Valkyrie: Difference between revisions
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{{Character Infobox |
{{Character Infobox |
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|title = Valkyrie |
|title = Valkyrie |
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|namesake = {{W|Ride of the Valkyries}} (Richard Wagner composition) |
|namesake = {{W|Ride of the Valkyries}} (Richard Wagner composition) |
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|rider = [[Gyro Zeppeli]] |
|rider = [[Gyro Zeppeli]] |
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|age = 4 {{S|Part 7}} |
|age = 4 {{S|Part 7}}<ref name="SBR12">{{Ch|SBR Chapter 12}}</ref> |
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|jockeyno = B-636 |
|jockeyno = B-636 |
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|birthday = ~1886 |
|birthday = ~1886 |
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|gender = |
|gender = |
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|nation = |
|nation = |
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|breed = {{W|Stock Horse}} |
|breed = {{W|Stock Horse}}<ref name="SBR5">{{Ch|SBR Chapter 5}}</ref> |
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|height = |
|height = |
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|weight = |
|weight = |
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|voiceactor = |
|voiceactor = |
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}} |
}} |
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{{Nihongo|'''Valkyrie'''|ヴァルキリー|Varukirī}} is a [[:Category:Primary Allies|primary ally]] featured in the seventh part of the ''[[JoJo's Bizarre Adventure]]'' series, ''[[Steel Ball Run]]''. It is a horse belonging to [[Gyro Zeppeli]], who rides it for the entirety of the [[Steel Ball Run (Race)|Steel Ball Run race]]. |
{{Nihongo|'''Valkyrie'''|ヴァルキリー|Varukirī}} is a [[:Category:Primary Allies|primary ally]] featured in the seventh part of the ''[[JoJo's Bizarre Adventure]]'' series, ''[[Steel Ball Run]]''. It is a horse belonging to [[Gyro Zeppeli]], who rides it for the entirety of the [[Steel Ball Run (Race)|Steel Ball Run race]]. |
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==Appearance== |
==Appearance== |
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Valkyrie is a 4-year-old stock horse with |
Valkyrie is a 4-year-old stock horse with possible Australian roots.<ref name="SBR5" /> It has a plain coat and a mane tied and cut into a row of flat topped buns. |
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While being ridden by Gyro, it is adorned with a bridle and reins |
While being ridden by Gyro, it is adorned with a bridle and reins. It also has a dark hood covering most of its head, though with openings for its mouth, eyes, ears, and a strand of hair. Several straps of the same cloth cover Valkyrie's neck. Finally, its legs are bandaged at the {{W|Limbs of the horse|cannons}}. |
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Gyro's jockey number, B-636, is displayed on its side. |
Gyro's jockey number, B-636, is displayed on its side. |
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{{Palette|Clothes|#d1556f|#b8fcff|desc=Red hood, blue bandages}} |
{{Palette|Clothes|#d1556f|#b8fcff|desc=Red hood, blue bandages}} |
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}} |
}} |
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==Personality== |
==Personality== |
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Little is known about Valkyrie's personality but it faithfully serves |
Little is known about Valkyrie's personality, but it faithfully serves as [[Gyro Zeppeli]]'s mount throughout the entirety of the [[Steel Ball Run (Race)|Steel Ball Run]]. [[Diego Brando]] observes that Valkyrie has a quirk of suddenly swaying to its left every eight breaths it takes.<ref name=SBRC6P11>{{Ch|SBR Chapter 6}}, p.11</ref> Gyro himself was unaware about Valkyrie's habit, but uses it to his advantage by exploiting it with his [[Steel Ball]]s and the [[Spin]].<ref name="SBR6">{{Ch|SBR Chapter 6}}</ref> |
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==Abilities== |
==Abilities== |
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As {{W|Stock Horse}}, Valkyrie |
As a {{W|Stock Horse}}, Valkyrie possesses considerable stamina. Although Gyro is considered an amateur rider, he compensates with his knowledge of the [[Spin]], which he uses to enhance his riding and gain advantages when necessary. |
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===Golden Spin=== |
===Golden Spin=== |
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The Golden Spin is an advanced and perfected form of the [[Spin]], accessible only to true masters of the technique. It revolves around the use of the Golden Rectangle, a geometric shape whose proportions reflect the golden ratio (approximately 1.618, or 16:9). When divided recursively into a square and a smaller Golden Rectangle, the result traces a Golden Spiral. Thanks to his horsemanship and mastery of the Spin, Gyro is able to let Valkyrie run at its natural speed, generating the energy required through the stirrups to create the Golden Spin and awaken the Stand [[Ball Breaker]]. |
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{{Tech|Part=SBR|Part2=JJL |
{{Tech|Part=SBR|Part2=JJL |
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|Romaji = Uma o Tsukatta Kaiten |
|Romaji = Uma o Tsukatta Kaiten |
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|User = |
|User = |
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|Debut = {{Ch|SBR Chapter 72}} |
|Debut = {{Ch|SBR Chapter 72}} {{Mo}}<br />{{Ch|SBR Chapter 82}} {{Full}} |
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|MImage = |
|MImage = Super Spin.PNG |
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|AImage = |
|AImage = |
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|Desc = A superior version of the Golden Spin |
|Desc = A superior version of the Golden Spin involving horseback riding. Unlocking the Golden Spin in this way grants mastery over infinite energy, enabling several miraculous feats. Most notably, it allows the wielder to spontaneously develop or evolve a Stand. [[Ball Breaker]] manifests from that Spin energy.<ref name="SBR85">{{Ch|SBR Chapter 85}}</ref> |
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Although powerful, the horseback Golden Spin is |
Although powerful, the horseback Golden Spin is extremely difficult to achieve. The rider must have a healthy horse and the skill to sense when it is running at its natural pace. Any interference during the horse mounting, like bumping into an obstacle or the horse being attacked, will completely interrupt the process.<ref name="SBR85" /> |
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|Gallery = |
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}} |
}} |
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==History== |
==History== |
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===Background=== |
===Background=== |
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Valkyrie is a {{W|Stock Horse}} born in Europe around 1886, making it |
Valkyrie is a {{W|Stock Horse}} born in Europe around 1886, making it four years old at the time of the [[Steel Ball Run (Race)|Steel Ball Run]]. It is implied that Valkyrie has been with Gyro for a considerable amount of time, allowing the two to develop a close bond. Valkyrie travels with Gyro from the [[Kingdom of Naples]] to America before the start of the race. |
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===''[[Steel Ball Run]]''=== |
===''[[Steel Ball Run]]''=== |
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====The Start of the Race==== |
====The Start of the Race==== |
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[[File:gyro diego 1st stage.png|thumb|left|Gyro |
[[File:gyro diego 1st stage.png|thumb|left|Gyro uses the Spin to boost Valkyrie and beat Diego.|241x241px]] |
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At the beginning of the race, Gyro quickly takes the lead, drawing attention from spectators. He is soon challenged by racer [[Urmd Avdul]], who attempts to unhorse him and uses a weight advantage from riding a camel. Gyro counters with a [[Steel Ball]] and detects a grove of cacti from the dust motif created by the Spin. He leads Avdul into a hidden slope where the camel collapses into the cacti, eliminating Avdul from the race.<ref name="SBR5" /> |
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At the start of the race, Gyro rushes ahead of every participant, which catches the attention of every watcher. The racer [[Urmd Avdul]] soon challenges him. Avdul pushes Gyro to unhorse him and has a weight advantage because of his large camel. However, Gyro throws a [[Steel Ball]] and sees that there are cacti nearby from a dust motif the [[Spin]] creates. He heads towards a specific grove and though he's almost pushed down, surprises Avdul with a sudden slope hiding the cacti. Avdul's camel falls right into the cacti and his camel collapses. Avdol is taken out of the race.<ref>{{Ch|SBR Chapter 5}}</ref> Then, [[Diego Brando]] the British star jockey challenges him. Diego has noted Valkyrie's habit of swaying left every eighth breath and uses this to his advantage to take the lead. As the two arrive at a wooden bridge, Diego is a horse's length ahead. However, Gyro then applies the Spin to Valkyrie's hind legs, empowering the steps into a sudden leap forward. Gyro gets ahead of Diego but also destroys the bridge with Valkyrie's violent jump. To everyone's shock, the jockey loses to Gyro for now.<ref>{{Ch|SBR Chapter 6}}</ref> |
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Soon after, [[Diego Brando]] challenges Gyro. Having noticed Valkyrie's swaying habit, Diego uses it to gain a temporary lead. As they reach a wooden bridge, Gyro applies the Spin to Valkyrie's hind legs, causing a powerful leap that propels them ahead. The force of the jump collapses the bridge, allowing Gyro to take the lead.<ref name="SBR6" /> |
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With 6,000 meters left, Gyro takes a shortcut through a forest and expertly navigates through the trees when he notices [[Pocoloco]] trailing him.<ref>{{Ch|SBR Chapter 8}}</ref> As they descend a steep slope, Pocoloco loses control but lands on a cowskin and slides downhill.<ref>{{Ch|SBR Chapter 9}}</ref> Gyro throws a Steel Ball at a nearby rock to disrupt Pocoloco but accidentally interferes with [[Sandman]]'s route.<ref>{{Ch|SBR Chapter 10}}</ref> In the final kilometer, the lead shifts between several racers. Gyro turns his cape into a makeshift sail using the Spin, catching a tailwind and becoming the first to cross the finish line.<ref>{{Ch|SBR Chapter 11}}</ref> However, he is disqualified due to the earlier interference with Sandman. |
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====[[Scary Monsters (Story Arc)|Scary Monsters]]==== |
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Diego and [[Dr. Ferdinand]] transform an entire village into dinosaurs. Valkyrie and [[Johnny Joestar]]'s horse, [[Slow Dancer]], manage to evade the creatures and return to their riders.<ref name="SBR31">{{Ch|SBR Chapter 31}}</ref> |
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====[[The Green Tomb (Story Arc)|The Green Tomb]]==== |
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[[File:johnny gyro defeat diego.png|thumb|left|Gyro and Johnny defeat Diego, though he is sure to return]] |
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Afterward, Johnny and Gyro ride safely toward the end of the third stage. As competitors rush to Canon City, Gyro and Diego attempt to cut across a lake. Johnny turns back, but Gyro presses on. Though Valkyrie is exhausted, it continues running. Gyro even uses the Spin to wring water from his own body to reduce weight. Diego then injures Valkyrie with a gastrolith, causing it to slow down. While Johnny finishes ahead of Diego, [[Hot Pants]] has already won the stage.<ref>{{Ch|SBR Chapter 32}}</ref> |
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Near Kansas City, Gyro and Johnny encounter [[Sandman]], who warns them of a coming storm. Upon learning of Diego's route, they give chase.<ref>{{Ch|SBR Chapter 36}}</ref> They eventually catch up, but Diego maintains the lead with an optimized path. Gyro decides to trust his instincts instead and miraculously closes the gap. Diego attacks Valkyrie with dinosaur fleas and tries to whip the horse, but Valkyrie snatches the whip. Johnny intervenes, and Gyro finishes the fight with a deceptive Steel Ball throw, knocking Diego from his horse and injuring it. Gyro angrily scolds Johnny for stealing his victory, but later apologizes.<ref>{{Ch|SBR Chapter 39}}</ref> |
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====[[Silent Way (Story Arc)|Silent Way]]==== |
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Johnny and Gyro are dismounted at the shores of the Mississippi River. Valkyrie and Slow Dancer are somehow able to cross the river on their own.<ref name="SBR44">{{Ch|SBR Chapter 44}}</ref> |
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====[[The Promised Land: Sugar Mountain (Story Arc)|The Promised Land: Sugar Mountain]]==== |
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Johnny and Gyro are given millions of dollars' worth of valuables, which they must spend by the end of the day. As part of this effort, they pay to have farriers fit their horses with new horseshoes and purchase fancy riding equipment, totaling $805.25.<ref name="SBR46">{{Ch|SBR Chapter 46}}</ref> |
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====[[D4C (Story Arc)|D4C]]==== |
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⚫ | |||
In Philadelphia, Gyro teaches Johnny about a higher level of Spin involving horseback riding. By letting their horses run at a natural pace, they can harness the Golden Rectangle to create a "Super Spin." As they charge at [[Funny Valentine]] near the Atlantic Ocean, the Spin allows Gyro to awaken the Stand [[Ball Breaker]].<ref name="SBR83">{{Ch|SBR Chapter 83}}</ref> However, his attack is flawed, and Valentine kills Gyro shortly after. |
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Still leading the race, at 6,000 meters from the finish line, Gyro then takes a dangerous shortcut through a forest. He expertly navigates during the trees and soon notices that one racer, [[Pocoloco]], is trailing him.<ref>{{Ch|SBR Chapter 8}}</ref> The confident Pocoloco declares that he will definitely get ahead as the two engage a dangerous slope downhill. Pocoloco doesn't control his horse and seemingly trips, but he luckily lands on a cow skin and begins to slide downhill.<ref>{{Ch|SBR Chapter 9}}</ref> Faced with the eventually of Pocoloco getting ahead and having his horse rested doesn't sit well with Gyro, who throws his Steel Ball at a nearby rock formation to create a small rockslide and get Pocoloco away from his cow skin. However, Gyro accidentally hinders Sandman's path as he was on the rock formation at the time.<ref>{{Ch|SBR Chapter 10}}</ref> In the final 2,000 meters, Sandman is the one who takes the lead. Frustrated, Gyro accelerates. In the final kilometer, the race then becomes a dash between Sandman, Gyro, Pocoloco, Johnny and Diego. Gyro then turns his cape into a sail, fixing it with the Steel Balls. Helped by the tailwind, Gyro is the first to cross the finish line of the first stage.<ref>{{Ch|SBR Chapter 11}}</ref> Unfortunately, Gyro will be disqualified from the victory because of his hindrance on Sandman. |
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===During the Steel Ball Run=== |
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{{Expand section}} |
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==Chapters / Episodes== |
==Chapters / Episodes== |
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==Gallery== |
==Gallery== |
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{{Tabber |
{{Tabber |
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|Volume Covers| |
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|Volumes Cover| |
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<gallery> |
<gallery> |
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Volume 82.jpg|[[SBR Volume 2]] |
Volume 82.jpg|[[SBR Volume 2]] |
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Volume 103.jpg|[[SBR Volume 23]] |
Volume 103.jpg|[[SBR Volume 23]] |
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</gallery> |
</gallery> |
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|Chapter Covers| |
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|Chapters| |
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<gallery> |
<gallery> |
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SBR Chapter 2 Cover B.png|[[SBR Chapter 2]] |
SBR Chapter 2 Cover B.png|[[SBR Chapter 2]] |
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==Site Navigation== |
==Site Navigation== |
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{{Languages}} |
{{Languages}} |
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{{Allies Navbox}} |
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{{Part 7 Horses Navbox}} |
{{Part 7 Horses Navbox}} |
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{{SteelBallRun}} |
{{SteelBallRun}} |
Latest revision as of 04:24, 3 April 2025
Valkyrie (ヴァルキリー, Varukirī) is a primary ally featured in the seventh part of the JoJo's Bizarre Adventure series, Steel Ball Run. It is a horse belonging to Gyro Zeppeli, who rides it for the entirety of the Steel Ball Run race.
Appearance
Valkyrie is a 4-year-old stock horse with possible Australian roots.[2] It has a plain coat and a mane tied and cut into a row of flat topped buns.
While being ridden by Gyro, it is adorned with a bridle and reins. It also has a dark hood covering most of its head, though with openings for its mouth, eyes, ears, and a strand of hair. Several straps of the same cloth cover Valkyrie's neck. Finally, its legs are bandaged at the cannons.
Gyro's jockey number, B-636, is displayed on its side.
Color Schemes
Personality
Little is known about Valkyrie's personality, but it faithfully serves as Gyro Zeppeli's mount throughout the entirety of the Steel Ball Run. Diego Brando observes that Valkyrie has a quirk of suddenly swaying to its left every eight breaths it takes.[3] Gyro himself was unaware about Valkyrie's habit, but uses it to his advantage by exploiting it with his Steel Balls and the Spin.[4]
Abilities
As a Stock Horse, Valkyrie possesses considerable stamina. Although Gyro is considered an amateur rider, he compensates with his knowledge of the Spin, which he uses to enhance his riding and gain advantages when necessary.
Golden Spin
The Golden Spin is an advanced and perfected form of the Spin, accessible only to true masters of the technique. It revolves around the use of the Golden Rectangle, a geometric shape whose proportions reflect the golden ratio (approximately 1.618, or 16:9). When divided recursively into a square and a smaller Golden Rectangle, the result traces a Golden Spiral. Thanks to his horsemanship and mastery of the Spin, Gyro is able to let Valkyrie run at its natural speed, generating the energy required through the stirrups to create the Golden Spin and awaken the Stand Ball Breaker.
Steel Ball Run Chapter 82: D4C, Part 15 -Love Train- (1st Full Debut)
A superior version of the Golden Spin involving horseback riding. Unlocking the Golden Spin in this way grants mastery over infinite energy, enabling several miraculous feats. Most notably, it allows the wielder to spontaneously develop or evolve a Stand. Ball Breaker manifests from that Spin energy.[5]
Although powerful, the horseback Golden Spin is extremely difficult to achieve. The rider must have a healthy horse and the skill to sense when it is running at its natural pace. Any interference during the horse mounting, like bumping into an obstacle or the horse being attacked, will completely interrupt the process.[5]
History
Background
Valkyrie is a Stock Horse born in Europe around 1886, making it four years old at the time of the Steel Ball Run. It is implied that Valkyrie has been with Gyro for a considerable amount of time, allowing the two to develop a close bond. Valkyrie travels with Gyro from the Kingdom of Naples to America before the start of the race.
Steel Ball Run
The Start of the Race

At the beginning of the race, Gyro quickly takes the lead, drawing attention from spectators. He is soon challenged by racer Urmd Avdul, who attempts to unhorse him and uses a weight advantage from riding a camel. Gyro counters with a Steel Ball and detects a grove of cacti from the dust motif created by the Spin. He leads Avdul into a hidden slope where the camel collapses into the cacti, eliminating Avdul from the race.[2]
Soon after, Diego Brando challenges Gyro. Having noticed Valkyrie's swaying habit, Diego uses it to gain a temporary lead. As they reach a wooden bridge, Gyro applies the Spin to Valkyrie's hind legs, causing a powerful leap that propels them ahead. The force of the jump collapses the bridge, allowing Gyro to take the lead.[4]

With 6,000 meters left, Gyro takes a shortcut through a forest and expertly navigates through the trees when he notices Pocoloco trailing him.[6] As they descend a steep slope, Pocoloco loses control but lands on a cowskin and slides downhill.[7] Gyro throws a Steel Ball at a nearby rock to disrupt Pocoloco but accidentally interferes with Sandman's route.[8] In the final kilometer, the lead shifts between several racers. Gyro turns his cape into a makeshift sail using the Spin, catching a tailwind and becoming the first to cross the finish line.[9] However, he is disqualified due to the earlier interference with Sandman.
Scary Monsters
Diego and Dr. Ferdinand transform an entire village into dinosaurs. Valkyrie and Johnny Joestar's horse, Slow Dancer, manage to evade the creatures and return to their riders.[10]
The Green Tomb

Afterward, Johnny and Gyro ride safely toward the end of the third stage. As competitors rush to Canon City, Gyro and Diego attempt to cut across a lake. Johnny turns back, but Gyro presses on. Though Valkyrie is exhausted, it continues running. Gyro even uses the Spin to wring water from his own body to reduce weight. Diego then injures Valkyrie with a gastrolith, causing it to slow down. While Johnny finishes ahead of Diego, Hot Pants has already won the stage.[11]
Near Kansas City, Gyro and Johnny encounter Sandman, who warns them of a coming storm. Upon learning of Diego's route, they give chase.[12] They eventually catch up, but Diego maintains the lead with an optimized path. Gyro decides to trust his instincts instead and miraculously closes the gap. Diego attacks Valkyrie with dinosaur fleas and tries to whip the horse, but Valkyrie snatches the whip. Johnny intervenes, and Gyro finishes the fight with a deceptive Steel Ball throw, knocking Diego from his horse and injuring it. Gyro angrily scolds Johnny for stealing his victory, but later apologizes.[13]
Silent Way
Johnny and Gyro are dismounted at the shores of the Mississippi River. Valkyrie and Slow Dancer are somehow able to cross the river on their own.[14]
The Promised Land: Sugar Mountain
Johnny and Gyro are given millions of dollars' worth of valuables, which they must spend by the end of the day. As part of this effort, they pay to have farriers fit their horses with new horseshoes and purchase fancy riding equipment, totaling $805.25.[15]
D4C
In Philadelphia, Gyro teaches Johnny about a higher level of Spin involving horseback riding. By letting their horses run at a natural pace, they can harness the Golden Rectangle to create a "Super Spin." As they charge at Funny Valentine near the Atlantic Ocean, the Spin allows Gyro to awaken the Stand Ball Breaker.[16] However, his attack is flawed, and Valentine kills Gyro shortly after.
After the race, Johnny returns Valkyrie to Gyro's hometown in Naples.[17]
Chapters / Episodes

- Steel Ball Run Chapter 2: Gyro Zeppeli (Cover only)
- Steel Ball Run Chapter 3: Johnny Joestar
- Steel Ball Run Chapter 4: September 25, 1890 - 3 Hours to Start
- Steel Ball Run Chapter 5: 1st Stage: 15,000 Meters
- Steel Ball Run Chapter 6: The Dried-Up River; Diego Brando
- Steel Ball Run Chapter 7: Pocoloco and Sandman
- Steel Ball Run Chapter 8: Crossing the Forest
- Steel Ball Run Chapter 9: Long, Long Downhill
- Steel Ball Run Chapter 10: The Final Stretch: 2,000 Meters Left
- Steel Ball Run Chapter 11: The Final Stretch: 1,000 Meters Left
- Steel Ball Run Chapter 12: 1st Stage: Disqualified from Victory
- Steel Ball Run Chapter 13: The Sheriff's Request to Mountain Tim
- Steel Ball Run Chapter 14: Across the Arizona Desert: Continuing Along the Shortest Route
- Steel Ball Run Chapter 15: The Desert Born Outlaws, Part 1
- Steel Ball Run Chapter 16: The Desert Born Outlaws, Part 2
- Steel Ball Run Chapter 17: The Desert Born Outlaws, Part 3
- Steel Ball Run Chapter 18: The Devil's Palm, Part 1
- Steel Ball Run Chapter 19: The Devil's Palm, Part 2
- Steel Ball Run Chapter 20: Gyro Zeppeli's Mission, Part 1
- Steel Ball Run Chapter 22: The Terrorist from a Faraway Country, Part 1 (Cover only)
- Steel Ball Run Chapter 23: The Terrorist from a Faraway Country, Part 2
- Steel Ball Run Chapter 24: Interlude
- Steel Ball Run Chapter 25: Tusk, Part 1
- Steel Ball Run Chapter 27: Tusk, Part 3
- Steel Ball Run Chapter 28: Scary Monsters, Part 1
- Steel Ball Run Chapter 30: Scary Monsters, Part 3 (Mentioned)
- Steel Ball Run Chapter 31: Scary Monsters, Part 4
- Steel Ball Run Chapter 32: 3rd Stage Goal: Cañon City
- Steel Ball Run Chapter 33: The World of Man, Part 1
- Steel Ball Run Chapter 34: The World of Man, Part 2
- Steel Ball Run Chapter 35: The World of Man, Part 3
- Steel Ball Run Chapter 36: The Green Tomb, Part 1
- Steel Ball Run Chapter 37: The Green Tomb, Part 2
- Steel Ball Run Chapter 38: Catch the Rainbow (On a Stormy Night...), Part 1
- Steel Ball Run Chapter 39: Catch the Rainbow (On a Stormy Night...), Part 2
- Steel Ball Run Chapter 40: Silent Way, Part 1
- Steel Ball Run Chapter 41: Silent Way, Part 2
- Steel Ball Run Chapter 42: Silent Way, Part 3
- Steel Ball Run Chapter 44: Silent Way, Part 5
- Steel Ball Run Chapter 45: The Promised Land: Sugar Mountain, Part 1
- Steel Ball Run Chapter 46: The Promised Land: Sugar Mountain, Part 2
- Steel Ball Run Chapter 48: Tubular Bells, Part 1
- Steel Ball Run Chapter 51: Wrecking Ball, Part 1
- Steel Ball Run Chapter 52: Wrecking Ball, Part 2
- Steel Ball Run Chapter 55: The Victor's Qualifications
- Steel Ball Run Chapter 56: Civil War, Part 1
- Steel Ball Run Chapter 57: Civil War, Part 2
- Steel Ball Run Chapter 59: A Dream of Gettysburg
- Steel Ball Run Chapter 60: Both Sides Now, Part 1
- Steel Ball Run Chapter 62: Dirty Deeds Done Dirt Cheap
- Steel Ball Run Chapter 63: Seven Days in a Week
- Steel Ball Run Chapter 64: Chocolate Disco, Part 1
- Steel Ball Run Chapter 65: Chocolate Disco, Part 2
- Steel Ball Run Chapter 66: D4C, Part 1
- Steel Ball Run Chapter 67: D4C, Part 2
- Steel Ball Run Chapter 68: D4C, Part 3
- Steel Ball Run Chapter 69: D4C, Part 4
- Steel Ball Run Chapter 70: D4C, Part 5
- Steel Ball Run Chapter 72: Ticket to Ride, Part 2
- Steel Ball Run Chapter 73: D4C, Part 6
- Steel Ball Run Chapter 74: D4C, Part 7
- Steel Ball Run Chapter 76: D4C, Part 9
- Steel Ball Run Chapter 77: D4C, Part 10
- Steel Ball Run Chapter 78: D4C, Part 11 -Love Train-
- Steel Ball Run Chapter 79: D4C, Part 12 -Love Train-
- Steel Ball Run Chapter 80: D4C, Part 13 -Love Train-
- Steel Ball Run Chapter 81: D4C, Part 14 -Love Train-
- Steel Ball Run Chapter 82: D4C, Part 15 -Love Train-
- Steel Ball Run Chapter 83: Ball Breaker, Part 1
- Steel Ball Run Chapter 84: Ball Breaker, Part 2
- Steel Ball Run Chapter 85: Ball Breaker, Part 3
- Steel Ball Run Chapter 86: Ball Breaker, Part 4
- Steel Ball Run Chapter 87: Ball Breaker, Part 5
- Steel Ball Run Chapter 88: Break My Heart, Break Your Heart, Part 1
- Steel Ball Run Chapter 89: Break My Heart, Break Your Heart, Part 2
- Steel Ball Run Chapter 90: High Voltage, Part 1
- Steel Ball Run Chapter 95: The World of Stars and Stripes - Outro
- JoJolion Chapter 99: The Wonder of You, Part 16 (Flashback)
Video Games
Valkyrie makes an appearance in All-Star Battle on PlayStation 3, Eyes of Heaven on PlayStation 3 and PlayStation 4, and All-Star Battle R on various consoles. In all three games, it is a technical playable character through Gyro, who uses the "Mounted" gameplay style. While mounted, Gyro can use supplementary special attacks as well as gallop to move faster. However, he cannot gather the Corpse Parts while mounted.
Gallery
References
- ↑ Steel Ball Run Chapter 12: 1st Stage: Disqualified from Victory
- ↑ 2.0 2.1 2.2 Steel Ball Run Chapter 5: 1st Stage: 15,000 Meters
- ↑ Steel Ball Run Chapter 6: The Dried-Up River; Diego Brando, p.11
- ↑ 4.0 4.1 Steel Ball Run Chapter 6: The Dried-Up River; Diego Brando
- ↑ 5.0 5.1 Steel Ball Run Chapter 85: Ball Breaker, Part 3
- ↑ Steel Ball Run Chapter 8: Crossing the Forest
- ↑ Steel Ball Run Chapter 9: Long, Long Downhill
- ↑ Steel Ball Run Chapter 10: The Final Stretch: 2,000 Meters Left
- ↑ Steel Ball Run Chapter 11: The Final Stretch: 1,000 Meters Left
- ↑ Steel Ball Run Chapter 31: Scary Monsters, Part 4
- ↑ Steel Ball Run Chapter 32: 3rd Stage Goal: Cañon City
- ↑ Steel Ball Run Chapter 36: The Green Tomb, Part 1
- ↑ Steel Ball Run Chapter 39: Catch the Rainbow (On a Stormy Night...), Part 2
- ↑ Steel Ball Run Chapter 44: Silent Way, Part 5
- ↑ Steel Ball Run Chapter 46: The Promised Land: Sugar Mountain, Part 2
- ↑ Steel Ball Run Chapter 83: Ball Breaker, Part 1
- ↑ Steel Ball Run Chapter 95: The World of Stars and Stripes - Outro