Khan (カーン Kān) is a tertiary antagonist featured in the third part of the JoJo's Bizarre Adventure series, Stardust Crusaders.
He is a barber from Edfu who gives Jean Pierre Polnareff a shave but is possessed by Anubis, beginning a battle with Polnareff and Jotaro.
Khan is a large, muscular man. His head is tall with sharp cheekbones and an angular jawline. He lacks eyebrows. His hair is dark and short and topped with a small, cylindrical cap. He wears a tunic with dark, short sleeves, small wristbands, pants, and sandals.
Khan is an affable barber, often seen with a smile. He gladly listens to his customer's requests and apologizes for any mistakes. Not much else is known about him since he unsheathes Anubis for an unknown reason not long into Polnareff's shave.
- Main article: Anubis
Khan temporarily wields the Stand Anubis when he picks up the sword. It is a Sentient Stand that possesses Khan's mind and makes him a deadly fighter. It is unknown whether he has previous fighting experience since he is a barber, but as Anubis grows stronger with each battle, Khan is stronger than the Stand's previous wielder, Chaka.
Stardust Crusaders (1989)
Khan is a barber who receives a visit from Jean Pierre Polnareff to shave but is asked to put Anubis nearby before starting his work. Thinking it to be a normal sword, Khan draws it and is possessed by the stand, attacking Polnareff soon after. Because Anubis already had experience fighting Polnareff (in the earlier battle with Chaka), he was able to counter almost all of his attacks. Polnareff was saved by Jotaro Kujo, who easily overcame the possessed barber and broke the Anubis Sword in half. Khan himself was rendered unconscious.
Chapters / Episodes
- Chapter 195: Anubis, Part 3
- Chapter 196: Anubis, Part 4 (Retired)
- SC Episode 28: Anubis, Part 1
- SC Episode 29: Anubis, Part 2 (Retired)
JoJo's Bizarre Adventure (SFC)
Khan is one of the bosses featured in the game. In the desert town, Egypt, Khan appears as a merchant. After the group enters a pyramid and acquires Anubis' sword, Khan appears to ask the group if they would sell the sword to him. If the player agrees, they receive $50 but Khan will steal it if the player refuses.
Almost immediately after, Khan attacks the group, triggering a battle. After his defeat, Khan is taken out and the group realizes that Anubis' sword was controlling him.
Heritage for the Future (PS1/DC/Arcade)
Khan is the final Anubis character (the others being Chaka and Anubis Polnareff) in Heritage for the Future. He is a secret character, and can only be unlocked by completing Challenge Mode with Anubis Polnareff.
Khan is introduced in the Story Mode exactly as he is in the manga; when Polnareff visits a barber on his way to the police station, Khan becomes possessed by accidentally drawing the sword from its sheath.
He is not fought in the storyline of any of the main characters, but he retains his own short storyline. In his own story, Khan is able to kill all of the protagonists and decides to stay faithful to DIO afterward because he fears the power of The World. This differs greatly from Chaka's ending, where the Anubis Sword compels the farmer to betray DIO.
One of Khan's biggest differences from Chaka is his inability to sheath Anubis, which reduces his moveset considerably. His attacks involve holding the joystick in the opposite direction (facing away from your opponent) and then pressing forward and an attack key. This will make him dash forward at high speed and attack his opponent, the type of attack depending on what button was pressed.
Like Chaka and Polnareff, he possesses the ability to deflect and learn his opponent's moves by countering with the Anubis Sword.
Khan's super moves allow him to perform a powerful uppercutting slash at close range that severely damages the opponent and sends them flying, and a berserk barrage of sword slashes that ends in an uppercut.
On the surface, Khan might appear to just be a downgrade of Chaka, but he has a few key strengths which can help level the playing field:
- Because he has no Active Stand, he cannot be Stand Crashed. This also means he has full access to Anubis special attacks at all times and can use the "evade" command with the sword out, unlike Chaka.
- While he lacks the extremely simplified basic combos Chaka has, his low jab is fast and has above average range. You can easily spam it to whittle away your opponent's life, and it allows you to chain supers (or his dashing special attack) somewhat easily.
- His Shoryuken-style slash deals a lot of damage and automatically Stand Crashes anyone who is hit by it.
- Hitting the Stand key will make Khan spin like a tornado with the Anubis Sword. It doesn't deal much damage, but can be used to ward off an opponent on the ground or traverse the battlefield quickly while in the air.
- Since he is slouching he has a smaller than normal hitbox. This can make some attacks miss you entirely due to his height, but this should not be relied on.
Keep in mind that he will be extremely vulnerable to chip damage due to not having an Active Stand, and he lacks the Tandem ability Chaka has; you will have to weigh which strengths suit you best against your opponent.
All-Star Battle R (Various)
A Stand that appears in Part 3: Stardust Crusaders. Having once belonged to a swordsmith from Ancient Egypt, this Stand gained its own sentience and manifested itself in a sword when he died. It learns the movements and powers of those it fights, becoming stronger with each battle.
Khan, wielding the Stand Anubis, returns from All-Star Battle in All-Star Battle R to appear as a Support Effect (サポート効果 Sapōto Kōka) titled Master Wielding Anubis (アヌビス神で達人化 Shin de Tatsujin Ka), costing 500G, and increasing the attack of the player who applies it.
- Khan is one of the few special characters that does not turn into his child form when hit with Alessi's Stand in Heritage for the Future, turning instead into the cow that was stabbed by Anubis.
- ↑ N'Doul's Geb - Vol.6 "Shueisha Jump Remix Stardust Crusaders Edition" P132 The Secret of JOJO Characters
- ↑ 2.0 2.1 Chapter 195: Anubis, Part 3
- ↑ JOJO A-GO!GO!: STANDS, p.104