As a Stand that generates illusions and whose user was swiftly defeated, its appearance and personality, if any, are unknown.
It is one of the first Stands to not correspond to a tarot card or an Egyptian god and instead makes a musical reference.[1]
Abilities
Thanks to its illusions, Tenore Sax may be a useful Stand, but was defeated too rapidly to determine any strength other than disorienting enemies. One weakness is that it doesn't create olfactory illusions, as Iggy's nose was able to detect Kenny G.'s presence.
Illusion
Tenore Sax has the ability to generate illusions that can distort the inside of DIO's Mansion, producing incomprehensibly large rooms or complex labyrinths. The Stand can replicate not only a specific area's appearance, but its composition as well; in the case of Telence T. D'Arby's island, the feeling of the water and ocean breeze were identical to the real thing.[2] To dispel the illusions, it is necessary to defeat its user, Kenny G.
Araki admits he simply created Tenore Sax to give the story some resting time.[3]
Tenore Sax was not given proper name until a few years after Part 3's publication, where it was revealed in JoJo6251.
As Tenore Sax was one of the only Stands in Part 3 to not to be based off a Tarot or Egyptian god, it was not given a Tarot card of its own. The Capcom game, Heritage for the Future, gives Tenore Sax and Cream their own unique Tarot cards, created specifically for the occasion.