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{{Character Infobox
{{Character Infobox
|title = Valkyrie
|title = Valkyrie
Line 8: Line 7:
|namesake = {{W|Ride of the Valkyries}} (Richard Wagner composition)
|namesake = {{W|Ride of the Valkyries}} (Richard Wagner composition)
|rider = [[Gyro Zeppeli]]
|rider = [[Gyro Zeppeli]]
|age = 4 {{S|Part 7}}
|age = 4 {{S|Part 7}}<ref name="SBR12">{{Ch|SBR Chapter 12}}</ref>
|jockeyno = B-636
|jockeyno = B-636
|birthday = ~1886
|birthday = ~1886
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|gender =
|gender =
|nation =
|nation =
|breed = {{W|Stock Horse}}
|breed = {{W|Stock Horse}}<ref name="SBR5">{{Ch|SBR Chapter 5}}</ref>
|height =
|height =
|weight =
|weight =
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|voiceactor =
|voiceactor =
}}
}}

{{Nihongo|'''Valkyrie'''|ヴァルキリー|Varukirī}} is a [[:Category:Primary Allies|primary ally]] featured in the seventh part of the ''[[JoJo's Bizarre Adventure]]'' series, ''[[Steel Ball Run]]''. It is a horse belonging to [[Gyro Zeppeli]], who rides it for the entirety of the [[Steel Ball Run (Race)|Steel Ball Run race]].
{{Nihongo|'''Valkyrie'''|ヴァルキリー|Varukirī}} is a [[:Category:Primary Allies|primary ally]] featured in the seventh part of the ''[[JoJo's Bizarre Adventure]]'' series, ''[[Steel Ball Run]]''. It is a horse belonging to [[Gyro Zeppeli]], who rides it for the entirety of the [[Steel Ball Run (Race)|Steel Ball Run race]].


==Appearance==
==Appearance==
Valkyrie is a 4-year-old stock horse with possibly Australian roots, with a plain coat and a mane tied and cut into a row of flat topped buns.
Valkyrie is a 4-year-old stock horse with possible Australian roots.<ref name="SBR5" /> It has a plain coat and a mane tied and cut into a row of flat topped buns.


While being ridden by Gyro, it is adorned with a bridle and reins as well as a dark hood covering most of its head though with opening for the mouth, eyes and ears as well as a strand of hair. Several straps of the same clothe cover Valkyrie's neck. Finally, its legs are bandaged at the cannons.
While being ridden by Gyro, it is adorned with a bridle and reins. It also has a dark hood covering most of its head, though with openings for its mouth, eyes, ears, and a strand of hair. Several straps of the same cloth cover Valkyrie's neck. Finally, its legs are bandaged at the {{W|Limbs of the horse|cannons}}.


Gyro's jockey number, B-636, is displayed on its side.
Gyro's jockey number, B-636, is displayed on its side.
Line 50: Line 48:
{{Palette|Clothes|#d1556f|#b8fcff|desc=Red hood, blue bandages}}
{{Palette|Clothes|#d1556f|#b8fcff|desc=Red hood, blue bandages}}
}}
}}

==Personality==
==Personality==
Little is known about Valkyrie's personality but it faithfully serves of [[Gyro Zeppeli]]'s mount during the entirety of the [[Steel Ball Run (Race)|Steel Ball Run]]. As noted by Diego Brando, Valkyrie has a quirk where it sways suddenly to its left for every eight breaths it takes.<ref name=SBRC6P11>{{Ch|SBR Chapter 6}}, p.11</ref><br />
Little is known about Valkyrie's personality, but it faithfully serves as [[Gyro Zeppeli]]'s mount throughout the entirety of the [[Steel Ball Run (Race)|Steel Ball Run]]. [[Diego Brando]] observes that Valkyrie has a quirk of suddenly swaying to its left every eight breaths it takes.<ref name=SBRC6P11>{{Ch|SBR Chapter 6}}, p.11</ref> Gyro himself was unaware about Valkyrie's habit, but uses it to his advantage by exploiting it with his [[Steel Ball]]s and the [[Spin]].<ref name="SBR6">{{Ch|SBR Chapter 6}}</ref>


==Abilities==
==Abilities==
As {{W|Stock Horse}}, Valkyrie has significant stamina. Although Gyro is an amateur rider, he compensates by using the [[Spin]] to complement his riding, using a number of tricks when necessary to gain speed or any advantage possible.
As a {{W|Stock Horse}}, Valkyrie possesses considerable stamina. Although Gyro is considered an amateur rider, he compensates with his knowledge of the [[Spin]], which he uses to enhance his riding and gain advantages when necessary.


===Golden Spin===
===Golden Spin===
During the events of ''[[Steel Ball Run]]'', only two people on Earth could reproduce the Golden Spin on horseback. Thanks to his talent at horseriding and knowledge of the Spin, Gyro was able to let Valkyrie run at its natural speed, which generated the necessary energy to harness via the stirrups to create the Golden Spin and awaken the Stand [[Ball Breaker]].
The Golden Spin is an advanced and perfected form of the [[Spin]], accessible only to true masters of the technique. It revolves around the use of the Golden Rectangle, a geometric shape whose proportions reflect the golden ratio (approximately 1.618, or 16:9). When divided recursively into a square and a smaller Golden Rectangle, the result traces a Golden Spiral. Thanks to his horsemanship and mastery of the Spin, Gyro is able to let Valkyrie run at its natural speed, generating the energy required through the stirrups to create the Golden Spin and awaken the Stand [[Ball Breaker]].


{{Tech|Part=SBR|Part2=JJL
{{Tech|Part=SBR|Part2=JJL
Line 64: Line 63:
|Romaji = Uma o Tsukatta Kaiten
|Romaji = Uma o Tsukatta Kaiten
|User =
|User =
|Debut = {{Ch|SBR Chapter 72}}
|Debut = {{Ch|SBR Chapter 72}} {{Mo}}<br />{{Ch|SBR Chapter 82}} {{Full}}
|MImage = Johnny_Cavalry_spin.JPG
|MImage = Super Spin.PNG
|AImage =
|AImage =
|Desc = A superior version of the Golden Spin which involves riding on horseback. Unlocking the Golden Spin on horseback grants mastery over an infinite amount of energy, therefore, several miraculous feats are possible. First and foremost is that its wielder spontaneously develops a Stand or evolves it should they already have one. Johnny develops Tusk's final evolution: Tusk ACT4.<ref name=":6">{{Ch|SBR Chapter 85}}</ref>
|Desc = A superior version of the Golden Spin involving horseback riding. Unlocking the Golden Spin in this way grants mastery over infinite energy, enabling several miraculous feats. Most notably, it allows the wielder to spontaneously develop or evolve a Stand. [[Ball Breaker]] manifests from that Spin energy.<ref name="SBR85">{{Ch|SBR Chapter 85}}</ref>


Although powerful, the horseback Golden Spin is incredibly complicated to set up. One must not only have a healthy horse, but also have the expertise to feel when it runs at its natural pace. Any interference during the horse mounting, like bumping into an obstacle or the horse being attacked, will completely interrupt the process.<ref name=":6" />
Although powerful, the horseback Golden Spin is extremely difficult to achieve. The rider must have a healthy horse and the skill to sense when it is running at its natural pace. Any interference—such as collisions or attacks on the horse—disrupts the process entirely.<ref name="SBR85" />
|Gallery =
}}
}}


==History==
==History==
===Background===
===Background===
Valkyrie is a {{W|Stock Horse}} born in Europe around 1886, making it 4 years old by the time of {{SBR}}. It can be inferred that it belonged to [[Gyro Zeppeli]] for a significant amount of time, enough for Gyro to become well acquainted and bonded with his horse. Valkyrie then travelled with Gyro from the [[Kingdom of Naples]] to America alongside its master.
Valkyrie is a {{W|Stock Horse}} born in Europe around 1886, making it four years old at the time of the [[Steel Ball Run (Race)|Steel Ball Run]]. It is implied that Valkyrie has been with Gyro for a considerable amount of time, allowing the two to develop a close bond. Valkyrie travels with Gyro from the [[Kingdom of Naples]] to America before the start of the race.


===''[[Steel Ball Run]]''===
===''[[Steel Ball Run]]''===
====The Start of the Race====
====The Start of the Race====
[[File:gyro diego 1st stage.png|thumb|left|Gyro using the Spin to boost Valkyrie's habit, beating Diego that way.|241x241px]]
[[File:gyro diego 1st stage.png|thumb|left|Gyro uses the Spin to boost Valkyrie and beat Diego.|241x241px]]
At the beginning of the race, Gyro quickly takes the lead, drawing attention from spectators. He is soon challenged by racer [[Urmd Avdul]], who attempts to unhorse him and uses a weight advantage from riding a camel. Gyro counters with a [[Steel Ball]] and detects a grove of cacti from the dust motif created by the Spin. He leads Avdul into a hidden slope where the camel collapses into the cacti, eliminating Avdul from the race.<ref name="SBR5" />
At the start of the race, Gyro rushes ahead of every participant, which catches the attention of every watcher. The racer [[Urmd Avdul]] soon challenges him. Avdul pushes Gyro to unhorse him and has a weight advantage because of his large camel. However, Gyro throws a [[Steel Ball]] and sees that there are cacti nearby from a dust motif the [[Spin]] creates. He heads towards a specific grove and though he's almost pushed down, surprises Avdul with a sudden slope hiding the cacti. Avdul's camel falls right into the cacti and his camel collapses. Avdol is taken out of the race.<ref>{{Ch|SBR Chapter 5}}</ref> Then, [[Diego Brando]] the British star jockey challenges him. Diego has noted Valkyrie's habit of swaying left every eighth breath and uses this to his advantage to take the lead. As the two arrive at a wooden bridge, Diego is a horse's length ahead. However, Gyro then applies the Spin to Valkyrie's hind legs, empowering the steps into a sudden leap forward. Gyro gets ahead of Diego but also destroys the bridge with Valkyrie's violent jump. To everyone's shock, the jockey loses to Gyro for now.<ref>{{Ch|SBR Chapter 6}}</ref>


Soon after, [[Diego Brando]] challenges Gyro. Having noticed Valkyrie's swaying habit, Diego uses it to gain a temporary lead. As they reach a wooden bridge, Gyro applies the Spin to Valkyrie's hind legs, causing a powerful leap that propels them ahead. The force of the jump collapses the bridge, allowing Gyro to take the lead.<ref name="SBR6" />
[[File:gyro wins 1st stage.png|thumb|Gyro crosses the finish line of the first stage first]]
Still leading the race, at 6,000 meters from the finish line, Gyro then takes a dangerous shortcut through a forest. He expertly navigates during the trees and soon notices that one racer, [[Pocoloco]], is trailing him.<ref>{{Ch|SBR Chapter 8}}</ref> The confident Pocoloco declares that he will definitely get ahead as the two engage a dangerous slope downhill. Pocoloco doesn't control his horse and seemingly trips, but he luckily lands on a cow skin and begins to slide downhill.<ref>{{Ch|SBR Chapter 9}}</ref> Faced with the eventually of Pocoloco getting ahead and having his horse rested doesn't sit well with Gyro, who throws his Steel Ball at a nearby rock formation to create a small rockslide and get Pocoloco away from his cow skin. However, Gyro accidentally hinders Sandman's path as he was on the rock formation at the time.<ref>{{Ch|SBR Chapter 10}}</ref> In the final 2,000 meters, Sandman is the one who takes the lead. Frustrated, Gyro accelerates. In the final kilometer, the race then becomes a dash between Sandman, Gyro, Pocoloco, Johnny and Diego. Gyro then turns his cape into a sail, fixing it with the Steel Balls. Helped by the tailwind, Gyro is the first to cross the finish line of the first stage.<ref>{{Ch|SBR Chapter 11}}</ref> Unfortunately, Gyro will be disqualified from the victory because of his hindrance on Sandman.


[[File:gyro wins 1st stage.png|thumb|Gyro wins the first stage]]
===During the Steel Ball Run===
With 6,000 meters left, Gyro takes a shortcut through a forest and expertly navigates through the trees when he notices [[Pocoloco]] trailing him.<ref>{{Ch|SBR Chapter 8}}</ref> As they descend a steep slope, Pocoloco loses control but lands on a cowskin and slides downhill.<ref>{{Ch|SBR Chapter 9}}</ref> Gyro throws a Steel Ball at a nearby rock to disrupt Pocoloco but accidentally interferes with [[Sandman]]'s route.<ref>{{Ch|SBR Chapter 10}}</ref> In the final kilometer, the lead shifts between several racers. Gyro turns his cape into a makeshift sail using the Spin, catching a tailwind and becoming the first to cross the finish line.<ref>{{Ch|SBR Chapter 11}}</ref> However, he is disqualified due to the earlier interference with Sandman.
As a horse, Valkyrie mostly serves as a mount for Gyro to complete his race. By Johnny's estimation, Gyro and Valkyrie travel an average of 50 to 70 kilometers each day, taking care to find shade to rest during the hottest part of the day in the desert as to preserve the horses and let them sleep standing up, while also avoiding travelling by night so they don't encounter venomous animals or hurt themselves on poisonous plants. At night, Gyro would brush Valkyrie for several hours so as to keep it clean and free of disease, as well as massage its muscles.<ref name="SBR55">{{Ch|SBR Chapter 55}}</ref> Thankfully for Valkyrie, it is mostly ignored during Gyro's various battles, as Gyro confronts his enemies without his horse or is dismounted by an attack, allowing Valkyrie to get away unharmed. Valkyrie is a significant factor in several battles.


====[[Scary Monsters (Story Arc)|Scary Monsters]]====
During the [[Scary Monsters (Story Arc)|"Scary Monsters" story arc]], [[Diego Brando]] and [[Dr. Ferdinand]] turn a whole village into dinosaurs, but Slow Dancer and Valkyrie manage to evade the beasts and go back to their masters.<ref name="SBR31">{{Ch|SBR Chapter 31}}</ref>
Diego and [[Dr. Ferdinand]] transform an entire village into dinosaurs. Valkyrie and [[Johnny Joestar]]'s horse, [[Slow Dancer]], manage to evade the creatures and return to their riders.<ref name="SBR31">{{Ch|SBR Chapter 31}}</ref>


====[[The Green Tomb (Story Arc)|The Green Tomb]]====
Johnny and Gyro then ride safely toward the end of the third stage. As every competitor races to finish first, Gyro and Diego try to take a shortcut through the lake between them and Canon City instead of going around it. Johnny goes back to the short while Gyro persists in his path and closely follows Diego. Out of the water, Valkyrie shows he is exhausted but is still running behind. To help his horse, Gyro throws away everything he carries and even uses the Spin to wring the water out of his body. Still, Diego sneakily spits a gastrolith and makes it rebound into Valkyrie's leg. Wounded, the horse slows down and Diego stays ahead of Gyro. Johnny nonetheless finishes before Diego. Surprisingly, Johnny isn't the stage winner: the racer [[Hot Pants]] has already crossed the finish line some time before.<ref>{{Ch|SBR Chapter 32}}</ref>
Afterward, Johnny and Gyro ride safely toward the end of the third stage. As competitors rush to Canon City, Gyro and Diego attempt to cut across a lake. Johnny turns back, but Gyro presses on. Though Valkyrie is exhausted, it continues running. Gyro even uses the Spin to wring water from his own body to reduce weight. Diego then injures Valkyrie with a gastrolith, causing it to slow down. While Johnny finishes ahead of Diego, [[Hot Pants]] has already won the stage.<ref>{{Ch|SBR Chapter 32}}</ref>


====[[D-I-S-C-O (Story Arc)|D-I-S-C-O]]====
[[File:johnny gyro defeat diego.png|thumb|left|Gyro and Johnny defeat Diego, though he is sure to return]]
Near Kansas City, Gyro and Johnny meet [[Sandman]] who warns them of an incoming tempest to pay back his unjustified win in the first stage. Yet, when Sandman informs them of [[Diego Brando|Diego]]'s route, they decide to run after him.<ref>{{SA|SBR8}} story arc</ref> In the storm, the duo finally catch up to Diego. Diego is systemically using the optimal route and seem to be unbeatable in this race, but Gyro takes the initiative and challenges Diego. Still, Diego's optimal route choice only widens the gap between them. Instead of confronting Diego, Gyro decides to listen to his instincts and choose the path that is right for him. Gyro empties his mind of all distractions and seeks his own path... and then comes back to reality, and has quasi-miraculously caught up to Diego. Diego turns fleas into small dinosaurs to bit Valkyrie near the eye, then tries to whip Valkyrie, but the horse takes the whip from him. From behind, Johnny guesses that Diego is attacking somehow and intervenes, aiming at Diego with his nails. Diego attacks Johnny but Gyro intervenes. He throws a Steel Ball at Diego, who's fooled into not seeing the Ball is going slowly because of its speed relative to his horse. The Ball hits Diego in the face. Not only is the British unhorsed, but his horse Silver Bullet is injured, putting him temporarily out of the race. Gyro hits and yells at Johnny for robbing him of a square victory and apologizes afterwards.
Near Kansas City, Gyro and Johnny encounter [[Sandman]], who warns them of a coming storm. Upon learning of Diego's route, they give chase.<ref>{{SA|SBR8}} story arc</ref> They eventually catch up, but Diego maintains the lead with an optimized path. Gyro decides to trust his instincts instead and miraculously closes the gap. Diego attacks Valkyrie with dinosaur fleas and tries to whip the horse, but Valkyrie snatches the whip. Johnny intervenes, and Gyro finishes the fight with a deceptive Steel Ball throw, knocking Diego from his horse and injuring it. Gyro angrily scolds Johnny for stealing his victory, but later apologizes.


====[[Silent Way (Story Arc)|Silent Way]]====
During the [[Silent Way (Story Arc)|"Silent Way" story arc]], Johnny and Gyro are dismounted on the shores of the Mississippi river. Slow Dancer and Valkyrie are somehow able to cross the river by themselves.<ref name="SBR44">{{Ch|SBR Chapter 44}}</ref>
Johnny and Gyro are dismounted at the shores of the Mississippi River. Valkyrie and Slow Dancer are somehow able to cross the river on their own.<ref name="SBR44">{{Ch|SBR Chapter 44}}</ref>


====[[D4C (Story Arc)|D4C]]====
In Philadelphia, Gyro explains to Johnny that there is another level to the Spin. Explaining the story of horse stirrups, Gyro states that it is possible to harness the energy of the horse and create a much more powerful [[Spin]]. Thankfully, both of them are accomplished horse riders and Spin users. With that information in mind, the heroes manage to catch up to [[Funny Valentine]] and even though Valentine is blessed by the [[Saint's Corpse]] an a wall of light cancels most attacks, at one point some of Valentine's hair has stuck itself to Gyro's Steel Ball, meaning that it is possible to attack through the light. Gyro tells Johnny to let their horses gallop at their most natural pace, which will create a natural Golden Rectangle from which the duo can create the Super Spin. Near the Atlantic Ocean, when Gyro and Valkyrie charge Valentine, the harnessed Spin allows Gyro to awaken the Stand [[Ball Breaker]]. Unfortunately, Gyro's attack is imperfect and Valentine kills him.<ref name="SBR83">{{Ch|SBR Chapter 83}}</ref>
In Philadelphia, Gyro teaches Johnny about a higher level of Spin involving horseback riding. By letting their horses run at a natural pace, they can harness the Golden Rectangle to create a "Super Spin." As they charge at [[Funny Valentine]] near the Atlantic Ocean, the Spin allows Gyro to awaken the Stand [[Ball Breaker]].<ref name="SBR83">{{Ch|SBR Chapter 83}}</ref> However, his attack is flawed, and Valentine kills Gyro shortly after.


After the race is over, Johnny brings the horse back to Naples.<ref name="SBR95">{{Ch|SBR Chapter 95}}</ref>
After the race, Johnny returns Valkyrie to Gyro's hometown in Naples.<ref name="SBR95">{{Ch|SBR Chapter 95}}</ref>


==Chapters / Episodes==
==Chapters / Episodes==

Revision as of 09:16, 31 March 2025

Valkyrie (ヴァルキリー, Varukirī) is a primary ally featured in the seventh part of the JoJo's Bizarre Adventure series, Steel Ball Run. It is a horse belonging to Gyro Zeppeli, who rides it for the entirety of the Steel Ball Run race.

Appearance

Valkyrie is a 4-year-old stock horse with possible Australian roots.[2] It has a plain coat and a mane tied and cut into a row of flat topped buns.

While being ridden by Gyro, it is adorned with a bridle and reins. It also has a dark hood covering most of its head, though with openings for its mouth, eyes, ears, and a strand of hair. Several straps of the same cloth cover Valkyrie's neck. Finally, its legs are bandaged at the cannons.

Gyro's jockey number, B-636, is displayed on its side.

Color Schemes

The series is known for alternating colors between media, the information presented below may or may not be canon.
Colored MangaAll-Star BattleEyes of Heaven
Coat(Bay coat, grey hair)
Clothes(Dark magenta hood, lavender bandages)
Coat(Chestnut coat, brown hair)
Clothes(Red hood, blue bandages)
Coat(Chestnut coat, brown hair)
Clothes(Red hood, blue bandages)

Personality

Little is known about Valkyrie's personality, but it faithfully serves as Gyro Zeppeli's mount throughout the entirety of the Steel Ball Run. Diego Brando observes that Valkyrie has a quirk of suddenly swaying to its left every eight breaths it takes.[3] Gyro himself was unaware about Valkyrie's habit, but uses it to his advantage by exploiting it with his Steel Balls and the Spin.[4]

Abilities

As a Stock Horse, Valkyrie possesses considerable stamina. Although Gyro is considered an amateur rider, he compensates with his knowledge of the Spin, which he uses to enhance his riding and gain advantages when necessary.

Golden Spin

The Golden Spin is an advanced and perfected form of the Spin, accessible only to true masters of the technique. It revolves around the use of the Golden Rectangle, a geometric shape whose proportions reflect the golden ratio (approximately 1.618, or 16:9). When divided recursively into a square and a smaller Golden Rectangle, the result traces a Golden Spiral. Thanks to his horsemanship and mastery of the Spin, Gyro is able to let Valkyrie run at its natural speed, generating the energy required through the stirrups to create the Golden Spin and awaken the Stand Ball Breaker.

Spin Using a Horse(馬を使った回転 Uma o Tsukatta Kaiten) Link to this sectionLink to this section
Debut: Steel Ball Run Chapter 72: Ticket to Ride, Part 2 (Mentioned)
Steel Ball Run Chapter 82: D4C, Part 15 -Love Train- (1st Full Debut)

A superior version of the Golden Spin involving horseback riding. Unlocking the Golden Spin in this way grants mastery over infinite energy, enabling several miraculous feats. Most notably, it allows the wielder to spontaneously develop or evolve a Stand. Ball Breaker manifests from that Spin energy.[5]

Although powerful, the horseback Golden Spin is extremely difficult to achieve. The rider must have a healthy horse and the skill to sense when it is running at its natural pace. Any interference—such as collisions or attacks on the horse—disrupts the process entirely.[5]


History

Background

Valkyrie is a Stock Horse born in Europe around 1886, making it four years old at the time of the Steel Ball Run. It is implied that Valkyrie has been with Gyro for a considerable amount of time, allowing the two to develop a close bond. Valkyrie travels with Gyro from the Kingdom of Naples to America before the start of the race.

Steel Ball Run

The Start of the Race

Gyro uses the Spin to boost Valkyrie and beat Diego.

At the beginning of the race, Gyro quickly takes the lead, drawing attention from spectators. He is soon challenged by racer Urmd Avdul, who attempts to unhorse him and uses a weight advantage from riding a camel. Gyro counters with a Steel Ball and detects a grove of cacti from the dust motif created by the Spin. He leads Avdul into a hidden slope where the camel collapses into the cacti, eliminating Avdul from the race.[2]

Soon after, Diego Brando challenges Gyro. Having noticed Valkyrie's swaying habit, Diego uses it to gain a temporary lead. As they reach a wooden bridge, Gyro applies the Spin to Valkyrie's hind legs, causing a powerful leap that propels them ahead. The force of the jump collapses the bridge, allowing Gyro to take the lead.[4]

Gyro wins the first stage

With 6,000 meters left, Gyro takes a shortcut through a forest and expertly navigates through the trees when he notices Pocoloco trailing him.[6] As they descend a steep slope, Pocoloco loses control but lands on a cowskin and slides downhill.[7] Gyro throws a Steel Ball at a nearby rock to disrupt Pocoloco but accidentally interferes with Sandman's route.[8] In the final kilometer, the lead shifts between several racers. Gyro turns his cape into a makeshift sail using the Spin, catching a tailwind and becoming the first to cross the finish line.[9] However, he is disqualified due to the earlier interference with Sandman.

Scary Monsters

Diego and Dr. Ferdinand transform an entire village into dinosaurs. Valkyrie and Johnny Joestar's horse, Slow Dancer, manage to evade the creatures and return to their riders.[10]

The Green Tomb

Afterward, Johnny and Gyro ride safely toward the end of the third stage. As competitors rush to Canon City, Gyro and Diego attempt to cut across a lake. Johnny turns back, but Gyro presses on. Though Valkyrie is exhausted, it continues running. Gyro even uses the Spin to wring water from his own body to reduce weight. Diego then injures Valkyrie with a gastrolith, causing it to slow down. While Johnny finishes ahead of Diego, Hot Pants has already won the stage.[11]

D-I-S-C-O

Near Kansas City, Gyro and Johnny encounter Sandman, who warns them of a coming storm. Upon learning of Diego's route, they give chase.[12] They eventually catch up, but Diego maintains the lead with an optimized path. Gyro decides to trust his instincts instead and miraculously closes the gap. Diego attacks Valkyrie with dinosaur fleas and tries to whip the horse, but Valkyrie snatches the whip. Johnny intervenes, and Gyro finishes the fight with a deceptive Steel Ball throw, knocking Diego from his horse and injuring it. Gyro angrily scolds Johnny for stealing his victory, but later apologizes.

Silent Way

Johnny and Gyro are dismounted at the shores of the Mississippi River. Valkyrie and Slow Dancer are somehow able to cross the river on their own.[13]

D4C

In Philadelphia, Gyro teaches Johnny about a higher level of Spin involving horseback riding. By letting their horses run at a natural pace, they can harness the Golden Rectangle to create a "Super Spin." As they charge at Funny Valentine near the Atlantic Ocean, the Spin allows Gyro to awaken the Stand Ball Breaker.[14] However, his attack is flawed, and Valentine kills Gyro shortly after.

After the race, Johnny returns Valkyrie to Gyro's hometown in Naples.[15]

Chapters / Episodes

Manga Appearances
Chapters in order of appearance
Part 7Part 8

Video Games

Valkyrie makes an appearance in All-Star Battle on PlayStation 3, Eyes of Heaven on PlayStation 3 and PlayStation 4, and All-Star Battle R on various consoles. In all three games, it is a technical playable character through Gyro, who uses the "Mounted" gameplay style. While mounted, Gyro can use supplementary special attacks as well as gallop to move faster. However, he cannot gather the Corpse Parts while mounted.

Gallery

References

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