All-Star Battle ★ Jolyne Cujoh
Jolyne makes her playable debut on the PS3 title. She was confirmed for the game along with Ermes, Josuke and Okuyasu. Most of her moveset involves utilizing Stone Free's ability to generate a multitude of medium-long ranged attacks.
As one of the mass majority of playable characters in the game with the "Stand" Style, Jolyne can turn Stone Free on/off in order to change movesets, and attack in conjunction with her Stand using the Stand Rush ability. Jolyne has 1000 HP.
Costumes
Command List
In combat, Jolyne uses various abilities featured in Stone Ocean.
Most importantly, this skill offers Jolyne a method to perform a high-low mix-up attack; An opponent that expects an aerial attack and accordingly tries to defend while standing can be met with her suddenly landing and delivering a crouching, low attack. Inversely, the threat of such action can make the opponent wary of the sudden low attack, potentially rendering them more vulnerable to a simple aerial strike.
- Light (): The barrage is delivered normally, and sends the opponent flying. When used in mid-air, this variation can hit a downed opponent.
- Medium () or Heavy (): Stone Free unravels its arms to greatly extend its range, but the attack no longer knocks the opponent off their feet.
In the English localization, this HHA is renamed "Balls deep!", and Jolyne initiates the HHA asking, "How deep can I go?"
Gameplay Overview
Jolyne is a rushdown character who specializes in highly advanced mobility and mix-up potential. Wielding both a fast-fall skill and a command jump skill that can function as a pseudo-double jump, she is capable of a variety of possible jump arcs. These in turn lead into many possible approach, evasion, and mix-up and cross-up options once she leaves the ground, and even methods to render attack strings safe and extend her combos and offense. Possessing long-ranged normal attacks and skills and a trap gives Jolyne multiple ways to battle her opponent from far outside most characters' effective ranges.
Jolyne's most major flaw is a lack of an anti-air/reversal attack while in Stand Off, meaning she is vulnerable to aerial approaches and usually forced on the defensive if she does not have Stone Free active should the opponent get within range to threaten her, although a parry-like skill helps to alleviate this. She also deals less damage than most characters, and also requires much greater skill to deliver longer, effective combos.
Jolyne can battle at many ranges and is highly effective on both offense and defense as a result, but is most dangerous at close range where her versatile movement options allow her to confuse opponents and easily exploit attack openings. When used to her full extent, she never leaves herself open to punishment, but is always leaving the opponent guessing what angle she'll attack from next.
Poses
Jolyne throws a kick into the air, referencing the cover art on Volume 70.
Jolyne poses alongside Stone Free, with her hands laid behind her back and Stone Free's arm extending behind her. This is a reference to the cover art on Volume 77.
Jolyne kneels with her fist up to her chin, and Stone Free floats above her extending a fist. This is a reference to the cover of Chapter 734: Chapter 734.
Jolyne laying on the floor, referencing the cover art on Chapter 601: Chapter 601.
Jolyne sitting down with her right arm on her left leg, referencing her introduction in Chapter 595: Chapter 595