Muhammad Avdol/Games: Difference between revisions
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===Moveset=== |
===Moveset=== |
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During a fight, Avdol can use several different attacks that were featured in ''Stardust Crusaders''. |
During a fight, Avdol can use several different attacks that were featured in ''Stardust Crusaders''. |
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⚫ | Avdol is an "all-rounder" archetype of character and his arsenal of moves allow him to take any strategy the player sees fit to play, rather than be constricted to a specific, roughly 'optimal' gameplan for him by-design. With his three different projectiles, he has more options than the average character for battling at range, allowing him to force his opponent into approaching. All the while, he possesses a command grab, two different reversal attacks, and a damaging melee skill with modular timing, granting him no shortage of methods to battle up close effectively. |
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⚫ | An obscure strength of Avdol is his relative safety against a guarding opponent; both Crossfire Hurricane and the Light ({{ASBInput|L}}) version of "HELL 2U!" execute and end rather quickly. This means that he rarely leaves himself open to retaliation for his aggression, even as his attacks are properly blocked, so long as he finishes his offense with either of those two. |
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⚫ | Noted drawbacks of Avdol include a somewhat exploitable defense and low damage. Both of his reversal moves are easily overcome and must be applied according to their situational strengths to use effectively, and both are only available with Magician's Red active. His projectiles' slowness also make them easy to challenge and destroy, and he tends to have certain holes in his offense that can be exploited. Avdol's combos also deal less-than-average damage when unoptimized, and are slightly difficult to execute. |
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⚫ | Ultimately, Avdol is a safe pick as a combatant and can be considered beginner-friendly if for some of his easy-to-use abilities, though still takes some |
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|desc2=Avdol conjures has him summon a spinning ring of small Crossfire Hurricane projectiles around himself that expand outward. If they strike, the opponent will be knocked off their into the air. Avdol then unleashes the volley of projectiles on them, relentlessly pelting them and knocking them higher into the air. Meanwhile, Magician's Red will charge up and increase the intensity of the attack, before finally blowing the opponent up with a gigantic Crossfire Hurricane Variation erupting from the ground (much like how Avdol defeated Polnareff the first time they met). |
|desc2=Avdol conjures has him summon a spinning ring of small Crossfire Hurricane projectiles around himself that expand outward. If they strike, the opponent will be knocked off their into the air. Avdol then unleashes the volley of projectiles on them, relentlessly pelting them and knocking them higher into the air. Meanwhile, Magician's Red will charge up and increase the intensity of the attack, before finally blowing the opponent up with a gigantic Crossfire Hurricane Variation erupting from the ground (much like how Avdol defeated Polnareff the first time they met). |
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===Gameplay Overview=== |
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⚫ | Avdol is an "all-rounder" archetype of character and his arsenal of moves allow him to take any strategy the player sees fit to play, rather than be constricted to a specific, roughly 'optimal' gameplan for him by-design. With his three different projectiles, he has more options than the average character for battling at range, allowing him to force his opponent into approaching. All the while, he possesses a command grab, two different reversal attacks, and a damaging melee skill with modular timing, granting him no shortage of methods to battle up close effectively. |
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⚫ | An obscure strength of Avdol is his relative safety against a guarding opponent; both Crossfire Hurricane and the Light ({{ASBInput|L}}) version of "HELL 2U!" execute and end rather quickly. This means that he rarely leaves himself open to retaliation for his aggression, even as his attacks are properly blocked, so long as he finishes his offense with either of those two. |
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⚫ | Noted drawbacks of Avdol include a somewhat exploitable defense and low damage. Both of his reversal moves are easily overcome and must be applied according to their situational strengths to use effectively, and both are only available with Magician's Red active. His projectiles' slowness also make them easy to challenge and destroy, and he tends to have certain holes in his offense that can be exploited. Avdol's combos also deal less-than-average damage when unoptimized, and are slightly difficult to execute. |
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⚫ | Ultimately, Avdol is a safe pick as a combatant and can be considered beginner-friendly if for some of his easy-to-use abilities, though still takes some work to understand. Knowing when and where to apply his special skills, from his various projectiles to his melee abilities, draws out his true strength. When played at his best, he can readily adapt to many opponents and challenge them on their own terms time and again. |
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=Eyes of Heaven= |
=Eyes of Heaven= |