Eyes of Heaven ★ Akira Otoishi

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Give me a thunderous applause, you fools of the world[1] (万雷の拍手をおくれ、世の中のボケども)

Akira Otoishi (音石 明, Otoishi Akira) was confirmed for the game along with Yoshikage Kira.

Otoishi is of the Stand user Style, but more specifically is he a Mode User. The player can switch control between Otoishi and Red Hot Chili Pepper to alter the character's abilities, with Stand Mode being the more powerful. The Power Gauge, redubbed the Electric Gauge, makes a return as well.

Moveset

  • Style Action - Red Hot Chili Pepper: Control is switched between Otoishi (Host Mode) and Red Hot Chili Pepper (Stand Mode). While in Stand Mode, Chili Pepper has access to all of its skills. Damage dealt to the Stand is reflected in Otoishi, and any attack that delivers a knockdown will automatically and forcibly disable Stand Mode. Chili Pepper can interact with certain stage objects to transfer itself to specific points represented by anchor icons. This allows for quick escapes and inversely can be used to get closer to the opponent just as quickly. The stage objects themselves don't need to be electrical by nature, as Chili Pepper can travel between objects such as suits of armor and even flame lanterns. Unlike other Stand Mode Users, Otoishi's stamina gauge does not deplete while in Stand Mode; this is due to the fact that use of Chili Pepper is already tied to the Electric Gauge. However, this also means that Otoishi can theoretically remain in Stand Mode indefinitely so long as Chili Pepper has an external source of power always available.
    • Rule - Electric Gauge: On the right side of Otoishi's health gauge shows a two-meter gauge as well as a Level indicator (LV), its power constantly draining while in Stand Mode and being consumed in amounts whenever he uses skills. The Electric Gauge has five levels, ranging from Level 0 to Level MAX; each third of the first gauge raises Chili Pepper to the next level, enhancing the Stand's overall performance. Depending on the amount in the Electric Gauge, Chili Pepper's movement speed, attack speed, and attack strength will be enhanced, among other effects. If it is completely empty (Level 0), Otoishi is unable to use any skills or moves involving Chili Pepper, leaving him with choice few skills and his aerial Powerful Attack (a diving knee); If the Electric Gauge is filled past its first meter, Otoishi enters "Level MAX", further increasing the damage and speed of his skills, with Chili Pepper visually becoming brighter as more sparks and electric crackles come off of it.
  • Charge: Only available in Host Mode. Otoishi pulls out a small amp, allowing Chili Pepper to siphon off it and replenish the Electric Gauge.
    • I feel great, thanks to you.: When either Otoishi or Chili Pepper stand near an electricity-based stage object (e.g. lampposts and other light fixtures, Yukako Yamagishi's electric chair at Boyoyoing Cape, etc), the Stand can instantly fill the Electric Gauge by a whole meter by interacting with it. In the case of the electric chair, simply coming into contact with it while it's live will do so.
  • Right Hand Rockout: Only available in Host Mode. Otoishi plays a guitar solo as multi-colored spotlights appear above him out of nowhere. This consumes Otoishi's stamina to slowly fill the Dual Heat Gauge up to roughly 2/5ths of a stock if it completes without him stopping or an opponent interrupting, with full stamina allowing a complete solo. It is also a skill that Otoishi can still perform at Level 0, since it does not involve Chili Pepper.
  • Spitfire: Only available in Stand Mode. While airborne, Chili Pepper can take out and rides a small RC airplane, quickly carrying it through the air with a slow descent at the cost of draining the Electric Gauge faster. The higher the Electric Gauge level, the faster the Stand will fly and the sharper it can turn. The skill can be canceled with a Normal Attack.
  • You're the one who moved!: Chili Pepper delivers a fast punch that forcibly faces opponents away from it, forcibly disabling their lock-on and easily allowing for a Backstab to follow. The higher the Electric Gauge level, the faster the skill executes and the faster Chili Pepper can take action afterward, the skill will also receive damage boosts and Guard Break power accordingly; At Level 2 or higher, Otoishi himself is invincible on activation, and the duration of said invincibility is determined by the Electric Gauge level. At Level 3 or higher, Chili Pepper can seamlessly combo from the skill.
  • This Stand Power... It's as explosive as a jet engine...: Chili Pepper rushes forward in a flurry of 13 flashy punches, with the final hit sending opponents flying. The higher the Electric Gauge level, the faster the skill executes, the more hits and therefore damage is dealt, and the faster Chili Pepper can take action afterward; At Level MAX, Chili Pepper adds 15 extra punches, is capable of teleporting a moderate distance forward before performing the attack which increases the skill's effective range, and Otoishi himself is invincible on activation.
  • Time to get electric, baby!: Only available in Stand Mode. Chili Pepper covers itself in electricity and charges forward. If it connects, it turns the opponent into electricity and drags them into the ground, coming out of any specific locations around the stage to send them high into the air, randomly-selected. The higher the Electric Gauge level, the faster the skill executes and the faster Chili Pepper can take action afterward, the skill will also receive damage boosts and Guard Break power accordingly; At Level 3 or higher, Chili Pepper's charging attack gains some homing capabilities, and Otoishi himself is invincible on activation.
  • EX - This Stand Power... It's as explosive as a jet engine...: The skill does not consume Electric Gauge power, performs the Level MAX version by default, and can even be used at Level 0. The final hit knocks opponents to the ground hard enough for them to bounce.
  • EX - Time to get electric, baby!: The skill does not consume Electric Gauge power and performs the Level MAX version by default.
  • Dual Heat Attack - You wanna get nuts?! Let's get nuts!: Identical to its performance in All-Star Battle, though executes faster for the sake of brevity.

Costumes & Tints

CostumesTints
NormalSpecial A
EOH Akira Otoishi Normal ABCD.png
Medal Costume.png Normal Costume
Unlock Condition

Unlocked by default

Origin

Otoishi's main Diamond is Unbreakable attire

EOH Akira Otoishi Special A.png
Medal Costume A.png Special Costume A
Tint ATint BTint CTint D
EOH Akira Otoishi Normal ABCD.png
Medal Tint A.png Tint A
Unlock Condition

Unlocked by default

Origin

Adventure Battle Card J-334

EOH Akira Otoishi Normal ABCD.png
Medal Tint B.png Tint B
Unlock Condition

Unlocked by default

Origin

This section requires expansion.

EOH Akira Otoishi Normal ABCD.png
Medal Tint C.png Tint C
Unlock Condition

Unlocked by default

Origin

JOJO A-GO!GO! Inside Illustration

EOH Akira Otoishi Normal ABCD.png
Medal Tint D.png Tint D
Unlock Condition

Unlocked by default

Origin

This section requires expansion.

JoJolities

  • You wanna get nuts?! Let's get nuts!: Otoishi must fill the Electric Gauge to Level MAX. (200 Points)
  • I'll kill your mom, too!: Otoishi must use Right Hand Rockout 5 times. (200 Points)
  • I won! Wa ha ha ha ha!!: Otoishi must connect "Time to get electric, baby!" 3 times. (300 Points)
  • I'm gonna put all the electricity I've used on your meter. Hee hee!: Otoishi must connect 5 skills while at Level MAX. (500 Points)
  • I demand thunderous applause from the foolish masses!: Otoishi must Retire an opponent with a Dual Heat Attack. (800 Points)

In Story Mode, Otoishi instead is an ally character, similar to his current status in canon spin-off of Rohan Kishibe series, first seen brainwashed by black aura created from Heaven-Attained DIO.

Story Mode

He is partnered with a revived Shigekiyo Yangu, until they are defeated and saved from DIO's control by Jotaro with a Saint Corpse Part during the second encounter. Once recovered from the brainwashed state, Okuyasu asks a surprised Otoishi how it feels to be one of the good guys now, while Otoishi is still frightened of Okuyasu's presence, thinking he wanted to get revenge for murdering his brother Keicho. However, he was relieved to have conversation changed to seeing Shigechi well again, but Otoishi is interrupted by the presence of the brainwashed Weather Report (who also died and was revived like Shigechi and most of the other deceased allies), whom was later defeated by Jolyne and Anasui, and saved using the corpse part.

As DIO (in his Heaven Ascension form) sends the Joestars (except for Jolyne and Jotaro who fight DIO in Cairo) into his traps, creating illusionary doubles of their brainwashed allies several times until succumbing to the control of the dark aura and giving the corpse to DIO. The Joestars and their allies' souls are absorbed into DIO to increase his power tenfold. Among the souls absorbed is Otoishi.

Otoishi's current status in a new timeline remains unknown, as he may be a reformed criminal, or may have reverted to his past ways. It is also unknown if it altered his murder of Keicho Nijimura or his giving of a Stand to Bug-Eaten and the unnamed rat.

Tournament

He is paired with Enrico Pucci in the Eyes of Heaven Tournament, but was eliminated in the preliminaries by Weather Report and Kosaku Kawajiri.

Story Mode Battles

Main StoryMissions
3-3
Welcome to Morioh Town, Part 3
(杜王町へようこそ その③ Moriō-chō e Yōkoso Sono 3)
Unlock Conditions: Clear the previous stage.
Stage: Boyoyoing Cape
Battle ConditionsBonus DetailsSpecial Dialogue
Victory Conditions
Retire all enemies.
Defeat Conditions
Be knocked out.
Special Conditions
N/A
Completion Bonus
13000 JP
Rank Bonus
S: Otoishi Costume A
A: Shigechi SFX Set A
B: Otoishi Quote Set A
EX Bonus
1. Activate a Dual Combo. (Otoishi Dual Combo Pose C)
2. Achieve a JoJolity. (Otoishi Victory Pose C)
Entrance Dialogue
Shigechi: I'm 'unna smash you into splithereens!
Otoishi: Get ready, guys!
Josuke: If you wanna go, then let's go!
Jotaro: When I say I'm gonna do something, it's as good as done.
Victory Dialogue
Josuke: Geez... That was a really tough battle to fight.
Jotaro: Gimme a break...
Defeat Dialogue
Shigechi: Shee shee shee! Now the Noble One will give me lots of compliments!
Otoishi: I finally expressed...my heart! And the scream of my soul!
11-1
Over the Rainbow, Part 1
(虹の向こう その① Niji no Mukō Sono 1)
Unlock Conditions: Clear the previous stage.
Stage: Boyoyoing Cape
Battle ConditionsBonus DetailsSpecial Dialogue
Victory Conditions
Retire all enemies.
Defeat Conditions
Be knocked out.
Special Conditions
The enemy team moves 25% faster, and their Dual Heat Gauge starts at 25% power.
Completion Bonus
34000 JP
Rank Bonus
S: Rohan Costume A
A: Koichi Color Set
B: Shigechi Quote Set A
EX Bonus
1. Activate two Dual Combos. (Shigechi Dual Combo Pose C)
2. Retire an enemy with a Dual Heat Attack. (Shigechi Victory Pose C)
Entrance Dialogue
Shigechi: Harvest! Steal the corpse part from him!
Otoishi: Let me show you a REAL knockouuuut!
Josuke: Let's throw down, punk!
Jotaro: I wouldn't if I were you. I don't hold back on anyone...
Victory Dialogue
Josuke: Call me Josuke Higashikata, the man who turns the tables back on his foes!
Jotaro: Hmph...
Defeat Dialogue
Shigechi: We done did it! It's my corpse part! I got it back!
Otoishi: I finally expressed...my heart! And the scream of my soul!
M-36
A Greedy Pair
(欲深い2人 Yokubukai Futari)
Unlock Conditions: Clear Chapter 10.
Stage: Boyoyoing Cape
Battle ConditionsBonus Details
Victory Conditions
Retire all enemies.
Defeat Conditions
Be knocked out.
Special Conditions
The enemy team's movement speed and attack power are increased by 10%.
Completion Bonus
30000 JP
Rank Bonus
S: Otoishi Color Set
A: Shigechi SFX Set B
B: Shigechi Quote Set B
EX Bonus
1. Use the Boyoyoing Rock stage gimmick. (Otoishi Dual Combo Pose D)
2. Retire an enemy with a Dual Heat Attack. (Otoishi Victory Pose D)
EX-4
Nightmare Deathmatch
(悪夢の中の決戦 Akumu no Naka no Kessen)
Unlock Conditions: Purchase the mission as part of Mission Pack 2.
Stage: Nightmare World
Battle ConditionsBonus Details
Victory Conditions
Retire all enemies.
Defeat Conditions
Be knocked out.
Special Conditions
The enemy team's attack power is increased by 15%, and they start the battle with a Dual Heat Attack.
Completion Bonus
60000 JP
Rank Bonus
S: Rohan Costume E
A: Kakyoin SFX Set C
B: Otoishi SFX Set B
EX Bonus
1. Activate two Dual Combo Finishes. (Avdol Dual Combo Pose C)
2. Retire an enemy with a Dual Heat Attack. (Avdol Victory Pose C)

Gallery

Media

Music

Art & Misc. Gameplay Callbacks

RenderStand Render
OtoishiAkira jojoeoh.png
Render
Origin

Chapter 311: Red Hot Chili Pepper, Part 5

OtoishiAkira RHCP jojoeoh.png
Render
Origin

Chapter 310: Red Hot Chili Pepper, Part 4

Misc.

References


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