All-Star Battle/Jolyne Cujoh: Difference between revisions
m →Poses: replaced template |
Pluto knight (talk | contribs) that was broken |
||
Line 45: | Line 45: | ||
|input={{ASBInput|63214|ATK}} (Hold to extend range) {{Input|on ground}} |
|input={{ASBInput|63214|ATK}} (Hold to extend range) {{Input|on ground}} |
||
|desc=Jolyne sends out a string a long distance along the ground. If it makes contact with the opponent, Jolyne wraps them up before summoning Stone Free to pummel them, sending them flying. This skill is a low attack that cannot be blocked crouching. |
|desc=Jolyne sends out a string a long distance along the ground. If it makes contact with the opponent, Jolyne wraps them up before summoning Stone Free to pummel them, sending them flying. This skill is a low attack that cannot be blocked crouching. |
||
⚫ | |||
}} |
}} |
||
⚫ | |||
|input={{ASBInput|2}}x2 + {{ASBInput|ATK}} {{Input|on ground|trap}} |
|input={{ASBInput|2}}x2 + {{ASBInput|ATK}} {{Input|on ground|trap}} |
||
|desc=Jolyne weaves together a wall of string as a trap that damages the opponent if they come in contact with it. It will also intercept most incoming projectiles. Jolyne is able to move through the barrier without disarming it. (Comboable) |
|desc=Jolyne weaves together a wall of string as a trap that damages the opponent if they come in contact with it. It will also intercept most incoming projectiles. Jolyne is able to move through the barrier without disarming it. (Comboable) |
||
⚫ | |||
}} |
}} |
||
⚫ | |||
|input={{ASBInput|421|ATK}} {{Input|on ground}} |
|input={{ASBInput|421|ATK}} {{Input|on ground}} |
||
|desc=Jolyne readies a string from her finger down to her shoe in front of her as a trigger. If the opponent strikes her with a non-Throw/HHA/GHA, she will automatically Stylish Evade, potentially creating an opening for retaliation. If Heavy ({{ASBInput|H}}) is inputted, the move instead becomes a feint; no string will be visible and Jolyne will be able to act instantly, allowing her to leave cautious opponents open to attack. (Comboable) |
|desc=Jolyne readies a string from her finger down to her shoe in front of her as a trigger. If the opponent strikes her with a non-Throw/HHA/GHA, she will automatically Stylish Evade, potentially creating an opening for retaliation. If Heavy ({{ASBInput|H}}) is inputted, the move instead becomes a feint; no string will be visible and Jolyne will be able to act instantly, allowing her to leave cautious opponents open to attack. (Comboable) |
Revision as of 10:38, 21 May 2023
Jolyne makes her playable debut on the PS3 title. She was confirmed for the game along with Ermes, Josuke and Okuyasu. Most of her moveset involves utilizing Stone Free's ability to generate a multitude of medium-long ranged attacks.
As one of the mass majority of playable characters in the game with the "Stand" Style, Jolyne can turn Stone Free on/off in order to change movesets, and attack in conjunction with her Stand using the Stand Rush ability. Jolyne has 1000 HP.
Costumes
Command List
In combat, Jolyne uses various abilities featured in Stone Ocean.
Gameplay Overview
Jolyne is a rushdown character who specializes in highly advanced mobility and mix-up potential. Wielding both a fast-fall skill and a command jump skill that can function as a pseudo-double jump, she is capable of a variety of possible jump arcs. These in turn lead into many possible approach, evasion, and mix-up and cross-up options once she leaves the ground, and even methods to render attack strings safe and extend her combos and offense. Possessing long-ranged normal attacks and skills and a trap gives Jolyne multiple ways to battle her opponent from far outside most characters' effective ranges.
Jolyne's most major flaw is a lack of an anti-air/reversal attack while in Stand Off, meaning she is vulnerable to aerial approaches and usually forced on the defensive if she does not have Stone Free active should the opponent get within range to threaten her, although a parry-like skill helps to alleviate this. She also deals less damage than most characters, and also requires much greater skill to deliver longer, effective combos.
Jolyne can battle at many ranges and is highly effective on both offense and defense as a result, but is most dangerous at close range where her versatile movement options allow her to confuse opponents and easily exploit attack openings. When used to her full extent, she never leaves herself open to punishment, but is always leaving the opponent guessing what angle she'll attack from next.
Poses

This section requires expansion.
Cover of Stone Ocean Chapter 140: Gravity of the New Moon, Part 2

This section requires expansion.
Cover of Stone Ocean Chapter 7: Goo Goo Dolls

This section requires expansion.
Jolyne's introduction in Stone Ocean Chapter 1: Stone Ocean, Part 1