hit) ASBDPad4.pngASBDPad2.pngASBDPad1.png + ASBL.png/ASBM.png/ASBH.png (requires 2 stocks of HH) ON GROUND

A combo-breaking counterattack that can only be used once Giorno is hit by any non-Throw/HHA/GHA, or any attack that does not down or send him flying upon the first hit. Gold Experience retaliates by rapidly kicking the opponent away and onto the ground. During this move, Giorno is invulnerable and cannot be hit, even by HHA and GHA. However, the activation costs two stocks of the Heart Heat Gauge to use, and Giorno will suffer an extra small amount of damage, half of which is healable. This move also cannot be Puttsun Cancelled.

Throw
I must beat them!
2 ATK buttons at close range or ASBT.png ON GROUND

Gold Experience uppercuts the opponent, kicks their leg, and beats them.

Heart Heat Attack / Great Heat Attack
Savor the taste of pain!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 2 ATK Buttons ON GROUND

Giorno's HHA, "Savor the taste of pain!", has him lunge forward with Gold Experience readying a fist. If they connect, Gold Experience delivers a brutal punch to their face that briefly initiates a slow-motion effect, before sending them flying across the stage. For a moment afterward, they will be inflicted with Gold Experience's Life Shot ability and thus are left unable to act upon standing up (taken from his first encounter with Bucciarati), although Giorno cannot follow up on this in offensive terms as they are too far. Due to the Life Shot effect on the opponent, Giorno is instead given enough time to initiate his GHA with no risk of retaliation or interruption.
The HHA will have a different visual effect depending on the character on the receiving end, referencing a variety of any number of scenes across the series (such as Gold Experience jabbing its thumb in Jonathan's eye, punching DIO in the upper head to break his skull, or punching Bucciarati in the jaw and causing him to lose a tooth).

Your 'end' has no ending!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 3 ATK Buttons, or ASBG.png ON GROUND

Giorno's GHA, "Your 'end' has no ending!", has him take the Arrow and stab Gold Experience with it in an attempt to evolve it into Gold Experience Requiem, requiring roughly 3 seconds of animation to play uninterrupted. If successful, Gold Experience enters Requiem Mode.

Special Moves (Gold Experience Requiem)
Requiem Mode

Gold Experience Requiem will last until the Heart Heat Gauge empties, then revert back to Gold Experience. During this mode, Giorno's moveset changes completely, and GER is always active and cannot be turned off. Giorno's individual normal attacks deal considerable amounts more damage than usual, and Puttsun Cancels now cost a mere fifth of a bar of the Heart Heat Gauge instead of the usual whole stock. While his moveset becomes limited and simplified, what special moves he does have possess overwhelming power, speed, and combo utility, allowing Giorno to easily bypass any of his opponent's actions, offensive or defensive, and rapidly deal tremendous amounts of damage regardless of how he initiates his combos.
Naturally, Diavolo's "Erasing Time" skill is automatically nullified in Requiem Mode; The ability will initiate as the confirming sound plays, but the time erasure does not actually take effect.
If Requiem Mode is active while Enrico Pucci is in "Made in Heaven Mode", the slowdown effect on Giorno will be nullified due to GER's powers, making him one of the only two characters who can truly counter Made in Heaven's effects, the other being "Kosaku Kawajiri's" Bites the Dust.

Beyond the arrow's power
ASBDPad4.pngx2 / ASBDPad6.pngx2 ON GROUND

Replacing the normal forward and backward dash, Giorno and Gold Experience Requiem momentarily fly through the air, covering much more ground, potentially passing over the opponent, and evading many attacks. Giorno can perform an air attack during flight.

Can you escape destruction?
ASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND

GER instantly fires a projectile scorpion from the tip of its finger straight forward at an incredible speed. This move is unblockable, and if the opponent is hit, they will be stunned and left vulnerable. (Comboable)
This projectile possesses the highest priority of any projectile in the game, meaning that the scorpion will defeat any other projectile it comes in contact with the exception of itself and any of Hol Horse's Emperor bullets enhanced by his "Gun beats sword" Style skill, in which case it will only cancel out.

YOU WILL NEVER REACH TRUTH!
ASBDPad2.pngx2 + ASBL.png/ASBM.png/ASBH.png ON GROUND

GER instantly unleashes its ability to return any action to zero. In a radius around Giorno, a sphere of black and grey energy will appear and expand. This move is unblockable. If the opponent is caught, they will immediately stagger and be left wide open to attack. (Comboable)
This ability doubles as a combo-breaking counterattack that can be activated even if Giorno himself is in the middle of being hit. It is also capable of nullifying all projectiles, even those unleashed in HHA and GHA. Using this move expends a fifth of a bar of the HHG.

MUDA MUDA MUDA MUDA!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png (rapidly tap to extend attack) ON GROUND

GER rapidly punches in an extended barrage as Giorno walks forward for 2 to 4 seconds, depending on whether or not the attack button was rapidly pressed. This move deals heavy damage to the Guard Gauge. (Comboable through Puttsun Cancel)

MUDAAA!
(After "MUDA MUDA MUDA MUDA!") ASBL.png/ASBM.png/ASBH.png ON GROUND

If "MUDA MUDA MUDA MUDA!" is fully extended to completion, GER finishes the assault with a singular powerful strike that sends the opponent flying far. This move deals heavy damage to the Guard Gauge.

Miscellaneous

Alongside the rest of the playable members of Team Bucciarati (sans Narancia) and Ermes Costello, Giorno is one of the only characters who activate Resolve Mode instead of the normal Rumble Mode when low on health. In this state, attacks that do not result in hard knockdowns or blow-backs no longer phase the character. Resolve Mode is also activated as a passive effect during Requiem Mode, regardless of health level.

Besides the entire cast from Part 5, Giorno possesses special dialogue before a fight with DIO or Koichi. When fighting Koichi, Koichi will demand his suitcase and passport back (recreating their encounters during early Part 5). While fighting DIO, Giorno admits that DIO was the person he wanted to meet the most, and DIO does not recognize him. If Giorno wins, he will say that he will use the power he inherited from him for his own dreams. If DIO wins, he will admit to liking Giorno.

Giorno and Gold Experience also appear on the cover for the Italian version of the game. Since Giorno is never shown in any other outfit, all of his alternate costumes are based on pattern alterations to his outfit shown only in chapter/volume covers or other special pieces of artwork, such as the one based on his Volume 59 appearance and another one based on his Volume 63 appearance.

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Eyes of Heaven (PS3/PS4)

Giorno jojoeoh.png

Giorno Giovanna was confirmed for the game alongside Mista, Fugo and Narancia.

Since most of the game's animation, effects and attacks were reused from All Star Battle, Giorno's repertoire of abilities remains mostly the same, though with some new additions to aid him in battle.

As a Stand User, Giorno is one of many characters with wildly varied abilities that grant him uniqueness in battle.

Giorno interacts with stage objects not by breaking them or picking them up, but by transforming them into small creatures. Depending on the size of the object in question, it can either be transformed into a flying fish that flies towards the nearest opponent to attack them, or a hidden snake that bites and inflicts Poison on opponents whom attempt to interact with it.

  • Style Action - Gold Experience Requiem!: Giorno pierces Gold Experience with the Arrow in an attempt to evolve it into Gold Experience Requiem. While he is left vulnerable to attacks, if the animation fully plays out uninterrupted, Requiem will emerge, and Giorno gains a completely new array of moves. Giorno may manually cancel the transformation with a Flash Cancel or DHA. Once the transformation is successful the first time, not only will the cooldown on the skill be reduced drastically, subsequent transformations will also be immediate.
  • Gold Experience!: Gold Experience punches the ground, causing a number of wooden branches entwined together to rapidly sprout forward. The branches will paralyze any opponent they touch and leave them vulnerable to further attack, but will also immediately collapse. Even if they do not connect with an opponent, they will remain as an active trap for a longer period of time before collapsing.
  • MUDA MUDA MUDA MUDA: Gold Experience attacks by rapidly punching 12 times while advancing forward, the final hit sending opponents flying.
  • I've got the perfect attack for you.../Now this is a part of me!: The attack unleashed is dependent on whether or not the activating button is held. If pressed, Giorno turns one of the ladybug brooches on his chest into a frog. While active, Giorno's stamina gauge will slowly drain. Any attack by an opponent that is not a DHA or received from behind will cause them to be sent flying a long distance away, and the ability's damage is proportional to that of the opponent's own attack. However, Giorno may not use Normal Attacks or Powerful Attacks, and attempting to use other skills, a DHA, or his Style Action will immediately banish the frog. If held, Giorno uses his life-giving ability to heal himself using one of his ladybug brooches. While the health regained is substantial, this ability takes time to perform, and can be interrupted. Using it will also increase the cooldown on the skill.
  • Life, spring forth!: Giorno instantly grows a tree under his feet, becoming invincible for a brief instance. This skill can assist in evasion, setting up air attacks, or can allow Giorno to reach high places for traversal. He may cancel the skill into any action, upon which the tree will crumble.
  • EX - Gold Experience!: The skill executes quicker and Giorno gains super armor until the attack begins.
  • EX - MUDA MUDA MUDA MUDA: The skill executes quicker and Giorno gains super armor until the attack begins.

Gold Experience Requiem

While Gold Experience Requiem is active, Giorno's movement speed receives an incredible boost, and his moveset changes completely. All Normal and Powerful attacks start in the air, with the two taking flight and covering a considerable distance with each attack. Giorno is also able to see and attack Diavolo while time is being erased via his "All movement is useless now!" Style Action. GER is still not permanent, however, and Gold Experience will revert to its original form after some time.

  • Style Action - That which is inherited must move toward what lies beyond!: Giorno takes the Arrow from GER, prematurely reverting it back into Gold Experience.
  • He cannot even reach the final fate ordained for him: death.: Giorno and GER fly forward with a single punch. If that punch connects, GER will follow up with a barrage of 23 punches, sending the target flying a long distance away, while Giorno himself becomes invincible during the entire attack. This skill has a unique, special effect: Should the attack be used to Retire an opponent before their partner, a Soul Succession will not activate and the battle will immediately resume, leaving the remaining opponent without the usual Inherited Will power-up.
  • MUDA MUDA MUDA MUDA MUDA MUDA MUDAAA!: Giorno rises into the air as GER rapidly punches 12 times while advancing forward, the final hit sending opponents flying.
  • There's no road ahead for you.: GER unleashes its ability to return any action to zero. In a radius around Giorno, a sphere of black energy that distorts colors will appear and expand. This move is unblockable. Any opponent that comes in contact with the energy will immediately be staggered for a very long period of time and be left completely vulnerable to attack. The energy will overpower/nullify any and all opposing attacks and projectiles, and even opponents that have super armor or even invincibility under normal circumstances still remain vulnerable to it. This ability can be activated even if Giorno is being hit or is caught in a combo with any attack that is not a Dual Combo Finish or DHA. It is also capable of curing him of any afflicted status ailments upon activation. Giorno may cancel the skill at any time with any of his other skills.
  • EX - He cannot even reach the final fate ordained for him: death.: Giorno flies farther and with increased speed, the attack itself deals more damage, and he is also invincible until the attack begins.
  • EX - MUDA MUDA MUDA MUDA MUDA MUDA MUDAAA!: Giorno is invincible for the entire duration of the attack, and GER unleashes 8 more hits.

JoJolities

  • I hate pointless things. MUDA MUDA...: Giorno must connect "I've got the perfect attack for you". (200 Points)
  • Something new is coming out!: Giorno must transform a total of 3 stage objects. (200 Points)
  • Are you sure you'll be able to survive this?: Giorno must connect "There's no road ahead for you." twice. (300 Points)
  • True resolve means cutting open a bright path through the darkest of fields!: Giorno must perform a Dual Combo Finish. (500 Points)
  • That's what Gold Experience Requiem does.: Giorno must Retire an opponent while GER is active. (800 Points)

Dual Heat Attacks

Giorno can only participate in Special DHAs while Gold Experience is in its base form.

  • Solo (Normal) - WRYYYYYYYYYYY!: Gold Experience pummels the opponent at an upward angle over an extended period while the camera shifts perspective multiple times, ending with a downward hook that launches them hard into the ground (referencing his iconic 7-page long beating of Cioccolata).
    • Solo (Gold Experience Requiem) - Your "end" has no ending!: GER releases its power as a sphere of black energy that distorts colors appears and expands until completely encompassing the opponent, leaving them completely unable to take action. With Requiem claiming to the opponent that they will "never reach reality", Giorno and his Stand fly forward and attack their target with a powerful barrage of punches, ending with a forceful punch to the face that knocks them out of the energy zone.
  • With Bucciarati - Double Arrivederci: Giorno has Gold Experience punch the opponent away and onto the ground, before Bucciarati has Sticky Fingers place a zipper on the ground. The zipper rapidly closes and two ride it to close the distance on their target, before they leap into the air. In unison, both Giorno and Bucciarati inform the opponent of their resolve before Gold Experience and Sticky Fingers pummel their target while letting out their Stand Cries. The two Stands glow with golden and blue auras, respectively, and finish their assault with a joint uppercut that sends the opponent high into the air, while both users bid them an "Arrivederci".
  • With Mista - True resolve!!: Mista, claiming that his true resolve has just begun, aggressively fires away at the opponent, each shot getting redirected by Sex Pistols multiple times to hit them at different angles. Giorno subsequently appears and jumps high into the air until he is directly above the opponent. Following up on Mista's statement by telling him that true resolve "isn't about self-sacrifice", Giorno proceeds to stomp down on the target several times with Gold Experience, the final kick hitting with the impact to launch him off and create a shockwave. Both attacks are references to the two's battle against Ghiaccio.
  • With DIO - Surpassing Existence!: DIO summons The World to batter the opponent, before being joined by Giorno and Gold Experience. After exchanging looks, both of them yell out their shared Stand Cry in unison and attack their target with steadily increasing power, before delivering a combined powerful strike that sends the opponent reeling.

Tournament

He is paired with Mista in the Eyes of Heaven Tournament, defeating Rohan Kishibe and Polnareff in the first round, and "Kosaku Kawajiri" and Weather Report in the second. In the semifinals, they are defeated by Bucciarati and Trish in the first round.


Relationships in Eyes of Heaven

(The information below derives from a Video Game not written by Araki. As such, it may not be considered canon.)

  • Yukako Yamagishi - Giorno has a tendency to swindle other characters in his Eyes of Heaven interactions, acting much like he did in the early chapters of Vento Aureo. Giorno, underestimating her, attempts to scam Yukako by offering a taxi ride for 8,000 yen, but she doesn't fall for Giorno's trick and demands for him to lower the price. Realizing his mistake, Giorno comments that it "looks like I decided to talk to the wrong girl." In another interaction, Yukako warns Giorno that she has come to retrieve Koichi's stolen bag (referencing Giorno stealing Koichi's luggage at the start of Vento Aureo). After the match is over, he acknowledges her ability, saying that "Koichi really found himself an unforgettable girlfriend…"
  • Josuke Higashikata - Giorno steals Josuke's wallet, causing Josuke to tremble with anger upon discovering it's been stolen. Giorno notices that it "only has 12 yen," a reference to the "Shigechi's Harvest" arc. After a match between the two, Giorno notes that his Stand ability and Josuke's are similar. When paired together, the two consider themselves a great tag team and note it is like they can read each other's moves.
  • Jolyne Cujoh - Much like Josuke, Giorno steals her wallet, causing her to become angry, but soon realizes that there are only five dollars left in her wallet, "not even enough to buy a pizza." However, in another interaction, Giorno asks Jolyne to partner up for a fight. In their dialogue after the match is over, they reference their fathers' "catchphrases" ('Yare yare daze and 'muda'). The two feel like they had already met, likely referencing the battle between their fathers.
  • Joseph Joestar - Giorno describes Joseph's Ripple ability as "a feeling of numbness different from the Stands".
  • Old Joseph Joestar - Giorno thought Joseph was just an old man and that he was a little repulsive. Giorno also tried to scam him. In another interaction, Joseph is surprised that Giorno is DIO's son. If the former wins, Joseph realizes Giorno is biologically his uncle due to DIO taking Jonathan's body, surprising himself even more.
  • Jonathan Joestar - When the two are the same team, Giorno will ask Jonathan everything he knows about DIO. If victorious, Giorno will mention that DIO is his father, surprising Jonathan.
  • DIO - In quotes and character actions, he has clear interactions with DIO (and curiously none from the original Dio Brando), from actually admiring him, refusing to serve his father, to scoffing him off to a mere path to progress. However, he does acknowledge his patriarchy, which DIO surprisingly reciprocates by acknowledging him as his son. They have a dual heat attack where both pummels their enemies repeatedly with their shared battle cry.
  • Jotaro Kujo - Part 4 Jotaro clearly knows who he is. They have banters and lines of mutual admiration for one another. In hidden files for an unrealized Part 6 Jotaro, their interaction is even more apparent, going as far as to Jotaro daring Giorno to consider if he's an ally or an enemy, or Giorno asking Jotaro if he's fine dealing with himself, DIO's son.
[edit]

JoJo's Pitter-Patter Pop! (Android/iOS)

Creating LifeReal FrogResolve to Open a PathNever-Ending RequiemGiorno's SoulResolve to Outshine Morning SunGolden Requiem
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Giorno
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Creating Life ver.
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Skill: Gold Experience
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Replaces Panels in a vertical line with Giorno panels
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Skill Lv 1
# of Replaced Panels: 8
Cooldown: 85
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Skill Lv 2
# of Replaced Panels: 12
Cooldown: 85
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Skill Lv 3
# of Replaced Panels: 12
Cooldown: 80
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Skill Lv 4
# of Replaced Panels: 16
Cooldown: 80
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Skill Lv 5
# of Replaced Panels: 16
Cooldown: 75
Giorno
Type: EX
Availability: Awakening
Date: July 28, 2020 - Present

Creating Life ver.
PPPStickerGiornoEX.png
Cost: 0
For every 40 Giorno panels erased, replaces two random panels with Box panels.
PPPCharNameBG.png
Giorno
Giorno2PPP.png
YellowPPP.png
GiornoStandPPP.png
YellowPPP.png
PPPVerBG.png
Real Frog ver.
Giorno2PPPFull.png
Skill: Gold Experience
PPPSkill2.png
Replaces panels in a vertical line with Giorno panels
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PPPGridOff.pngPPPGridOff.pngPPPGridOn.pngPPPGridOn.pngPPPGridOff.pngPPPGridOff.png
PPPGridOff.pngPPPGridOff.pngPPPGridOn.pngPPPGridOn.pngPPPGridOff.pngPPPGridOff.png
PPPGridOff.pngPPPGridOff.pngPPPGridOn.pngPPPGridOn.pngPPPGridOff.pngPPPGridOff.png
PPPGridOff.pngPPPGridOff.pngPPPGridOn.pngPPPGridOn.pngPPPGridOff.pngPPPGridOff.png
PPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.png
Skill Lv 1
# of Replaced Panels: 8
Cooldown: 80
PPPGridOff.pngPPPGridOff.pngPPPGridOn.pngPPPGridOn.pngPPPGridOff.pngPPPGridOff.png
PPPGridOff.pngPPPGridOff.pngPPPGridOn.pngPPPGridOn.pngPPPGridOff.pngPPPGridOff.png
PPPGridOff.pngPPPGridOff.pngPPPGridOn.pngPPPGridOn.pngPPPGridOff.pngPPPGridOff.png
PPPGridOff.pngPPPGridOff.pngPPPGridOn.pngPPPGridOn.pngPPPGridOff.pngPPPGridOff.png
PPPGridOff.pngPPPGridOff.pngPPPGridOn.pngPPPGridOn.pngPPPGridOff.pngPPPGridOff.png
PPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.png
Skill Lv 2
# of Replaced Panels: 10
Cooldown: 80
PPPGridOff.pngPPPGridOff.pngPPPGridOn.pngPPPGridOn.pngPPPGridOff.pngPPPGridOff.png
PPPGridOff.pngPPPGridOff.pngPPPGridOn.pngPPPGridOn.pngPPPGridOff.pngPPPGridOff.png
PPPGridOff.pngPPPGridOff.pngPPPGridOn.pngPPPGridOn.pngPPPGridOff.pngPPPGridOff.png
PPPGridOff.pngPPPGridOff.pngPPPGridOn.pngPPPGridOn.pngPPPGridOff.pngPPPGridOff.png
PPPGridOff.pngPPPGridOff.pngPPPGridOn.pngPPPGridOn.pngPPPGridOff.pngPPPGridOff.png
PPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.png
Skill Lv 3
# of Replaced Panels: 10
Cooldown: 75
None
None
Giorno
Type: EX
Availability: Awakening
Date: July 28, 2020 - Present

Real Frog ver.
PPPStickerGiorno2EX.png
Cost: 0
For every 40 Giorno panels erased, replaces two random panels with Frog panels.
Skill: Muda Muda Muda Muda
PPPSkill2.png
Replaces panels in a horizontal line with Giorno panels. Panels that were originally Block panels or Giorno panels become enhanced Giorno panels
PPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.png
PPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.png
PPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.png
PPPGridOff.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOff.png
PPPGridOff.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOff.png
PPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.png
Skill Lv 1
# of Replaced Panels: 8
Cooldown: 80
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PPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.png
PPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.png
PPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.png
PPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.png
PPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.png
Skill Lv 2
# of Replaced Panels: 12
Cooldown: 80
PPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.png
PPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.png
PPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.png
PPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.png
PPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.png
PPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.png
Skill Lv 3
# of Replaced Panels: 12
Cooldown: 75
PPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.png
PPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.png
PPPGridOff.pngPPPGridOff.pngPPPGridOn.pngPPPGridOn.pngPPPGridOff.pngPPPGridOff.png
PPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.png
PPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.png
PPPGridOff.pngPPPGridOff.pngPPPGridOn.pngPPPGridOn.pngPPPGridOff.pngPPPGridOff.png
Skill Lv 4
# of Replaced Panels: 16
Cooldown: 75
PPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.png
PPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.png
PPPGridOff.pngPPPGridOff.pngPPPGridOn.pngPPPGridOn.pngPPPGridOff.pngPPPGridOff.png
PPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.png
PPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.png
PPPGridOff.pngPPPGridOff.pngPPPGridOn.pngPPPGridOn.pngPPPGridOff.pngPPPGridOff.png
Skill Lv 5
# of Replaced Panels: 16
Cooldown: 70
Giorno
Type: EX
Availability: Awakening
Date: December 14, 2020 - Present

Resolve to Open a Path ver.
PPPStickerGiorno3EX.png
Cost: 0
Every time 300,000+ Stand Up damage is done, Partner Skill Gauge accumulates 10% (up to 5 times per battle).
PPPCharNameBG.png
Giorno
Giorno4PPP.png
YellowPPP.png
Giorno4StandPPP.png
YellowPPP.png
PPPVerBG.png
Never-Ending Requiem ver.
Giorno4PPPFull.pngGiorno4StandPPPFull.png
Skill: Gold Experience Requiem
PPPSkill4.png
Erases all connected panels. The skill will activate again if you connect a certain number of Giorno panels. In the end, places as many enhanced Block panels per times the skill was activated. The Skill Gauge increase during the activation is 0.75
PPPRangeAll.png
Skill Lv 1
Effect Duration (in seconds): 2
Cooldown: 105
PPPRangeAll.png
Skill Lv 2
Effect Duration (in seconds): 3
Cooldown: 105
PPPRangeAll.png
Skill Lv 3
Effect Duration (in seconds): 3
Cooldown: 90
PPPRangeAll.png
Skill Lv 4
Effect Duration (in seconds): 4
Cooldown: 90
PPPRangeAll.png
Skill Lv 5
Effect Duration (in seconds): 4
Cooldown: 75
Giorno
Type: EX
Availability: Awakening
Date: January, 2021 - Present

Never-ending Requiem ver.
PPPStickerGiorno4EX.png
Cost: 0
After clearing 50 Giorno Panels, replaces a random Panel with a Giorno Box Panel.
Skill: If you control the arrow, everything will end!
PPPSkill3.png
Enhances panels in the middle. For every six partner panels, the enhancing range is increased. The maximum number of panels enhanced depends on the Skill Lv.
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PPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.png
PPPGridOff.pngPPPGridOff.pngPPPGridOn.pngPPPGridOn.pngPPPGridOff.pngPPPGridOff.png
PPPGridOff.pngPPPGridOff.pngPPPGridOn.pngPPPGridOn.pngPPPGridOff.pngPPPGridOff.png
PPPGridOff.pngPPPGridOff.pngPPPGridOn.pngPPPGridOn.pngPPPGridOff.pngPPPGridOff.png
PPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.png
Skill Lv 1
# of Enhanced Panels: 9
Cooldown: 70
PPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.png
PPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.png
PPPGridOff.pngPPPGridOff.pngPPPGridOn.pngPPPGridOn.pngPPPGridOff.pngPPPGridOff.png
PPPGridOff.pngPPPGridOff.pngPPPGridOn.pngPPPGridOn.pngPPPGridOff.pngPPPGridOff.png
PPPGridOff.pngPPPGridOff.pngPPPGridOn.pngPPPGridOn.pngPPPGridOff.pngPPPGridOff.png
PPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.png
Skill Lv 2
# of Enhanced Panels: 12
Cooldown: 70
PPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.png
PPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.png
PPPGridOff.pngPPPGridOff.pngPPPGridOn.pngPPPGridOn.pngPPPGridOff.pngPPPGridOff.png
PPPGridOff.pngPPPGridOff.pngPPPGridOn.pngPPPGridOn.pngPPPGridOff.pngPPPGridOff.png
PPPGridOff.pngPPPGridOff.pngPPPGridOn.pngPPPGridOn.pngPPPGridOff.pngPPPGridOff.png
PPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.png
Skill Lv 3
# of Enhanced Panels: 12
Cooldown: 60
PPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.png
PPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.png
PPPGridOff.pngPPPGridOff.pngPPPGridOn.pngPPPGridOn.pngPPPGridOff.pngPPPGridOff.png
PPPGridOff.pngPPPGridOff.pngPPPGridOn.pngPPPGridOn.pngPPPGridOff.pngPPPGridOff.png
PPPGridOff.pngPPPGridOff.pngPPPGridOn.pngPPPGridOn.pngPPPGridOff.pngPPPGridOff.png
PPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.png
Skill Lv 4
# of Enhanced Panels: 15
Cooldown: 60
PPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.png
PPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.png
PPPGridOff.pngPPPGridOff.pngPPPGridOn.pngPPPGridOn.pngPPPGridOff.pngPPPGridOff.png
PPPGridOff.pngPPPGridOff.pngPPPGridOn.pngPPPGridOn.pngPPPGridOff.pngPPPGridOff.png
PPPGridOff.pngPPPGridOff.pngPPPGridOn.pngPPPGridOn.pngPPPGridOff.pngPPPGridOff.png
PPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.png
Skill Lv 5
# of Enhanced Panels: 15
Cooldown: 50
Narancia (Giorno)
Type: EX
Availability: Awakening
Date: August 26, 2020 - Present

Giorno's Soul ver.
PPPStickerGiorno5EX.png
Cost: 0
After 3 Stand Up times, replaces 3 random panels, excluding partner panels, with partner box panels.
Skill: We don't know unless we try!
PPPSkill4.png
Prioritizing Block panels, randomly erases panels and then changes the column above the erased panels to Giorno & Mista panels. Erasing Block panels increases the damage and replaces them with enhanced Giorno & Mista panels.
PPPRangeRandom.png
Skill Lv 1
# of Erased Panels: 2
Cooldown: 90
PPPRangeRandom.png
Skill Lv 2
# of Erased Panels: 3
Cooldown: 90
PPPRangeRandom.png
Skill Lv 3
# of Erased Panels: 3
Cooldown: 80
PPPRangeRandom.png
Skill Lv 4
# of Erased Panels: 4
Cooldown: 80
PPPRangeRandom.png
Skill Lv 5
# of Erased Panels: 4
Cooldown: 70
Giorno & Mista
Type: EX
Availability: Awakening
Date: October 9, 2020 - Present

Resolve to Outshine Sun ver.
PPPStickerGiornoMistaEX.png
Cost: 0
After using Skill twice, random panel (excluding Giorno & Mista) is replaced with Giorno & Mista box panel.
Skill: Revert Willpower to Zero
PPPSkill4.png
Enters a special Stand Up, creating Block Panels in top left and right that disappear after a certain amount of time.


During the Stand Up, if you match the entire area in the red frame with the same colored panels, the skill will activate again up to 4 times at the end of Stand Up. Stand Up damage is increased each time.
PPPRangeAll.png
Skill Lv 1
Time of Effect (%): 20
Cooldown: 100
PPPRangeAll.png
Skill Lv 2
Time of Effect (%): 30
Cooldown: 100
PPPRangeAll.png
Skill Lv 3
Time of Effect (%): 30
Cooldown: 80
PPPRangeAll.png
Skill Lv 4
Time of Effect (%): 50
Cooldown: 80
PPPRangeAll.png
Skill Lv 5
Time of Effect (%): 50
Cooldown: 60
Giorno
Type: EX
Availability: Awakening
Date: April 9, 2021 - Present

Golden Requiem ver.
PPPStickerGiorno6EX.png
Cost: 0
For every 3 3x3 or bigger, replaces random normal panel with Enhanced Box Panel after Stand Up.
[edit]

Jump Ultimate Stars (DS)

Giorno appears as both a support and help Koma-character, and is also the only representative character from Part 5 to appear in the game.

His supports use Gold Experience (2-Koma) or Gold Experience Requiem (3-Koma) to attack with his "MUDAMUDAMUDA!!!" and his help Koma boosts the special attack gauge recovery when blocking or attacking with a support character.

He's one of the 3 characters who serves as an ally boost to DIO (along with Jonathan and Taizou from Taizou Mote King manga series).

Last Survivor (Arcade)

Giorno was one of the characters first confirmed during the game's announcement.

Jump Force (PS4/XBOX ONE/PC/NINTENDO SWITCH)

Giorno is a playable DLC character in Jump Force along with Jotaro and DIO. He was leaked on November 5, 2020 with Yoruichi Shihoin from Bleach and is awaiting an official announcement.

  • MUDAAAAA!: Gold Experience Requiem does a volley punches on the opponent if the button is held down the barrage will continue for longer before preforming a left hook
  • Send Their Attack Right Back: Giorno plants a tree under himself, if the attack is done agian another tree will appear under the opponent
  • Ability to Produce Life: Giorno creates a body part for himself giving him back some health
  • YOU SHALL NEVER REACH YOUR DESTINATION…: Giorno does a volley of punches with Gold Experience Requiem before finishing with a right punch to the opponents jaw. This attack locks the character for the rest of the round.

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