User:LocacacaFarmer/Sandbox
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Gameplay
The gameplay is largely similar to that of Jump Super Stars, with the koma (panel) system returning. The gameplay has also been changed slightly from Jump Super Stars. The game gives battle characters the ability to dash and attack while guarding, which, instead of breaking the guard of the opponent, forces them to change characters, and can be identified by a green glow coming out of the characters which executes it. Battle characters now have a new ability known as Ultimate Actions. The Ultimate Actions are different for each character, as some either recover health, recover SP, or can be used to dodge enemy attacks.
Another new feature added is the Evolution Chart. This area allows players to upgrade their characters by spending gems to buy a new koma. Each character has a chart, starting from the one block Help koma and branching off into the two to three block Support koma and the four to eight block Battle koma. Some characters have alternate block paths which unlock a different type for that character, while others can be used to unlock koma for characters from the same series, quizzes for the series, and new worlds in the Story Mode.
JoJo characters in the game
Playable
Expand/Collapse All
Jotaro Kujo appears as 1 of the 2 playable characters from the JoJo's Bizarre Adventure series in Jump Ultimate Stars: In the game Jotaro is a Power type character and uses his Stand Star Platinum, wielding techniques like Ora Ora and Star Finger as featured in the manga.
His passive effects are:
- Takes less damage from Special Attacks.
- Does the same damage to opponents of opposing Nature types
Josuke, Jolyne and Yusuke from Yu Yu Hakusho Komas give Jotaro a boost in-game.
Damage: 8
Damage: 12 ~ 21
Damage: 9
Damage: 18
Damage: 10
Damage: 12 ~ 21
Damage: 10
Damage: 20
Damage: 10
Damage: 12 ~ 21
Damage: 40 to Power and Laughter characters, 60 to Knowledge characters
Power Nature. Avdol with his stand, Magician's Red, appears beside Jotaro and fires four flaming ankhs with Cross Fire Hurricane Special. Afflicts Burn status.
Damage: 30 to Power and Laughter characters, 54 to Knowledge characters
Damage: 13 ~ 34 to Power and Laughter characters, 19 ~ 42 to Knowledge characters
Damage: 14 ~ 52 to Power and Laughter characters, 21 ~ 84 to Knowledge characters
Damage: 13 ~ 34 to Power and Knowledge characters, 19 ~ 42 to Laughter characters
Damage: 14 ~ 52 to Power and Knowledge characters, 21 ~ 84 to Laughter characters
Damage: 26 ~ 49 for Power and Laughter characters, 39 ~ 73 for Knowledge characters
Knowledge Nature. Jotaro is engulfed in a purple aura for a second, then stops time for 3 seconds: All items and projectiles on screen cease moving and all opponents frozen in place and completely unable to act, leaving Jotaro free to move and attack.
Damage: 24 to Power Characters, 36 to Knowledge characters and 24 to Laughter characters
Damage: 24 to Power Characters, 36 to Knowledge characters and 24 to Laughter characters
DIO appears as 1 of the 2 playable characters from the JoJo's Bizarre Adventure series in Jump Ultimate Stars: In the game DIO is a Power type character and uses his Stand The World, being able to stop time as one of his main abilities in game.
His passive effects are:
- Gradually regains Health.
- Immune to Judgment effect.
Jonathan, Giorno and Taizo from Taizo Mote King Saga Komas give DIO a boost in-game.
DIO uses a sideway punch.
Damage: 10
Damage: 20
Damage: 18
Damage: 10
Damage: 14
Damage: 10
Damage: 20
Damage: 10
Damage: 15
Damage: 15 to Power and Laughter characters, 22 to Knowledge characters
Damage: 30 to Power and Laughter characters, 45 to Knowledge characters
Damage: 19 ~ 43 to Power and Laughter characters, 22 to Knowledge characters
Damage: 30 to Power and Laughter characters, 28 ~ 64 to Knowledge characters
Damage: 19 ~ 43 to Power and Laughter characters, 22 to Knowledge characters
Damage: 30 to Power and Laughter characters, 28 ~ 64 to Knowledge characters
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Non Playable
Other JoJo aspects of the game
- Red Stone of Aja: The second mission in the JoJo's Bizarre Adventure world involves getting the Red Stone of Aja and holding onto it for at least 15 seconds.
- Intro Sequence: The intro sequence to the JoJo's Bizarre Adventure world features manga panels from parts 1-7, centering on the characters who appear in the game. Others who show up in the panels used are Erina, Kars, Lisa Lisa and Santana.
- DIO's Mansion: Featured in the background image for the stages, with "ORA" written around the mansion. It also appears as the representative place for JoJo's Bizarre Adventure world on the J-Galaxy Adventure Mode.
- Manga moments: The characters' komas and the techniques they use on the field reference some important moments of the Manga, like DIO obtaining new strength by sucking Joseph's blood or Jotaro stopping his heart to simulate his death. The gallery shows some of the panels that inspired the komas.
- Dialogue: On the Deck Creator, if you link certain characters, they will have special dialogue between themselves. Most of these dialogues are references to the character's manga series or common aspects. The characters and their translated dialogue are:
- Josuke to Jotaro : "Mr. Jotaro and me in a team? That's a great combination, even in Taro terms!"
- Jolyne to Jotaro : "I'll watch the stars until I meet you, I want to see the light of your stars."
- Yusuke (from Yu Yu Hakusho) to Jotaro : "The more fights, the more wins!"
- Giorno to DIO : "You're two in one body... But which part is my father?"
- DIO to Jonathan : "It's futile! I hate the futility of the futile... Really futile..."
- Taizo (from Taizo Mote King Saga) to DIO : "Do you remember how many pairs of underpants you have worn up to now?"
- DIO to Freeza (from Dragon Ball) : "You also seek for immortality?"
- DIO to Dr.Mashirito (from Dr.Slump) : "You were thinking this too doctor? After we win, World Domination!"
- Jonathan to Kazuki Mutou (from Busou Renkin) : "I feel the power of shining sun in you"
- Joseph to Franky (from One Piece) : "You aren't burping after so much cola?"
- Joseph to Yoh Asakura (from Shaman King) : "Damn you, a new Stand user!?"
Trivia
- The JoJo's Bizarre Adventure stage (DIO's Mansion) and the Yu Yu Hakusho stage (Dark Tournament) share the same background stage song, called "Sweat with Pain".
- Jotaro Kujo and Yusuke Urameshi (from Yu Yu Hakusho) appear as playable characters on the premade deck called "Trouble maker students".
- DIO appears as one of the villains faced on the final stage, alongside Freeza, Majin Buu (both from Dragon Ball), Raoh (from Hokuto no Ken), Dr.Mashirito and Caramelman (both from Dr.Slump), along with several other Support-Koma villains.
- This is the second game in its time to feature every previous JoJo protagonist from parts 1 to 7 in some way. Jotaro being a playable character, Jonathan, Joseph, Josuke, Giorno and Jolyne as Support characters and Johnny as a Help character.
- In the previous game, Jump Super Stars, the JoJo's Bizarre Adventure franchise had two representative stages (DIO's Mansion and Mexico), as at the time JoJo's Bizarre Adventure and Steel Ball Run were considered different franchises.
- In Jump Ultimate Stars, the Mexico stage was removed, leaving DIO's Mansion as the only representative stage.
Gallery
See also
- Famicom Jump: Hero Retsuden
- Famicom Jump II: Saikyo no Shichinin
- Jump Super Stars
- J-Stars Victory Vs
References
Interview
I don't know if it's because of my profession or the times, but I often imagine what would happen if the world had 'collapsed' and I was the only one left alive? On the one hand, I'm sure that there would be nothing but 'despair', but on the other hand, there would also be lots of fun things, like "shoplifting all I want in department stores", "stealing a police car without a licence and driving off at high speed without getting caught", "going into other people's houses without permission and if it's too cold I can go to the next one".
'It's a terrifying situation and I want to escape immediately, but on the other hand I want to stay immersed in this world forever' - that's the appeal of 'Resident Evil' in a few words. In order to escape or save friends, the appeal of intellectual curiosity is to solve various mysteries and fight against monsters for survival. This combination of 'intelligence' and 'instinctual violence' - is exquisite, and I rate the quality of the game as so high that it can be described as a work of art, beyond a game. It is a masterpiece among masterpieces.
'Resident Evil' fans may say they already know what they're getting into, but let's take a look at the appeal in detail.
The first thing I like is that when the game starts, the 'sound' completely disappears, leaving only the sound of the main character's 'footsteps'. My uneasy imagination grew tremendously, and the sound of my own footsteps made me too scared to turn around the corner of a corridor, making me want to run away saying, "Stop it already!". And the splendour of art in the rooms and corridors. This amplifies the sense of fear. Each room has its own unique design and individuality, and the three-dimensional space creates a sense of life that 'people used to live here'. This comes to the player as a 'silent sadness', that the wishes of those who once lived there have not been fulfilled.
"Death comes slowly but surely." - the zombies seem to symbolise this. This is also good. Their 'movements' and 'groans' have a horrifying 'sadness' that they were once human, but on the other hand, they are also monsters, so there is a sense of 'exhilaration" when you destroy them. With your belongings restricted, what you should take with you on the adventure? As if contrary to the 'intellectual appeal', the 'instinct of violence' is stimulated and makes you scared.
It's a strange feeling, the combination of these two opposite charms (sometimes I dare to fight with a knife for the thrill of it).
This is why I highly praise 'Resident Evil'.
There are so many other charms that I could go on and on about, but at the end of the day, as a fan, I really want to know.
The main character, Jill, is so cute and pretty, so I wonder how someone like her ended up in such a grim occupation? It seems far too scary for her. There must have been some sort of event or experience in her past that made her the way she is.
If so, I'm sure she thinks her mission to kill monsters is nothing compared to the harshness of the real world.[Translated by Morganstedmanms and LocacacaFarmer]
職業のせいかあるいは時代のせいかよくわからないけれども、よく想像する事に、もしこの世が「滅亡」してしまって、生き残ったのが自分たったひとりだったならどうしよう?ってのがある。きっと「絶望」しかないのかなあと考える一方、「デパートで万引きやり放題じゃん」とか「無免許でパトカー盗ん高速ブッ飛ばしても捕まらないしィー」とか「他人の家に勝手に上がりこんで、チラかったら次行こう」とか、楽しい事もたくさんありそうだ。
『恐ろしくてすぐにでも逃げ出したい状況だけれど、一方ではいつまでもこの世界に浸っていたい』——それがこのゲーム「バイオハザード」を一言で言っての魅力である。脱出、あるいは仲間を救うために、いろいろな謎を解いていくという知的好奇心の魅力に対し、
「バイオハザード」ファンのみなさんは、もう言われなくてもわかっているよとおっしゃるかもしれないが、あえて細かいところまで魅力を見ていってみよう。
まずぼくが気に入ったのは、ゲームが始まると「音」がまったく消えて主人公の「靴音」だけになってしまう点だ。 不安の想像力がとてつもなく増大してきて、コツコツとい自分の足音の響きに、廊下の角とかがビビって曲がれず「もうやめてくれよ」と逃げ出したくなる。そして部屋や通路の美術の素晴らしさ。これが恐怖心を増幅する。 各部屋ひとつひとつにそれぞれ違ったデザインと個性があり、その立体空間にはたった今まで「人が住んでたんだよ」っていう生活感の演出がほどこされている。それはかつて住んでいた者の望みが達せられなかった「無言の悲しみ」としてゲームをする者に迫ってくるのだ。
『死はゆっくりと、しかし、確実にやってくる』——これを象徴したかのようなゾンビども。これがまたイイ。あの「動き」と「唸り声」には、かつて人間だったというおぞましいまでの「悲しみ」があるのだが、一方では
この相対する二つの魅力が融合している、奇妙な感覚なのだ(時にはスリルを味わいたくて、あえてナイフで闘ってみたりする)。
これが「バイオハザード」を絶賛する理由である。
他にも魅力はもっともっと書き足らないほどあるのだが、最後にファンとしてどうしても知りたい。
主人公の女の子・ジルは、あんなにカワイイのになぜこんな恐ろしい仕事に携わっているのだろう? 任務とはいえ恐ろしすぎる。きっと彼女の過去には、その行動の動機となったなにか出来事とか体験があるはずなのだ。
きっとこの世にある残酷さに比べたら、怪物を倒しに行く任務くらい大したことないよと思う過去を、彼女は持っていると思うのだ。