JoJo's Bizarre Adventure (SFC Game)
JoJo's Bizarre Adventure (ジョジョの奇妙な冒険, Jojo no kimyou na bouken) is an RPG developed by WinkySoft for the Super Famicom released in March 1993; based on Part III: Stardust Crusaders.
The first JoJo-centric game released, it was never localized outside Japan. The story features some notable alterations.
Gameplay
The player controls Stardust Crusader's protagonists in a combination of Point and click adventure and classic third-person RPG. It is sometimes also referred to as a "side-scrolling RPG." The game makes use of a "biorhythm system" whereby characters' parameters can change if they become stressed. Combat takes place in the usual RPG fashion, with a list of commands and is thus a turn-based RPG. But prior to a battle you select one of the face-down cards offered through Dio's prediction and your character's abilities will change depending on which you have chosen. Of course, Stands are an integral part of the combat system.
Commands include the standard "Use" and "Investigate" options, the latter of which also provides your character's insight on the item/situation. Attack is self-explanatory, while the "Talk" command can both damage allies' "strength of will" and heal them (the higher the "strength of will", the more powerful the character's stand) and said "will" takes the form of MP (mental points) as the "Talk" command is a form of mental attack. The "Prediction" command is used in conjunction with a set of tarot cards and tells the character's lucky item. By equipping the item, the effects of the "biorhythm system" are accelerated (unfortunately, if Avdol is not in your party, you can't use this command). "Tactics" will enable your characters to patiently wait a turn (but are open to attacks if possible during such a standby phase) which can open a new set of commands which occur sooner for some characters, and can enable an idea (during certain battles, events are re-enacted from the manga), use a "Guts" special attack, or choose to flee from some battles if possible.
Player Characters
Storyline Changes
The storyline used deviates somewhat from its source, likely due to space limitations on the game cartridge.
- Regardless of country, dollars are always used as currency.
- Members of the Speedwagon Foundation appear more frequently to provide clues and money for the heroes (if they sacrifice a day of their trip to rest).
- Joseph routinely uses his Stand on TVs found throughout their journey in order to locate Dio. During these scenes, Dio can see and talk with the entire party. In the original story, he is only seen doing this once.
- Vampires and zombies randomly attack the team in "dungeons" (they are rare in the third part). The few instances of Joseph's Ripple are absent from the game.
- The runaway girl is completely cut from the game.
- Tower of Gray appears in a school and Gray Fly is the school janitor.
- The scene where Star Platinum sketches part of the photograph of Dio that Hermit Purple created was removed.
- Polnareff first appears as a shopclerk in a Japanese bookstore. Joseph suggests going there to find a book about Dio and Stands; in the original story, this information is passed through word of mouth by Stand users.
- Forever's stand Strength takes the form of a mansion instead of a boat, and is also in Japan.
- Dark Blue Moon attacks the party within a water trap inside a sewer route found in said mansion.
- After Devo the Cursed's death, Rubber Soul takes on his appearance (in the original manga, he takes on Kakyoin's appearance).
- Empress doesn't appear.
- Death 13 attacks from inside a plane en route to India.
- Midler is a stewardess on the same plane, and her stand takes on the shape of the restroom's doorknob.
- Steely Dan doesn't appear, though he is mentioned in the instruction manual. The Lovers, subsequently, isn't his Stand, but some sort of seed.
- Enya Geil is responsible for putting The Lovers into Joseph's head. Because Steely Dan doesn't appear, Star Platinum and Magician's Red enter Joseph's brain along with Hierophant Green and Silver Chariot (in the original manga, it is only Hierophant Green and Silver Chariot who enter).
- Aside from J. Geil, Hol Horse also partners with Mariah. He does not form a partnership with Boingo.
- Oingo and Boingo are reduced to a supporting role and don't use their respective Stands at all.
- Iggy appears at a pyramid in the desert. The part with Geb was almost entirely removed.
- Alessi transforms Kakyoin, Joseph and Avdol into children (in the original manga, he transforms Jotaro and Polnareff). He also attacks them within a library.
- Wheel of Fortune has a minor role, but is still an opponent.
- Jotaro's group obtain Anubis' sword from a strongbox in a pyramid. Khan is a merchant rather than a barber, and negotiates with them to buy the sword. When they refuse, he steals it.
- Chaka is a weapons dealer. He asks to take a look at the Anubis sword and is subsequently manipulated by it into attacking. Anubis is only used twice, but still maintains the same level of power.
- Chaka and Khan's order of appearance is also reversed (in relation to the original manga).
- Daniel J. D'Arby is an ordinary person. He still plays cards, but wins by playing normally.
- Telence T. D'Arby battles normally (instead of betting and playing minigames).
- Vanilla Ice is beaten normally (rather than being destroyed due to sunlight).
- Nukesaku doesn't appear; Dio is already waiting for the main party.
- Jotaro gains the ability to move through stopped time only after he wears a special school uniform for it found in Dio's mansion (in the original manga, he does this naturally).
- Kakyoin, Avdol and Iggy do not die and instead survive with the rest of the group at the end.