User:LocacacaFarmer/Sandbox
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Gameplay
The gameplay is largely similar to that of Jump Super Stars, with the koma (panel) system returning. The gameplay has also been changed slightly from Jump Super Stars. The game gives battle characters the ability to dash and attack while guarding, which, instead of breaking the guard of the opponent, forces them to change characters, and can be identified by a green glow coming out of the characters which executes it. Battle characters now have a new ability known as Ultimate Actions. The Ultimate Actions are different for each character, as some either recover health, recover SP, or can be used to dodge enemy attacks.
Another new feature added is the Evolution Chart. This area allows players to upgrade their characters by spending gems to buy a new koma. Each character has a chart, starting from the one block Help koma and branching off into the two to three block Support koma and the four to eight block Battle koma. Some characters have alternate block paths which unlock a different type for that character, while others can be used to unlock koma for characters from the same series, quizzes for the series, and new worlds in the Story Mode.
JoJo characters in the game
Playable
Expand/Collapse All
Jotaro Kujo appears as 1 of the 2 playable characters from the JoJo's Bizarre Adventure series in Jump Ultimate Stars: In the game Jotaro is a Power type character and uses his Stand Star Platinum, wielding techniques like Ora Ora and Star Finger as featured in the manga.
His passive effects are:
- Takes less damage from Special Attacks.
- Does the same damage to opponents of opposing Nature types
Josuke, Jolyne and Yusuke from Yu Yu Hakusho Komas give Jotaro a boost in-game.
Damage: 8
Damage: 12 ~ 21
Damage: 9
Damage: 18
Damage: 10
Damage: 12 ~ 21
Damage: 10
Damage: 20
Damage: 10
Damage: 12 ~ 21
Damage: 40 to Power and Laughter characters, 60 to Knowledge characters
Power Nature. Avdol with his stand, Magician's Red, appears beside Jotaro and fires four flaming ankhs with Cross Fire Hurricane Special. Afflicts Burn status.
Damage: 30 to Power and Laughter characters, 54 to Knowledge characters
Damage: 13 ~ 34 to Power and Laughter characters, 19 ~ 42 to Knowledge characters
Damage: 14 ~ 52 to Power and Laughter characters, 21 ~ 84 to Knowledge characters
Damage: 13 ~ 34 to Power and Knowledge characters, 19 ~ 42 to Laughter characters
Damage: 14 ~ 52 to Power and Knowledge characters, 21 ~ 84 to Laughter characters
Damage: 26 ~ 49 for Power and Laughter characters, 39 ~ 73 for Knowledge characters
Knowledge Nature. Jotaro is engulfed in a purple aura for a second, then stops time for 3 seconds: All items and projectiles on screen cease moving and all opponents frozen in place and completely unable to act, leaving Jotaro free to move and attack.
Damage: 24 to Power Characters, 36 to Knowledge characters and 24 to Laughter characters
Damage: 24 to Power Characters, 36 to Knowledge characters and 24 to Laughter characters
DIO appears as 1 of the 2 playable characters from the JoJo's Bizarre Adventure series in Jump Ultimate Stars: In the game DIO is a Power type character and uses his Stand The World, being able to stop time as one of his main abilities in game.
His passive effects are:
- Gradually regains Health.
- Immune to Judgment effect.
Jonathan, Giorno and Taizo from Taizo Mote King Saga Komas give DIO a boost in-game.
DIO uses a sideway punch.
Damage: 10
Damage: 20
Damage: 18
Damage: 10
Damage: 14
Damage: 10
Damage: 20
Damage: 10
Damage: 15
Damage: 15 to Power and Laughter characters, 22 to Knowledge characters
Damage: 30 to Power and Laughter characters, 45 to Knowledge characters
Damage: 19 ~ 43 to Power and Laughter characters, 22 to Knowledge characters
Damage: 30 to Power and Laughter characters, 28 ~ 64 to Knowledge characters
Damage: 19 ~ 43 to Power and Laughter characters, 22 to Knowledge characters
Damage: 30 to Power and Laughter characters, 28 ~ 64 to Knowledge characters
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Non Playable
Other JoJo aspects of the game
- Red Stone of Aja: The second mission in the JoJo's Bizarre Adventure world involves getting the Red Stone of Aja and holding onto it for at least 15 seconds.
- Intro Sequence: The intro sequence to the JoJo's Bizarre Adventure world features manga panels from parts 1-7, centering on the characters who appear in the game. Others who show up in the panels used are Erina, Kars, Lisa Lisa and Santana.
- DIO's Mansion: Featured in the background image for the stages, with "ORA" written around the mansion. It also appears as the representative place for JoJo's Bizarre Adventure world on the J-Galaxy Adventure Mode.
- Manga moments: The characters' komas and the techniques they use on the field reference some important moments of the Manga, like DIO obtaining new strength by sucking Joseph's blood or Jotaro stopping his heart to simulate his death. The gallery shows some of the panels that inspired the komas.
- Dialogue: On the Deck Creator, if you link certain characters, they will have special dialogue between themselves. Most of these dialogues are references to the character's manga series or common aspects. The characters and their translated dialogue are:
- Josuke to Jotaro : "Mr. Jotaro and me in a team? That's a great combination, even in Taro terms!"
- Jolyne to Jotaro : "I'll watch the stars until I meet you, I want to see the light of your stars."
- Yusuke (from Yu Yu Hakusho) to Jotaro : "The more fights, the more wins!"
- Giorno to DIO : "You're two in one body... But which part is my father?"
- DIO to Jonathan : "It's futile! I hate the futility of the futile... Really futile..."
- Taizo (from Taizo Mote King Saga) to DIO : "Do you remember how many pairs of underpants you have worn up to now?"
- DIO to Freeza (from Dragon Ball) : "You also seek for immortality?"
- DIO to Dr.Mashirito (from Dr.Slump) : "You were thinking this too doctor? After we win, World Domination!"
- Jonathan to Kazuki Mutou (from Busou Renkin) : "I feel the power of shining sun in you"
- Joseph to Franky (from One Piece) : "You aren't burping after so much cola?"
- Joseph to Yoh Asakura (from Shaman King) : "Damn you, a new Stand user!?"
Trivia
- The JoJo's Bizarre Adventure stage (DIO's Mansion) and the Yu Yu Hakusho stage (Dark Tournament) share the same background stage song, called "Sweat with Pain".
- Jotaro Kujo and Yusuke Urameshi (from Yu Yu Hakusho) appear as playable characters on the premade deck called "Trouble maker students".
- DIO appears as one of the villains faced on the final stage, alongside Freeza, Majin Buu (both from Dragon Ball), Raoh (from Hokuto no Ken), Dr.Mashirito and Caramelman (both from Dr.Slump), along with several other Support-Koma villains.
- This is the second game in its time to feature every previous JoJo protagonist from parts 1 to 7 in some way. Jotaro being a playable character, Jonathan, Joseph, Josuke, Giorno and Jolyne as Support characters and Johnny as a Help character.
- In the previous game, Jump Super Stars, the JoJo's Bizarre Adventure franchise had two representative stages (DIO's Mansion and Mexico), as at the time JoJo's Bizarre Adventure and Steel Ball Run were considered different franchises.
- In Jump Ultimate Stars, the Mexico stage was removed, leaving DIO's Mansion as the only representative stage.
Gallery
Interview
"You won't find a more Royal Road manga." - The reason why Hirohiko Araki continues to draw 'JoJo' 8/17 (Fri) 9:26 P.M. Distribution
From August 24th, the "Hirohiko Araki JoJo Exhibition: Ripples of Adventure" will be held at the National Art Center, Tokyo. It is the first solo exhibition of a manga artist in 28 years since Osamu Tezuka at the National National Museum of Modern Art, Tokyo. "JoJo's Bizarre Adventure", which has continued for more than 30 years, supports the golden age of Weekly Shōnen Jump. There are more than 120 volumes of the tankōbon with spin-off works also produced. There are many creators representing various fields and people in the manga world who profess they're fans. Despite being called a 'Heretic in Jump' due to its unique designs and storyline, Araki-san asserts that "You won't find a more Royal Road manga." The keyword is 'walking on the path of belief' And 'the power to open up'. (Satoshi Ishido / Yahoo! News Feature Editor)
'Heretical' goes against the Royal Road
Araki-san inking at his usual work desk.(Photo: Seiji Tonomura)
Hirohiko Araki, 58, was running a pen at a large desk by the window. On the desk there is a horse figurine and an origami frog that he used as a reference for drawing. It is for pick it up as an object.
The 'reality' of the details is the lifeblood of the work that is supporting the world. It is a desk where you can catch a glimpse of such a strong commitment.
"All I need is this desk. And then I can draw manga..."
He was drawing the latest episode of 'JoJolion', which is the eighth part of the series 'JoJo's Bizarre Adventure'. Before the exhibition, the mysterious story is nearing its end.
The figure that became the key horse motif in Part 7 of 'JoJo'. (Photo: Seiji Tonomura)
Araki-san has been drawing the story of 'JoJo' for more than 30 years, mainly for Shōnen manga magazines which mercilessly discontinued if they are not popular. Many people now profess to be fans, but for a long time it was a "heretical" existence. Rather than a work that most of the class talked about, it was the kind of manga where a few people would gather in secret and confide in each other, saying "Actually, I like 'JoJo'" and "Me too." The reason for this is it's unique setting and storyline.
The serialisation began in 1987. Four years earlier, 'Fist of the North Star', which began serialization, became a major breakthrough when it was adapted into an animated television series.'Dragon Ball had started three years earlier and Saint Seiya two years earlier. According to Araki, it was a time when blockbusters by "Geniuses in Shōnen manga" were made one after another.
A number of manga that Araki found interesting are lined up on the top shelf of the bookshelf.(Photo: Seiji Tonomura)
The hero defeats the enemy. Then, even stronger enemies appear, and even stronger enemies appear after them, and manga that develops the story in a so-called 'Tournament Format' is the 'Royal Road' of Shōnen manga, and the number of copies and popularity were concentrated. The main character is often a Japanese boy or young man, to make it easier for readers to identify with them. The setting was regularly a town or school with a sense of familiarity.
'JoJo' went against the Royal Road in all respects.
The story, which has been going on for more than 30 years, begins like this. The setting is in England in the 19th century, 1880. Dio Brando, a boy from the favelas who is adopted by Sir George Joestar, a prestigious aristocrat, after the death of his father, secretly plans to take over the Joestar family. Little by little, he hunts down George's only son, Jonathan Joestar - but...
From "JoJo's Bizarre Adventure" Part 1, "Prologue". Jonathan (above) and Dio meeting scene © Hirohiko Araki / Shueisha
However, Araki-san asserts.
"You won't find a more Royal Road manga"
Why is that?
Overcoming the heyday of the 'Tournament Format'.
Ryosuke Kabashima, who was the first editor in charge of 'JoJo' and had seen Araki's work before his debut, looks back on those days.
"We were prepared to cancel it early on, and we were concerned about the setting."
Bookshelves in the studio lined with materials of various genres.(Photo: Seiji Tonomura)
There was a reason for this. All of Araki-san's serials before 'JoJo' were short-lived. Kabashima-san analyzes the reasons for this.
"There weren't enough engaging characters. No matter strong the protagonist is, it will not be possible if there are no rivals or enemy characters who can stand alongside him or her. Then he says that his next work is set in 19th century England and has an nobleman as the main character. I became worried. There's no way a foreign protagonist could possibly succeed."
However, Araki-san did not fold.
"So, I started. The storyline was originally highly praised, so the editor-in-chief at the time gave the OK. What I thought was different was the villain. The villain, Dio, was really good."
Kabashima-san says that it is the villains that enhance the appeal of Shōnen manga characters.
"The nobleman Jonathan can't do anything wrong, he must be a gentleman at all times. A 'Good Boy Character' who is only righteous will not win sympathy. The story shines when Dio, the villain who wants to surpass human beings, is placed in contrast."
Even so, 'JoJo' was slow to gain popularity.
Tools that support the drawing of 'JoJo'. (Photo: Seiji Tonomura)
Here, Araki-san makes a move that surprises even Kabashima-san. It's a change of protagonist.
In the first part, Jonathan was the main character, and in the second part the story was livened up to a bright adventure drama with Joseph Joestar as the main character, a descendant who inherits Jonathan's will.
At the same time, this also had the effect of avoiding the Tournament Format. Since then, "JoJo" has been portrayed through eight main characters leading up to "JoJolion".
Araki-san recalls.
"At that time, we were heading towards the bubble economy, so the atmosphere of the times was going up, up, up. Manga that adopted the Tournament Format coincided with the prevailing mood of the times. I couldn't get into that atmosphere. What should I do if I go up and eventually plateau? That's what I think."
That is why it was important for him to draw the manga he wanted to draw without being carried away by the times.
"I want to draw suspense, and that (Tournament Format) is not the manga I want to draw. If you wobble around what you want to draw, the manga is over."
(Photo: Seiji Tonomura)
And break in the 'Stand'
If you continue to draw what you believe in, the time for a break will eventually come.
Adopting a road movie approach, the third part marks a turning point as Japanese high school student, Jotaro Kujo, who inherits the Joestar family lineage, and his friends travel to Egypt to defeat the revived arch-enemy of the family, DIO.
For the first time, the idea of the "Ghostly Ripple (Stand)", the personification of psychic powers that symbolise the worldview of 'JoJo', was used. Kabashima-san thought, "Now, that's a hit.".
"The 'Ripple' ability used in Parts 1 and 2 was plain, and I thought it was not good enough to enhance the interest of Araki's story. So I told him to come up with a new idea for the part 3. That is how the Stand was born. It's an idea no one has seen before, and in part 3, both the heroes and villains are fit for it."
The scene where Stands are discussed in detail for the first time. From Part 3: Jotaro Kujo, Part 3 © Hirohiko Araki & LUCKY LAND COMMUNICATIONS/Shueisha.
Everyone's stand ability is different. Instead of following the Shōnen manga pattern where forces clash and the stronger one wins, he established a method of called 'brain battles' that uses the compatability of abilities and intellect.
An enemy character who is too weak, on the other hand, becomes tough when even playing cards and video games were incorporated into the battles. Brain battles is a method that many Shōnen manga use nowadays, but you could say that 'JoJo' paved the way for it.
Araki-san says.
「波紋はダメだと言われたので、どうしたらいいのだろうと考えました。"I was told that Rile were no good, so I wondered what to do. 超能力を漫画で表現するという発想の延長で擬人化はどうだろうと思い付いたのです。 ジャンプでは、他の先生方のアイデアを使ったと思われることもNGでしたから、絶対にやってないことをやろうと思った。 それもあってか、はじめはスタンドとは何かがほとんど理解されなかった。 『スタンドってなんなの?』ってよく聞かれましたよ」
第8部『ジョジョリオン』まで、「ジョジョ」シリーズは30年以上続いている(撮影:殿村誠士)
承太郎たちがエジプトに向かうまで、インドなどをすごろくのように訪れ、そこで戦う。トーナメント方式のように次から次へ強いキャラクターやスタンドが出てこなくてもストーリーはうまく展開する。
荒木さんは戦いに「必然性」があればいいと考えていた。力が強い敵が単純に出てくるより、能力を生かした敵のほうが「怖い」。怖さがあれば、物語は前に進んでいく。
大人気となった第3部でもDIOを倒して、物語は潔く完結する。第4部では設定も大胆に切り替え、日本の杜王町という小さな町を舞台にした。高校生の主人公・東方仗助が町に潜む連続殺人犯を探し出すという、サスペンス色を強めた展開を採り入れた。
荒木さんは、2000年に出版された画集『JOJO A-GO!GO!』のなかで、好きなキャラクターの1位に東方仗助を選んでいるほど思い入れが強い。
「第4部は初めて日常を描くことができたって思ったんですよね。それまでは神話を描いているような気分だったんです。承太郎はクールで、ある意味で完成されている。でも仗助はその辺(空いている椅子を指さす)にいるような感じ。すぐそばにいるキャラクターなんです」
第4部の主人公・東方仗助。普段は温厚だが、髪形をけなされると「プッツン」する。「ジョジョの奇妙な冒険」第4部「空条承太郎!東方仗助に会う その①」から©LUCKY LAND COMMUNICATIONS/集英社
日常に潜む恐怖を描ける力を付けたことで、「ジョジョ」の型は完成し、第8部まで新しい要素を貪欲に取り入れながら物語は進む。
「常に前向きでなくてはいけない」
主人公も設定も変わるのに、なぜ一本の漫画として続けているのか。それは「人間賛歌」という一貫したテーマがあるからだ。過去の著作で荒木さんはこう語っている。
「『人間は素晴らしい』という前向きな肯定です。何かの困難に遭ったとき、それを解決し、道を切り拓いていくのは人間の力によるのであって、そこで急に神様が来て助けてくれたり、魔法の剣が突然落ちてきて、拾って戦ったら勝ってしまった、という都合のいい偶然は『ジョジョ』ではけっして起こりません」(『荒木飛呂彦の漫画術』から)
作品を貫くテーマがあり、少年漫画のルールにのっとっているからこそ、ジョジョは「王道」なのだと荒木さんは語る。
(撮影:殿村誠士)
「僕が『ジョジョ』を王道だと呼ぶのは、主人公、悪役であってもキャラクターの志は前向きだからです。そこに悩む人物は描かない。人生に悩むのは普通のことなので、退屈になってしまう。前向きな志同士がぶつかり合うことで、化学変化やサスペンスが生まれると思って描いています。登場人物のベクトルは常にプラスに向かっていないといけない。大原則は成長すること。闘うことに悩まないこと。そして、闘うときは孤独であることです」
「ジョジョ」の登場人物は主人公であれ、悪役であれ、「血統」や「運命」といった自分の力ではどうすることもできない現実に直面しながら、それに抗い、自らの力で道を切り開こうとする。
「少年漫画の登場人物は常に前向きでなくてはいけないというのがルールです。後ろ向きになる、闘うことを悩み続けるというマイナスな要素を入れ込むと、読者はうんざりしてしまう。『ジョジョ』はこのルールに忠実にのっとっている。だから、王道だと言ってきました。主人公たちを過酷な状況に追い込み、成長しながら道を切り開かせる。闘うときに、偶然や誰かに頼っているようでは『ジョジョ』は成立しません。1人で立ち向かわなければいけないのです」
第8部『ジョジョリオン』が進行中(撮影:殿村誠士)
悪役さえ前向き
荒木さんは、悪役であってもこのルールを適用している。
「例えば第4部のボスである連続殺人犯、吉良吉影がそうです。吉良がやっていること自体は許されないのですが、彼には反省も迷いもありません。自分自身を認めているんですね。自分自身の平穏な生活のために、主人公たちに追い詰められてもなお闘いに挑み、自分で道を切り開こうとする。だからスタンド能力も成長していくんです」
スタンド「キラークイーン」を駆使する殺人鬼・吉良吉影。第4部「シアーハートアタック その⑨」から ©LUCKY LAND COMMUNICATIONS/集英社
善か悪かは実のところは「表裏一体」なのだと荒木さんは言う。敵には敵なりの信念があり、闘うべき理由がある。第7部最大の悪役である大統領も彼には彼なりにアメリカという国を繁栄させたいという私欲を超えた動機があった。
「最終的な善悪の判断は読者の視点次第でいくらでも変わります。キャラクター次第で変わり、それが激突する。『ジョジョ』の登場人物はとにかく成長したいと思っています。陰湿な敵であっても自分の信念を貫いていたり、高潔だったりすれば読者からの共感は得られる。ここが重要なんですね。前向きだと怖いんです」
主人公とベクトルが同じ前向きな悪役を配置することで、「ジョジョ」の世界観に不可欠な恐怖感は増す。
(撮影:殿村誠士)
「ただし善悪を分ける、守るべき一線はあります。『ジョジョ』の悪役は自分の理念を実現するために他人を利用することをよしとする。いくら高潔な理念があったとしても、これは許されないという視点で描いています。連載開始時よりも悪役を複雑に描けるようになりましたが、その一点はぶれていないですね。理念を実現したいなら一人であってもやらないといけない。他人を利用してはいけない」
ジョジョは常に主人公側の勝利ばかりが描かれる漫画ではない。敗北もまた勝利と同じくらい重要なシーンとして描かれる。そこにジョジョに込めた、もう一つのテーマがあると荒木さんは言う。
「敗れはしても、決して負けていないと描いています。僕が描きたいのは勝利のカタルシスでは無いんです。そのほうがウケがいいのかもしれないけど、僕が描きたいものからはずれてくる。戦う過程のなかで、その人間が何を選択するのかに僕は興味がある。人は死んで終わりではない。残された人に意志を残し、受け継がれていくというのが『ジョジョ』のもう一つのテーマなのです。敗北したとしても、誰かが意志を継いでいく。僕はそれを人間の美しさだと思っています」
漫画家も「画家」である
「王道」とセットで荒木さんがよく使う言葉がある。それは「サスペンス」だ。サスペンスとは、荒木さんが考える「良い物語」「おもしろい物語」の基礎にあるもの。いったい、この後どうなってしまうのか。読者がドキドキしながら、ページをめくらずにはいられなくなる要素だ。
第8部もドキドキの展開が続く(撮影:殿村誠士)
「漫画家としてデビューしたころにトリュフォー(1950年代末からのフランスの映画運動「ヌーベルバーグ」を代表する映画監督)がヒチコックにインタビューをした本『映画術』が出たんですよ。そこで、サスペンスの巨匠であるヒチコックが自分の映画を一作ごとに細かく解説しているんです。カメラの位置から心理描写のテクニック、映画の撮り方が本当に細かく書いてある。これを読みながら、ビデオや名画座でヒッチコックの映画をまた見て勉強しましたよ」
(撮影:殿村誠士)
サスペンスを描きたい。その一心で好きな映画から理論を抽出し、自身の漫画に取り入れた。普遍的な「おもしろい」ものを求めて今でもインプットは欠かさない。
荒木さんはレオナルド・ダビンチらによるイタリア絵画の影響も公言している。ルーブル美術館全面協力のもと、ルーブルを舞台にした作品を描いたこともある。
「漫画家も『画家』です。絵を描いていますからね。絵として見てほしいんです」と荒木さんは言う。
「印刷された漫画とはまったく違うものが見えてくると思います。原画には印刷されたものとは違う魅力があります。もともと、印刷されるという意識で僕は描いていないんです。どんな形で印刷されるかに関係なく、きちんと描いてきました。原画からその魅力を感じ取ってもらえると思います」
ファンがこぞって真似する独特のポージング「ジョジョ立ち」も原画で見るとかっこいいですよね、と言うと、荒木さんは間髪をいれずにこう返す。
作業机の傍らには、お気に入りのカレンダーが。女性の姿はどことなく「ジョジョ立ち」風に見える(撮影:殿村誠士)
「ありがとうございます。本当に細かいところまで見てほしいです」
時代に流されず、しかし、しなやかに変化を取り入れながら30年以上にわたって荒木さんは新しい漫画を描き続ける。
最後に、いよいよクライマックスに突入しそうな第8部「ジョジョリオン」の展開を聞いてみた。
「僕は細かく展開を決めながら物語を描くことはありません。最初からゴールを決めるのではなく、描きながら考えています。全体の構成も、一つ一つの闘いも同じ。これから第8部の舞台は病院に移っていきます。いよいよ物語が収れんしていくと思います」
まだ決まっていないクライマックスに向かい、荒木さんは今日も考えながら机に向かい、ペンを走らせている。[2]
See also
- Famicom Jump: Hero Retsuden
- Famicom Jump II: Saikyo no Shichinin
- Jump Super Stars
- J-Stars Victory Vs