Sandman

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  • SoundmanAv.png
  • JORGE JOESTARJorgeSoundmanAv.png

I'm going to cross the continent and win this race with nothing but my own two legs.

Sandman (サンドマン(砂男), Sandoman), real name Soundman (サウンドマン, Saundoman), is a secondary antagonist featured in the seventh part of the JoJo's Bizarre Adventure series, Steel Ball Run.

Sandman comes from a community in the Arizona Desert. Despite being ostracized, he hopes that winning the Steel Ball Run race will earn him the money to buy back his ancestor's land and becomes one of the fiercest competitors in the race thanks to his running technique. He eventually sides with Funny Valentine and battles Johnny Joestar and Gyro Zeppeli near the Mississippi River to take their Saint's Corpse parts.

Sandman is a Stand user who wields In a Silent Way in battle.

Appearance

Sandman is a man of average to above-average height and athletic build. He wears his mostly light hair in two long braids crossing his face. He is sparsely clothed, with a few tattoos around his body. On both side of his biceps is a tattoo of a slithering snake inside a circle, lined with triangles pointing inward, while on his right chest are three lines that resemble check marks.

Color Schemes

The series is known for alternating colors between media, the information presented below may or may not be canon.
Colored Manga
Skin
(Slightly tan, green lipstick, red and green tattoos.)
Hair(Black and green)
Eyes(Green)
Outfit
(Yellow/orange shoulder, arm, and foot cloth, brown abdominal cloth with golden studs.)

Personality

Sandman is a Native American with a singular and cynical outlook on the world but who is also loyal to his people.

Sandman hopes to gather enough money through the race to buy his ancestors' land for his tribe

Sandman is introduced as an open-minded member of his community, for instance shown in the possession of books expressively forbidden by them due to originating from white settlers[4] and having developed his unique and admittedly extraordinary running style while ignoring his people's own techniques.[5] Sandman is critical of his community, highlighting to his sister their outdated views and their misconceptions. For instance he claims that the idea of a claim to an ancestral land is out-of-date when the majority of the population now thinks on a financial level.[6] Nonetheless, he is ready to take the risk to participate in a continent-spanning horse race to give back stolen lands to them, showing a great degree of loyalty.[7]

Despite his open-mindedness, Sandman still treats the "white man" fundamentally as an enemy and sustains the idea that their society is governed by money. He ultimately sides with Funny Valentine, working to take the Corpse Parts to negotiate the necessary money to buy back his ancestors' lands. Disinterested in the corpse and the stakes at play, Sandman only considers it as a potential bargaining piece. When he confronts Johnny, Sandman also ultimately blames the white man's obsession for money as the reason of their current feud.[8]

Sandman shows a great deal of determination and confidence. During his first appearance, he notably jumps under a running horse to purposefully be kicked high in the air and escape pursuit.[9] Learning about the Steel Ball Run race, Sandman also decides without hesitation to leave his home to cross the United States on foot alone, expressing great confidence in his skill. However, his sister also points out that he is also solitary and stubborn to a fault since childhood, making it difficult for others to understand him.[10] Sandman also doesn't shy away from committing questionable actions and readily fight Johnny and Gyro with the intent of killing them.

Sandman also shows a slightly honorable side. During the first stage, he gives some of his time to tip Pocoloco and help him climb a cliff[11] and, after he wins the first place in the first stage due to a technicality, makes the effort to "repay" Gyro and warn him about an incoming storm.[12] Finally, although he was ready to kill Johnny and Gyro, he is the only enemy to have taken the time to ask them for their Corpse Parts, even though he threatened them.

Sandman is very close to his sister. She is the only person with whom he shares his personal opinions and his final thoughts are to her, hoping for her happiness.[13]

Abilities

Stand

Main article: In a Silent Way

Sandman's Stand, In a Silent Way, allows him to create three-dimensional constructs out of sounds.

In a Silent Way (イン・ア・サイレント・ウェイ)Link to this section
InASilentWayAv.png
Ability
Three-Dimensional Sound Constructs
PWR
C
SPD
C
RNG
D
STA
A
PRC
D
DEV
B

Running

Running Link to this section
Sandman Technique.PNG

Sandman is a pre-eminent athlete, possessing fantastic skill and technique in running and gymnastics; able to run distances other racers consider sensible only by horse as well as rivaling a horse's speed, and quickly negotiate a range of natural geographies.

Steven Steel explains that through sheer training, Sandman can make his heels only briefly touch the ground when he's running, meaning he can "recycle" the energy of his feet's impact on the ground into running, and at the same time preserving his legs from fatigue. When going down a slope or a cliff, Sandman can only hop on the relief several times in order to reduce the impact. This running style allows him to take shortcuts through natural obstacles horses can't cross.


History

Background

Sandman was born in a Native American community in the Arizona desert. According to Sandman, the name Sandman is what white people started calling him by mistake. The proper translation of his name would be Soundman. In his people's language, he is known as "he who creates sound" (「音」をかなでる者, "Oto" o kanaderu Mono). Sandman never got along well with his people because of his unique outlook on life and stubbornness. Over the years, Sandman developed a special running technique that allows him to run long distances without having to rest, neither his people or the white men recognizing it.

Pre-race

Sandman learns about the race's prize and decides to participate for the sake of his people

One day, Sandman sees a white man training on his peoples’ land but leaves him be. After this man leaves, he picks up the newspapers and books to read and understand his enemies' mindset further. When his people discover the books in his teepee, they hunt him down to scalp him. He purposefully slips inside a horse and is kicked in the air to climb a rock formation and escape his people on horseback. When they aim their arrows at him, he uses his Stand to mysteriously disappear.

Sandman is found by his sister, who beats him and scolds him. However, Sandman refuses to go back home and apologize for what he sees as the best actions for the sake of his people. Showing his sister a newspaper, he explains that he ambitions to participate in the Steel Ball Run, a race organized by white men, and seize the prize to buy back his ancestors' land. His sister supports him and gives him an emerald, a keepsake from his parents.

Roughly three hours before the start of the race, Sandman arrives at San Diego Beach and is given the direction of the registration office by Gyro Zeppeli. The clerk dismisses him at first but Sandman shows his emerald to the clerk who greedily takes it and asks where he can find more. Sandman covers his eyes with sand as a petty revenge and obtains his registration in the Steel Ball Run.

The 1st Stage

Sandman has the lead during the last stretch of the 1st stage

In the 1st Stage, Sandman takes an unusual route thanks to his superior agility. After jumping across a crevice that could act as a shortcut for any horseman who would dare to cross it, Sandman sees a racer, Pocoloco, attempt to jump across it. Sandman advises Pocoloco to use his rope, helping the horseman survive his jump by catching a rock formation and use it to pull himself up. Sandman continues his run through the rocky zones of the first stage to take a shortcut and eventually catches up to the lead racers, Pocoloco and Gyro Zeppeli. Gyro Zeppeli inadvertently throws a Steel Ball on Sandman's path, destroy the rock beneath his feet. This barely inconveniences Sandman who resumes his run across the rocks while the horseracer must go around them. In the final stretch, Sandman is the first. However, this stretch is where the horses are made to gallop at full speed while Sandman's stamina begins to give up. Despite his tremendous running speed, the top horsemen catch up on him and he finishes second place, behind Gyro Zeppeli. Sandman heads to the resting area to grab a jug of water and a whole piece of roasted meat to eat. However, the judges of the race shockingly demote Gyro at the 21st place for interfering with Sandman's run. Sandman ends up the winner of the 1st Stage.

The Rest of the Race

Sandman tips Gyro to repay his unlikely win

For the rest of the race, Sandman doesn't interact much with Johnny and Gyro, remaining among the top racers. At one point, he negotiates with the government and accepts to work for them to buy out his ancestors' land instead of winning the race. During the fourth Stage, he crosses path with Johnny and Gyro. To repay the unfair win in the first stage, Sandman tells them that a storm will happen soon and tells them he saw Diego Brando head North. In Kansas City after the fourth stage, he meets with Diego Brando and shows off his ability to the jockey.

Sandman works alongside Diego Brando. In the Fifth STAGE near the Mississippi, Sandman and Diego attack Johnny, remaining hidden in the corn, combining their abilities to create dinosaurs that carry sound-effects. Sandman traps a barn with a cutting sound and does the same with Dot Han. Gyro loses his Steel Balls trying to attack Dot Han and in saving Johnny. Diego and Sandman send in a horde of dinosaurs with flaming and cutting sounds to harass them, forcing them to fall into the river banks. Gyro repels the dinosaurs with the Spin and the duo take refuge in the water, but Sandman creates several other constructs that send their cutting sound in the water. Gyro is dismembered. When Johnny sees him and calls him for help, Sandman leaps to stab the unrelated Norisuke Higashikata I and get rid of a witness before he reveals his true colors.

Sandman tries to assassinate Johnny and Gyro but fails

However, Johnny understands Gyro's lesson and unlocks Tusk ACT2 with the power of the Golden Rectangle. Johnny's empowered nails leave holes whenever they shoot that automatically track the enemy and destroy his constructs. Shielding himself from the nails with a whooshing sound, Sandman still has to avoid them. He climbs a tree which the holes go up to but Sandman evades them and they fade. Sandman changes strategy and decides to close in on Johnny. Using his shield, Sandman deflects Johnny's nails and even stays on it to levitate above the ground, out of reach of the holes. He leaps to attack and Johnny seemingly misses. However, Johnny's nail hits a butterfly that lands on Sandman's shoulder. The hole converges on his heart and Sandman covers it with his hand, sacrificing his hand to save his life. It seems that Johnny is out of ammunition but the horseman reveals he's carved a bullet out of Gyro's belt buckle. Sandman attacks anyway and is shot in the throat. Sandman expires from this wound, his last thought aimed at his sister and praying for her happiness.

Chapters

Book Icon.png Manga Appearances
Chapters in order of appearance
Part 7Part 8

Quotes

Quote.png Quotes
Show AllEnglishJapaneseRomaji
  • The white man is the enemy. But, protecting yourself by understanding the enemy's culture is another way. Our tribe's way of thinking won't work in these times. Everybody thinks we're being hounded from our ancestors' lands. But the white man's basic concept is money. There is no such thing as the ancestors' land anymore. This place belongs to the person that holds the money.
  • I will cross the continent with my feet alone.
  • Winning the race and getting money is desirable... but taking your Corpse Parts would be faster. The Spine, the left arm, the right eye... I heard that you two have those three segments...? That’s a way more desirable bargaining chip. When I need to negotiate with this country...
    —Sandman, Steel Ball Run Chapter 43: Silent Way, Part 4
  • I need to buy back my ancestors’ land. For our tribe to survive the changing times, we need money. I feel sorry for you two, but I do not feel guilt. That is what your people have established for yourselves. Money above all.
    —Sandman, Steel Ball Run Chapter 43: Silent Way, Part 4
  • My Stand... In a Silent Way! The sound that it creates will tear your body to pieces with one blow...
    —Sandman, Steel Ball Run Chapter 44: Silent Way, Part 5
  • Sandman? That is a name which was mistakenly given to me by your people. The actual name is Soundman. My tribesmen call me "He Who Creates Sound" in our native tongue. (『サンドマン』………?それは白人が勝手に聞き間違えて呼んだ名前 直訳は「サウンドマン」 我が部族の言葉で「音」をかなでる者と呼ばれている)
    —Sandman, Steel Ball Run Chapter 44: Silent Way, Part 5
  • I feel no morsel of remorse, or even equivalent to the smallest grain of sand in the desert. Not an inch... The only worry I have is for my sister, who I have left in my homeland. I want her to be happy... My only prayer is for her...
    —Sandman’s last thoughts, Steel Ball Run Chapter 44: Silent Way, Part 5

Gallery

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StoryChapter CoversVolume CoversSketches

Trivia

  • Although Sandman's tribe is fictional, there is a Mexican indigenous community called the Rarámuri, renowned for their long-distance running ability.

References

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