Dija Maker

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Those who cannot escape from the hotel within an hour... They will disappear without a trace.[2]
—Dija Maker


Dija Maker (ディジャ・メイカー Dija Meikā) is a character featured exclusively in the JoJo's Bizarre Escape: The Hotel game attraction, serving as its main antagonist.

A minion of DIO, he confronts the Joestar Group in a hotel during their trip through Egypt.

Appearance

Dija is a man of average build with light-brown skin tone, and dark brown hair and beard. He gives off a calm demeanor, and is usually seen with a mouse wearing a bell-boy hat on his shoulder.

His attire mainly consists of a gold-trimmed double layered longcoat with a popped collar. He also a wears a matching bell-boy hat, white gloves, key-shaped earrings, a gold chain and a pair of pointed shoes.

Personality

At first glance, Dija appears gentle and polite, but on the inside, he is actually quite sly and cunning. He takes great pride in his stand's ability to kill people without dirtying his hands.

Very punctual, clean, and an all around perfectionist, Dija prefers others to be within at least a meter from him. He has trust issues due to childhood trauma involving his friend going home and leaving him behind during a game of hide-and-seek.[1]

Abilities

Stand

Main article: House of Holy

Dija Maker's Stand allows him to manipulate the building he is residing in. In his fight with the Joestar Group, he uses its ability to turn a hotel into a giant labyrinth.

House of Holy (ハウス・オブ・ホーリー)Link to this section
HouseofHolyAv.png
PWR
E
SPD
B
RNG
C
PER
A
PRC
D
DEV
D

History

JoJo's Bizarre Escape: The Hotel

Jotaro and his friends encounter Dija Maker in a hotel they stay at during their trip through Egypt. Without revealing himself, he tells the group that they have one hour left to live, and ponders how they'll spend their remaining time.

Dija tells them that if they can't escape, they'll disappear without a trace. He then uses his Stand to distort the walls of the hotel and turns it into a convoluted maze. The group is unable to crack the walls, forcing them to figure out a different way to escape.

Gallery

References

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