Valkyrie
Valkyrie (ヴァルキリー, Varukirī) is a primary ally featured in the seventh part of the JoJo's Bizarre Adventure series, Steel Ball Run. It is a horse belonging to Gyro Zeppeli, who rides it for the entirety of the Steel Ball Run race.
Appearance
Valkyrie is a 4-year-old stock horse with possibly Australian roots, with a plain coat and a mane tied and cut into a row of flat topped buns.
While being ridden by Gyro, it is adorned with a bridle and reins as well as a dark hood covering most of its head though with opening for the mouth, eyes and ears as well as a strand of hair. Several straps of the same clothe cover Valkyrie's neck. Finally, its legs are bandaged at the cannons.
Gyro's jockey number, B-636, is displayed on its side.
Color Schemes
Personality
Little is known about Valkyrie's personality but it faithfully serves of Gyro Zeppeli's mount during the entirety of the Steel Ball Run. As noted by Diego Brando, Valkyrie has a quirk where it sways suddenly to its left for every eight breaths it takes.[1]
Abilities
As Stock Horse, Valkyrie has significant stamina. Although Gyro is an amateur rider, he compensates by using the Spin to complement his riding, using a number of tricks when necessary to gain speed or any advantage possible.
Golden Spin
During the events of Steel Ball Run, only two people on Earth could reproduce the Golden Spin on horseback. Thanks to his talent at horseriding and knowledge of the Spin, Gyro was able to let Valkyrie run at its natural speed, which generated the necessary energy to harness via the stirrups to create the Golden Spin and awaken the Stand Ball Breaker.
A superior version of the Golden Spin which involves riding on horseback. Unlocking the Golden Spin on horseback grants mastery over an infinite amount of energy, therefore, several miraculous feats are possible. First and foremost is that its wielder spontaneously develops a Stand or evolves it should they already have one. Johnny develops Tusk's final evolution: Tusk ACT4.[2]
Although powerful, the horseback Golden Spin is incredibly complicated to set up. One must not only have a healthy horse, but also have the expertise to feel when it runs at its natural pace. Any interference during the horse mounting, like bumping into an obstacle or the horse being attacked, will completely interrupt the process.[2]
History
Background
Valkyrie is a Stock Horse born in Europe around 1886, making it 4 years old by the time of Steel Ball Run. It can be inferred that it belonged to Gyro Zeppeli for a significant amount of time, enough for Gyro to become well acquainted and bonded with his horse. Valkyrie then travelled with Gyro from the Kingdom of Naples to America alongside its master.
Steel Ball Run
The Start of the Race

At the start of the race, Gyro rushes ahead of every participant, which catches the attention of every watcher. The racer Urmd Avdul soon challenges him. Avdul pushes Gyro to unhorse him and has a weight advantage because of his large camel. However, Gyro throws a Steel Ball and sees that there are cacti nearby from a dust motif the Spin creates. He heads towards a specific grove and though he's almost pushed down, surprises Avdul with a sudden slope hiding the cacti. Avdul's camel falls right into the cacti and his camel collapses. Avdol is taken out of the race.[3] Then, Diego Brando the British star jockey challenges him. Diego has noted Valkyrie's habit of swaying left every eighth breath and uses this to his advantage to take the lead. As the two arrive at a wooden bridge, Diego is a horse's length ahead. However, Gyro then applies the Spin to Valkyrie's hind legs, empowering the steps into a sudden leap forward. Gyro gets ahead of Diego but also destroys the bridge with Valkyrie's violent jump. To everyone's shock, the jockey loses to Gyro for now.[4]

Still leading the race, at 6,000 meters from the finish line, Gyro then takes a dangerous shortcut through a forest. He expertly navigates during the trees and soon notices that one racer, Pocoloco, is trailing him.[5] The confident Pocoloco declares that he will definitely get ahead as the two engage a dangerous slope downhill. Pocoloco doesn't control his horse and seemingly trips, but he luckily lands on a cow skin and begins to slide downhill.[6] Faced with the eventually of Pocoloco getting ahead and having his horse rested doesn't sit well with Gyro, who throws his Steel Ball at a nearby rock formation to create a small rockslide and get Pocoloco away from his cow skin. However, Gyro accidentally hinders Sandman's path as he was on the rock formation at the time.[7] In the final 2,000 meters, Sandman is the one who takes the lead. Frustrated, Gyro accelerates. In the final kilometer, the race then becomes a dash between Sandman, Gyro, Pocoloco, Johnny and Diego. Gyro then turns his cape into a sail, fixing it with the Steel Balls. Helped by the tailwind, Gyro is the first to cross the finish line of the first stage.[8] Unfortunately, Gyro will be disqualified from the victory because of his hindrance on Sandman.
During the Steel Ball Run
As a horse, Valkyrie mostly serves as a mount for Gyro to complete his race. By Johnny's estimation, Gyro and Valkyrie travel an average of 50 to 70 kilometers each day, taking care to find shade to rest during the hottest part of the day in the desert as to preserve the horses and let them sleep standing up, while also avoiding travelling by night so they don't encounter venomous animals or hurt themselves on poisonous plants. At night, Gyro would brush Valkyrie for several hours so as to keep it clean and free of disease, as well as massage its muscles.[9] Thankfully for Valkyrie, it is mostly ignored during Gyro's various battles, as Gyro confronts his enemies without his horse or is dismounted by an attack, allowing Valkyrie to get away unharmed. Valkyrie is a significant factor in several battles.
During the "Scary Monsters" story arc, Diego Brando and Dr. Ferdinand turn a whole village into dinosaurs, but Slow Dancer and Valkyrie manage to evade the beasts and go back to their masters.[10]
Johnny and Gyro then ride safely toward the end of the third stage. As every competitor races to finish first, Gyro and Diego try to take a shortcut through the lake between them and Canon City instead of going around it. Johnny goes back to the short while Gyro persists in his path and closely follows Diego. Out of the water, Valkyrie shows he is exhausted but is still running behind. To help his horse, Gyro throws away everything he carries and even uses the Spin to wring the water out of his body. Still, Diego sneakily spits a gastrolith and makes it rebound into Valkyrie's leg. Wounded, the horse slows down and Diego stays ahead of Gyro. Johnny nonetheless finishes before Diego. Surprisingly, Johnny isn't the stage winner: the racer Hot Pants has already crossed the finish line some time before.[11]

Near Kansas City, Gyro and Johnny meet Sandman who warns them of an incoming tempest to pay back his unjustified win in the first stage. Yet, when Sandman informs them of Diego's route, they decide to run after him.[12] In the storm, the duo finally catch up to Diego. Diego is systemically using the optimal route and seem to be unbeatable in this race, but Gyro takes the initiative and challenges Diego. Still, Diego's optimal route choice only widens the gap between them. Instead of confronting Diego, Gyro decides to listen to his instincts and choose the path that is right for him. Gyro empties his mind of all distractions and seeks his own path... and then comes back to reality, and has quasi-miraculously caught up to Diego. Diego turns fleas into small dinosaurs to bit Valkyrie near the eye, then tries to whip Valkyrie, but the horse takes the whip from him. From behind, Johnny guesses that Diego is attacking somehow and intervenes, aiming at Diego with his nails. Diego attacks Johnny but Gyro intervenes. He throws a Steel Ball at Diego, who's fooled into not seeing the Ball is going slowly because of its speed relative to his horse. The Ball hits Diego in the face. Not only is the British unhorsed, but his horse Silver Bullet is injured, putting him temporarily out of the race. Gyro hits and yells at Johnny for robbing him of a square victory and apologizes afterwards.
During the "Silent Way" story arc, Johnny and Gyro are dismounted on the shores of the Mississippi river. Slow Dancer and Valkyrie are somehow able to cross the river by themselves.[13]
In Philadelphia, Gyro explains to Johnny that there is another level to the Spin. Explaining the story of horse stirrups, Gyro states that it is possible to harness the energy of the horse and create a much more powerful Spin. Thankfully, both of them are accomplished horse riders and Spin users. With that information in mind, the heroes manage to catch up to Funny Valentine and even though Valentine is blessed by the Saint's Corpse an a wall of light cancels most attacks, at one point some of Valentine's hair has stuck itself to Gyro's Steel Ball, meaning that it is possible to attack through the light. Gyro tells Johnny to let their horses gallop at their most natural pace, which will create a natural Golden Rectangle from which the duo can create the Super Spin. Near the Atlantic Ocean, when Gyro and Valkyrie charge Valentine, the harnessed Spin allows Gyro to awaken the Stand Ball Breaker. Unfortunately, Gyro's attack is imperfect and Valentine kills him.[14]
After the race is over, Johnny brings the horse back to Naples.[15]
Chapters / Episodes

- Steel Ball Run Chapter 2: Gyro Zeppeli (Cover only)
- Steel Ball Run Chapter 3: Johnny Joestar
- Steel Ball Run Chapter 4: September 25, 1890 - 3 Hours to Start
- Steel Ball Run Chapter 5: 1st Stage: 15,000 Meters
- Steel Ball Run Chapter 6: The Dried-Up River; Diego Brando
- Steel Ball Run Chapter 7: Pocoloco and Sandman
- Steel Ball Run Chapter 8: Crossing the Forest
- Steel Ball Run Chapter 9: Long, Long Downhill
- Steel Ball Run Chapter 10: The Final Stretch: 2,000 Meters Left
- Steel Ball Run Chapter 11: The Final Stretch: 1,000 Meters Left
- Steel Ball Run Chapter 12: 1st Stage: Disqualified from Victory
- Steel Ball Run Chapter 13: The Sheriff's Request to Mountain Tim
- Steel Ball Run Chapter 14: Across the Arizona Desert: Continuing Along the Shortest Route
- Steel Ball Run Chapter 15: The Desert Born Outlaws, Part 1
- Steel Ball Run Chapter 16: The Desert Born Outlaws, Part 2
- Steel Ball Run Chapter 17: The Desert Born Outlaws, Part 3
- Steel Ball Run Chapter 18: The Devil's Palm, Part 1
- Steel Ball Run Chapter 19: The Devil's Palm, Part 2
- Steel Ball Run Chapter 20: Gyro Zeppeli's Mission, Part 1
- Steel Ball Run Chapter 22: The Terrorist from a Faraway Country, Part 1 (Cover only)
- Steel Ball Run Chapter 23: The Terrorist from a Faraway Country, Part 2
- Steel Ball Run Chapter 24: Interlude
- Steel Ball Run Chapter 25: Tusk, Part 1
- Steel Ball Run Chapter 27: Tusk, Part 3
- Steel Ball Run Chapter 28: Scary Monsters, Part 1
- Steel Ball Run Chapter 30: Scary Monsters, Part 3 (Mentioned)Mentioned only
- Steel Ball Run Chapter 31: Scary Monsters, Part 4
- Steel Ball Run Chapter 32: 3rd Stage Goal: Cañon City
- Steel Ball Run Chapter 33: The World of Man, Part 1
- Steel Ball Run Chapter 34: The World of Man, Part 2
- Steel Ball Run Chapter 35: The World of Man, Part 3
- Steel Ball Run Chapter 36: The Green Tomb, Part 1
- Steel Ball Run Chapter 37: The Green Tomb, Part 2
- Steel Ball Run Chapter 38: Catch the Rainbow (On a Stormy Night...), Part 1
- Steel Ball Run Chapter 39: Catch the Rainbow (On a Stormy Night...), Part 2
- Steel Ball Run Chapter 40: Silent Way, Part 1
- Steel Ball Run Chapter 41: Silent Way, Part 2
- Steel Ball Run Chapter 42: Silent Way, Part 3
- Steel Ball Run Chapter 44: Silent Way, Part 5
- Steel Ball Run Chapter 45: The Promised Land: Sugar Mountain, Part 1
- Steel Ball Run Chapter 46: The Promised Land: Sugar Mountain, Part 2
- Steel Ball Run Chapter 48: Tubular Bells, Part 1
- Steel Ball Run Chapter 51: Wrecking Ball, Part 1
- Steel Ball Run Chapter 52: Wrecking Ball, Part 2
- Steel Ball Run Chapter 55: The Victor's Qualifications
- Steel Ball Run Chapter 56: Civil War, Part 1
- Steel Ball Run Chapter 57: Civil War, Part 2
- Steel Ball Run Chapter 59: A Dream of Gettysburg
- Steel Ball Run Chapter 60: Both Sides Now, Part 1
- Steel Ball Run Chapter 62: Dirty Deeds Done Dirt Cheap
- Steel Ball Run Chapter 63: Seven Days in a Week
- Steel Ball Run Chapter 64: Chocolate Disco, Part 1
- Steel Ball Run Chapter 65: Chocolate Disco, Part 2
- Steel Ball Run Chapter 66: D4C, Part 1
- Steel Ball Run Chapter 67: D4C, Part 2
- Steel Ball Run Chapter 68: D4C, Part 3
- Steel Ball Run Chapter 69: D4C, Part 4
- Steel Ball Run Chapter 70: D4C, Part 5
- Steel Ball Run Chapter 72: Ticket to Ride, Part 2
- Steel Ball Run Chapter 73: D4C, Part 6
- Steel Ball Run Chapter 74: D4C, Part 7
- Steel Ball Run Chapter 76: D4C, Part 9
- Steel Ball Run Chapter 77: D4C, Part 10
- Steel Ball Run Chapter 78: D4C, Part 11 -Love Train-
- Steel Ball Run Chapter 79: D4C, Part 12 -Love Train-
- Steel Ball Run Chapter 80: D4C, Part 13 -Love Train-
- Steel Ball Run Chapter 81: D4C, Part 14 -Love Train-
- Steel Ball Run Chapter 82: D4C, Part 15 -Love Train-
- Steel Ball Run Chapter 83: Ball Breaker, Part 1
- Steel Ball Run Chapter 84: Ball Breaker, Part 2
- Steel Ball Run Chapter 85: Ball Breaker, Part 3
- Steel Ball Run Chapter 86: Ball Breaker, Part 4
- Steel Ball Run Chapter 87: Ball Breaker, Part 5
- Steel Ball Run Chapter 88: Break My Heart, Break Your Heart, Part 1
- Steel Ball Run Chapter 89: Break My Heart, Break Your Heart, Part 2
- Steel Ball Run Chapter 90: High Voltage, Part 1
- Steel Ball Run Chapter 95: The World of Stars and Stripes - Outro
- JoJolion Chapter 99: The Wonder of You, Part 16 (Flashback)
Video Games
Valkyrie makes an appearance in All-Star Battle on PlayStation 3, Eyes of Heaven on PlayStation 3 and PlayStation 4, and All-Star Battle R on various consoles. In all three games, it is a technical playable character through Gyro, who uses the "Mounted" gameplay style. While mounted, Gyro can use supplementary special attacks as well as gallop to move faster. However, he cannot gather the Corpse Parts while mounted.
Gallery
References
- ↑ Steel Ball Run Chapter 6: The Dried-Up River; Diego Brando, p.11
- ↑ Jump up to: 2.0 2.1 Steel Ball Run Chapter 85: Ball Breaker, Part 3
- ↑ Steel Ball Run Chapter 5: 1st Stage: 15,000 Meters
- ↑ Steel Ball Run Chapter 6: The Dried-Up River; Diego Brando
- ↑ Steel Ball Run Chapter 8: Crossing the Forest
- ↑ Steel Ball Run Chapter 9: Long, Long Downhill
- ↑ Steel Ball Run Chapter 10: The Final Stretch: 2,000 Meters Left
- ↑ Steel Ball Run Chapter 11: The Final Stretch: 1,000 Meters Left
- ↑ Steel Ball Run Chapter 55: The Victor's Qualifications
- ↑ Steel Ball Run Chapter 31: Scary Monsters, Part 4
- ↑ Steel Ball Run Chapter 32: 3rd Stage Goal: Cañon City
- ↑ Tusk story arc
- ↑ Steel Ball Run Chapter 44: Silent Way, Part 5
- ↑ Steel Ball Run Chapter 83: Ball Breaker, Part 1
- ↑ Steel Ball Run Chapter 95: The World of Stars and Stripes - Outro