Muhammad Avdol ★ Video Games

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A summary of Muhammad Avdol's history and movesets in video games.

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Famicom Jump II

Avdol appears as a support character for the JoJo's Bizarre Adventure arc story, where the player can talk to him in order to obtain minor information.

Jump Super Stars (DS)

Avdol appears in the game as a special attack in Jotaro's 4-block battle koma, as he appears in front of Jotaro performing his "Crossfire Hurricane Special" attack utilizing Magician's Red.

Jump Ultimate Stars (DS)

Avdol appears again in the sequel as a special attack in Jotaro's 4-block battle koma, performing his "Crossfire Hurricane Special" attack utilizing Magician's Red, but can now cause a "burn effect", setting the enemy aflame and making them take damage over time. Avdol also appears during the JoJo's Bizarre Adventure World intro sequence.

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JoJo's Bizarre Adventure (SFC)

Avdol appears as a playable character in game. He first shows up at Jotaro's house and joins his party after the events at Jotaro's school. Unlike in the manga, Avdol can survive his final confrontation with Vanilla Ice.

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Heritage for the Future (Arcade/PS1/Dreamcast)

AvdolHeritage.gif

Avdol is one of several playable characters in the game. In terms of movelist, he is the closest the game has to a "Shotoclone" in that he possesses a fireball (Crossfire Hurricane), a Shoryuken-type move and a movement based quarter-circle-backward input move. Most of his attacks also consist of using the fire-themed attacks he used during the entire Part 3 saga.

In his arcade story, Avdol manages to avoid his canon death at Vanilla Ice's hands, just barely ducking under Ice's Stand. Avdol's ending is notable in that, similar to Chun-Li's ending in Super Street Fighter II (since the game was made by Capcom), it can end in one of two different ways. After destroying DIO, Avdol returns to his shop in Khan Khallili and decides to read his own fortune first. The player is presented with two face-down tarot cards, one being The World and the other being The Magician. If the player manages to pick The Magician, Avdol, pleased, decides to reopen his shop. If the player got The World, however, DIO greets Avdol once more, hinting at an unexpected resurrection.

If Avdol starts a "Blazing Fist Match" against another character, he will make Magician's Red keep shooting a sequence of Crossfire Hurricane as his "ora ora" attack style.

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All Star Battle (PS3)

Avdol ASB.png

Avdol is one of the 9 characters representing Part 3 in the game, and was confirmed along with Hol Horse and DIO.

Most of his attacks are similar to those from the Capcom game (Heritage for the Future). As one of the mass majority of playable characters in the game with the "Stand" Style, Avdol can turn Magician's Red on/off, changing movesets, as well as having access to the Stand Rush ability returning from the Capcom game, being able to attack in conjunction with his Stand. Avdol has 1000 HP.

Avdol possesses one alternate costume, inspired by his first appearance in the manga (where his appearance uses more scarfs and ribbons). In previous games, Magician's Red was primarily colored with one color (red), while in All Star Battle, it also possesses two main colors itself (blue-black from the waist down on its wristbands, and red from the waist up).

Moveset

During a fight, Avdol can use several different attacks that were featured in Stardust Crusaders.

Avdol is an "all-rounder" archetype of character and his arsenal of moves allow him to take any strategy the player sees fit to play, rather than be constricted to a specific, roughly 'optimal' gameplan for him by-design. With his three different projectiles, he has more options than the average character for battling at range, allowing him to force his opponent into approaching. All the while, he possesses a command grab, two different reversal attacks, and a damaging melee skill with modular timing, granting him no shortage of methods to battle up close effectively.

An obscure strength of Avdol is his relative safety against a guarding opponent; both Crossfire Hurricane and the Light (ASBL.png) version of "HELL 2U!" execute and end rather quickly. This means that he rarely leaves himself open to retaliation for his aggression, even as his attacks are properly blocked, so long as he finishes his offense with either of those two.

Noted drawbacks of Avdol include a somewhat exploitable defense and low damage. Both of his reversal moves are easily overcome and must be applied according to their situational strengths to use effectively, and both are only available with Magician's Red active. His projectiles' slowness also make them easy to challenge and destroy, and he tends to have certain holes in his offense that can be exploited. Avdol's combos also deal less-than-average damage when unoptimized, and are slightly difficult to execute.

Ultimately, Avdol is a safe pick as a combatant and can be considered beginner-friendly if for some of his easy-to-use abilities, though still takes some doing to understand. Knowing when and where to apply his special skills, from his various projectiles to his melee abilities, draws out his true strength. When played at his best, he can readily adapt to many opponents and challenge them on their own terms time and again.

Style/Specials/Etc
Stand On/Off
ASBS.png ON GROUND

Avdol can summon or recall Magician's Red, shifting his available abilities.

Throw
Red Bind!
2 ATK buttons at close range or ASBT.png ON GROUND

Magician's Red binds the opponent with rope-like flame, before breathing fire onto their face and exploding their shackling.

Special Moves (Stand Off)
Crossfire Hurricane
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND

Avdol summons Magician's Red to cast a fire ankh projectile that floats at moderate speed forward. (Flash Cancel Comboable)

Crossfire Hurricane Variation
ASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png (hold to delay explosion) ON GROUND

Avdol summons Magician's Red to cast a fire ankh into the ground, hitting the opponent if they're in its path. A small flame will appear on the floor a set distance away until the attack button is released, at which point a massive ankh-shaped explosion bursts from the ground, heavily damaging the opponent and knocking them into the air. The attack button inputted determines the distance away from Avdol that Crossfire Hurricane Variation will erupt. This move is a low attack that cannot be blocked crouching. (Comboable)

Must I do this the hard way?
ASBDPad4.pngASBDPad1.pngASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND

A command throw. Avdol summons Magician's Red to use Red Bind, extending rope-like flame from its hand after brief start-up period. If caught, the opponent is bound and left vulnerable. (Comboable)

Special Moves (Stand On)
I'll burn you to cinders!
ASBDPad6.pngASBDPad2.pngASBDPad3.png + ASBL.png/ASBM.png/ASBH.png ON GROUND

Magician's Red suddenly bursts flame outward from its body, knocking the opponent into the air on hit. This move functions as a reversal and anti-air. (Flash Cancel comboable)

Flaming Detector
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND

Magician's Red casts a Life Detector, a special flaming projectile that very slowly homes in on the opponent. A Stand Rush skill that Avdol can disconnect from to attack the opponent while it is executing. (Comboable)

HELL 2U!
ASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND

Magician's Red attacks directly, its melee strikes enhanced with fire. Depending on the attack button inputted, up to three hits may be utilized in a series, dealing more damage but leaving Avdol more vulnerable if successfully blocked. If Heavy (ASBH.png) is inputted, the third and final hit will send the opponent flying. A Stand Rush skill that Avdol can disconnect from to attack the opponent while it is executing. (Flash Cancel comboable)

Now's my chance!
ASBDPad6.pngASBDPad2.pngASBDPad3.png + ASBL.png/ASBM.png/ASBH.png ON GROUND

Magician's Red charges its fist. After a short delay, it punches downward in a powerful single strike. This move has a guard-point effect, allowing Magician's Red to absorb a single hit aside from Throws/HHA/GHA; Any form of single-hitting attack against it will be met with the premature release of the attack. A Stand Rush skill that Avdol can disconnect from to attack the opponent while it is executing. (Flash Cancel comboable)

Heart Heat Attack / Great Heat Attack
Gimmie four wishes instead!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 2 ATK Buttons ON GROUND

Avdol sends Magician's Red forward in a flying kick as he warns of its unforgiving nature. Should the opponent be hit, Magician's Red will move behind them and use Red Bind to stun them, before stomping them into the ground. The Stand will then lift them up by the neck, and Avdol will face away from the scene and exclaim "YES I AM!" as Magician's Red explodes the opponent in its hand.

Crossfire Hurricane Special
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 3 ATK Buttons, or ASBG.png ON GROUND

Avdol conjures has him summon a spinning ring of small Crossfire Hurricane projectiles around himself that expand outward. If they strike, the opponent will be knocked off their into the air. Avdol then unleashes the volley of projectiles on them, relentlessly pelting them and knocking them higher into the air. Meanwhile, Magician's Red will charge up and increase the intensity of the attack, before finally blowing the opponent up with a gigantic Crossfire Hurricane Variation erupting from the ground (much like how Avdol defeated Polnareff the first time they met).

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Eyes of Heaven (PS3/PS4)

Avdol jojoeoh.png

Avdol was confirmed for the game alongside Mariah.

As a Stand User, Avdol is one of many characters with wildly varied abilities that grant him uniqueness in battle.

  • Style Action - Crossfire Hurricane: Magician's Red casts a salvo of 3 flame ankhs that set opponents on fire with slight homing capabilities. If charged, Avdol will instead unleash Crossfire Hurricane Special, a massive ankh that flies straight forward for a short instance before splitting into 6 multi-directional smaller ankhs, all with homing capabilities. If the large ankh hits an opponent before splitting, they will be sent flying. It is also capable of nullifying minor projectiles, and cancels out with strengthened/EX projectiles.
  • This fire detects life...: Magician's Red casts a Life Detector that slowly homes in on opponents, setting its target on fire if successful. If locked on, the Life Detector will attack Avdol's target, otherwise flying towards the nearest opponent.
  • Melting that in mid-air is child's play.: Magician's Red creates large ankhs around Avdol that burst from the ground, sending opponents into the air and nullifying projectiles. Avdol is invincible upon activation.
  • Red Bind!: Magician's Red uses Red Bind, extending a fiery rope that paralyzes an opponent and leaves them vulnerable. While actively bound, the opponent will slowly lose health and stamina. Quickly moving the movement stick around can shorten the time bound.
  • EX - This fire detects life...: The Life Detector moves slower, while the damage it does to an opponent's guard is increased. Instead of simply hitting the opponent, the projectile will now crumple them, leaving them open to further attacks.
  • EX - Red Bind!: The skill initiates quicker and Avdol is invincible upon activation.
JoJolities
  • Guess I'll have to get a little rough here.: Avdol must connect "Red Bind!" twice. (200 Points)
  • This fire detects life...: Avdol must connect "This fire detects life..." 3 times. (200 Points)
  • Time for your second helping of my Crossfire Hurricane!: Avdol must break an opponent's health gauge with "Crossfire Hurricane". (300 Points)
  • Watch out!: Avdol must successfully execute 5 Combo Breakers. (500 Points)
  • Not in a million years!: Avdol must Retire an opponent with a Dual Heat Attack.
Dual Heat Attacks
  • Solo - Crossfire Hurricane Special!: Similar to its performance in All Star Battle, though executes faster for the sake of brevity.
  • With Old Joseph - Double Bind!: Avdol fires an attack from Magician's Red that surrounds the opponent before Joseph strikes them with a Ripple-empowered Hermit Purple over his wrist throwing them into the air; they both capture the opponent with their respective abilities, before coming together and firing their Stands at the opponent overhead as they're burnt using a combination of Magician's Red's fire and the Ripple.
  • With Polnareff - Flame Rapier: Avdol binds the opponent with Red Bind, then Magician's Red sets fire to Silver Chariot's rapier. Polnareff thanks him as Silver Chariot assaults the trapped enemy with its red-hot blade and activates an explosion when the rush ends.

Unlike the previous game, his main color scheme is now based on his anime incarnation.

In the altered timeline he, Kakyoin, and Iggy manage to survive the final battle against DIO, but are hospitalized, still sustaining heavy injuries. They are watched over by Polnareff, and all are invited to France to go along with him.

If paired against Esidisi the two will note their similar abilities and they wonder whose fire powers are superior.

Tournament

He is paired with Iggy in the Eyes of Heaven Tournament but was eliminated in the preliminaries by Jolyne Cujoh and Gyro Zeppeli.

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Diamond Records (Android/IOS)

AvdolDRAv.png
DRCourage.png
DRStar.pngDRStar.pngDRStar.pngDRStar.pngDRStar.pngDRStar.png
DRName6.png
Muhammad Avdol
Avdol appears in Diamond Records as a playable character in both the Action Battle and Tactical Battle game modes. He has a variety of unlockable statues between the 'Tactical', 'Fighting Spirit', 'Unity', and 'Courage' types, ranging from 3 stars to 6 stars. Avdol's moveset in both game modes is comprised of various attacks inspired by the anime, using his stand Magician's Red.

MovelistStatuesVideos
Moveset
DRAtk.png
Avdol's basic attack string is a combination of up to five various attacks from Magician's Red, including basic strikes and a single burst of fire. In Tactical Battle, this is cut down to only three hits.
DRSkill22.png
Magician's Red does a strong roundhouse kick against the opponents around him. Opponents who are hit by this will burn temporarily, taking constant damage while the effect lasts. In Tactical Battle, this hits all opponents present on the stage.
DRSkill1.png
Avdol uses Magician's Red to let out a barrage of flames on an opponent, which is then followed up by Avdol performing his iconic "YES I AM!" line. (Unlockable)
DRSP29.png
Magician's Red shoots a singular small cross fire as a ranged projectile.
DRSP1.png
Magician's Red unleashes his signature Cross Fire Hurricane against an opponent. (Unlockable)
DRSP24.png
Magician's Red grabs an opponent using Red Bind, trapping them temporarily. This attack replaces SP Skill 1 in Avdol's 3 star statue.
DRSP34.png
Magician's Red unleashes a multidirectional Cross Fire Hurricane Special to attack opponents from a long range. In Tactical Battle, this hits all opponents present on the stage. This attack replaces SP Skill 1 in Avdol's 'Courage' type 6 star statue.
DRSP40.png
In the cutscene, Avdol summons Magician's Red to unleash a Cross Fire Hurricane Special. After hitting, the miniature cross fires will combine into one large Cross Fire Hurricane. In Tactical Battle, this hits all opponents prsent on the stage.
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JoJo's Pitter-Patter Pop! (Android/iOS)

Pyrokinetic Fortune TellerRapid-fire Burning Flames
PPPCharNameBG.png
Avdol
AvdolPPP.png
RedPPP.png
AvdolStandPPP.png
RedPPP.png
PPPVerBG.png
Pyrokinetic Fortune Teller ver.
AvdolPPPFull.pngAvdolStandPPPFull.png
Rarity: PPPGR.png
Max Power: 1703 (Lvl 50) / 2963 (Lvl 80)
Skill: Magician's Red
PPPSkill2.png
Replaces random panels (having priority on Block panels) with Avdol panels in a cross shape
PPPRangeRandom.png
Skill Lv 1
# of Replaced Panels: 1
Cooldown: 85
PPPRangeRandom.png
Skill Lv 2
# of Replaced Panels: 2
Cooldown: 85
PPPRangeRandom.png
Skill Lv 3
# of Replaced Panels: 2
Cooldown: 80
PPPRangeRandom.png
Skill Lv 4
# of Replaced Panels: 3
Cooldown: 80
PPPRangeRandom.png
Skill Lv 5
# of Replaced Panels: 3
Cooldown: 75
Avdol
Type: EX
Availability: Awakening
Date: September 25, 2020 - September 2, 2021

Pyrokinetic Fortune Teller ver.
PPPStickerAvdolEX.png
Cost: 0
After using Skill 4 times, replaces all panels with Intensified panels (up to 2 times per battle).
Skill: Cross Fire Hurricane Special
PPPSkill1.png
Replaces random panels with box panels
Erases the panels below every box panel in a T shape
PPPRangeBox.png
Skill Lv 1
# of Replaced Panels: 2
Cooldown: 95
PPPRangeBox.png
Skill Lv 2
# of Replaced Panels: 3
Cooldown: 95
PPPRangeBox.png
Skill Lv 3
# of Replaced Panels: 3
Cooldown: 90
PPPRangeBox.png
Skill Lv 4
# of Replaced Panels: 4
Cooldown: 90
PPPRangeBox.png
Skill Lv 5
# of Replaced Panels: 4
Cooldown: 80
Avdol
Type: EX
Availability: Awakening
Date: June 1, 2021 - September 2, 2021

Rapid-fire Burning Flames ver.
PPPStickerAvdol2EX.png
Cost: 0
After clearing 80 panels, replaces a random panel with a partner Box panel.

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